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https://github.com/PrimeDecomp/prime.git
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@@ -1,9 +1,15 @@
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#ifndef _CCUBEMODEL
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#define _CCUBEMODEL
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class CTexture;
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class CTransform4f;
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class CCubeModel {
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public:
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static void SetRenderModelBlack(bool v);
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static void DisableShadowMaps();
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static void EnableShadowMaps(const CTexture*, const CTransform4f&, unsigned char, unsigned char);
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static void SetDrawingOccluders(bool);
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};
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#endif // _CCUBEMODEL
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