More main progress; tons of headers & stuff

This commit is contained in:
2022-09-13 00:26:54 -04:00
parent 38acae22fe
commit a6e365791b
95 changed files with 1673 additions and 202 deletions

View File

@@ -1,7 +1,7 @@
#include "Dolphin/dsp.h"
#include "Dolphin/os.h"
#include "dolphin/dsp.h"
#include "dolphin/os.h"
#include "Dolphin/dsp_regs.h"
#include "dolphin/dsp_regs.h"
#ifdef __cplusplus
extern "C" {

View File

@@ -1,4 +1,4 @@
#include "Dolphin/__start.h"
#include "dolphin/__start.h"
void __check_pad3(void) {
if ((Pad3Button & 0x0eef) == 0x0eef) {

View File

@@ -1,6 +1,6 @@
#include "Kyoto/Basics/CStopwatch.hpp"
#include "Dolphin/os.h"
#include "dolphin/os.h"
void CStopwatch::CSWData::Wait(f32 v) const {
OSTime duration = OSSecondsToTicks(v);

View File

@@ -2,6 +2,7 @@
#include "MetaRender/CCubeRenderer.hpp"
#include "MetroidPrime/CActorLights.hpp"
#include "MetroidPrime/CActorModelParticles.hpp"
#include "MetroidPrime/CActorParameters.hpp"
#include "MetroidPrime/CAnimData.hpp"
#include "MetroidPrime/CGameArea.hpp"
@@ -15,8 +16,12 @@
#include "Kyoto/Audio/CAudioSys.hpp"
#include "Kyoto/Audio/CSfxManager.hpp"
#include "Kyoto/CTimeProvider.hpp"
#include "Kyoto/Graphics/CGraphics.hpp"
#include "Kyoto/Math/CFrustumPlanes.hpp"
#include "Kyoto/Math/CMath.hpp"
#include "rstl/math.hpp"
static CMaterialList MakeActorMaterialList(const CMaterialList& in, const CActorParameters& params) {
CMaterialList ret = in;
@@ -194,11 +199,6 @@ void CActor::CalculateRenderBounds() {
void CActor::SetModelData(const CModelData& modelData) { x64_modelData = modelData.IsNull() ? nullptr : new CModelData(modelData); }
// Unreferenced
extern "C" {
void sub_8005502c() {}
}
// TODO nonmatching
void CActor::PreRender(CStateManager& mgr, const CFrustumPlanes& planes) {
if (HasModelData()) {
@@ -215,7 +215,8 @@ void CActor::PreRender(CStateManager& mgr, const CFrustumPlanes& planes) {
lightsDirty = true;
}
if (GetShadowDirty() && GetDrawShadow() && HasShadow()) {
// TODO why doesn't GetDrawShadow() work?
if (GetShadowDirty() && xe5_24_shadowEnabled && HasShadow()) {
Shadow()->Calculate(GetModelData()->GetBounds(), GetTransform(), mgr);
SetShadowDirty(false);
}
@@ -225,11 +226,15 @@ void CActor::PreRender(CStateManager& mgr, const CFrustumPlanes& planes) {
if (mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::kPV_Thermal) {
ActorLights()->BuildConstantAmbientLighting();
} else {
if (lightsDirty) {
TAreaId aid = x4_areaId;
if (aid != kInvalidAreaId && mgr.GetWorld()->IsAreaValid(aid) &&
ActorLights()->BuildAreaLightList(mgr, *mgr.GetWorld()->GetArea(aid), bounds)) {
xe7_28_worldLightingDirty = false;
if (lightsDirty == true) {
if (x4_areaId != kInvalidAreaId) {
TAreaId aid = x4_areaId;
if (mgr.GetWorld()->IsAreaValid(aid)) {
const CGameArea* area = mgr.GetWorld()->GetArea(aid);
if (ActorLights()->BuildAreaLightList(mgr, *area, bounds)) {
xe7_28_worldLightingDirty = false;
}
}
}
}
ActorLights()->BuildDynamicLightList(mgr, bounds);
@@ -244,7 +249,8 @@ void CActor::PreRender(CStateManager& mgr, const CFrustumPlanes& planes) {
SetPreRenderHasMoved(false);
SetShadowDirty(true);
}
if (GetShadowDirty() && GetDrawShadow() && HasShadow()) {
// TODO why doesn't GetDrawShadow() work?
if (GetShadowDirty() && xe5_24_shadowEnabled && HasShadow()) {
if (planes.BoxInFrustumPlanes(GetShadow()->GetMaxShadowBox(GetModelData()->GetBounds(GetTransform()))) == true) {
Shadow()->Calculate(GetModelData()->GetBounds(), GetTransform(), mgr);
SetShadowDirty(false);
@@ -295,6 +301,77 @@ void CActor::EnsureRendered(const CStateManager& mgr) const {
void CActor::DrawTouchBounds() const {}
bool CActor::CanRenderUnsorted(const CStateManager& mgr) const {
// if (GetModelData()->IsNull() && )
return false;
bool result = HasAnimation();
if (result && GetAnimationData()->GetParticleDB().AreAnySystemsDrawnWithModel() && GetRenderParticleDatabaseInside()) {
result = false;
} else {
result = xe5_30_renderUnsorted || IsModelOpaque(mgr);
}
return result;
}
void CActor::Render(const CStateManager& mgr) const {
if (GetModelData() && !NullModel()) {
bool renderPrePostParticles = GetRenderParticleDatabaseInside() && HasAnimation();
if (renderPrePostParticles) {
x64_modelData->GetAnimationData()->GetParticleDB().RenderSystemsToBeDrawnFirst();
}
if (xe7_27_enableRender) {
if (xe5_31_pointGeneratorParticles) {
mgr.SetupParticleHook(*this);
}
if (xe5_29_globalTimeProvider) {
RenderInternal(mgr);
} else {
const f32 timeSince = CGraphics::GetSecondsMod900() - xbc_time;
const f32 tpTime = CMath::FastFmod(timeSince, 900.f);
CTimeProvider tp(tpTime);
RenderInternal(mgr);
}
if (xe5_31_pointGeneratorParticles) {
CSkinnedModel::ClearPointGeneratorFunc();
mgr.GetActorModelParticles()->Render(mgr, *this);
}
}
if (renderPrePostParticles) {
x64_modelData->GetAnimationData()->GetParticleDB().RenderSystemsToBeDrawnLast();
}
}
DrawTouchBounds();
}
void CActor::RenderInternal(const CStateManager& mgr) const {
CModelData::EWhichModel which = CModelData::GetRenderingModel(mgr);
if (which == CModelData::kWM_ThermalHot) {
if (GetModelData()->GetSortThermal()) {
u8 addMag;
u8 mulMag = 255;
if (xd0_damageMag <= 1.f) {
mulMag = CCast::ToUint8(xd0_damageMag * 255.f);
addMag = 0.f;
} else if (xd0_damageMag < 2.f) {
addMag = CCast::ToUint8((xd0_damageMag - 1.f) * 255.f);
} else {
addMag = 255;
}
const u8 rgb = mulMag * xb4_drawFlags.GetColor().GetAlphau8();
CColor mulColor(rgb, rgb, rgb, xb4_drawFlags.GetColor().GetAlphau8());
CColor addColor(addMag, addMag, addMag, xb4_drawFlags.GetColor().GetAlphau8() / 4);
GetModelData()->RenderThermal(x34_transform, mulColor, addColor, xb4_drawFlags);
return;
} else if (mgr.GetThermalColdScale2() > 0.0001f && xb4_drawFlags.GetTrans() == 0) {
const f32 scale = rstl::min_val< f32 >((mgr.GetThermalColdScale2() + mgr.GetThermalColdScale1()) * mgr.GetThermalColdScale2(),
mgr.GetThermalColdScale2());
const f32 rgbf = CMath::Clamp(0.f, scale * 255.f, 255.f);
const u8 rgb = CCast::ToUint8(rgbf);
CColor color(rgb, rgb, rgb, 255);
CModelFlags flags(xb4_drawFlags, CModelFlags::kT_Two, color);
GetModelData()->Render(which, x34_transform, x90_actorLights.get(), flags);
return;
}
}
GetModelData()->Render(which, x34_transform, x90_actorLights.get(), xb4_drawFlags);
};

View File

@@ -1,38 +1,60 @@
#include "MetroidPrime/CMain.hpp"
#include "Dolphin/os.h"
#include "Dolphin/OSCache.h"
#include "Dolphin/PPCArch.h"
#include "stdint.h"
#include "stdio.h"
#include "stdlib.h"
#include "dolphin/PPCArch.h"
#include "dolphin/ar.h"
#include "dolphin/arq.h"
#include "dolphin/dvd.h"
#include "dolphin/os.h"
#include "dolphin/os/OSCache.h"
#include "dolphin/os/OSMemory.h"
#include "dolphin/os/OSMutex.h"
#include "dolphin/pad.h"
#include "Kyoto/Alloc/CMemory.hpp"
#include "Kyoto/Audio/CDSPStreamManager.hpp"
#include "Kyoto/Audio/CSfxManager.hpp"
#include "Kyoto/Audio/CStreamAudioManager.hpp"
#include "Kyoto/Basics/CBasics.hpp"
#include "Kyoto/CARAMManager.hpp"
#include "Kyoto/CARAMToken.hpp"
#include "Kyoto/CFrameDelayedKiller.hpp"
#include "Kyoto/CMemoryCardSys.hpp"
#include "Kyoto/CPakFile.hpp"
#include "Kyoto/CResFactory.hpp"
#include "Kyoto/CSimplePool.hpp"
#include "Kyoto/Graphics/CGraphics.hpp"
#include "Kyoto/Graphics/CTexture.hpp"
#include "Kyoto/Particles/CElementGen.hpp"
#include "Kyoto/Streams/CMemoryInStream.hpp"
#include "Kyoto/Streams/CZipInputStream.hpp"
#include "Kyoto/Text/CStringTable.hpp"
#include "MetaRender/CCubeRenderer.hpp"
#include "MetroidPrime/CAnimData.hpp"
#include "MetroidPrime/CDecalManager.hpp"
#include "MetroidPrime/CEnvFxManager.hpp"
#include "MetroidPrime/CGameGlobalObjects.hpp"
#include "MetroidPrime/CInGameTweakManager.hpp"
#include "MetroidPrime/CMemoryCard.hpp"
#include "MetroidPrime/CSplashScreen.hpp"
#include "MetroidPrime/Factories/CCharacterFactoryBuilder.hpp"
#include "MetroidPrime/Player/CGameOptions.hpp"
#include "MetroidPrime/Player/CGameState.hpp"
#include "MetroidPrime/Player/CPlayerState.hpp"
#include "MetroidPrime/Player/CSystemOptions.hpp"
#include "MetroidPrime/ScriptObjects/CScriptMazeNode.hpp"
#include "MetroidPrime/Tweaks/CTweakGame.hpp"
#include "MetroidPrime/Tweaks/CTweakPlayer.hpp"
extern "C" {
// something pad
void PADRecalibrate(u32);
// something gx
void sub_8036ccfc();
// part of CMain but lazy
void nullsub_2(CMain*);
// RAssertDolphin
void SetErrorHandlers();
}
CResFactory* gpResourceFactory;
@@ -44,7 +66,7 @@ CStringTable* gpStringTable;
CMain* gpMain;
unkptr gpController;
CGameState* gpGameState;
CMemoryCardSys* gpMemoryCard;
CMemoryCard* gpMemoryCard;
CInGameTweakManager* gpTweakManager;
unkptr gpDefaultFont;
unkptr lbl_805A8C50;
@@ -52,9 +74,325 @@ unkptr lbl_805A8C54;
bool lbl_805A8C58;
u32 sARAMMemArray[2];
#define GRAPHICS_FIFO_SIZE 0x60000
static u8 sGraphicsFifo[GRAPHICS_FIFO_SIZE];
static u8 sMainSpace[sizeof(CMain)];
const char* s0 = "Misc_AGSC";
const char* s1 = "MiscSamus_AGSC";
const char* s2 = "UI_AGSC";
const char* s3 = "Weapons_AGSC";
const char* s4 = "ZZZ_AGSC";
const char* s5 = "??(??)";
const char* s6 = "";
const char* s7 = "%d";
const char* st8 = ".pak";
const char* s9 = "AudioTweaks";
const char* s10 = "Loaded audio tweaks from memory card\n";
const char* s11 = "FAILED to load audio tweaks from memory card\n";
const char* s12 = "aram:Tweaks";
const char* s13 = "NoARAM";
const char* s14 = "AudioGrp";
const char* s15 = "aram:MiscData";
const char* st16 = "aram:SamusGun";
const char* s17 = "aram:TestAnim";
const char* s18 = "aram:SamGunFx";
const char* s19 = "aram:MidiData";
const char* s20 = "aram:GGuiSys";
const char* s21 = "sound_lookup";
const char* s22 = "INFINITE LOOP";
const char* s23 = "STRG_Main";
const char* s24 = "Initializing renderer...\n";
const char* s25 = "Stack usage: %d bytes (%dk)\n";
const char* s26 = "Protecting stack... ";
const char* s27 = "Stack: 0x%8.8x down to 0x%8.8x\n";
const char* s28 = "Metaforce";
// sdata
bool lbl_805A6BC0;
int main(int argc, char** argv) {
DVDSetAutoFatalMessaging(TRUE);
SetErrorHandlers();
CMain* main = reinterpret_cast< CMain* >(&sMainSpace);
new (&sMainSpace) CMain();
gpMain->RsMain(argc, argv);
main->~CMain();
return 0;
}
CMain::CMain()
: x0_osContext(true, true)
, x6c_unk(this)
, x6d_memorySys(InitOsContext(), CMemorySys::GetGameAllocator())
, xe8_(0.0)
, x118_(0.f)
, x11c_(0.f)
, x120_(0.f)
, x124_(0.f)
, x128_gameGlobalObjects(nullptr)
, x12c_flowState(kFS_Default)
, x130_frameTimes(0xF4240)
, x15c_frameTimeIdx(0)
, x160_24_finished(false)
, x160_25_mfGameBuilt(false)
, x160_26_screenFading(false)
, x160_27_(false)
, x160_28_manageCard(false)
, x160_29_(false)
, x160_30_(false)
, x160_31_cardBusy(false)
, x161_24_gameFrameDrawn(false)
, x164_(nullptr) {
gpMain = this;
}
CMain::~CMain() {}
#define ALIGN_UP(x, a) (((x) + (a - 1)) & ~(a - 1))
#define UNUSED_STACK_VAL 0x7337D00D
void CMain::InitializeSubsystems() {
ARInit(sARAMMemArray, 2);
ARAlloc(0x5fc000);
CARAMManager::PreInitializeAlloc(0x5fc000);
ARQInit();
OSThread* thread = OSGetCurrentThread();
printf("Protecting stack... ");
u8* stackEnd = reinterpret_cast< u8* >(ALIGN_UP(reinterpret_cast< uintptr_t >(thread->stackEnd), 0x400));
u8* stackBase = thread->stackBase;
OSProtectRange(OS_PROTECT_CHAN3, stackEnd, 0x400, OS_PROTECT_CONTROL_NONE);
u8* end = stackBase - 0x2000;
u8* ptr = stackEnd + 0x400;
for (; ptr < end; ptr += 4) {
*reinterpret_cast< int* >(ptr) = UNUSED_STACK_VAL;
}
DCFlushRange(stackEnd + 0x400, static_cast< u32 >(end - (stackEnd + 0x400)));
printf("Stack: 0x%8.8x down to 0x%8.8x\n", thread->stackBase, thread->stackEnd);
CElementGen::Initialize();
CAnimData::InitializeCache();
CARAMManager::Initialize(0x800);
CDecalManager::Initialize();
CFrameDelayedKiller::Initialize();
}
void CMain::ShutdownSubsystems() {
CFrameDelayedKiller::ShutDown();
CDecalManager::ShutDown();
CElementGen::ShutDown();
CAnimData::FreeCache();
OSThread* thread = OSGetCurrentThread();
u8* stackEnd = reinterpret_cast< u8* >(ALIGN_UP(reinterpret_cast< uintptr_t >(thread->stackEnd), 0x400));
u8* stackBase = thread->stackBase;
u8* ptr = stackEnd + 0x400;
u8* end = stackBase - 0x2000;
for (; ptr < end; ptr += 4) {
if (*reinterpret_cast< u32* >(ptr) != UNUSED_STACK_VAL) {
break;
}
}
OSReport("Stack usage: %d bytes (%dk)\n", (int)(stackBase - ptr), ((u32)((int)stackBase - (int)ptr) / 1024));
}
CGameGlobalObjects::CGameGlobalObjects(COsContext& osContext, CMemorySys& memorySys)
: xcc_simplePool(x4_resFactory)
, x130_graphicsSys(osContext, memorySys, GRAPHICS_FIFO_SIZE, sGraphicsFifo)
, x134_gameState(new CGameState())
, x138_(0)
, x14c_renderer(0)
, x150_inGameTweakManager(new CInGameTweakManager())
, x154_defaultFont(LoadDefaultFont()) {
gpResourceFactory = &x4_resFactory;
gpSimplePool = &xcc_simplePool;
gpCharacterFactoryBuilder = &xec_characterFactoryBuilder;
gpGameState = x134_gameState.get();
gpTweakManager = x150_inGameTweakManager.get();
gpDefaultFont = &x154_defaultFont;
}
const u8 sDefaultFontData[] = {
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0xB8, 0xC7, 0xAA, 0xC1, 0xFF, 0x01, 0xCB, 0xC9, 0xBA, 0xB0,
};
const u8 sDefaultFontTexture[] = {
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0x20, 0x4A, 0x65, 0x42, 0xF9, 0xCD, 0x29, 0x6C, 0x8F, 0x3B, 0xE5, 0x55, 0x00, 0x5A, 0xE7, 0x23, 0xAF, 0x48, 0xE5, 0x96, 0x1A, 0xEE,
0xB1, 0xD5, 0x0E, 0x5C, 0x61, 0x29, 0x4A, 0x2F, 0x21, 0xD6, 0x42, 0xDA, 0x70, 0x9E, 0xAD, 0x18, 0xEA, 0xEF, 0x56, 0x73, 0xAC, 0xEE,
0xB7, 0x1F, 0x66, 0x93, 0xC1, 0xA6, 0xBB, 0x1F, 0x0E, 0xD9, 0x03, 0x97, 0xB3, 0x93, 0xFB, 0xB3, 0xE3, 0xA3, 0x17, 0xF5, 0xD1, 0x25,
0xAB, 0x91, 0x13, 0x36, 0xC8, 0xEF, 0xBF, 0x5B, 0x6C, 0x28, 0x3E, 0x6C, 0x53, 0x73, 0x7B, 0x31, 0xCE, 0x9F, 0xEF, 0xAD, 0x22, 0x9D,
0x36, 0x55, 0x86, 0xF9, 0x70, 0xBE, 0x58, 0xFC, 0x9B, 0xA3, 0xAB, 0x24, 0xED, 0xBD, 0x7F, 0x95, 0x9F, 0xA9, 0x87, 0x68, 0x30, 0xAF,
0xA7, 0x7D, 0xBC, 0xDB, 0xB7, 0x03, 0xC8, 0x78, 0xAF, 0x56, 0xA4, 0xCF, 0x4D, 0x27, 0x72, 0xE3, 0x78, 0x1D, 0xFF, 0xEF, 0xE4, 0x61,
0xC0, 0xAE, 0x9F, 0x08, 0x4E, 0xB8, 0xCF, 0x74, 0x61, 0xC3, 0x7B, 0x4E, 0x1C, 0xE5, 0x2E, 0x1A, 0xD3, 0x8D, 0x63, 0xC1, 0xFD, 0x7A,
0xDB, 0xC0, 0xD5, 0x1B, 0x8D, 0xFB, 0x5E, 0xC7, 0xBB, 0xD5, 0x36, 0xA7, 0x12, 0x34, 0xCE, 0xA2, 0x2E, 0xAE, 0xE2, 0x1D, 0x6B, 0xE8,
0xA5, 0xA3, 0x60, 0x0D, 0x10, 0x45, 0x01, 0x95, 0x7B, 0xDA, 0xA6, 0xA7, 0xA2, 0x7C, 0xB7, 0x1E, 0xA4, 0xCC, 0x57, 0xCC, 0x2F, 0xCF,
0x52, 0x54, 0x8C, 0x77, 0x0F, 0x35, 0xF1, 0xB3, 0xE2, 0x7D, 0x55, 0x67, 0xD3, 0xC3, 0x15, 0xCF, 0x11, 0x1B, 0x03, 0xFF, 0x88, 0x40,
0x7C, 0x9C, 0xFF, 0xF5, 0x7C, 0x3D, 0x5F, 0xCF, 0x7F, 0xFB, 0xFC, 0x01, 0x92, 0xD9, 0xBE, 0x26,
};
CRasterFont* CGameGlobalObjects::LoadDefaultFont() {
CZipInputStream fontDataStream(new CMemoryInStream(sDefaultFontData, sizeof(sDefaultFontData)));
CRasterFont* font = new CRasterFont(fontDataStream, nullptr);
CZipInputStream fontTextureStream(new CMemoryInStream(sDefaultFontTexture, sizeof(sDefaultFontTexture)));
font->SetTexture(new CTexture(fontTextureStream, CTexture::kAM_Zero, CTexture::kBK_Zero));
return font;
}
void CGameGlobalObjects::PostInitialize(COsContext& osContext, CMemorySys& memorySys) {
AddPaksAndFactories();
LoadStringTable();
printf("Initializing renderer...\n");
x14c_renderer = Renderer::AllocateRenderer(xcc_simplePool, osContext, memorySys, x4_resFactory);
gpRender = reinterpret_cast< CCubeRenderer* >(x14c_renderer.get());
CEnvFxManager::Initialize();
CScriptMazeNode::LoadMazeSeeds();
}
void CGameGlobalObjects::LoadStringTable() {
x13c_stringTable = gpSimplePool->GetObj("STRG_Main");
gpStringTable = **x13c_stringTable;
}
CGameArchitectureSupport::CGameArchitectureSupport(COsContext& osContext)
: x0_audioSys(0, 0, 0, 0, 0x5fc000)
, x30_inputGenerator(&osContext, gpTweakPlayer->GetLeftAnalogMax(), gpTweakPlayer->GetRightAnalogMax())
, x44_guiSys(gpResourceFactory, gpSimplePool, CGuiSys::kUM_Zero)
, x78_gameFrameCount(0)
, x7c_(0.f)
, x80_(0.f)
, x84_(0.f)
, x88_(2)
, x90_(0)
, x94_(0)
, x98_(0) {
CAudioSys::SysSetVolume(0x7F, 0, 0xFF);
CAudioSys::SetDefaultVolumeScale(0x75);
CAudioSys::SetVolumeScale(CAudioSys::GetDefaultVolumeScale());
CDSPStreamManager::Initialize();
CStreamAudioManager::SetMusicVolume(0x7F);
CAudioSys::TrkSetSampleRate(kTSR_One);
gpMain->SetMaxSpeed(false);
gpMain->ResetGameState();
if (!gpTweakGame->GetSplashScreensDisabled()) {
x58_ioWinMgr.AddIOWin(new CSplashScreen(CSplashScreen::Nintendo), 1000, 10000);
}
// TODO
}
// 80003658
void CMain::UpdateStreamedAudio() { CStreamAudioManager::Update(1.f / 60.f); }
@@ -265,7 +603,7 @@ int CMain::RsMain(int argc, const char* const* argv) {
needsReset = true;
}
if (needsReset) {
x12c_flowState = 5; // Default
x12c_flowState = kFS_Default;
CStreamAudioManager::StopAll();
PADRecalibrate(0xf0000000);
CGraphics::SetIsBeginSceneClearFb(true);