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https://github.com/PrimeDecomp/prime.git
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@@ -248,12 +248,13 @@ private:
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, x20_state(kMS_Zero)
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, x24_fireState(kFS_NotFiring) {}
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static void SetExtendDistance(float d) { kGunExtendDistance = d; }
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static void SetExtendDistance(float d) { gGunExtendDistance = d; }
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void SetState(EMotionState state) { x20_state = state; }
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void Update(bool firing, float dt, CTransform4f& xf, CStateManager& mgr);
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private:
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static float gGunExtendDistance;
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bool x0_24_extendParabola : 1;
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float x4_extendParabolaDelayTimer;
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float x8_fireTime;
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@@ -264,8 +265,6 @@ private:
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float x1c_endRotation;
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EMotionState x20_state;
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EFireState x24_fireState;
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static float kGunExtendDistance;
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};
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CActorLights x0_lights;
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