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@@ -11,6 +11,7 @@
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#include "rstl/string.hpp"
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class CMapWorld;
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class CModel;
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class IGameArea;
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class IWorld {
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@@ -60,6 +61,7 @@ public:
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const CGameArea& GetAreaAlways(TAreaId id) const { return *x18_areas[id.Value()]; }
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const CGameArea* GetArea(TAreaId id) const { return x18_areas[id.Value()].get(); }
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CGameArea* Area(TAreaId id) { return x18_areas[id.Value()].get(); }
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bool IsAreaValid(TAreaId id) const { return x18_areas[id.Value()]->IsLoaded(); }
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CAssetId GetWorldAssetId() const { return x8_mlvlId; }
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TAreaId GetAreaIdForSaveId(int saveId) const;
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