mirror of
https://github.com/PrimeDecomp/prime.git
synced 2025-12-21 16:19:10 +00:00
@@ -83,8 +83,12 @@ public:
|
||||
virtual float GetWeight() const;
|
||||
float GetMass() const { return xe8_mass; }
|
||||
void SetMass(float mass);
|
||||
void SetInertiaTensorScalar(float tensor);
|
||||
|
||||
const CAABox& GetBaseBoundingBox() const;
|
||||
CAABox GetBoundingBox() const;
|
||||
void SetBoundingBox(const CAABox& box);
|
||||
CAABox GetMotionVolume(float dt) const;
|
||||
|
||||
void ApplyImpulseWR(const CVector3f& impulse, const CAxisAngle& angularImpulse);
|
||||
void ApplyTorqueWR(const CVector3f& torque);
|
||||
@@ -106,6 +110,7 @@ public:
|
||||
bool WillMove(const CStateManager& mgr);
|
||||
void Stop();
|
||||
|
||||
CVector3f GetPrimitiveOffset() const;
|
||||
const CVector3f& GetConstantForceWR() const { return xfc_constantForce; }
|
||||
void SetConstantForceWR(const CVector3f& force) { xfc_constantForce = force; }
|
||||
const CAxisAngle& GetAngularMomentumWR() const { return x108_angularMomentum; }
|
||||
@@ -125,6 +130,13 @@ public:
|
||||
x180_angularImpulse = angularImpulse;
|
||||
}
|
||||
|
||||
float GetCoefficientOfRestitutionModifier() const;
|
||||
void SetCoefficientOfRestitutionModifier(float modifier);
|
||||
float GetCollisionAccuracyModifier() const;
|
||||
void SetCollisionAccuracyModifier(float modifier);
|
||||
float GetMaximumCollisionVelocity() const;
|
||||
void SetMaximumCollisionVelocity(float velocity);
|
||||
|
||||
CPhysicsState GetPhysicsState() const;
|
||||
void SetPhysicsState(const CPhysicsState& state);
|
||||
CMotionState GetMotionState() const;
|
||||
@@ -143,11 +155,14 @@ public:
|
||||
CVector3f GetMoveToORImpulseWR(const CVector3f& impulse, float d) const;
|
||||
CVector3f GetRotateToORAngularMomentumWR(const CQuaternion& q, float d) const;
|
||||
void RotateToWR(const CQuaternion&, float);
|
||||
|
||||
void MoveInOneFrameOR(const CVector3f& trans, float d);
|
||||
void RotateInOneFrameOR(const CQuaternion&, float);
|
||||
|
||||
void MoveToOR(const CVector3f&, float);
|
||||
void RotateToOR(const CQuaternion&, float);
|
||||
|
||||
CVector3f GetTotalForcesWR() const;
|
||||
CVector3f GetTotalForceWR() const;
|
||||
|
||||
static float GravityConstant() { return kGravityAccel; }
|
||||
|
||||
|
||||
Reference in New Issue
Block a user