Add CPlayerGun::UpdateGunIdle

This commit is contained in:
Henrique Gemignani Passos Lima 2022-10-06 23:34:27 +03:00
parent c906dd6d23
commit a9f4b00047
No known key found for this signature in database
GPG Key ID: E224F951761145F8
9 changed files with 151 additions and 5 deletions

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@ -94,6 +94,7 @@ public:
float GetAnimationDuration(int animIn) const;
// GetAnimTimeRemaining__9CAnimDataCFRCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>
// IsAnimTimeRemaining__9CAnimDataCFfRCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>
bool IsAnimTimeRemaining(float, const rstl::string&) const;
// GetLocatorTransform__9CAnimDataCFRCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>PC13CCharAnimTime
// GetLocatorTransform__9CAnimDataCF6CSegIdPC13CCharAnimTime
// CalcPlaybackAlignmentParms__9CAnimDataFRC18CAnimPlaybackParmsRCQ24rstl25ncrc_ptr<13CAnimTreeNode>

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@ -11,6 +11,8 @@ public:
CAxisAngle(f32 x, f32 y, f32 z) : mVector(x, y, z) {}
explicit CAxisAngle(const CVector3f& vec);
static const CAxisAngle& Identity();
float GetAngle() const;
const CVector3f& GetVector() const;
const CAxisAngle& operator+=(const CAxisAngle& rhs);

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@ -26,8 +26,8 @@ public:
const CGameCamera* GetCurrentCamera(const CStateManager& mgr) const;
const CFirstPersonCamera* GetFirstPersonCamera() const { return x7c_fpCamera; }
void SetPlayerCamera(CStateManager& mgr, TUniqueId newCamId);
void SetFogDensity(float fogDensityTarget, float fogDensitySpeed);
bool IsInCinematicCamera() const;
static f32 DefaultThirdPersonFov();

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@ -11,8 +11,14 @@ public:
~CGrappleArm();
void PreRender(CStateManager& mgr, const CFrustumPlanes& frustum, const CVector3f& camPos);
void ReturnToDefault(CStateManager& mgr, float dt, bool setState);
// EArmState GetAnimState() const { return x334_animState; }
bool GetActive() const { return x3b2_24_active; }
bool BeamActive() const { return x3b2_25_beamActive; }
bool IsArmMoving() const { return x3b2_27_armMoving; }
bool IsGrappling() const { return x3b2_28_isGrappling; }
bool IsSuitLoading() const { return x3b2_29_suitLoading; }
private:
u8 x0_pad[0x3b0];

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@ -167,12 +167,21 @@ public:
CPlayerGun* PlayerGun() { return x490_gun.get(); }
const CPlayerGun* GetPlayerGun() const { return x490_gun.get(); }
ESurfaceRestraints GetCurrentSurfaceRestraint() const { return x2ac_surfaceRestraint; }
ESurfaceRestraints GetSurfaceRestraint() const {
return x2b0_outOfWaterTicks == 2 ? GetCurrentSurfaceRestraint() : kSR_Water;
}
TUniqueId GetOrbitTargetId() const { return x310_orbitTargetId; }
TUniqueId GetOrbitNextTargetId() const { return x33c_orbitNextTargetId; }
TUniqueId GetScanningObjectId() const { return x3b4_scanningObject; }
EGrappleState GetGrappleState() const { return x3b8_grappleState; }
bool IsInFreeLook() const { return x3dc_inFreeLook; }
bool GetFreeLookStickState() const { return x3de_lookAnalogHeld; }
EPlayerCameraState GetCameraState() const { return x2f4_cameraState; }
EGunHolsterState GetGunHolsterState() const { return x498_gunHolsterState; }
NPlayer::EPlayerMovementState GetPlayerMovementState() const { return x258_movementState; }
private:
struct CVisorSteam {

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@ -165,7 +165,7 @@ public:
void ProcessGunMorph(float, CStateManager&);
void AsyncLoadFidget(CStateManager&);
void UnLoadFidget();
void IsFidgetLoaded();
bool IsFidgetLoaded();
void SetFidgetAnimBits(int, bool);
void AsyncLoadSuit(CStateManager&);
void ReturnToRestPose();

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@ -80,6 +80,7 @@ public:
const CVelocityInfo& GetVelocityInfo() const { return x1d0_velInfo; }
rstl::optional_object< CModelData >& SolidModelData() { return x10_solidModelData; }
const CModelData& GetSolidModelData() const { return x10_solidModelData.data(); }
CAABox GetBounds() const;
CAABox GetBounds(const CTransform4f& xf) const;

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@ -4,14 +4,26 @@
#include "Kyoto/CObjectReference.hpp"
class CVector3f;
class CStateManager;
class CGunMotion {
public:
CGunMotion(CAssetId ancsId, const CVector3f& scale);
~CGunMotion();
bool PlayPasAnim(SamusGun::EAnimationState state, CStateManager& mgr, float angle, bool bigStrike);
void BasePosition(bool bigStrikeReset);
void ReturnToDefault(CStateManager& mgr, bool setState);
CModelData& GetModelData() { return x0_modelData; }
const CModelData& GetModelData() const { return x0_modelData; }
bool IsAnimPlaying() const { return xb8_24_animPlaying; }
private:
u8 x0_pad[0xbc];
CModelData x0_modelData;
u8 x4c_pad[0x5C];
rstl::vector<CToken> xa8_anims;
bool xb8_24_animPlaying : 1;
};
CHECK_SIZEOF(CGunMotion, 0xbc)

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@ -6,6 +6,7 @@
#include "MetroidPrime/CStateManager.hpp"
#include "MetroidPrime/CWorld.hpp"
#include "MetroidPrime/CWorldShadow.hpp"
#include "MetroidPrime/Cameras/CCameraManager.hpp"
#include "MetroidPrime/Player/CGrappleArm.hpp"
#include "MetroidPrime/Player/CPlayer.hpp"
#include "MetroidPrime/Tweaks/CTweakGunRes.hpp"
@ -32,6 +33,8 @@
#include "MetaRender/CCubeRenderer.hpp"
#include "math.h"
static float kVerticalAngleTable[3] = {-30.f, 0.f, 30.f};
static float kHorizontalAngleTable[3] = {30.f, 30.f, 30.f};
static float kVerticalVarianceTable[3] = {30.f, 30.f, 30.f};
@ -792,7 +795,117 @@ void CPlayerGun::ResetIdle(CStateManager& mgr) {
x834_26_animPlaying = false;
}
void CPlayerGun::UpdateGunIdle(bool, float, float, CStateManager&) {}
void CPlayerGun::UpdateGunIdle(bool inStrikeCooldown, float camBobT, float dt, CStateManager& mgr) {
CPlayer& player = *mgr.Player();
if (player.IsInFreeLook() && !x832_29_lockedOn && !x740_grappleArm->IsGrappling() &&
x3a4_fidget.GetState() != CFidget::kS_HolsterBeam &&
player.GetGunHolsterState() == CPlayer::kGH_Drawn && !x834_30_inBigStrike) {
if ((x2f8_stateFlags & 0x8) != 0x8) {
if (!x833_31_inFreeLook && !x834_26_animPlaying) {
if (x388_enterFreeLookDelayTimer < 0.25f)
x388_enterFreeLookDelayTimer += dt;
if (x388_enterFreeLookDelayTimer >= 0.25f && !x740_grappleArm->IsSuitLoading()) {
EnterFreeLook(mgr);
x833_31_inFreeLook = true;
}
} else {
x388_enterFreeLookDelayTimer = 0.f;
if (x834_26_animPlaying)
ResetIdle(mgr);
}
}
} else {
if (x833_31_inFreeLook) {
if ((x2f8_stateFlags & 0x10) != 0x10) {
x73c_gunMotion->ReturnToDefault(mgr, x834_30_inBigStrike);
x740_grappleArm->ReturnToDefault(mgr, 0.f, false);
}
x833_31_inFreeLook = false;
}
x388_enterFreeLookDelayTimer = 0.f;
if (player.GetMorphballTransitionState() != CPlayer::kMS_Morphed) {
x833_24_notFidgeting =
!(player.GetSurfaceRestraint() != CPlayer::kSR_Water &&
mgr.GetPlayerState()->GetCurrentVisor() != CPlayerState::kPV_Scan &&
(x2f4_fireButtonStates & 0x3) == 0 && x32c_chargePhase == kCP_NotCharging && !x832_29_lockedOn &&
(x2f8_stateFlags & 0x8) != 0x8 && x364_gunStrikeCoolTimer <= 0.f &&
player.GetPlayerMovementState() == NPlayer::kMS_OnGround && !player.IsInFreeLook() &&
!player.GetFreeLookStickState() && player.GetOrbitState() == CPlayer::kOS_NoOrbit &&
fabs(player.GetAngularVelocityOR().GetAngle()) <= 0.1f && camBobT <= 0.01f &&
!mgr.GetCameraManager()->IsInCinematicCamera() &&
player.GetGunHolsterState() == CPlayer::kGH_Drawn &&
player.GetGrappleState() == CPlayer::kGS_None && !x834_30_inBigStrike && !x835_25_inPhazonBeam);
if (x833_24_notFidgeting) {
if (!x834_30_inBigStrike) {
bool doWander = camBobT > 0.01f && (x2f4_fireButtonStates & 0x3) == 0;
if (doWander) {
x370_gunMotionSpeedMult = 1.f;
x374_ = 0.f;
if (x364_gunStrikeCoolTimer <= 0.f && x368_idleWanderDelayTimer <= 0.f) {
x368_idleWanderDelayTimer = 8.f;
x73c_gunMotion->PlayPasAnim(SamusGun::kAS_Wander, mgr, 0.f, false);
x324_idleState = kIS_Wander;
x550_camBob.SetState(CPlayerCameraBob::kCBS_Walk, mgr);
}
x368_idleWanderDelayTimer -= dt;
x360_ -= dt;
}
if (!doWander || x834_26_animPlaying)
ResetIdle(mgr);
} else if (x394_damageTimer > 0.f) {
x394_damageTimer -= dt;
} else if (!x834_31_gunMotionInFidgetBasePosition) {
x394_damageTimer = 0.f;
x834_31_gunMotionInFidgetBasePosition = true;
x73c_gunMotion->BasePosition(true);
} else if (!x73c_gunMotion->GetModelData().GetAnimationData()->IsAnimTimeRemaining(0.001f, rstl::string_l("Whole Body"))) {
x834_30_inBigStrike = false;
x834_31_gunMotionInFidgetBasePosition = false;
}
} else {
switch (x3a4_fidget.Update(x2ec_lastFireButtonStates, camBobT > 0.01f, inStrikeCooldown, dt, mgr)) {
case CFidget::kS_NoFidget:
if (x324_idleState != kIS_Idle) {
x73c_gunMotion->PlayPasAnim(SamusGun::kAS_Idle, mgr, 0.f, false);
x324_idleState = kIS_Idle;
}
x550_camBob.SetState(CPlayerCameraBob::kCBS_WalkNoBob, mgr);
break;
case CFidget::kS_MinorFidget:
case CFidget::kS_MajorFidget:
case CFidget::kS_HolsterBeam:
if (x324_idleState != kIS_NotIdle) {
x73c_gunMotion->BasePosition(false);
x324_idleState = kIS_NotIdle;
}
AsyncLoadFidget(mgr);
break;
case CFidget::kS_Loading:
if (IsFidgetLoaded())
EnterFidget(mgr);
break;
case CFidget::kS_StillMinorFidget:
case CFidget::kS_StillMajorFidget:
x550_camBob.SetState(CPlayerCameraBob::kCBS_Walk, mgr);
x833_24_notFidgeting = false;
x834_26_animPlaying =
x834_25_gunMotionFidgeting
? x73c_gunMotion->IsAnimPlaying()
: x72c_currentBeam->GetSolidModelData().GetAnimationData()->IsAnimTimeRemaining(0.001f, rstl::string_l("Whole Body"));
if (!x834_26_animPlaying) {
x3a4_fidget.ResetMinor();
ReturnToRestPose();
}
break;
default:
break;
}
}
x550_camBob.Update(dt, mgr);
}
}
}
void CPlayerGun::CMotionState::Update(bool, float, CTransform4f&, CStateManager&) {}
@ -846,7 +959,9 @@ void CPlayerGun::AsyncLoadFidget(CStateManager&) {}
void CPlayerGun::UnLoadFidget() {}
void CPlayerGun::IsFidgetLoaded() {}
bool CPlayerGun::IsFidgetLoaded() {
return false;
}
void CPlayerGun::SetFidgetAnimBits(int, bool) {}