Add WeaponTypes.cpp

Former-commit-id: b506df2778
This commit is contained in:
Henrique Gemignani Passos Lima
2022-12-01 15:45:36 +02:00
parent 6b27aee58d
commit a4f3f0c5fc
20 changed files with 281 additions and 30 deletions

View File

@@ -3,6 +3,8 @@
#include "types.h"
#include "Kyoto/Math/CVector3f.hpp"
enum ETRKSampleRate {
kTSR_Zero,
kTSR_One,
@@ -17,6 +19,33 @@ class CAudioSys {
public:
enum ESurroundModes { kSM_Mono, kSM_Stereo, kSM_Surround };
struct C3DEmitterParmData {
C3DEmitterParmData(const CVector3f& pos, const CVector3f& dir, float maxDist, float distComp,
uint flags, ushort sfxId, float maxVol, float minVol, bool important,
uchar prio)
: x0_pos(pos)
, xc_dir(dir)
, x18_maxDist(maxDist)
, x1c_distComp(distComp)
, x20_flags(flags)
, x24_sfxId(sfxId)
, x26_maxVol(maxVol)
, x27_minVol(minVol)
, x28_important(important)
, x29_prio(prio) {}
CVector3f x0_pos;
CVector3f xc_dir;
float x18_maxDist;
float x1c_distComp;
uint x20_flags;
ushort x24_sfxId;
float x26_maxVol;
float x27_minVol;
bool x28_important; // Can't be allocated over, regardless of priority
uchar x29_prio;
};
CAudioSys(uchar, uchar, uchar, uchar, uint);
~CAudioSys();