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Rename CInputFilter -> CPlayerStuckTracker & CPlayer progress
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@@ -186,6 +186,8 @@ public:
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CGrappleArm& GetGrappleArm() const { return *x740_grappleArm.get(); }
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bool IsFidgeting() const { return x833_24_notFidgeting; }
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void SetActorAttached(bool attached) { x835_31_actorAttached = attached; } // name?
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private:
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class CGunMorph {
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public:
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