mirror of https://github.com/PrimeDecomp/prime.git
Simplify CVector3f::IsMagnitudeSafe
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@ -38,11 +38,9 @@ CVector3f CVector3f::Slerp(const CVector3f& a, const CVector3f& b, const CRelAng
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CVector3f& CVector3f::Normalize() {
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float mag = 1.f / Magnitude();
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mX *= mag;
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mY *= mag;
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mZ *= mag;
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return *this;
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}
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@ -65,7 +63,6 @@ bool CVector3f::IsNotInf() const {
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int x = __HI(mX);
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int y = __HI(mY);
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int z = __HI(mZ);
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if ((x & 0x7f800000) == 0x7f800000 || (y & 0x7f800000) == 0x7f800000 ||
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(z & 0x7f800000) == 0x7f800000) {
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return false;
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@ -74,14 +71,7 @@ bool CVector3f::IsNotInf() const {
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return true;
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}
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bool CVector3f::IsMagnitudeSafe() const {
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bool ret = false;
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if (IsNotInf() && mX * mX + mY * mY + mZ * mZ >= 9.999999e-29f) {
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ret = true;
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}
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return ret;
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}
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bool CVector3f::IsMagnitudeSafe() const { return IsNotInf() && MagSquared() >= 9.999999e-29f; }
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bool CVector3f::CanBeNormalized() const {
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int x = __HI(mX);
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