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Match CFluidPlane, merge with CFluidPlaneManager, I believe this is where it belongs
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@@ -374,8 +374,8 @@ public:
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bool IsInsideFluid() const { return x9c4_31_inWaterMovement; }
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void Teleport(const CTransform4f& xf, CStateManager& mgr, bool resetBallCam);
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void SetSpawnedMorphBallState(EPlayerMorphBallState state, CStateManager& mgr);
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void Teleport(const CTransform4f& xf, CStateManager& mgr, const bool resetBallCam);
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void SetSpawnedMorphBallState(const EPlayerMorphBallState state, CStateManager& mgr);
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const CVisorSteam& GetVisorSteam() const { return x7a0_visorSteam; }
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const float GetVisorSteamAlpha() const { return x7a0_visorSteam.GetAlpha(); }
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void SetVisorSteam(float targetAlpha, float alphaInDur, float alphaOutDir, CAssetId txtr,
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