Match and link CBurstFire

Former-commit-id: a5685638b5
This commit is contained in:
Henrique Gemignani Passos Lima 2022-10-20 05:00:49 +03:00
parent 4f1099b640
commit a4473acb2a
4 changed files with 144 additions and 2 deletions

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@ -259,7 +259,7 @@ LIBS = [
"MetroidPrime/CCollisionActor",
"MetroidPrime/ScriptObjects/CScriptPlayerActor",
"MetroidPrime/Tweaks/CTweakPlayerRes",
"MetroidPrime/Enemies/CBurstFire",
["MetroidPrime/Enemies/CBurstFire", True],
"MetroidPrime/Enemies/CFlaahgra",
"MetroidPrime/Player/CPlayerEnergyDrain",
"MetroidPrime/CFlameWarp",

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@ -0,0 +1,40 @@
#ifndef _CBURSTFIRE
#define _CBURSTFIRE
#include "Kyoto/Math/CVector3f.hpp"
#include "rstl/reserved_vector.hpp"
class CStateManager;
struct SBurst {
int x0_randomSelectionWeight;
int x4_shotAngles[8];
float x24_timeToNextShot;
float x28_timeToNextShotVariance;
};
class CBurstFire {
int x0_burstType;
int x4_angleIdx;
float x8_timeToNextShot;
int xc_firstBurstIdx;
int x10_firstBurstCounter;
bool x14_24_shouldFire : 1;
bool x14_25_avoidAccuracy : 1;
const SBurst* x18_curBursts;
rstl::reserved_vector<const SBurst*, 16> x1c_burstDefs;
public:
CBurstFire(const SBurst** burstDefs, int firstBurstCount);
void Start(CStateManager& mgr);
void Update(CStateManager& mgr, float dt);
CVector3f GetError(float xMag, float zMag) const;
CVector3f GetDistanceCompensatedError(float dist, float maxErrDist) const;
float GetMaxXError() const;
float GetMaxZError() const;
};
#endif // _CBURSTFIRE

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@ -226,7 +226,7 @@ METROIDPRIME :=\
$(BUILD_DIR)/asm/MetroidPrime/CCollisionActor.o\
$(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptPlayerActor.o\
$(BUILD_DIR)/asm/MetroidPrime/Tweaks/CTweakPlayerRes.o\
$(BUILD_DIR)/asm/MetroidPrime/Enemies/CBurstFire.o\
$(BUILD_DIR)/src/MetroidPrime/Enemies/CBurstFire.o\
$(BUILD_DIR)/asm/MetroidPrime/Enemies/CFlaahgra.o\
$(BUILD_DIR)/asm/MetroidPrime/Player/CPlayerEnergyDrain.o\
$(BUILD_DIR)/asm/MetroidPrime/CFlameWarp.o\

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@ -0,0 +1,102 @@
#include "MetroidPrime/Enemies/CBurstFire.hpp"
#include "MetroidPrime/CStateManager.hpp"
#include "MetroidPrime/Tweaks/CTweakPlayer.hpp"
#include "rstl/math.hpp"
CBurstFire::CBurstFire(const SBurst** burstDefs, int firstBurstCount)
: x0_burstType(-1)
, x4_angleIdx(-1)
, x8_timeToNextShot(0.f)
, xc_firstBurstIdx(0)
, x10_firstBurstCounter(firstBurstCount)
, x14_24_shouldFire(false)
, x14_25_avoidAccuracy(false)
, x18_curBursts(nullptr) {
while (*burstDefs) {
x1c_burstDefs.push_back(*burstDefs);
++burstDefs;
}
}
void CBurstFire::Start(CStateManager& mgr) {
const SBurst* bursts = x1c_burstDefs[x0_burstType];
int burstIdx = -1;
if (x10_firstBurstCounter-- > 0) {
burstIdx = xc_firstBurstIdx >= 0 ? xc_firstBurstIdx : 0;
} else {
int random = mgr.GetActiveRandom()->Range(0, 100);
int advanceAccum = 0;
do {
burstIdx += 1;
int advanceWeight = bursts[burstIdx].x0_randomSelectionWeight;
if (advanceWeight == 0) {
advanceAccum = 100;
burstIdx -= 1;
}
advanceAccum += advanceWeight;
} while (random > advanceAccum);
}
x18_curBursts = &bursts[burstIdx];
x4_angleIdx = -1;
x8_timeToNextShot = 0.f;
x14_24_shouldFire = false;
}
void CBurstFire::Update(CStateManager& mgr, float dt) {
x14_24_shouldFire = false;
if (!x18_curBursts) {
return;
}
x8_timeToNextShot -= dt;
if (x8_timeToNextShot < 0.f) {
x4_angleIdx += 1;
if (x18_curBursts->x4_shotAngles[x4_angleIdx] > 0) {
x14_24_shouldFire = true;
x8_timeToNextShot = x18_curBursts->x24_timeToNextShot;
x8_timeToNextShot +=
(mgr.GetActiveRandom()->Float() - 0.5f) * x18_curBursts->x28_timeToNextShotVariance;
} else {
x18_curBursts = nullptr;
}
}
}
CVector3f CBurstFire::GetError(float xMag, float zMag) const {
CVector3f result = CVector3f::Zero();
if (x14_24_shouldFire && x18_curBursts) {
int r0 = x18_curBursts->x4_shotAngles[x4_angleIdx];
if (x14_25_avoidAccuracy && (r0 == 4 || r0 == 12)) {
r0 = x18_curBursts->x4_shotAngles[x4_angleIdx > 0 ? x4_angleIdx - 1 : x4_angleIdx + 1];
}
if (r0 > 0) {
float angle = r0 * (-22.5f * (M_PIF / 180.f));
result.SetX(CMath::FastCosR(angle) * xMag);
result.SetZ(CMath::FastSinR(angle) * zMag);
}
}
return result;
}
CVector3f CBurstFire::GetDistanceCompensatedError(float dist, float maxErrDist) const {
float xErr = GetMaxXError();
float zErr = GetMaxZError();
float div = dist / maxErrDist;
xErr = rstl::min_val(div * xErr, xErr);
zErr = rstl::min_val(div * zErr, zErr);
return GetError(xErr, zErr);
}
float CBurstFire::GetMaxXError() const {
return gpTweakPlayer->GetPlayerXYHalfExtent() * 3.625f + 0.2f;
}
float CBurstFire::GetMaxZError() const { return gpTweakPlayer->GetEyeOffset(); }