"Match" CStateManager::BuildDynamicLightListForWorld

Former-commit-id: 5dd0d8e550
This commit is contained in:
Henrique Gemignani Passos Lima 2022-11-28 19:06:40 +02:00
parent b060c73b13
commit 9b16cc4d1c
1 changed files with 5 additions and 3 deletions

View File

@ -429,13 +429,14 @@ void CStateManager::BuildDynamicLightListForWorld() {
}
const CObjectList& list = GetObjectListById(kOL_GameLight);
if (list.size() == 0) {
int listSize = list.size();
if (listSize == 0) {
return;
}
if (x8e0_dynamicLights.capacity() != list.size()) {
if (x8e0_dynamicLights.capacity() != listSize) {
x8e0_dynamicLights = rstl::vector< CLight >();
x8e0_dynamicLights.reserve(list.size());
x8e0_dynamicLights.reserve(listSize);
} else {
x8e0_dynamicLights.clear();
}
@ -445,6 +446,7 @@ void CStateManager::BuildDynamicLightListForWorld() {
if (light && light->GetActive()) {
const CLight& l = light->GetLight();
if (l.GetIntensity() > FLT_EPSILON && l.GetRadius() > FLT_EPSILON) {
// TODO: This shouldn't be inlined, but currently is.
x8e0_dynamicLights.push_back(l);
}
}