mirror of https://github.com/PrimeDecomp/prime.git
Match CScriptActor::PreRender
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@ -61,7 +61,7 @@ public:
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return CColor((mRgba & ~0xff) | CCast::ToUint8(a * static_cast< float >(mA)));
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}
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bool operator==(const CColor& other) { return mRgba == other.mRgba; }
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bool operator==(const CColor& other) const { return mRgba == other.mRgba; }
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// TODO check
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static GXColor ToGX(uint c) { return *reinterpret_cast< const GXColor* >(&c); }
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@ -56,8 +56,11 @@ public:
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, x2_flags(flags.x2_flags)
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, x4_color(color) {}
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// CModelFlags(const CModelFlags& other) : x0_blendMode(other.x0_blendMode),
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// x1_matSetIdx(other.x1_matSetIdx), x2_flags(other.x2_flags), x4_color(other.x4_color) {}
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// CModelFlags(const CModelFlags& other)
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// : x0_blendMode(other.x0_blendMode)
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// , x1_matSetIdx(other.x1_matSetIdx)
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// , x2_flags(other.x2_flags)
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// , x4_color(other.x4_color) {}
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CModelFlags& operator=(const CModelFlags& other) {
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x0_blendMode = other.x0_blendMode;
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x1_matSetIdx = other.x1_matSetIdx;
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@ -89,6 +92,13 @@ public:
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uint GetOtherFlags() const { return x2_flags; }
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CColor GetColor() const { return x4_color; }
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bool operator==(const CModelFlags& other) const {
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// TODO: cast to char for extsb; see CScriptActor::PreRender
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return static_cast< char >(x0_blendMode) == static_cast< char >(other.x0_blendMode) &&
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static_cast< char >(x1_matSetIdx) == static_cast< char >(other.x1_matSetIdx) &&
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x2_flags == other.x2_flags && x4_color == other.x4_color;
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}
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static CModelFlags Normal() { return CModelFlags(kT_Opaque, 1.f); }
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static CModelFlags AlphaBlended(float alpha) { return CModelFlags(kT_Blend, alpha); }
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static CModelFlags AlphaBlended(const CColor& color) { return CModelFlags(kT_Blend, color); }
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@ -105,9 +115,4 @@ private:
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};
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CHECK_SIZEOF(CModelFlags, 0x8)
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static inline bool operator==(const CModelFlags& lhs, const CModelFlags& rhs) {
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return lhs.GetTrans() == rhs.GetTrans() && lhs.GetShaderSet() == rhs.GetShaderSet() &&
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lhs.GetOtherFlags() == rhs.GetOtherFlags() && lhs.GetColor() == rhs.GetColor();
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}
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#endif // _CMODELFLAGS
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@ -22,8 +22,8 @@ class CStateManager;
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class CCameraManager {
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public:
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CGameCamera* GetCurrentCamera(CStateManager& mgr) const /* map */;
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const CGameCamera* GetCurrentCamera(const CStateManager& mgr) const;
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CGameCamera& CurrentCamera(CStateManager& mgr) const;
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const CGameCamera& GetCurrentCamera(const CStateManager& mgr) const;
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CFirstPersonCamera* FirstPersonCamera() const /* map */ { return x7c_fpCamera; }
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const CFirstPersonCamera* GetFirstPersonCamera() const { return x7c_fpCamera; }
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void SetPlayerCamera(CStateManager& mgr, TUniqueId newCamId);
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