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@@ -4,12 +4,13 @@
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#include "types.h"
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#include "Kyoto/Math/CVector3f.hpp"
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#include "Kyoto/Math/CUnitVector3f.hpp"
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class CSphere {
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public:
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CSphere(const CVector3f& pos, f32 radius) : x0_pos(pos), xc_radius(radius) {}
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// TODO
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CUnitVector3f GetSurfaceNormal(const CVector3f& v) const;
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private:
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CVector3f x0_pos;
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