mirror of https://github.com/PrimeDecomp/prime.git
Link CTweakPlayerControl
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parent
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commit
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@ -81,7 +81,7 @@ LIBS = [
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"MetroidPrime/HUD/CSamusHud",
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"MetroidPrime/CAnimationDatabaseGame",
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"MetroidPrime/CTransitionDatabaseGame",
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["MetroidPrime/Tweaks/CTweakPlayerControl", False],
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["MetroidPrime/Tweaks/CTweakPlayerControl", True],
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"MetroidPrime/Tweaks/CTweakPlayerGun",
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"MetroidPrime/CPauseScreen",
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"MetroidPrime/Tweaks/CTweakGui",
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@ -12,7 +12,7 @@
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class CInputStream;
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class CTweakPlayerControl;
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class CTweakPlayerControl : public ITweakObject, public TOneStatic< CTweakPlayerControl > {
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class CTweakPlayerControl : public ITweakObject {
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public:
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CTweakPlayerControl(CInputStream&);
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~CTweakPlayerControl() override;
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@ -20,7 +20,7 @@ public:
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ControlMapper::EFunctionList GetMapping(ControlMapper::ECommands command) const;
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private:
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rstl::reserved_vector<ControlMapper::EFunctionList, 67> m_mappings;
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rstl::reserved_vector< ControlMapper::EFunctionList, 67 > m_mappings;
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};
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#endif // _CTWEAKPLAYERCONTROL
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@ -48,7 +48,7 @@ METROIDPRIME :=\
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$(BUILD_DIR)/asm/MetroidPrime/HUD/CSamusHud.o\
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$(BUILD_DIR)/asm/MetroidPrime/CAnimationDatabaseGame.o\
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$(BUILD_DIR)/asm/MetroidPrime/CTransitionDatabaseGame.o\
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$(BUILD_DIR)/asm/MetroidPrime/Tweaks/CTweakPlayerControl.o\
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$(BUILD_DIR)/src/MetroidPrime/Tweaks/CTweakPlayerControl.o\
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$(BUILD_DIR)/asm/MetroidPrime/Tweaks/CTweakPlayerGun.o\
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$(BUILD_DIR)/asm/MetroidPrime/CPauseScreen.o\
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$(BUILD_DIR)/asm/MetroidPrime/Tweaks/CTweakGui.o\
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@ -7,7 +7,7 @@ CTweakPlayerControl::~CTweakPlayerControl() {}
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rstl::reserved_vector< ControlMapper::EFunctionList, 67 > LoadMappings(CInputStream& in) {
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rstl::reserved_vector< ControlMapper::EFunctionList, 67 > result;
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for (int i = 0; i < result.capacity(); ++i) {
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result.push_back(static_cast<ControlMapper::EFunctionList>(in.ReadLong()));
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result.push_back(static_cast< ControlMapper::EFunctionList >(in.ReadLong()));
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}
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return result;
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}
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