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@@ -48,6 +48,9 @@ public:
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float GetRadius() const;
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const CColor& GetColor() const { return x18_color; }
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void SetPriority(uint priority) { x3c_priority = priority; }
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void SetLightId(uint lightId) { x40_lightId = lightId; }
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CVector3f GetNormalIndependentLightingAtPoint(const CVector3f& point) const;
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static CLight BuildDirectional(const CVector3f& dir, const CColor& color);
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