mirror of https://github.com/PrimeDecomp/prime.git
CPlayerState: match GetActiveVisor and GetIsVisorTransitioning
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@ -1,6 +1,10 @@
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#include "MetroidPrime/Player/CPlayerState.hpp"
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#include "MetroidPrime/Player/CPlayerState.hpp"
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#include "MetroidPrime/TCastTo.hpp"
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#include "MetroidPrime/CMemoryCard.hpp"
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#include "MetroidPrime/CMemoryCard.hpp"
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#include "MetroidPrime/CStateManager.hpp"
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#include "MetroidPrime/Cameras/CCameraManager.hpp"
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#include "MetroidPrime/Cameras/CGameCamera.hpp"
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#include "Kyoto/Math/CMath.hpp"
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#include "Kyoto/Math/CMath.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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@ -336,7 +340,7 @@ void CPlayerState::UpdateVisorTransition(float dt) {
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float CPlayerState::GetVisorTransitionFactor() const { return x1c_visorTransitionFactor / kMaxVisorTransitionFactor; }
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float CPlayerState::GetVisorTransitionFactor() const { return x1c_visorTransitionFactor / kMaxVisorTransitionFactor; }
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bool CPlayerState::GetIsVisorTransitioning() const {
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bool CPlayerState::GetIsVisorTransitioning() const {
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return x14_currentVisor != x18_transitioningVisor || x1c_visorTransitionFactor < kMaxVisorTransitionFactor;
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return x14_currentVisor != x18_transitioningVisor || kMaxVisorTransitionFactor > x1c_visorTransitionFactor;
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}
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}
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float CPlayerState::GetBaseHealthCapacity() { return kBaseHealthCapacity; }
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float CPlayerState::GetBaseHealthCapacity() { return kBaseHealthCapacity; }
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@ -381,9 +385,7 @@ void CPlayerState::UpdateStaticInterference(CStateManager& stateMgr, const float
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}
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}
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CPlayerState::EPlayerVisor CPlayerState::GetActiveVisor(const CStateManager& stateMgr) const {
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CPlayerState::EPlayerVisor CPlayerState::GetActiveVisor(const CStateManager& stateMgr) const {
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void* cam = NULL;
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const CFirstPersonCamera* cam = TCastToConstPtr<CFirstPersonCamera>(*stateMgr.GetCameraManager()->GetCurrentCamera(stateMgr));
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// const CFirstPersonCamera* cam =
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// TCastToConstPtr<CFirstPersonCamera>(stateMgr.GetCameraManager()->GetCurrentCamera(stateMgr)).GetPtr();
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return (cam ? x14_currentVisor : kPV_Combat);
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return (cam ? x14_currentVisor : kPV_Combat);
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}
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}
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