mirror of https://github.com/PrimeDecomp/prime.git
parent
d3798caf83
commit
a6ee5c2836
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@ -3616,7 +3616,7 @@ Render__15CGameProjectileCFRC13CStateManager:
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/* 8003A600 00037560 90 E1 00 14 */ stw r7, 0x14(r1)
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/* 8003A604 00037564 38 E1 00 20 */ addi r7, r1, 0x20
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/* 8003A608 00037568 90 01 00 18 */ stw r0, 0x18(r1)
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/* 8003A60C 0003756C 48 0C 7C 89 */ bl "__ct__7CWeaponF9TUniqueId7TAreaIdb9TUniqueId11EWeaponTypeRCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>R12CTransform4fRC15CMaterialFilterRC13CMaterialListRC11CDamageInfo17EProjectileAttribRC10CModelData"
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/* 8003A60C 0003756C 48 0C 7C 89 */ bl "__ct__7CWeaponF9TUniqueId7TAreaIdb9TUniqueId11EWeaponTypeRCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>RC12CTransform4fRC15CMaterialFilterRC13CMaterialListRC11CDamageInfo17EProjectileAttribRC10CModelData"
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/* 8003A610 00037570 38 61 00 90 */ addi r3, r1, 0x90
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/* 8003A614 00037574 38 80 FF FF */ li r4, -1
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/* 8003A618 00037578 48 0D C4 35 */ bl __dt__10CModelDataFv
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@ -1123,7 +1123,7 @@ lbl_80090788:
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/* 80090938 0008D898 93 A1 00 10 */ stw r29, 0x10(r1)
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/* 8009093C 0008D89C 91 61 00 14 */ stw r11, 0x14(r1)
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/* 80090940 0008D8A0 90 01 00 18 */ stw r0, 0x18(r1)
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/* 80090944 0008D8A4 48 07 19 51 */ bl "__ct__7CWeaponF9TUniqueId7TAreaIdb9TUniqueId11EWeaponTypeRCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>R12CTransform4fRC15CMaterialFilterRC13CMaterialListRC11CDamageInfo17EProjectileAttribRC10CModelData"
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/* 80090944 0008D8A4 48 07 19 51 */ bl "__ct__7CWeaponF9TUniqueId7TAreaIdb9TUniqueId11EWeaponTypeRCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>RC12CTransform4fRC15CMaterialFilterRC13CMaterialListRC11CDamageInfo17EProjectileAttribRC10CModelData"
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/* 80090948 0008D8A8 38 61 00 90 */ addi r3, r1, 0x90
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/* 8009094C 0008D8AC 38 80 FF FF */ li r4, -1
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/* 80090950 0008D8B0 48 08 60 FD */ bl __dt__10CModelDataFv
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@ -20,7 +20,7 @@ lbl_803E2808:
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.4byte SetActive__6CActorFUc
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.4byte PreRender__6CActorFR13CStateManagerRC14CFrustumPlanes
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.4byte AddToRenderer__10CPowerBombCFRC14CFrustumPlanesRC13CStateManager
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.4byte nullsub_228
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.4byte Render__10CPowerBombCFRC13CStateManager
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.4byte CanRenderUnsorted__6CActorCFRC13CStateManager
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.4byte CalculateRenderBounds__6CActorFv
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.4byte HealthInfo__6CActorFR13CStateManager
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@ -82,8 +82,8 @@ lbl_805A77F0:
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.balign 8
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# CPowerBomb
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.global lbl_805A8FA8
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lbl_805A8FA8:
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.global kFadeColor__10CPowerBomb
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kFadeColor__10CPowerBomb:
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.skip 0x8
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.section .text, "ax"
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@ -243,7 +243,7 @@ Think__10CPowerBombFfR13CStateManager:
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/* 8014DB74 0014AAD4 38 7F 0C 90 */ addi r3, r31, 0xc90
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/* 8014DB78 0014AAD8 38 80 00 03 */ li r4, 3
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/* 8014DB7C 0014AADC 38 A0 00 00 */ li r5, 0
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/* 8014DB80 0014AAE0 38 CD A3 E8 */ addi r6, r13, lbl_805A8FA8@sda21
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/* 8014DB80 0014AAE0 38 CD A3 E8 */ addi r6, r13, kFadeColor__10CPowerBomb@sda21
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/* 8014DB84 0014AAE4 38 E0 FF FF */ li r7, -1
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/* 8014DB88 0014AAE8 4B F9 F8 19 */ bl SetFilter__17CCameraFilterPassFQ217CCameraFilterPass11EFilterTypeQ217CCameraFilterPass12EFilterShapefRC6CColorUi
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/* 8014DB8C 0014AAEC 88 1E 01 58 */ lbz r0, 0x158(r30)
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@ -323,7 +323,7 @@ lbl_8014DC64:
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/* 8014DCA0 0014AC00 D0 01 00 18 */ stfs f0, 0x18(r1)
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/* 8014DCA4 0014AC04 D0 21 00 1C */ stfs f1, 0x1c(r1)
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/* 8014DCA8 0014AC08 D0 41 00 20 */ stfs f2, 0x20(r1)
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/* 8014DCAC 0014AC0C 48 00 00 AD */ bl sub_8014dd58
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/* 8014DCAC 0014AC0C 48 00 00 AD */ bl ApplyDynamicDamage__10CPowerBombFRC9CVector3fR13CStateManager
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/* 8014DCB0 0014AC10 C0 3E 01 64 */ lfs f1, 0x164(r30)
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/* 8014DCB4 0014AC14 C0 1E 01 60 */ lfs f0, 0x160(r30)
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/* 8014DCB8 0014AC18 EC 01 07 FA */ fmadds f0, f1, f31, f0
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@ -348,8 +348,8 @@ lbl_8014DCE4:
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/* 8014DCFC 0014AC5C 38 21 00 40 */ addi r1, r1, 0x40
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/* 8014DD00 0014AC60 4E 80 00 20 */ blr
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.global nullsub_228
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nullsub_228:
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.global Render__10CPowerBombCFRC13CStateManager
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Render__10CPowerBombCFRC13CStateManager:
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/* 8014DD04 0014AC64 4E 80 00 20 */ blr
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.global AddToRenderer__10CPowerBombCFRC14CFrustumPlanesRC13CStateManager
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@ -381,8 +381,8 @@ Touch__10CPowerBombFR6CActorR13CStateManager:
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/* 8014DD50 0014ACB0 54 00 CF FF */ rlwinm. r0, r0, 0x19, 0x1f, 0x1f
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/* 8014DD54 0014ACB4 4E 80 00 20 */ blr
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.global sub_8014dd58
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sub_8014dd58:
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.global ApplyDynamicDamage__10CPowerBombFRC9CVector3fR13CStateManager
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ApplyDynamicDamage__10CPowerBombFRC9CVector3fR13CStateManager:
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/* 8014DD58 0014ACB8 94 21 FF D0 */ stwu r1, -0x30(r1)
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/* 8014DD5C 0014ACBC 7C 08 02 A6 */ mflr r0
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/* 8014DD60 0014ACC0 7C 86 23 78 */ mr r6, r4
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@ -554,7 +554,7 @@ lbl_8014DE38:
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/* 8014DFD8 0014AF38 93 41 00 10 */ stw r26, 0x10(r1)
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/* 8014DFDC 0014AF3C 91 61 00 14 */ stw r11, 0x14(r1)
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/* 8014DFE0 0014AF40 90 01 00 18 */ stw r0, 0x18(r1)
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/* 8014DFE4 0014AF44 4B FB 42 B1 */ bl "__ct__7CWeaponF9TUniqueId7TAreaIdb9TUniqueId11EWeaponTypeRCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>R12CTransform4fRC15CMaterialFilterRC13CMaterialListRC11CDamageInfo17EProjectileAttribRC10CModelData"
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/* 8014DFE4 0014AF44 4B FB 42 B1 */ bl "__ct__7CWeaponF9TUniqueId7TAreaIdb9TUniqueId11EWeaponTypeRCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>RC12CTransform4fRC15CMaterialFilterRC13CMaterialListRC11CDamageInfo17EProjectileAttribRC10CModelData"
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/* 8014DFE8 0014AF48 38 61 00 78 */ addi r3, r1, 0x78
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/* 8014DFEC 0014AF4C 38 80 FF FF */ li r4, -1
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/* 8014DFF0 0014AF50 4B FC 8A 5D */ bl __dt__10CModelDataFv
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@ -629,7 +629,7 @@ lbl_8014E0A8:
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.global __sinit_CPowerBomb_cpp
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__sinit_CPowerBomb_cpp:
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/* 8014E0F8 0014B058 38 00 FF 7F */ li r0, -129
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/* 8014E0FC 0014B05C 90 0D A3 E8 */ stw r0, lbl_805A8FA8@sda21(r13)
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/* 8014E0FC 0014B05C 90 0D A3 E8 */ stw r0, kFadeColor__10CPowerBomb@sda21(r13)
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/* 8014E100 0014B060 4E 80 00 20 */ blr
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.section .sdata2, "a"
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@ -357,8 +357,8 @@ lbl_80102278:
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/* 8010228C 000FF1EC 38 21 00 10 */ addi r1, r1, 0x10
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/* 80102290 000FF1F0 4E 80 00 20 */ blr
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.global "__ct__7CWeaponF9TUniqueId7TAreaIdb9TUniqueId11EWeaponTypeRCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>R12CTransform4fRC15CMaterialFilterRC13CMaterialListRC11CDamageInfo17EProjectileAttribRC10CModelData"
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"__ct__7CWeaponF9TUniqueId7TAreaIdb9TUniqueId11EWeaponTypeRCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>R12CTransform4fRC15CMaterialFilterRC13CMaterialListRC11CDamageInfo17EProjectileAttribRC10CModelData":
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.global "__ct__7CWeaponF9TUniqueId7TAreaIdb9TUniqueId11EWeaponTypeRCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>RC12CTransform4fRC15CMaterialFilterRC13CMaterialListRC11CDamageInfo17EProjectileAttribRC10CModelData"
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"__ct__7CWeaponF9TUniqueId7TAreaIdb9TUniqueId11EWeaponTypeRCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>RC12CTransform4fRC15CMaterialFilterRC13CMaterialListRC11CDamageInfo17EProjectileAttribRC10CModelData":
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/* 80102294 000FF1F4 94 21 FE B0 */ stwu r1, -0x150(r1)
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/* 80102298 000FF1F8 7C 08 02 A6 */ mflr r0
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/* 8010229C 000FF1FC 3D 60 80 57 */ lis r11, NullConnectionList__7CEntity@ha
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@ -214,7 +214,7 @@ LIBS = [
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"MetroidPrime/Enemies/CPuddleToadGamma",
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["MetroidPrime/ScriptObjects/CScriptDistanceFog", False],
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["MetroidPrime/BodyState/CBSProjectileAttack", True],
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"MetroidPrime/Weapons/CPowerBomb",
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["MetroidPrime/Weapons/CPowerBomb", False],
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["MetroidPrime/Enemies/CMetaree", False],
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["MetroidPrime/ScriptObjects/CScriptDockAreaChange", False],
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["MetroidPrime/ScriptObjects/CScriptSpecialFunction", False],
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@ -17,7 +17,7 @@ public:
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CAABox CalculateLocalAABox() const override;
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FourCC GetPrimType() const override;
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~CCollidableAABox() override{};
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CRayCastResult CastRayInternal(const CInternalRayCastStructure&) const;
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CRayCastResult CastRayInternal(const CInternalRayCastStructure&) const override;
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private:
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CAABox x10_aabb;
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@ -94,8 +94,8 @@ public:
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static void PitchBend(CSfxHandle handle, int pitch);
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static CSfxHandle SfxStart(ushort id, uchar vol, uchar pan, bool useAcoustics, short prio,
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bool looped, int areaId);
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static CSfxHandle SfxStart(ushort id, short vol, short pan, bool useAcoustics, short prio = kMaxPriority,
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bool looped = false, int areaId = kAllAreas);
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static bool IsPlaying(const CSfxHandle& handle);
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static void SetChannel(ESfxChannels);
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@ -17,6 +17,7 @@
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#include "MetroidPrime/Cameras/CCameraFilterPass.hpp"
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#include "MetroidPrime/TGameTypes.hpp"
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#include "MetroidPrime/Weapons/WeaponTypes.hpp"
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#include "MetroidPrime/Enemies/EListenNoiseType.hpp"
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#include "rstl/auto_ptr.hpp"
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#include "rstl/list.hpp"
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const CDamageInfo& info, const CMaterialFilter& filter,
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const CVector3f& knockbackVec);
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void InformListeners(const CVector3f&, EListenNoiseType);
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//
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void ShowPausedHUDMemo(CAssetId strg, float time);
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void QueueMessage(int frameCount, CAssetId msg, float f1);
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int GetHUDMessageFrameCount() const { return xf80_hudMessageFrameCount; }
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// Weapon
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void RemoveWeaponId(TUniqueId, EWeaponType);
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void AddWeaponId(TUniqueId, EWeaponType);
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// State transitions
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void DeferStateTransition(EStateManagerTransition t);
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void EnterMapScreen() { DeferStateTransition(kSMT_MapScreen); }
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#include "MetroidPrime/CPhysicsActor.hpp"
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#include "MetroidPrime/Enemies/CAiFuncMap.hpp"
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#include "MetroidPrime/Enemies/CKnockBackController.hpp"
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enum EListenNoiseType {
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kLNT_PlayerFire,
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kLNT_BombExplode,
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kLNT_ProjectileExplode,
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};
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#include "MetroidPrime/Enemies/EListenNoiseType.hpp"
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class CTeamAiRole;
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class CAiFuncMap;
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@ -0,0 +1,10 @@
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#ifndef _ELISTENNOISETYPE
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#define _ELISTENNOISETYPE
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enum EListenNoiseType {
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kLNT_PlayerFire,
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kLNT_BombExplode,
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kLNT_ProjectileExplode,
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};
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#endif // _ELISTENNOISETYPE
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@ -195,6 +195,8 @@ public:
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void AddOrbitDisableSource(CStateManager& mgr, TUniqueId addId);
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void RemoveOrbitDisableSource(TUniqueId uid);
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void ApplySubmergedPitchBend(CSfxHandle& sfx);
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CPlayerGun* PlayerGun() { return x490_gun.get(); }
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const CPlayerGun* GetPlayerGun() const { return x490_gun.get(); }
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void UpdateVisorTransition(float dt);
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void StartTransitionToVisor(EPlayerVisor visor);
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void ResetVisor();
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bool IsPlayerAlive() const { return x0_24_alive; }
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bool ItemEnabled(EItemType type) const;
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void DisableItem(EItemType type);
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#include "MetroidPrime/Weapons/CWeapon.hpp"
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class CGenDescription;
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class CElementGen;
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class CPowerBomb : public CWeapon {
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public:
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CPowerBomb(TToken< CGenDescription > particle, TUniqueId uid, TAreaId aid,
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TUniqueId playerId, const CTransform4f& xf, const CDamageInfo& dInfo);
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~CPowerBomb();
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void Accept(IVisitor& visitor) override;
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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void Think(float, CStateManager&) override;
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void AddToRenderer(const CFrustumPlanes&, const CStateManager&) const override;
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void Render(const CStateManager&) const override;
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rstl::optional_object<CAABox> GetTouchBounds() const override;
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void Touch(CActor&, CStateManager&) override;
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float GetCurTime() const { return x15c_curTime; }
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void ApplyDynamicDamage(const CVector3f&, CStateManager&);
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private:
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static CColor kFadeColor;
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bool x158_24_canStartFilter : 1;
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bool x158_25_filterEnabled : 1;
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float x15c_curTime;
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float x164_radiusIncrement;
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rstl::single_ptr< CElementGen > x168_particle;
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float x16c_radius;
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public:
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float GetCurTime() const { return x15c_curTime; }
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};
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#endif // _CPOWERBOMB
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class CWeapon : public CActor {
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public:
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CWeapon(TUniqueId uid, TAreaId areaId, bool active, TUniqueId owner, EWeaponType type,
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const rstl::string& name, CTransform4f& xf, const CMaterialFilter& filter,
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const rstl::string& name, const CTransform4f& xf, const CMaterialFilter& filter,
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const CMaterialList& mList, const CDamageInfo& dInfo, EProjectileAttrib attribs,
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const CModelData& mData);
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EProjectileAttrib GetAttribField() const { return xe8_projectileAttribs; }
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TUniqueId GetOwnerId() const { return xec_ownerId; }
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EWeaponType GetWeaponType() const { return xf0_weaponType; }
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CDamageInfo& OrigDamageInfo() { return x110_origDamageInfo; }
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private:
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protected:
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EProjectileAttrib xe8_projectileAttribs;
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TUniqueId xec_ownerId;
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EWeaponType xf0_weaponType;
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@ -0,0 +1,123 @@
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#include "MetroidPrime/Weapons/CPowerBomb.hpp"
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#include "MetroidPrime/CStateManager.hpp"
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#include "MetroidPrime/Cameras/CCameraFilterPass.hpp"
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#include "MetroidPrime/Player/CPlayer.hpp"
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#include "MetroidPrime/Player/CPlayerState.hpp"
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#include "MetroidPrime/SFX/Weapons.h"
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#include "Kyoto/Audio/CSfxManager.hpp"
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#include "Kyoto/Particles/CElementGen.hpp"
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#include "MetaRender/CCubeRenderer.hpp"
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CColor CPowerBomb::kFadeColor(0xffffff7f);
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CPowerBomb::CPowerBomb(TToken< CGenDescription > particle, TUniqueId uid, TAreaId aid,
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TUniqueId playerId, const CTransform4f& xf, const CDamageInfo& dInfo)
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: CWeapon(uid, aid, true, playerId, kWT_PowerBomb, rstl::string_l("PowerBomb"), xf,
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CMaterialFilter::MakeIncludeExclude(CMaterialList(kMT_Solid, kMT_Immovable, kMT_Trigger),
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CMaterialList(kMT_Projectile, kMT_PowerBomb)),
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CMaterialList(kMT_Projectile, kMT_PowerBomb), dInfo, kPA_PowerBombs,
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CModelData::CModelDataNull())
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, x158_24_canStartFilter(true)
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, x158_25_filterEnabled(false)
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, x15c_curTime(0.f)
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, x160_curRadius(0.f)
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, x164_radiusIncrement(dInfo.GetRadius() / 2.5f)
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, x168_particle(new CElementGen(particle))
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, x16c_radius(dInfo.GetRadius()) {
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x168_particle->SetGlobalTranslation(xf.GetTranslation());
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}
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CPowerBomb::~CPowerBomb() {}
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void CPowerBomb::ApplyDynamicDamage(const CVector3f& pos, CStateManager& mgr) {
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mgr.ApplyDamageToWorld(GetOwnerId(), *this, pos, x12c_curDamageInfo, CMaterialFilter(xf8_filter));
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}
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void CPowerBomb::Touch(CActor&, CStateManager&) {
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if (x158_24_canStartFilter) {
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return;
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}
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}
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rstl::optional_object< CAABox > CPowerBomb::GetTouchBounds() const {
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return rstl::optional_object_null();
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}
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||||
|
||||
void CPowerBomb::AddToRenderer(const CFrustumPlanes&, const CStateManager&) const {
|
||||
gpRender->AddParticleGen(*x168_particle);
|
||||
}
|
||||
|
||||
void CPowerBomb::Render(const CStateManager&) const {}
|
||||
|
||||
void CPowerBomb::Think(float dt, CStateManager& mgr) {
|
||||
CWeapon::Think(dt, mgr);
|
||||
|
||||
if (x158_24_canStartFilter) {
|
||||
if (x15c_curTime > 1.f && x158_25_filterEnabled != true) {
|
||||
mgr.CameraFilterPass(CStateManager::kCFS_Six)
|
||||
.SetFilter(CCameraFilterPass::kFT_Add, CCameraFilterPass::kFS_Fullscreen, 1.5f,
|
||||
kFadeColor, kInvalidAssetId);
|
||||
x158_25_filterEnabled = true;
|
||||
}
|
||||
|
||||
if (x15c_curTime > 2.5f)
|
||||
x158_24_canStartFilter = false;
|
||||
} else {
|
||||
if (x15c_curTime > 3.75f && x158_25_filterEnabled) {
|
||||
mgr.CameraFilterPass(CStateManager::kCFS_Six).DisableFilter(.5f);
|
||||
x158_25_filterEnabled = false;
|
||||
}
|
||||
|
||||
if (x15c_curTime > 7.f) {
|
||||
if (x168_particle->IsSystemDeletable())
|
||||
mgr.FreeScriptObject(GetUniqueId());
|
||||
}
|
||||
|
||||
if (x15c_curTime > 30.f) {
|
||||
mgr.FreeScriptObject(GetUniqueId());
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (x15c_curTime > 1.f && x15c_curTime < 4.f) {
|
||||
x110_origDamageInfo.SetRadius(x160_curRadius);
|
||||
ApplyDynamicDamage(GetTranslation(), mgr);
|
||||
x160_curRadius += x164_radiusIncrement * dt;
|
||||
}
|
||||
|
||||
x168_particle->Update(dt);
|
||||
x15c_curTime += dt;
|
||||
}
|
||||
|
||||
void CPowerBomb::Accept(IVisitor& visitor) { visitor.Visit(*this); }
|
||||
|
||||
void CPowerBomb::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
|
||||
switch (msg) {
|
||||
case kSM_Registered:
|
||||
mgr.AddWeaponId(GetOwnerId(), GetWeaponType());
|
||||
OrigDamageInfo().SetRadius(0.f);
|
||||
|
||||
if (mgr.GetPlayerState()->IsPlayerAlive()) {
|
||||
CSfxManager::AddEmitter(SFXsfx0710, GetTranslation(), CVector3f::Zero(), true, false);
|
||||
mgr.InformListeners(GetTranslation(), kLNT_BombExplode);
|
||||
} else {
|
||||
CSfxHandle handle = CSfxManager::SfxStart(SFXsfx073F, 0x7f, 0x40, false);
|
||||
mgr.Player()->ApplySubmergedPitchBend(handle);
|
||||
}
|
||||
break;
|
||||
|
||||
case kSM_Deleted:
|
||||
if (x15c_curTime <= 7.0f) {
|
||||
mgr.CameraFilterPass(CStateManager::kCFS_Six).DisableFilter(0.f);
|
||||
}
|
||||
mgr.RemoveWeaponId(GetOwnerId(), GetWeaponType());
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
CActor::AcceptScriptMsg(msg, uid, mgr);
|
||||
}
|
|
@ -8,7 +8,7 @@
|
|||
#include <rstl/math.hpp>
|
||||
|
||||
CWeapon::CWeapon(TUniqueId uid, TAreaId areaId, bool active, TUniqueId owner, EWeaponType type,
|
||||
const rstl::string& name, CTransform4f& xf, const CMaterialFilter& filter,
|
||||
const rstl::string& name, const CTransform4f& xf, const CMaterialFilter& filter,
|
||||
const CMaterialList& mList, const CDamageInfo& dInfo, EProjectileAttrib attribs,
|
||||
const CModelData& mData)
|
||||
: CActor(uid, active, name, CEntityInfo(areaId, CEntity::NullConnectionList), xf, mData, mList,
|
||||
|
|
Loading…
Reference in New Issue