mirror of https://github.com/PrimeDecomp/prime.git
Match and link CABSReaction
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1f6f501f86
commit
a7e2bdf73f
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@ -2,8 +2,8 @@
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.section .data
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.balign 8
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.global lbl_803E6758
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lbl_803E6758:
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.global __vt__12CABSReaction
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__vt__12CABSReaction:
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# ROM: 0x3E3758
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.4byte 0
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.4byte 0
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@ -24,8 +24,8 @@ __dt__12CABSReactionFv:
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/* 801F154C 001EE4AC 93 E1 00 0C */ stw r31, 0xc(r1)
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/* 801F1550 001EE4B0 7C 7F 1B 79 */ or. r31, r3, r3
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/* 801F1554 001EE4B4 41 82 00 30 */ beq lbl_801F1584
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/* 801F1558 001EE4B8 3C 60 80 3E */ lis r3, lbl_803E6758@ha
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/* 801F155C 001EE4BC 38 03 67 58 */ addi r0, r3, lbl_803E6758@l
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/* 801F1558 001EE4B8 3C 60 80 3E */ lis r3, __vt__12CABSReaction@ha
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/* 801F155C 001EE4BC 38 03 67 58 */ addi r0, r3, __vt__12CABSReaction@l
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/* 801F1560 001EE4C0 90 1F 00 00 */ stw r0, 0(r31)
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/* 801F1564 001EE4C4 41 82 00 10 */ beq lbl_801F1574
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/* 801F1568 001EE4C8 3C 60 80 3E */ lis r3, __vt__18CAdditiveBodyState@ha
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@ -377,11 +377,11 @@ lbl_801F1A14:
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.global __ct__12CABSReactionFv
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__ct__12CABSReactionFv:
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/* 801F1A30 001EE990 3C A0 80 3E */ lis r5, __vt__18CAdditiveBodyState@ha
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/* 801F1A34 001EE994 3C 80 80 3E */ lis r4, lbl_803E6758@ha
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/* 801F1A34 001EE994 3C 80 80 3E */ lis r4, __vt__12CABSReaction@ha
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/* 801F1A38 001EE998 38 05 13 50 */ addi r0, r5, __vt__18CAdditiveBodyState@l
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/* 801F1A3C 001EE99C C0 02 AE D8 */ lfs f0, lbl_805ACBF8@sda21(r2)
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/* 801F1A40 001EE9A0 90 03 00 00 */ stw r0, 0(r3)
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/* 801F1A44 001EE9A4 38 A4 67 58 */ addi r5, r4, lbl_803E6758@l
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/* 801F1A44 001EE9A4 38 A4 67 58 */ addi r5, r4, __vt__12CABSReaction@l
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/* 801F1A48 001EE9A8 38 80 FF FF */ li r4, -1
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/* 801F1A4C 001EE9AC 38 00 00 00 */ li r0, 0
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/* 801F1A50 001EE9B0 90 A3 00 00 */ stw r5, 0(r3)
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@ -302,7 +302,7 @@ LIBS = [
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"MetroidPrime/CMessageScreen",
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"MetroidPrime/Enemies/CFlaahgraTentacle",
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"MetroidPrime/Weapons/GunController/CGSFidget",
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"MetroidPrime/BodyState/CABSReaction",
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["MetroidPrime/BodyState/CABSReaction", True],
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"MetroidPrime/Weapons/CIceProjectile",
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"MetroidPrime/Enemies/CFlyingPirate",
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"MetroidPrime/ScriptObjects/CScriptColorModulate",
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@ -16,9 +16,11 @@ class CPASDatabase {
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public:
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bool HasState(int id) const;
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const CPASAnimState* GetAnimState(int) const;
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rstl::pair< float, int > FindBestAnimation(const CPASAnimParmData& data, int ignoreAnim) const;
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rstl::pair< float, int > FindBestAnimation(const CPASAnimParmData&, CRandom16&, int) const;
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size_t GetNumAnimStates() const; // { return x0_states.size(); }
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size_t GetNumAnimStates() const; // { return x0_states.size(); }
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const CPASAnimState* GetAnimStateByIndex(int index) const; /* {
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if (index >= x0_states.size()) {
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return nullptr;
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@ -4,18 +4,25 @@
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#include "MetroidPrime/BodyState/CAdditiveBodyState.hpp"
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class CABSReaction : public CAdditiveBodyState {
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float x4_weight;
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s32 x8_anim;
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pas::EAdditiveReactionType xc_type;
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bool x10_active;
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pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc) const;
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void StopAnimation(CBodyController& bc);
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public:
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CABSReaction();
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~CABSReaction();
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void Start(CBodyController& bc, CStateManager& mgr) override;
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pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
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void Shutdown(CBodyController& bc) override { StopAnimation(bc); }
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void Shutdown(CBodyController& bc) override;
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float GetWeight() const { return x4_weight; }
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bool IsActive() const { return x10_active; }
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private:
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float x4_weight;
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int x8_anim;
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pas::EAdditiveReactionType xc_type;
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bool x10_active;
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pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc);
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void StopAnimation(CBodyController& bc);
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};
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#endif // _CABSREACTION
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@ -28,6 +28,7 @@ public:
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void FaceDirection(const CVector3f& v0, float dt);
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void EnableAnimation(bool enable);
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void PlayBestAnimation(const CPASAnimParmData& parms, CRandom16& r);
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bool HasIceBreakoutState();
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void SetFallState(pas::EFallState state); // { x2f0_fallState = state; }
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pas::EFallState GetFallState() const; // { return x2f0_fallState; }
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@ -128,6 +128,29 @@ private:
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//
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class CBCAdditiveReactionCmd : public CBodyStateCmd {
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public:
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explicit CBCAdditiveReactionCmd()
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: CBodyStateCmd(kBSC_AdditiveReaction)
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, x8_weight(1.f)
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, xc_type(pas::kART_Invalid)
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, x10_active(false) {}
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explicit CBCAdditiveReactionCmd(pas::EAdditiveReactionType type, float weight, bool active)
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: CBodyStateCmd(kBSC_AdditiveReaction), x8_weight(weight), xc_type(type), x10_active(active) {}
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pas::EAdditiveReactionType GetType() const { return xc_type; }
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float GetWeight() const { return x8_weight; }
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bool GetIsActive() const { return x10_active; }
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private:
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float x8_weight;
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pas::EAdditiveReactionType xc_type;
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bool x10_active;
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};
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//
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class CBCSlideCmd : public CBodyStateCmd {
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public:
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explicit CBCSlideCmd()
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@ -61,7 +61,6 @@ public:
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count = x218_passedSoundCount;
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return mSoundPOINodes.data();
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}
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CParticleDatabase& GetParticleDB() { return x120_particleDB; }
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const CParticleDatabase& GetParticleDB() const { return x120_particleDB; }
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// SetIsAnimating__9CAnimDataFb
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// SetPhase__9CAnimDataFf -> SetPhase__11IAnimReaderFf
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void SetPhase(float ph);
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void AddAdditiveAnimation(uint idx, float weight, bool active, bool fadeOut);
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// DelAdditiveAnimation__9CAnimDataFUi
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void DelAdditiveAnimation(uint idx);
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// IsAdditiveAnimationActive__9CAnimDataCFUi
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const rstl::rc_ptr<CAnimTreeNode>& GetAdditiveAnimationTree(uint idx) const;
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// GetAnimationTree__9CAnimDataCFv
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// AnimationTree__9CAnimDataFv
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// IsAdditiveAnimation__9CAnimDataCFUi
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bool IsAdditiveAnimationAdded(uint idx) const;
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// UpdateAdditiveAnims__9CAnimDataFf
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// AdvanceAdditiveAnims__9CAnimDataFf
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// AddAdditiveSegData__9CAnimDataCFRC10CSegIdListR16CSegStatementSet
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@ -267,7 +267,7 @@ METROIDPRIME :=\
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$(BUILD_DIR)/asm/MetroidPrime/CMessageScreen.o\
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$(BUILD_DIR)/asm/MetroidPrime/Enemies/CFlaahgraTentacle.o\
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$(BUILD_DIR)/asm/MetroidPrime/Weapons/GunController/CGSFidget.o\
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$(BUILD_DIR)/asm/MetroidPrime/BodyState/CABSReaction.o\
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$(BUILD_DIR)/src/MetroidPrime/BodyState/CABSReaction.o\
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$(BUILD_DIR)/asm/MetroidPrime/Weapons/CIceProjectile.o\
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$(BUILD_DIR)/asm/MetroidPrime/Enemies/CFlyingPirate.o\
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$(BUILD_DIR)/asm/MetroidPrime/ScriptObjects/CScriptColorModulate.o\
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@ -0,0 +1,91 @@
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#include "MetroidPrime/BodyState/CABSReaction.hpp"
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#include "MetroidPrime/BodyState/CBodyController.hpp"
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#include "MetroidPrime/CActor.hpp"
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#include "MetroidPrime/CAnimData.hpp"
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#include "MetroidPrime/CModelData.hpp"
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#include "MetroidPrime/CStateManager.hpp"
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#include "Kyoto/Animation/CAnimTreeNode.hpp"
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#include "Kyoto/Animation/CPASAnimParmData.hpp"
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#include "Kyoto/Math/CloseEnough.hpp"
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CABSReaction::CABSReaction()
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: x4_weight(1.f), x8_anim(-1), xc_type(pas::kART_Invalid), x10_active(false) {}
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void CABSReaction::Start(CBodyController& bc, CStateManager& mgr) {
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const CBCAdditiveReactionCmd* cmd =
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static_cast< const CBCAdditiveReactionCmd* >(bc.CommandMgr().GetCmd(kBSC_AdditiveReaction));
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x4_weight = cmd->GetWeight();
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xc_type = cmd->GetType();
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x10_active = cmd->GetIsActive();
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CPASAnimParmData parms(pas::kAS_AdditiveReaction, CPASAnimParm::FromEnum(xc_type));
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rstl::pair< float, int > best = bc.GetPASDatabase().FindBestAnimation(parms, *mgr.Random(), -1);
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x8_anim = best.second;
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if (x8_anim != -1) {
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CAnimData& animData = *bc.GetOwner().ModelData()->AnimationData();
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animData.AddAdditiveAnimation(x8_anim, GetWeight(), IsActive(), false);
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}
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}
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pas::EAnimationState CABSReaction::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) {
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pas::EAnimationState st = GetBodyStateTransition(dt, bc);
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if (st == pas::kAS_Invalid) {
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if (x8_anim == -1)
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return pas::kAS_AdditiveIdle;
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CAnimData& animData = *bc.GetOwner().ModelData()->AnimationData();
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if (x10_active) {
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if (bc.CommandMgr().GetCmd(kBSC_StopReaction)) {
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StopAnimation(bc);
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st = pas::kAS_AdditiveIdle;
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bc.GetOwner().RemoveEmitter();
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}
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} else {
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if (animData.IsAdditiveAnimationAdded(x8_anim)) {
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CCharAnimTime rem = animData.GetAdditiveAnimationTree(x8_anim)->VGetTimeRemaining();
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if (close_enough(rem.GetSeconds(), 0.0f)) {
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StopAnimation(bc);
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st = pas::kAS_AdditiveIdle;
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}
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} else {
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st = pas::kAS_AdditiveIdle;
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}
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}
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}
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return st;
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}
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void CABSReaction::Shutdown(CBodyController& bc) override { StopAnimation(bc); }
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bool CBodyController::HasIceBreakoutState() {
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// Inline function that ends here?
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CPASAnimParmData parms(pas::kAS_AdditiveReaction, CPASAnimParm::FromEnum(pas::kART_IceBreakout));
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const CPASDatabase& db = GetPASDatabase();
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rstl::pair< float, int > best = db.FindBestAnimation(parms, -1);
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return best.first > 0.f;
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}
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pas::EAnimationState CABSReaction::GetBodyStateTransition(float dt, CBodyController& bc) {
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CBodyStateCmdMgr& commandMgr = bc.CommandMgr();
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const CBCAdditiveReactionCmd* cmd =
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static_cast< const CBCAdditiveReactionCmd* >(bc.CommandMgr().GetCmd(kBSC_AdditiveReaction));
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if (cmd != nullptr && cmd->GetType() == pas::kART_IceBreakout)
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return pas::kAS_AdditiveReaction;
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return pas::kAS_Invalid;
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}
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void CABSReaction::StopAnimation(CBodyController& bc) {
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if (x8_anim != -1) {
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CAnimData& animData = *bc.GetOwner().ModelData()->AnimationData();
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animData.DelAdditiveAnimation(x8_anim);
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x8_anim = -1;
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}
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}
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CABSReaction::~CABSReaction() {}
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@ -3,7 +3,6 @@
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#include "MetroidPrime/BodyState/CBodyController.hpp"
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#include "MetroidPrime/CStateManager.hpp"
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#include "Kyoto/Animation/CPASAnimParmData.hpp"
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CBSStep::CBSStep() {}
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