mirror of
https://github.com/PrimeDecomp/prime.git
synced 2025-12-20 23:39:11 +00:00
38
include/MetroidPrime/CArchitectureMessage.hpp
Normal file
38
include/MetroidPrime/CArchitectureMessage.hpp
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@@ -0,0 +1,38 @@
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#ifndef _CARCHITECTUREMESSAGE_HPP
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#define _CARCHITECTUREMESSAGE_HPP
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#include "types.h"
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#include "rstl/rc_ptr.hpp"
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enum EArchMsgTarget {
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kAMT_IOWinManager,
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kAMT_Game,
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};
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enum EArchMsgType {
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kAM_RemoveIOWin = 0,
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kAM_CreateIOWin = 1,
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kAM_ChangeIOWinPriority = 2,
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kAM_RemoveAllIOWins = 3,
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kAM_TimerTick = 4,
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kAM_UserInput = 5,
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kAM_SetGameState = 6,
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kAM_ControllerStatus = 7,
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kAM_QuitGameplay = 8,
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kAM_FrameBegin = 10,
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kAM_FrameEnd = 11,
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};
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struct IArchitectureMessageParm {
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virtual ~IArchitectureMessageParm() = 0;
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};
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class CArchitectureMessage {
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private:
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EArchMsgTarget x0_target;
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EArchMsgType x4_type;
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rstl::rc_ptr< IArchitectureMessageParm > x8_parm;
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};
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#endif
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21
include/MetroidPrime/CArchitectureQueue.hpp
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21
include/MetroidPrime/CArchitectureQueue.hpp
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@@ -0,0 +1,21 @@
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#ifndef _CARCHITECTUREQUEUE_HPP
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#define _CARCHITECTUREQUEUE_HPP
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#include "types.h"
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#include "MetroidPrime/CArchitectureMessage.hpp"
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#include "rstl/list.hpp"
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class CArchitectureQueue {
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public:
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void Push(const CArchitectureMessage&); // TODO
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void Pop(); // TODO
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void Clear(); // TODO
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bool IsEmpty() const; // TODO
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private:
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rstl::list< CArchitectureMessage > x0_queue;
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};
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#endif
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16
include/MetroidPrime/CAudioStateWin.hpp
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16
include/MetroidPrime/CAudioStateWin.hpp
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@@ -0,0 +1,16 @@
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#ifndef _CAUDIOSTATEWIN_HPP
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#define _CAUDIOSTATEWIN_HPP
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#include "types.h"
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#include "MetroidPrime/CIOWin.hpp"
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class CAudioStateWin : public CIOWin {
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public:
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CAudioStateWin();
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~CAudioStateWin() override;
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EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&) override;
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};
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#endif
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17
include/MetroidPrime/CConsoleOutputWindow.hpp
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17
include/MetroidPrime/CConsoleOutputWindow.hpp
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@@ -0,0 +1,17 @@
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#ifndef _CCONSOLEOUTPUTWINDOW_HPP
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#define _CCONSOLEOUTPUTWINDOW_HPP
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#include "types.h"
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#include "MetroidPrime/CIOWin.hpp"
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class CConsoleOutputWindow : public CIOWin {
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public:
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CConsoleOutputWindow(int, f32, f32);
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~CConsoleOutputWindow() override;
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EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&) override;
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void Draw() override;
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};
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#endif
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18
include/MetroidPrime/CErrorOutputWindow.hpp
Normal file
18
include/MetroidPrime/CErrorOutputWindow.hpp
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@@ -0,0 +1,18 @@
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#ifndef _CERROROUTPUTWINDOW_HPP
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#define _CERROROUTPUTWINDOW_HPP
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#include "types.h"
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#include "MetroidPrime/CIOWin.hpp"
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class CErrorOutputWindow : public CIOWin {
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public:
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CErrorOutputWindow(bool);
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~CErrorOutputWindow() override;
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EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&) override;
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bool GetIsContinueDraw() const override;
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void Draw() override;
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};
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#endif
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@@ -4,19 +4,19 @@
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#include "types.h"
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#include "GuiSys/CGuiSys.hpp"
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#include "Kyoto/Audio/CAudioSys.hpp"
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#include "Kyoto/Basics/COsContext.hpp"
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#include "Kyoto/Basics/CStopwatch.hpp"
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#include "Kyoto/TOneStatic.hpp"
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#include "MetroidPrime/CArchitectureQueue.hpp"
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#include "MetroidPrime/CIOWinManager.hpp"
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#include "MetroidPrime/CInputGenerator.hpp"
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class CSavableState;
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#include "rstl/vector.hpp"
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class Unknown {
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private:
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u8 pad[0x2c];
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};
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class CToken;
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class CGameArchitectureSupport : public TOneStatic< CGameArchitectureSupport > {
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public:
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@@ -26,33 +26,29 @@ public:
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void PreloadAudio();
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bool UpdateTicks();
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void Update();
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void UnloadAudio();
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inline CStopwatch& GetStopwatch1() { return x20_stopwatch1; }
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inline CStopwatch& GetStopwatch2() { return x28_stopwatch2; }
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// TODO
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inline CIOWinManager& GetIOWinManager() { return *(CIOWinManager*)(((u8*)this) + 0x58); }
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inline int& GetFramesDrawn() const { return *(int*)(((u8*)this) + 0x78); }
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inline CIOWinManager& GetIOWinManager() { return x58_ioWinMgr; }
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inline int& GetFramesDrawn() { return x78_gameFrameCount; }
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private:
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CAudioSys x0_audioSys;
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rstl::list< CSavableState > x8_;
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u32 pad;
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CArchitectureQueue x4_archQueue;
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CStopwatch x20_stopwatch1;
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CStopwatch x28_stopwatch2;
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CInputGenerator x30_inputGenerator;
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CGuiSys x44_guiSys;
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CIOWinManager x58_ioWinMgr;
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uint x78_gameFrameCount;
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int x78_gameFrameCount;
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f32 x7c_;
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f32 x80_;
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f32 x84_;
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uint x88_;
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uint x8c_; // unused?
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uint x90_;
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uint x94_;
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uint x98_;
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rstl::optional_object< Unknown > x9c_;
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u8 pad2[0x4];
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rstl::vector< CToken > x90_;
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OSAlarm xa0_infiniteLoopAlarm;
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bool xc8_infiniteLoopAlarmSet;
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};
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CHECK_SIZEOF(CGameArchitectureSupport, 0xd0)
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@@ -16,6 +16,7 @@
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#include "Kyoto/TOneStatic.hpp"
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#include "Kyoto/Text/CRasterFont.hpp"
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#include "MetroidPrime/CInGameTweakManager.hpp"
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#include "MetroidPrime/CMemoryCard.hpp"
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#include "MetroidPrime/Enemies/CAiFuncMap.hpp"
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#include "MetroidPrime/Factories/CCharacterFactoryBuilder.hpp"
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#include "MetroidPrime/Player/CGameState.hpp"
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@@ -43,7 +44,7 @@ private:
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CAiFuncMap x110_aiFuncMap;
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CGraphicsSys x130_graphicsSys;
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rstl::single_ptr< CGameState > x134_gameState;
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uint x138_;
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rstl::single_ptr< CMemoryCard > x138_;
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rstl::optional_object< TLockedToken< CStringTable > > x13c_stringTable;
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rstl::single_ptr< IRenderer > x14c_renderer;
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rstl::single_ptr< CInGameTweakManager > x150_inGameTweakManager;
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@@ -52,7 +53,6 @@ private:
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CHECK_SIZEOF(CGameGlobalObjects, 0x15c)
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// TODO move to related headers
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extern unkptr gGuiSystem;
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extern unkptr gpController;
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extern unkptr gpDefaultFont;
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@@ -7,20 +7,24 @@
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#include "rstl/rc_ptr.hpp"
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class CIOWin;
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// TODO
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class IOWinPQNode;
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class CIOWinManager {
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public:
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CIOWinManager();
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~CIOWinManager();
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void Draw() const;
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void AddIOWin(rstl::ncrc_ptr< CIOWin >, int, int);
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void RemoveAllIOWins();
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inline bool IsEmpty() const { return x4_ == 0 && x0_ == 0; }
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inline bool IsEmpty() const { return x4_pumpRoot == nullptr && x0_drawRoot == nullptr; }
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private:
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uint x0_;
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uint x4_;
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rstl::list< unkptr > x8_;
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IOWinPQNode* x0_drawRoot;
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IOWinPQNode* x4_pumpRoot;
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CArchitectureQueue x8_localGatherQueue;
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};
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CHECK_SIZEOF(CIOWinManager, 0x20)
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@@ -4,6 +4,55 @@
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#include "types.h"
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#include "rstl/string.hpp"
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#include "rstl/vector.hpp"
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class CTweakValue {
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public:
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struct Audio {
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public:
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Audio(f32 fadeIn, f32 fadeOut, f32 vol, const rstl::string& fileName, u32 handle)
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: x0_fadeIn(fadeIn)
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, x4_fadeOut(fadeOut)
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, x8_volume(vol)
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, xc_fileName(fileName)
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, x1c_res(handle) {}
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f32 GetFadeIn() const { return x0_fadeIn; }
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f32 GetFadeOut() const { return x4_fadeOut; }
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f32 GetVolume() const { return x8_volume; }
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const rstl::string& GetFileName() const { return xc_fileName; }
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CAssetId GetResId() const { return x1c_res; }
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// static Audio None() { return Audio(0.f, 0.f, 0.f, "", 0); }
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private:
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f32 x0_fadeIn;
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f32 x4_fadeOut;
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f32 x8_volume;
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rstl::string xc_fileName;
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CAssetId x1c_res;
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};
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enum EType {};
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CTweakValue();
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// CTweakValue(const rstl::string&, EType, const Audio&);
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// CTweakValue(CTextInputStream&);
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// void PutTo(CTextOutStream&);
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const rstl::string& GetName() const { return x4_key; }
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const rstl::string& GetValueAsString() const;
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void SetValueFromString(const rstl::string&);
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const Audio& GetAudio() const { return x24_audio; }
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EType GetType() const { return x0_type; }
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private:
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EType x0_type;
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rstl::string x4_key;
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rstl::string x14_str;
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Audio x24_audio;
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union {
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u32 x44_int;
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f32 x44_flt;
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};
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};
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class CInGameTweakManager {
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public:
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@@ -12,8 +61,9 @@ public:
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bool ReadFromMemoryCard(const rstl::string&);
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private:
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u8 pad[0x10];
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rstl::vector< CTweakValue > x0_values;
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};
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CHECK_SIZEOF(CInGameTweakManager, 0x10)
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extern CInGameTweakManager* gpTweakManager;
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@@ -3,14 +3,26 @@
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#include "types.h"
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#include "rstl/single_ptr.hpp"
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#include "Kyoto/Input/IController.hpp"
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class COsContext;
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class IController;
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class CInputGenerator {
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public:
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CInputGenerator(COsContext*, f32, f32);
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IController* GetController() const { return x4_controller.get(); }
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private:
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u8 pad[0x14];
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COsContext* x0_context;
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rstl::single_ptr< IController > x4_controller;
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bool x8_connectedControllers[4];
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f32 xc_leftDiv;
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f32 x10_rightDiv;
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};
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CHECK_SIZEOF(CInputGenerator, 0x14)
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#endif
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@@ -122,6 +122,7 @@ private:
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bool x161_24_gameFrameDrawn : 1;
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CGameArchitectureSupport* x164_;
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};
|
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CHECK_SIZEOF(CMain, 0x168)
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|
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extern CMain* gpMain;
|
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|
||||
|
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18
include/MetroidPrime/CMainFlow.hpp
Normal file
18
include/MetroidPrime/CMainFlow.hpp
Normal file
@@ -0,0 +1,18 @@
|
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#ifndef _CMAINFLOW_HPP
|
||||
#define _CMAINFLOW_HPP
|
||||
|
||||
#include "types.h"
|
||||
|
||||
#include "MetroidPrime/CIOWin.hpp"
|
||||
|
||||
class CMainFlow : public CIOWin {
|
||||
public:
|
||||
CMainFlow();
|
||||
|
||||
~CMainFlow() override;
|
||||
EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&) override;
|
||||
bool GetIsContinueDraw() const override;
|
||||
void Draw() override;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -4,6 +4,8 @@
|
||||
#include "types.h"
|
||||
|
||||
class CMemoryCard {
|
||||
public:
|
||||
~CMemoryCard();
|
||||
// TODO
|
||||
};
|
||||
|
||||
|
||||
@@ -14,10 +14,10 @@ public:
|
||||
};
|
||||
|
||||
CSplashScreen(ESplashScreen);
|
||||
~CSplashScreen() override;
|
||||
|
||||
virtual EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&);
|
||||
virtual void Draw();
|
||||
~CSplashScreen() override;
|
||||
EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&) override;
|
||||
void Draw() override;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -14,7 +14,7 @@ public:
|
||||
CSystemOptions();
|
||||
|
||||
void SetHasFusion(bool v);
|
||||
bool GetHasFusion() const { return xd0_27_fusionBeat; }
|
||||
bool GetHasFusion() const { return xd0_28_fusionSuitActive; }
|
||||
|
||||
private:
|
||||
rstl::reserved_vector< u8, 98 > x0_nesState;
|
||||
|
||||
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