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CPlayer header, more CScriptPlatform, renaming
Former-commit-id: 5d9f7afa3b
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@@ -39,11 +39,15 @@ namespace SL {
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class CSortedListManager;
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} // namespace SL
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#define kMaxEntities 1024
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typedef rstl::reserved_vector< TUniqueId, kMaxEntities > TEntityList;
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class CStateManager {
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public:
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void SendScriptMsg(TUniqueId uid, TEditorId target, EScriptObjectMessage msg,
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EScriptObjectState state);
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void SendScriptMsg(CEntity* ent, TUniqueId target, EScriptObjectMessage msg);
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void SendScriptMsgAlways(TUniqueId uid, TUniqueId src, EScriptObjectMessage msg);
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bool AddDrawableActor(const CActor& actor, const CVector3f& pos, const CAABox& bounds) const;
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void SetupParticleHook(const CActor& actor) const;
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void FreeScriptObject(TUniqueId uid);
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