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Rename CInputFilter -> CPlayerStuckTracker & CPlayer progress
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@@ -127,6 +127,7 @@ public:
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// ApplyGravity__10CMorphBallFR13CStateManager global
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void Land();
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void ResetMorphBallIceBreak();
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void StopParticleWakes();
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private:
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struct CSpiderBallElectricityManager {
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