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@@ -9,6 +9,8 @@
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#include "rstl/single_ptr.hpp"
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class CTexture;
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class CStateManager;
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class CAABox;
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class CWorldShadow {
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rstl::single_ptr< CTexture > x0_texture;
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@@ -25,8 +27,8 @@ public:
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CWorldShadow(uint w, uint h, bool rgba8);
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~CWorldShadow();
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void EnableModelProjectedShadow(const CTransform4f& pos, uint lightIdx, float f1);
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void DisableModelProjectedShadow();
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void EnableModelProjectedShadow(const CTransform4f& pos, uint lightIdx, float f1) const;
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void DisableModelProjectedShadow() const;
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void BuildLightShadowTexture(const CStateManager& mgr, TAreaId aid, uint lightIdx,
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const CAABox& aabb, bool motionBlur, bool lighten);
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void ResetBlur();
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