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@@ -10,12 +10,13 @@ public:
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CGameLight(TUniqueId uid, TAreaId aid, bool active, const rstl::string& name,
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const CTransform4f& xf, TUniqueId parentId, const CLight& light, uint sourceId,
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uint priority, float lifeTime);
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~CGameLight();
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void Accept(IVisitor& visitor) override;
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void Think(float dt, CStateManager& mgr) override;
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void SetLightPriorityAndId();
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void SetLight(const CLight& light);
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CLight GetLight() const;
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void Think(float dt, CStateManager& mgr) override;
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void Accept(IVisitor& visitor) override;
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void SetLightPriorityAndId();
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private:
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TUniqueId xe8_parentId;
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