mirror of https://github.com/PrimeDecomp/prime.git
Match & link CScriptPickup
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27fedfee46
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@ -156,8 +156,8 @@ lbl_805A6E18:
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.balign 8
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.balign 8
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# CPlayerGun
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# CPlayerGun
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.global lbl_805A8D70
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.global skTractorBeamFactor__10CPlayerGun
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lbl_805A8D70:
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skTractorBeamFactor__10CPlayerGun:
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.skip 0x4
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.skip 0x4
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.global lbl_805A8D74
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.global lbl_805A8D74
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lbl_805A8D74:
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lbl_805A8D74:
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@ -5906,7 +5906,7 @@ lbl_8003F4C0:
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/* 8003F4F0 0003C450 98 9E 08 32 */ stb r4, 0x832(r30)
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/* 8003F4F0 0003C450 98 9E 08 32 */ stb r4, 0x832(r30)
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lbl_8003F4F4:
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lbl_8003F4F4:
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/* 8003F4F4 0003C454 C0 3E 03 40 */ lfs f1, 0x340(r30)
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/* 8003F4F4 0003C454 C0 3E 03 40 */ lfs f1, 0x340(r30)
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/* 8003F4F8 0003C458 C0 0D A1 B0 */ lfs f0, lbl_805A8D70@sda21(r13)
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/* 8003F4F8 0003C458 C0 0D A1 B0 */ lfs f0, skTractorBeamFactor__10CPlayerGun@sda21(r13)
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/* 8003F4FC 0003C45C FC 01 00 40 */ fcmpo cr0, f1, f0
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/* 8003F4FC 0003C45C FC 01 00 40 */ fcmpo cr0, f1, f0
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/* 8003F500 0003C460 40 81 02 2C */ ble lbl_8003F72C
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/* 8003F500 0003C460 40 81 02 2C */ ble lbl_8003F72C
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/* 8003F504 0003C464 7F C3 F3 78 */ mr r3, r30
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/* 8003F504 0003C464 7F C3 F3 78 */ mr r3, r30
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@ -10826,7 +10826,7 @@ __sinit_CPlayerGun_cpp:
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/* 80043BAC 00040B0C 38 61 00 0C */ addi r3, r1, 0xc
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/* 80043BAC 00040B0C 38 61 00 0C */ addi r3, r1, 0xc
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/* 80043BB0 00040B10 C0 42 84 FC */ lfs f2, lbl_805AA21C@sda21(r2)
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/* 80043BB0 00040B10 C0 42 84 FC */ lfs f2, lbl_805AA21C@sda21(r2)
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/* 80043BB4 00040B14 D0 04 00 04 */ stfs f0, 4(r4)
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/* 80043BB4 00040B14 D0 04 00 04 */ stfs f0, 4(r4)
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/* 80043BB8 00040B18 D0 6D A1 B0 */ stfs f3, lbl_805A8D70@sda21(r13)
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/* 80043BB8 00040B18 D0 6D A1 B0 */ stfs f3, skTractorBeamFactor__10CPlayerGun@sda21(r13)
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/* 80043BBC 00040B1C C0 62 84 6C */ lfs f3, lbl_805AA18C@sda21(r2)
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/* 80043BBC 00040B1C C0 62 84 6C */ lfs f3, lbl_805AA18C@sda21(r2)
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/* 80043BC0 00040B20 D0 04 00 08 */ stfs f0, 8(r4)
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/* 80043BC0 00040B20 D0 04 00 08 */ stfs f0, 8(r4)
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/* 80043BC4 00040B24 C0 82 84 7C */ lfs f4, lbl_805AA19C@sda21(r2)
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/* 80043BC4 00040B24 C0 82 84 7C */ lfs f4, lbl_805AA19C@sda21(r2)
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@ -710,7 +710,7 @@ lbl_800C2DD8:
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lbl_800C2E44:
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lbl_800C2E44:
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/* 800C2E44 000BFDA4 C0 22 8D C8 */ lfs f1, lbl_805AAAE8@sda21(r2)
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/* 800C2E44 000BFDA4 C0 22 8D C8 */ lfs f1, lbl_805AAAE8@sda21(r2)
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lbl_800C2E48:
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lbl_800C2E48:
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/* 800C2E48 000BFDA8 C0 0D A1 B0 */ lfs f0, lbl_805A8D70@sda21(r13)
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/* 800C2E48 000BFDA8 C0 0D A1 B0 */ lfs f0, skTractorBeamFactor__10CPlayerGun@sda21(r13)
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/* 800C2E4C 000BFDAC FC 01 00 40 */ fcmpo cr0, f1, f0
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/* 800C2E4C 000BFDAC FC 01 00 40 */ fcmpo cr0, f1, f0
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/* 800C2E50 000BFDB0 40 80 00 3C */ bge lbl_800C2E8C
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/* 800C2E50 000BFDB0 40 80 00 3C */ bge lbl_800C2E8C
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/* 800C2E54 000BFDB4 88 1E 02 8C */ lbz r0, 0x28c(r30)
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/* 800C2E54 000BFDB4 88 1E 02 8C */ lbz r0, 0x28c(r30)
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@ -745,7 +745,7 @@ lbl_800C2E9C:
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lbl_800C2EC0:
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lbl_800C2EC0:
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/* 800C2EC0 000BFE20 C0 22 8D C8 */ lfs f1, lbl_805AAAE8@sda21(r2)
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/* 800C2EC0 000BFE20 C0 22 8D C8 */ lfs f1, lbl_805AAAE8@sda21(r2)
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lbl_800C2EC4:
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lbl_800C2EC4:
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/* 800C2EC4 000BFE24 C0 0D A1 B0 */ lfs f0, lbl_805A8D70@sda21(r13)
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/* 800C2EC4 000BFE24 C0 0D A1 B0 */ lfs f0, skTractorBeamFactor__10CPlayerGun@sda21(r13)
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/* 800C2EC8 000BFE28 FC 01 00 40 */ fcmpo cr0, f1, f0
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/* 800C2EC8 000BFE28 FC 01 00 40 */ fcmpo cr0, f1, f0
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/* 800C2ECC 000BFE2C 40 81 01 28 */ ble lbl_800C2FF4
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/* 800C2ECC 000BFE2C 40 81 01 28 */ ble lbl_800C2FF4
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/* 800C2ED0 000BFE30 80 BF 08 70 */ lwz r5, 0x870(r31)
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/* 800C2ED0 000BFE30 80 BF 08 70 */ lwz r5, 0x870(r31)
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@ -31,6 +31,7 @@ COMPLETE_OBJECTS = [
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"MetroidPrime/CMemoryDrawEnum",
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"MetroidPrime/CMemoryDrawEnum",
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"MetroidPrime/HUD/CHUDMemoParms",
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"MetroidPrime/HUD/CHUDMemoParms",
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"MetroidPrime/ScriptObjects/CScriptDebugCameraWaypoint",
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"MetroidPrime/ScriptObjects/CScriptDebugCameraWaypoint",
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"MetroidPrime/ScriptObjects/CScriptPickup",
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"Weapons/IWeaponRenderer",
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"Weapons/IWeaponRenderer",
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"Collision/CMaterialList",
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"Collision/CMaterialList",
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"Collision/CMaterialFilter",
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"Collision/CMaterialFilter",
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@ -43,9 +43,9 @@ public:
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f32 Get21() const { return m2.GetY(); }
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f32 Get21() const { return m2.GetY(); }
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f32 Get22() const { return m2.GetZ(); }
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f32 Get22() const { return m2.GetZ(); }
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f32 Get23() const { return posZ; }
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f32 Get23() const { return posZ; }
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CVector3f GetColumn(EDimX dim) const { return CVector3f(m0.GetX(), m1.GetX(), m2.GetX()); }
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CVector3f GetColumn(EDimX dim) const { return CVector3f(m0[dim], m1[dim], m2[dim]); }
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CVector3f GetColumn(EDimY dim) const { return CVector3f(m0.GetY(), m1.GetY(), m2.GetY()); }
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CVector3f GetColumn(EDimY dim) const { return CVector3f(m0[dim], m1[dim], m2[dim]); }
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CVector3f GetColumn(EDimZ dim) const { return CVector3f(m0.GetZ(), m1.GetZ(), m2.GetZ()); }
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CVector3f GetColumn(EDimZ dim) const { return CVector3f(m0[dim], m1[dim], m2[dim]); }
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// GetColumn__12CTransform4fCFi
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// GetColumn__12CTransform4fCFi
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// GetCStyleMatrix__12CTransform4fCFv
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// GetCStyleMatrix__12CTransform4fCFv
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CTransform4f GetInverse() const;
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CTransform4f GetInverse() const;
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f32& operator[](EDimX dim) { return mX; }
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f32& operator[](EDimX dim) { return mX; }
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f32& operator[](EDimY dim) { return mY; }
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f32& operator[](EDimY dim) { return mY; }
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f32& operator[](EDimZ dim) { return mZ; }
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f32& operator[](EDimZ dim) { return mZ; }
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f32 operator[](EDimX) const { return mX; }
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const f32& operator[](EDimX) const { return mX; }
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f32 operator[](EDimY) const { return mY; }
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const f32& operator[](EDimY) const { return mY; }
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f32 operator[](EDimZ) const { return mZ; }
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const f32& operator[](EDimZ) const { return mZ; }
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f32& operator[](int i) { return (&mX)[i]; }
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f32& operator[](int i) { return (&mX)[i]; }
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f32 operator[](int i) const { return (&mX)[i]; }
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f32 operator[](int i) const { return (&mX)[i]; }
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@ -69,7 +69,8 @@ public:
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// CPhysicsActor
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// CPhysicsActor
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virtual const CCollisionPrimitive* GetCollisionPrimitive() const;
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virtual const CCollisionPrimitive* GetCollisionPrimitive() const;
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virtual CTransform4f GetPrimitiveTransform() const;
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virtual CTransform4f GetPrimitiveTransform() const;
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virtual void CollidedWith(TUniqueId id, const CCollisionInfoList& list, CStateManager& mgr);
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virtual void CollidedWith(const TUniqueId& id, const CCollisionInfoList& list,
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CStateManager& mgr);
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virtual f32 GetStepDownHeight() const;
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virtual f32 GetStepDownHeight() const;
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virtual f32 GetStepUpHeight() const;
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virtual f32 GetStepUpHeight() const;
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virtual f32 GetWeight() const;
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virtual f32 GetWeight() const;
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@ -101,7 +102,9 @@ public:
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const CVector3f& GetConstantForceWR() const { return xfc_constantForce; }
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const CVector3f& GetConstantForceWR() const { return xfc_constantForce; }
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void SetConstantForceWR(const CVector3f& force) { xfc_constantForce = force; }
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void SetConstantForceWR(const CVector3f& force) { xfc_constantForce = force; }
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const CAxisAngle& GetAngularMomentumWR() const { return x108_angularMomentum; }
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const CAxisAngle& GetAngularMomentumWR() const { return x108_angularMomentum; }
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void SetAngularMomentumWR(const CAxisAngle& angularMomentum) { x108_angularMomentum = angularMomentum; }
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void SetAngularMomentumWR(const CAxisAngle& angularMomentum) {
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x108_angularMomentum = angularMomentum;
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}
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const CVector3f& GetMomentumWR() const { return x150_momentum; }
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const CVector3f& GetMomentumWR() const { return x150_momentum; }
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void SetMomentumWR(const CVector3f& momentum) { x150_momentum = momentum; }
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void SetMomentumWR(const CVector3f& momentum) { x150_momentum = momentum; }
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const CVector3f& GetForceWR() const { return x15c_force; }
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const CVector3f& GetForceWR() const { return x15c_force; }
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const CAxisAngle& GetTorqueWR() const { return x174_torque; }
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const CAxisAngle& GetTorqueWR() const { return x174_torque; }
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void SetTorqueWR(const CAxisAngle& torque) { x174_torque = torque; }
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void SetTorqueWR(const CAxisAngle& torque) { x174_torque = torque; }
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const CAxisAngle& GetAngularImpulseWR() const { return x180_angularImpulse; }
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const CAxisAngle& GetAngularImpulseWR() const { return x180_angularImpulse; }
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void SetAngularImpulseWR(const CAxisAngle& angularImpulse) { x180_angularImpulse = angularImpulse; }
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void SetAngularImpulseWR(const CAxisAngle& angularImpulse) {
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x180_angularImpulse = angularImpulse;
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}
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CPhysicsState GetPhysicsState() const;
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CPhysicsState GetPhysicsState() const;
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void SetPhysicsState(const CPhysicsState& state);
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void SetPhysicsState(const CPhysicsState& state);
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// CPhysicsActor
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// CPhysicsActor
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const CCollisionPrimitive* GetCollisionPrimitive() const override;
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const CCollisionPrimitive* GetCollisionPrimitive() const override;
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CTransform4f GetPrimitiveTransform() const override;
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CTransform4f GetPrimitiveTransform() const override;
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void CollidedWith(TUniqueId id, const CCollisionInfoList& list, CStateManager& mgr) override;
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void CollidedWith(const TUniqueId& id, const CCollisionInfoList& list,
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CStateManager& mgr) override;
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f32 GetStepDownHeight() const override;
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f32 GetStepDownHeight() const override;
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f32 GetStepUpHeight() const override;
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f32 GetStepUpHeight() const override;
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f32 GetWeight() const override;
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f32 GetWeight() const override;
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@ -172,7 +172,6 @@ public:
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void DropPowerBomb(CStateManager&) const;
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void DropPowerBomb(CStateManager&) const;
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void SetPhazonBeamFeedback(bool);
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void SetPhazonBeamFeedback(bool);
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bool IsCharging() const { return x834_24_charging; }
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float GetChargeBeamFactor() const { return x834_24_charging ? x340_chargeBeamFactor : 0.f; }
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float GetChargeBeamFactor() const { return x834_24_charging ? x340_chargeBeamFactor : 0.f; }
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static float GetTractorBeamFactor() { return skTractorBeamFactor; }
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static float GetTractorBeamFactor() { return skTractorBeamFactor; }
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@ -187,7 +187,7 @@ void CScriptPickup::Touch(CActor& act, CStateManager& mgr) {
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if (opts.GetShowPowerBombAmmoMessage()) {
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if (opts.GetShowPowerBombAmmoMessage()) {
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opts.IncrementPowerBombAmmoCount();
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opts.IncrementPowerBombAmmoCount();
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CSamusHud::DisplayHudMemo(rstl::wstring_l(gpStringTable->GetString(109)),
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CSamusHud::DisplayHudMemo(rstl::wstring_l(gpStringTable->GetString(109)),
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CHUDMemoParms(0.5f, true, false, false));
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CHUDMemoParms(5.f, true, false, false));
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}
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}
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}
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}
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}
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}
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