CColor fixes & CVisorFlare progress

Former-commit-id: 5e3a450b54
This commit is contained in:
Luke Street 2022-11-03 13:09:58 -04:00
parent 38253107a6
commit 9bdce565df
7 changed files with 50 additions and 61 deletions

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@ -16,7 +16,7 @@ public:
};
float GetTime() const { return x0_t; }
bool IsValid() const { return x20_valid == kI_Valid; }
bool IsValid() const { return x20_valid != kI_Invalid; }
// TODO: figure out what's going on here
bool IsInvalid() const { return x20_valid == kI_Invalid; }
// GetPlane__14CRayCastResultCFv

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@ -10,13 +10,11 @@ namespace CCast {
inline uchar ToUint8(register float in) {
uchar a;
register uchar* ptr = &a;
register uchar r;
asm {
psq_st in, 0(ptr), 1, OS_FASTCAST_U8
lbz r, 0(ptr)
}
return r;
return *ptr;
}
inline float ToReal32(register const uchar& in) {

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@ -16,7 +16,7 @@ class CInputStream;
class CColor {
public:
CColor() { Set(255, 0, 255); }
CColor(uint col) : mRgba(col) {}
CColor(uint col) { Set(col); }
CColor(CInputStream& in);
CColor(float r, float g, float b, float a = 1.f);
CColor(uchar r, uchar g, uchar b, uchar a = 255) {
@ -33,6 +33,7 @@ public:
mB = b;
mA = a;
}
void Set(uint col) { mRgba = col; }
void Get(float& r, float& g, float& b, float& a) const;
void Get(float& r, float& g, float& b) const;
// TODO check. Maybe this calls SetAlpha(uchar)?
@ -52,9 +53,16 @@ public:
uchar GetBlueu8() const { return mB; }
uchar GetAlphau8() const { return mA; }
ushort ToRGB5A3() const;
uint GetColor_u32() const { return mRgba; }
const GXColor& GetGXColor() const { return *reinterpret_cast< const GXColor* >(this); }
CColor WithAlphaOf(float a) const { return CColor((mRgba & ~0xff) | CCast::ToUint8(a * 255.f)); }
CColor WithAlphaModulatedBy(float a) const {
return CColor((mRgba & ~0xff) | CCast::ToUint8(a * static_cast< float >(mA)));
}
// TODO check
static GXColor ToGX(uint c) { return *reinterpret_cast< const GXColor* >(&c); }
uint GetColor_u32() const { return mRgba; }
static const CColor& Black();
static const CColor& White();

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@ -180,6 +180,8 @@ public:
float GetThermalColdScale1() const { return xf24_thermColdScale1; }
float GetThermalColdScale2() const { return xf28_thermColdScale2; }
void SetThermalColdScale2(float s) { xf28_thermColdScale2 = s; }
// TODO ?
void AddThermalColdScale2(float s) { xf28_thermColdScale2 += s; }
bool IsGeneratingObject() const { return xf94_26_generatingObject; }
void SetIsGeneratingObject(bool gen) { xf94_26_generatingObject = gen; }

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@ -23,7 +23,7 @@ typedef union {
} PPCWGPipe;
#ifdef __MWERKS__
volatile PPCWGPipe GXWGFifo : GXFIFO_ADDR;
/*volatile*/ PPCWGPipe GXWGFifo : GXFIFO_ADDR;
#else
#define GXWGFifo (*(volatile PPCWGPipe*)GXFIFO_ADDR)
#endif

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@ -57,54 +57,50 @@ CVisorFlare::CVisorFlare(EBlendMode blendMode, bool b1, float f1, float f2, floa
, x30_w2(w2) {}
void CVisorFlare::Update(float dt, const CVector3f& pos, const CActor* act, CStateManager& mgr) {
const CPlayerState::EPlayerVisor visor = mgr.GetPlayerState()->GetCurrentVisor();
CPlayerState::EPlayerVisor visor = mgr.GetPlayerState()->GetCurrentVisor();
if ((visor == CPlayerState::kPV_Combat || (x2c_w1 != 1 && visor == CPlayerState::kPV_Thermal)) &&
mgr.GetPlayer()->GetMorphballTransitionState() == CPlayer::kMS_Unmorphed) {
CVector3f camPos = mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetTranslation();
CVector3f camDiff = pos - camPos;
const float mag = camDiff.Magnitude();
camDiff = camDiff * (1.f / mag);
float mag = camDiff.Magnitude();
camDiff *= (1.f / mag);
bool rayCastIsValid;
CMaterialFilter nearMaterialList = CMaterialFilter::MakeInclude(CMaterialList(kMT_Occluder));
TEntityList nearVec;
mgr.BuildNearList(nearVec, camPos, camDiff, mag, nearMaterialList, act);
{
const CMaterialFilter& nearMaterialList =
CMaterialFilter::MakeInclude(CMaterialList(kMT_Occluder));
TEntityList nearVec;
mgr.BuildNearList(nearVec, camPos, camDiff, mag, nearMaterialList, act);
CMaterialFilter rayMaterialList = CMaterialFilter::MakeIncludeExclude(
CMaterialList(kMT_Solid), CMaterialList(kMT_SeeThrough));
TUniqueId id(kInvalidUniqueId);
CRayCastResult result =
mgr.RayWorldIntersection(id, camPos, camDiff, mag, rayMaterialList, nearVec);
nearVec.clear();
const CMaterialFilter& rayMaterialList = CMaterialFilter::MakeIncludeExclude(
CMaterialList(kMT_Solid), CMaterialList(kMT_SeeThrough));
TUniqueId id(kInvalidUniqueId);
rayCastIsValid =
mgr.RayWorldIntersection(id, camPos, camDiff, mag, rayMaterialList, nearVec).IsValid();
}
if (!rayCastIsValid) {
x28_ -= dt;
} else {
if (result.IsValid()) {
x28_ += dt;
} else {
x28_ -= dt;
}
x28_ = rstl::max_val(x18_f1, rstl::min_val(x28_, 0.f));
x28_ = rstl::max_val(rstl::max_val(0.f, x28_), x18_f1);
const CGameCamera* curCam = mgr.GetCameraManager()->GetCurrentCamera(mgr);
const CVector3f cameraForward = curCam->GetTransform().GetForward();
x24_ = 1.f - (x28_ / x18_f1);
CVector3f cameraForward = curCam->GetTransform().GetColumn(kDY);
CVector3f dir = pos - curCam->GetTranslation();
x24_ = 1.f - x28_ / x18_f1;
const CVector3f dir = (pos - curCam->GetTranslation()).AsNormalized();
float dot = CVector3f::Dot(dir, cameraForward);
float dot = CVector3f::Dot(dir.AsNormalized(), cameraForward);
x24_ *= rstl::max_val(0.f, 1.f - (x1c_f2 * 4.f * (1.f - dot)));
if (x2c_w1 == 2) {
mgr.SetThermalColdScale2(mgr.GetThermalColdScale2() + x24_);
mgr.AddThermalColdScale2(x24_);
}
}
}
void CVisorFlare::Render(const CVector3f& inPos, const CStateManager& mgr) const {
if (close_enough(x28_, x18_f1, 1.0E-5f) ||
if (close_enough(x28_, x18_f1) ||
mgr.GetPlayer()->GetMorphballTransitionState() != CPlayer::kMS_Unmorphed) {
return;
}
@ -126,15 +122,15 @@ void CVisorFlare::Render(const CVector3f& inPos, const CStateManager& mgr) const
gpRender->SetDepthReadWrite(false, false);
const CGameCamera* cam = mgr.GetCameraManager()->GetCurrentCamera(mgr);
CVector3f camPos = cam->GetTranslation();
CVector3f inPosCopy(inPos);
CVector3f inPosCopy = inPos;
CTransform4f viewMatrix = CGraphics::GetViewMatrix();
const CVector3f invPos = viewMatrix.GetInverse() * inPosCopy;
const CVector3f invPos2 = viewMatrix * CVector3f(-invPos.GetX(), invPos.GetY(), -invPos.GetZ());
CVector3f camFront = cam->GetTransform().GetForward();
if (!close_enough(x24_, 0.f, 1.0E-5f)) {
if (!close_enough(x24_, 0.f)) {
float acos = 0.f;
if (!close_enough(x20_f3, 0.f, 1.0E-5f)) {
if (!close_enough(x20_f3, 0.f)) {
CVector3f camDist(
CVector3f(inPosCopy.GetX() - camPos.GetX(), inPosCopy.GetY() - camPos.GetY(), 0.f)
.AsNormalized());
@ -148,10 +144,8 @@ void CVisorFlare::Render(const CVector3f& inPos, const CStateManager& mgr) const
SetupRenderState(mgr);
for (rstl::vector< CFlareDef >::const_iterator item = x4_flareDefs.begin();
item != x4_flareDefs.end(); ++item) {
const float itemPos = item->GetPosition();
const CVector3f origin = inPosCopy * (1.f - itemPos) + invPos2 * itemPos;
CTransform4f modelMatrix(CTransform4f::LookAt(origin, camPos));
CVector3f origin = CVector3f::Lerp(inPosCopy, invPos2, item->GetPosition());
CTransform4f modelMatrix = CTransform4f::LookAt(origin, camPos);
gpRender->SetModelMatrix(modelMatrix);
float scale = 0.5f * x24_ * item->GetScale();
if (x14_b1) {
@ -161,7 +155,8 @@ void CVisorFlare::Render(const CVector3f& inPos, const CStateManager& mgr) const
}
}
if (item->GetTexture().IsLoaded()) {
item->GetTexture()->Load(GX_TEXMAP0, CTexture::kCM_Repeat);
TToken< CTexture > tok = item->GetTexture();
tok->Load(GX_TEXMAP0, CTexture::kCM_Repeat);
float f1;
if (close_enough(acos, 0.f)) {
f1 = 0.f;
@ -182,31 +177,23 @@ void CVisorFlare::Render(const CVector3f& inPos, const CStateManager& mgr) const
void CVisorFlare::DrawDirect(const CColor& color, float f1, float f2) const {
CColor kcolor = color;
kcolor.SetAlpha(kcolor.GetAlpha() * x24_);
CGX::SetTevKColor(GX_KCOLOR0, *reinterpret_cast< const GXColor* >(&kcolor));
kcolor.SetAlpha(kcolor.GetRed() * x24_);
CGX::SetTevKColor(GX_KCOLOR0, kcolor.GetGXColor());
CGX::Begin(GX_TRIANGLESTRIP, GX_VTXFMT0, 4);
GXPosition3f32(f1 - f2, 0.f, f2 + f1);
GXTexCoord2f32(0.f, 1.f);
GXPosition3f32(f2 + f1, 0.f, f2 - f1);
GXPosition3f32(f1 + f2, 0.f, f2 - f1);
GXTexCoord2f32(1.f, 1.f);
GXPosition3f32(-(f2 - f1), 0.f, -(f2 - f1));
GXPosition3f32(-(f1 + f2), 0.f, -(f2 - f1));
GXTexCoord2f32(0.f, 0.f);
GXPosition3f32(-f1 + f2, 0.f, -f2 - f1);
GXTexCoord2f32(1.f, 0.f);
CGX::End();
}
// fake but close
static inline CColor ModulateAlpha(const CColor& color, float alphaMod) {
uchar a = CCast::ToUint8(static_cast< float >(color.GetAlphau8()) * alphaMod);
CColor result = color;
result.SetAlpha(a);
return result;
}
void CVisorFlare::DrawStreamed(const CColor& color, float f1, float f2) const {
CGraphics::StreamBegin(kP_TriangleStrip);
CGraphics::StreamColor(ModulateAlpha(color, x24_));
CGraphics::StreamColor(color.WithAlphaModulatedBy(x24_));
CGraphics::StreamTexcoord(0.f, 1.f);
CGraphics::StreamVertex(f1 - f2, 0.f, f2 + f1);
CGraphics::StreamTexcoord(1.f, 1.f);

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@ -24,12 +24,6 @@ void CFaceplateDecoration::Update(float dt, const CStateManager& stateMgr) {
}
}
// fake but close
static inline CColor ChangeAlpha(CColor color, float alpha) {
color.SetAlpha(CCast::ToUint8(alpha * 255.f));
return color;
}
void CFaceplateDecoration::Draw(const CStateManager& stateMgr) const {
if (x4_tex.valid() && x4_tex->IsLoaded()) {
CTexture* texture = TToken< CTexture >(*x4_tex).GetT();
@ -37,7 +31,7 @@ void CFaceplateDecoration::Draw(const CStateManager& stateMgr) const {
if (!close_enough(alpha, 0.f)) {
CCameraFilterPass::DrawFilter(CCameraFilterPass::kFT_Blend,
CCameraFilterPass::kFS_FullscreenQuarters,
ChangeAlpha(CColor::White(), alpha), texture, 1.f);
CColor::White().WithAlphaOf(alpha), texture, 1.f);
}
}
}