Rename CInputFilter -> CPlayerStuckTracker & CPlayer progress

This commit is contained in:
2024-09-30 22:04:55 -06:00
parent e1b3244174
commit b5223e6d9a
17 changed files with 360 additions and 47 deletions

View File

@@ -32,9 +32,14 @@ public:
TUniqueId&, CCollisionInfo&, double&);
static CRayCastResult RayStaticIntersection(const CStateManager&, const CVector3f&,
const CVector3f&, float, const CMaterialFilter&);
static CRayCastResult RayDynamicIntersection(const CStateManager& mgr, TUniqueId& idOut, const CVector3f& pos,
const CVector3f& dir, float mag, const CMaterialFilter& filter,
static CRayCastResult RayDynamicIntersection(const CStateManager& mgr, TUniqueId& idOut,
const CVector3f& pos, const CVector3f& dir,
float mag, const CMaterialFilter& filter,
const TEntityList& nearList);
static rstl::optional_object< CVector3f >
FindNonIntersectingVector(const CStateManager& mgr, CAreaCollisionCache& cache,
CPhysicsActor& actor, const CCollisionPrimitive& prim,
const TEntityList& nearList); // name?
static void Move(CStateManager& mgr, CPhysicsActor& actor, float dt, const TEntityList*);
};