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Rename CInputFilter -> CPlayerStuckTracker & CPlayer progress
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@@ -32,9 +32,14 @@ public:
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TUniqueId&, CCollisionInfo&, double&);
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static CRayCastResult RayStaticIntersection(const CStateManager&, const CVector3f&,
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const CVector3f&, float, const CMaterialFilter&);
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static CRayCastResult RayDynamicIntersection(const CStateManager& mgr, TUniqueId& idOut, const CVector3f& pos,
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const CVector3f& dir, float mag, const CMaterialFilter& filter,
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static CRayCastResult RayDynamicIntersection(const CStateManager& mgr, TUniqueId& idOut,
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const CVector3f& pos, const CVector3f& dir,
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float mag, const CMaterialFilter& filter,
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const TEntityList& nearList);
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static rstl::optional_object< CVector3f >
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FindNonIntersectingVector(const CStateManager& mgr, CAreaCollisionCache& cache,
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CPhysicsActor& actor, const CCollisionPrimitive& prim,
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const TEntityList& nearList); // name?
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static void Move(CStateManager& mgr, CPhysicsActor& actor, float dt, const TEntityList*);
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};
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