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https://github.com/PrimeDecomp/prime.git
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@@ -45,6 +45,8 @@ public:
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void SetFileIdx(u32 idx) { x20c_saveIdx = idx; }
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void SetCardSerial(u64 serial) { x210_cardSerial = serial; }
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u64 GetCardSerial() const { return x210_cardSerial; }
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bool GetHardMode() const { return x228_24_hardMode; }
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float GetHardModeWeaponMultiplier() const;
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rstl::rc_ptr< CWorldTransManager >& WorldTransitionManager(); // { return x9c_transManager.GetPtr(); }
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struct GameFileStateInfo {
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@@ -105,7 +105,7 @@ public:
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void SetIsFusionEnabled(bool v);
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bool GetIsFusionEnabled() const;
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EPlayerSuit GetCurrentSuit();
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EPlayerSuit GetCurrentSuit() const;
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EPlayerSuit GetCurrentSuitRaw() const { return x20_currentSuit; }
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EBeamId GetCurrentBeam() const { return x8_currentBeam; }
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void SetCurrentBeam(EBeamId beam) { x8_currentBeam = beam; }
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