mirror of https://github.com/PrimeDecomp/prime.git
Match and link CBSTaunt
This commit is contained in:
parent
ec41101509
commit
9c26f252bb
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@ -3,8 +3,8 @@
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.section .data
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.balign 8
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.global lbl_803E2390
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lbl_803E2390:
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.global __vt__8CBSTaunt
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__vt__8CBSTaunt:
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# ROM: 0x3DF390
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.4byte 0
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.4byte 0
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@ -31,8 +31,8 @@ __dt__8CBSTauntFv:
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/* 801492BC 0014621C 93 E1 00 0C */ stw r31, 0xc(r1)
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/* 801492C0 00146220 7C 7F 1B 79 */ or. r31, r3, r3
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/* 801492C4 00146224 41 82 00 30 */ beq lbl_801492F4
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/* 801492C8 00146228 3C 60 80 3E */ lis r3, lbl_803E2390@ha
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/* 801492CC 0014622C 38 03 23 90 */ addi r0, r3, lbl_803E2390@l
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/* 801492C8 00146228 3C 60 80 3E */ lis r3, __vt__8CBSTaunt@ha
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/* 801492CC 0014622C 38 03 23 90 */ addi r0, r3, __vt__8CBSTaunt@l
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/* 801492D0 00146230 90 1F 00 00 */ stw r0, 0(r31)
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/* 801492D4 00146234 41 82 00 10 */ beq lbl_801492E4
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/* 801492D8 00146238 3C 60 80 3E */ lis r3, __vt__10CBodyState@ha
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@ -251,10 +251,10 @@ lbl_8014959C:
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.global __ct__8CBSTauntFv
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__ct__8CBSTauntFv:
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/* 801495B8 00146518 3C A0 80 3E */ lis r5, __vt__10CBodyState@ha
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/* 801495BC 0014651C 3C 80 80 3E */ lis r4, lbl_803E2390@ha
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/* 801495BC 0014651C 3C 80 80 3E */ lis r4, __vt__8CBSTaunt@ha
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/* 801495C0 00146520 38 A5 13 18 */ addi r5, r5, __vt__10CBodyState@l
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/* 801495C4 00146524 90 A3 00 00 */ stw r5, 0(r3)
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/* 801495C8 00146528 38 04 23 90 */ addi r0, r4, lbl_803E2390@l
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/* 801495C8 00146528 38 04 23 90 */ addi r0, r4, __vt__8CBSTaunt@l
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/* 801495CC 0014652C 90 03 00 00 */ stw r0, 0(r3)
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/* 801495D0 00146530 4E 80 00 20 */ blr
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@ -206,7 +206,7 @@ LIBS = [
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"MetroidPrime/BodyState/CBSJump",
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["MetroidPrime/BodyState/CBSGenerate", True],
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"MetroidPrime/Enemies/CPuddleSpore",
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"MetroidPrime/BodyState/CBSTaunt",
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["MetroidPrime/BodyState/CBSTaunt", True],
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"MetroidPrime/CSortedLists",
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["MetroidPrime/ScriptObjects/CScriptDebugCameraWaypoint", True],
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["MetroidPrime/ScriptObjects/CScriptSpiderBallAttractionSurface", False],
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@ -0,0 +1,20 @@
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#ifndef _CBSTAUNT
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#define _CBSTAUNT
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#include "MetroidPrime/BodyState/CBodyState.hpp"
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class CBSTaunt : public CBodyState {
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public:
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CBSTaunt();
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~CBSTaunt();
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void Start(CBodyController& bc, CStateManager& mgr) override;
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pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
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void Shutdown(CBodyController&) override;
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private:
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pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc);
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};
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#endif // _CBSTAUNT
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@ -10,6 +10,8 @@ class CActor;
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class CPASDatabase;
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class CQuaternion;
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class CAnimPlaybackParms;
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class CPASAnimParmData;
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class CRandom16;
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class CBodyController {
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@ -25,6 +27,7 @@ public:
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void SetCurrentAnimation(const CAnimPlaybackParms& parms, bool loop, bool noTrans);
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void FaceDirection(const CVector3f& v0, float dt);
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void EnableAnimation(bool enable);
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void PlayBestAnimation(const CPASAnimParmData& parms, CRandom16& r);
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void SetFallState(pas::EFallState state); // { x2f0_fallState = state; }
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pas::EFallState GetFallState() const; // { return x2f0_fallState; }
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@ -70,7 +70,7 @@ public:
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, xc_24_loopAnim(false)
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, xc_25_timedLoop(false)
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, x10_loopDur(0.f) {}
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explicit CBCScriptedCmd(int i, bool b1, bool b2, float f)
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: CBodyStateCmd(kBSC_Scripted)
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, x8_anim(i)
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@ -86,13 +86,26 @@ public:
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//
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class CBCGetupCmd : public CBodyStateCmd {
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pas::EGetupType x8_type;
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class CBCTauntCmd : public CBodyStateCmd {
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public:
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explicit CBCTauntCmd() : CBodyStateCmd(kBSC_Taunt), x8_type(pas::kTT_Invalid) {}
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explicit CBCTauntCmd(pas::ETauntType type) : CBodyStateCmd(kBSC_Taunt), x8_type(type) {}
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pas::ETauntType GetTauntType() const { return x8_type; }
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private:
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pas::ETauntType x8_type;
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};
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//
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class CBCGetupCmd : public CBodyStateCmd {
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public:
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explicit CBCGetupCmd() : CBodyStateCmd(kBSC_Getup), x8_type(pas::kGetup_Invalid) {}
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explicit CBCGetupCmd(pas::EGetupType type) : CBodyStateCmd(kBSC_Getup), x8_type(type) {}
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pas::EGetupType GetGetupType() const { return x8_type; }
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private:
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pas::EGetupType x8_type;
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};
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//
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@ -171,7 +171,7 @@ METROIDPRIME :=\
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$(BUILD_DIR)/asm/MetroidPrime/BodyState/CBSJump.o\
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$(BUILD_DIR)/src/MetroidPrime/BodyState/CBSGenerate.o\
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$(BUILD_DIR)/asm/MetroidPrime/Enemies/CPuddleSpore.o\
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$(BUILD_DIR)/asm/MetroidPrime/BodyState/CBSTaunt.o\
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$(BUILD_DIR)/src/MetroidPrime/BodyState/CBSTaunt.o\
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$(BUILD_DIR)/asm/MetroidPrime/CSortedLists.o\
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$(BUILD_DIR)/src/MetroidPrime/ScriptObjects/CScriptDebugCameraWaypoint.o\
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$(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptSpiderBallAttractionSurface.o\
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@ -0,0 +1,53 @@
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#include "MetroidPrime/BodyState/CBSTaunt.hpp"
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#include "MetroidPrime/CStateManager.hpp"
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#include "MetroidPrime/BodyState/CBodyController.hpp"
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#include "Kyoto/Animation/CPASAnimParmData.hpp"
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CBSTaunt::CBSTaunt() {}
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void CBSTaunt::Start(CBodyController& bc, CStateManager& mgr) {
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const CBCTauntCmd* cmd = static_cast<const CBCTauntCmd*>(bc.CommandMgr().GetCmd(kBSC_Taunt));
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const CPASAnimParmData parms(pas::kAS_Taunt, CPASAnimParm::FromEnum(cmd->GetTauntType()));
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bc.PlayBestAnimation(parms, *mgr.Random());
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}
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pas::EAnimationState CBSTaunt::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) {
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const pas::EAnimationState st = GetBodyStateTransition(dt, bc);
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if (st == pas::kAS_Invalid) {
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CBodyStateCmdMgr& cmdMgr = bc.CommandMgr();
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if (cmdMgr.GetTargetVector().IsNonZero()) {
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bc.FaceDirection(cmdMgr.GetTargetVector(), dt);
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}
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}
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return st;
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}
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void CBSTaunt::Shutdown(CBodyController&) override {}
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pas::EAnimationState CBSTaunt::GetBodyStateTransition(float dt, CBodyController& bc) {
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CBodyStateCmdMgr& cmdMgr = bc.CommandMgr();
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if (cmdMgr.GetCmd(kBSC_Hurled)) {
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return pas::kAS_Hurled;
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}
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if (cmdMgr.GetCmd(kBSC_KnockDown)) {
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return pas::kAS_Fall;
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}
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if (cmdMgr.GetCmd(kBSC_LoopHitReaction)) {
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return pas::kAS_LoopReaction;
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}
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if (cmdMgr.GetCmd(kBSC_KnockBack)) {
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return pas::kAS_KnockBack;
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}
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if (cmdMgr.GetCmd(kBSC_Locomotion)) {
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return pas::kAS_Locomotion;
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}
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if (bc.IsAnimationOver()) {
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return pas::kAS_Locomotion;
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}
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return pas::kAS_Invalid;
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}
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CBSTaunt::~CBSTaunt() {}
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