mirror of https://github.com/PrimeDecomp/prime.git
parent
2672de72d8
commit
a7677023a1
|
@ -161,6 +161,7 @@ public:
|
|||
static void StreamEnd();
|
||||
|
||||
static const CViewport& GetViewport() { return mViewport; }
|
||||
static const CVector3f& GetViewpoint() { return mViewpoint; }
|
||||
static const CTransform4f& GetViewMatrix() { return mViewMatrix; }
|
||||
static const CTransform4f& GetModelMatrix() { return mModelMatrix; }
|
||||
static void SetViewPointMatrix(const CTransform4f&);
|
||||
|
@ -200,6 +201,7 @@ private:
|
|||
static CTransform4f mViewMatrix;
|
||||
static CTransform4f mModelMatrix;
|
||||
static CViewport mViewport;
|
||||
static CVector3f mViewpoint;
|
||||
static float mBrightness;
|
||||
};
|
||||
|
||||
|
|
|
@ -11,23 +11,23 @@
|
|||
class CAABox;
|
||||
class CSphere;
|
||||
|
||||
class CPlane {
|
||||
private:
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
float d;
|
||||
};
|
||||
|
||||
class CFrustumPlanes {
|
||||
public:
|
||||
class SPlane {
|
||||
private:
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
float d;
|
||||
};
|
||||
|
||||
bool BoxInFrustumPlanes(const CAABox& box) const;
|
||||
bool BoxInFrustumPlanes(const rstl::optional_object< CAABox >& box) const;
|
||||
bool SphereInFrustumPlanes(const CSphere& sphere) const;
|
||||
bool PointInFrustumPlanes(const CVector3f& point) const;
|
||||
|
||||
private:
|
||||
rstl::reserved_vector< CPlane, 6 > x0_planes;
|
||||
rstl::reserved_vector< SPlane, 6 > x0_planes;
|
||||
};
|
||||
|
||||
#endif // _CFRUSTUMPLANES
|
||||
|
|
|
@ -33,6 +33,15 @@ public:
|
|||
virtual rstl::pair< rstl::auto_ptr< uchar >, int > IGetScriptingMemoryAlways() const = 0;
|
||||
};
|
||||
|
||||
enum EChain {
|
||||
kC_Invalid = -1,
|
||||
kC_ToDeallocate,
|
||||
kC_Deallocated,
|
||||
kC_Loading,
|
||||
kC_Alive,
|
||||
kC_AliveJudgement,
|
||||
};
|
||||
|
||||
class Dock;
|
||||
class CToken;
|
||||
class IDvdRequest;
|
||||
|
@ -67,6 +76,22 @@ public:
|
|||
void DisableFog();
|
||||
};
|
||||
|
||||
class CConstChainIterator {
|
||||
const CGameArea* m_area;
|
||||
|
||||
public:
|
||||
CConstChainIterator() : m_area(nullptr) {}
|
||||
explicit CConstChainIterator(const CGameArea* area) : m_area(area) {}
|
||||
const CGameArea& operator*() const { return *m_area; }
|
||||
const CGameArea* operator->() const { return m_area; }
|
||||
CConstChainIterator& operator++() {
|
||||
m_area = m_area->GetNext();
|
||||
return *this;
|
||||
}
|
||||
bool operator!=(const CConstChainIterator& other) const { return m_area != other.m_area; }
|
||||
bool operator==(const CConstChainIterator& other) const { return m_area == other.m_area; }
|
||||
};
|
||||
|
||||
~CGameArea();
|
||||
const CTransform4f& IGetTM() const override;
|
||||
CAssetId IGetStringTableAssetId() const override;
|
||||
|
@ -77,9 +102,12 @@ public:
|
|||
int IGetAreaSaveId() const override;
|
||||
rstl::pair< rstl::auto_ptr< uchar >, int > IGetScriptingMemoryAlways() const override;
|
||||
|
||||
TAreaId GetId() const { return x4_selfIdx; }
|
||||
const CTransform4f& GetTM() const { return xc_transform; }
|
||||
bool IsLoaded() const { return xf0_24_postConstructed; }
|
||||
bool IsActive() const { return xf0_25_active; }
|
||||
const CAABox& GetAABB() const { return x6c_aabb; }
|
||||
CGameArea* GetNext() const; // { return x130_next; }
|
||||
|
||||
void SetXRaySpeedAndTarget(float speed, float target);
|
||||
void SetThermalSpeedAndTarget(float speed, float target);
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
#include "Kyoto/Input/CFinalInput.hpp"
|
||||
#include "Kyoto/Math/CVector2f.hpp"
|
||||
#include "Kyoto/Math/CVector2i.hpp"
|
||||
#include "Kyoto/Math/CFrustumPlanes.hpp"
|
||||
#include "Kyoto/TOneStatic.hpp"
|
||||
#include "Kyoto/TToken.hpp"
|
||||
|
||||
|
@ -56,6 +57,7 @@ class CWorldLayerState;
|
|||
class CLight;
|
||||
class CDamageInfo;
|
||||
class CTexture;
|
||||
class CViewport;
|
||||
|
||||
namespace SL {
|
||||
class CSortedListManager;
|
||||
|
@ -157,6 +159,7 @@ public:
|
|||
void SetActorAreaId(CActor& actor, TAreaId);
|
||||
TAreaId GetNextAreaId() const { return x8cc_nextAreaId; }
|
||||
void SetCurrentAreaId(TAreaId);
|
||||
TAreaId GetVisAreaId() const;
|
||||
|
||||
bool CanCreateProjectile(TUniqueId, EWeaponType, int) const;
|
||||
|
||||
|
@ -238,6 +241,10 @@ public:
|
|||
void RemoveWeaponId(TUniqueId, EWeaponType);
|
||||
void AddWeaponId(TUniqueId, EWeaponType);
|
||||
|
||||
// Draw
|
||||
CFrustumPlanes SetupViewForDraw(const CViewport&) const;
|
||||
void DrawWorld() const;
|
||||
|
||||
// State transitions
|
||||
void DeferStateTransition(EStateManagerTransition t);
|
||||
void EnterMapScreen() { DeferStateTransition(kSMT_MapScreen); }
|
||||
|
|
|
@ -75,6 +75,7 @@ public:
|
|||
int IGetAreaCount() const override;
|
||||
|
||||
void SetLoadPauseState(bool);
|
||||
void TouchSky() const;
|
||||
|
||||
const CGameArea& GetAreaAlways(TAreaId id) const { return *x18_areas[id.Value()]; }
|
||||
CGameArea* Area(TAreaId id) { return x18_areas[id.Value()].get(); }
|
||||
|
@ -88,6 +89,9 @@ public:
|
|||
static void PropogateAreaChain(CGameArea::EOcclusionState occlusionState, CGameArea* area,
|
||||
CWorld* world);
|
||||
|
||||
CGameArea::CConstChainIterator GetChainHead(EChain chain) const { return CGameArea::CConstChainIterator(x4c_chainHeads[size_t(chain)]); }
|
||||
static CGameArea::CConstChainIterator GetAliveAreasEnd();
|
||||
|
||||
private:
|
||||
enum Phase {
|
||||
kP_Loading,
|
||||
|
|
|
@ -21,7 +21,7 @@ typename It::difference_type __distance(It first, It last, forward_iterator_tag)
|
|||
}
|
||||
|
||||
template < typename It >
|
||||
typename It::difference_type distance(It first, It last) {
|
||||
inline typename It::difference_type distance(It first, It last) {
|
||||
return __distance(first, last, typename It::iterator_category());
|
||||
}
|
||||
|
||||
|
|
|
@ -21,13 +21,44 @@
|
|||
#include "Kyoto/Basics/RAssertDolphin.hpp"
|
||||
#include "Kyoto/CARAMManager.hpp"
|
||||
#include "Kyoto/CARAMToken.hpp"
|
||||
#include "Kyoto/CTimeProvider.hpp"
|
||||
#include "Kyoto/Graphics/CLight.hpp"
|
||||
#include "MetaRender/CCubeRenderer.hpp"
|
||||
|
||||
#include "rstl/algorithm.hpp"
|
||||
|
||||
extern "C" {
|
||||
void sub_8036ccfc();
|
||||
}
|
||||
|
||||
namespace {
|
||||
class area_sorter {
|
||||
public:
|
||||
area_sorter(CVector3f ref, TAreaId aid) : reference(ref), visAreaId(aid) {}
|
||||
|
||||
bool operator()(const CGameArea* a, const CGameArea* b) const;
|
||||
|
||||
private:
|
||||
CVector3f reference;
|
||||
TAreaId visAreaId;
|
||||
};
|
||||
|
||||
bool area_sorter::operator()(const CGameArea* a, const CGameArea* b) const {
|
||||
if (a->GetId() == b->GetId()) {
|
||||
return false;
|
||||
}
|
||||
if (visAreaId == a->GetId()) {
|
||||
return false;
|
||||
}
|
||||
if (visAreaId == b->GetId()) {
|
||||
return true;
|
||||
}
|
||||
return CVector3f::Dot(reference, a->GetAABB().GetCenterPoint()) >
|
||||
CVector3f::Dot(reference, b->GetAABB().GetCenterPoint());
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
CStateManager::CStateManager(const rstl::ncrc_ptr< CScriptMailbox >& mailbox,
|
||||
const rstl::ncrc_ptr< CMapWorldInfo >& mwInfo,
|
||||
const rstl::ncrc_ptr< CPlayerState >& playerState,
|
||||
|
@ -340,3 +371,37 @@ bool CStateManager::SwapOutAllPossibleMemory() {
|
|||
}
|
||||
|
||||
void CStateManager::RendererDrawCallback(const void*, const void*, int) {}
|
||||
|
||||
void CStateManager::DrawWorld() const {
|
||||
|
||||
const CTimeProvider timeProvider(xf14_curTimeMod900);
|
||||
const CViewport backupViewport = CGraphics::GetViewport();
|
||||
|
||||
/* Area camera is in (not necessarily player) */
|
||||
const TAreaId visAreaId = GetVisAreaId();
|
||||
|
||||
x850_world->TouchSky();
|
||||
|
||||
const CFrustumPlanes frustum = SetupViewForDraw(CGraphics::GetViewport());
|
||||
const CTransform4f backupViewMatrix = CGraphics::GetViewMatrix();
|
||||
|
||||
int areaCount = 0;
|
||||
const CGameArea* areaArr[10];
|
||||
|
||||
CGameArea::CConstChainIterator it = x850_world->GetChainHead(kC_Alive);
|
||||
CGameArea::CConstChainIterator end = x850_world->GetAliveAreasEnd();
|
||||
for (; it != end; ++it) {
|
||||
if (areaCount == 10) {
|
||||
break;
|
||||
}
|
||||
CGameArea::EOcclusionState occState = CGameArea::kOS_Occluded;
|
||||
if (it->IsLoaded()) {
|
||||
occState = it->GetOcclusionState();
|
||||
}
|
||||
if (occState == CGameArea::kOS_Visible) {
|
||||
areaArr[areaCount++] = &*it;
|
||||
}
|
||||
}
|
||||
|
||||
rstl::sort(&areaArr[0], &areaArr[areaCount], area_sorter(CGraphics::GetViewpoint(), visAreaId));
|
||||
}
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
#include "MetroidPrime/Player/CGameState.hpp"
|
||||
#include "MetroidPrime/Player/CPlayer.hpp"
|
||||
#include "MetroidPrime/Player/CPlayerState.hpp"
|
||||
#include "MetroidPrime/Player/CWorldLayerState.hpp"
|
||||
#include "MetroidPrime/ScriptObjects/CScriptPlatform.hpp"
|
||||
#include "MetroidPrime/TCastTo.hpp"
|
||||
#include "MetroidPrime/Weapons/CEnergyProjectile.hpp"
|
||||
|
@ -28,9 +29,9 @@
|
|||
#include "Kyoto/Math/CVector2i.hpp"
|
||||
#include "Kyoto/Math/CloseEnough.hpp"
|
||||
|
||||
#include "rstl/math.hpp"
|
||||
#include "rstl/iterator.hpp"
|
||||
#include "rstl/algorithm.hpp"
|
||||
#include "rstl/iterator.hpp"
|
||||
#include "rstl/math.hpp"
|
||||
|
||||
#include "math.h"
|
||||
|
||||
|
|
Loading…
Reference in New Issue