mirror of https://github.com/PrimeDecomp/prime.git
Rename CInputFilter -> CPlayerStuckTracker & CPlayer progress
This commit is contained in:
parent
e1b3244174
commit
b5223e6d9a
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@ -2176,7 +2176,7 @@ MetroidPrime/Player/CMorphBallShadow.cpp:
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.sdata2 start:0x805ADCB8 end:0x805ADCD0
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.sbss2 start:0x805AF470 end:0x805AF478
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MetroidPrime/Player/CPlayerInputFilter.cpp:
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MetroidPrime/Player/CPlayerStuckTracker.cpp:
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.text start:0x80296E24 end:0x802979E4
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.sdata2 start:0x805ADCD0 end:0x805ADCE8
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@ -289,7 +289,7 @@ __ct__11CObjectListF15EGameObjectList = .text:0x80010038; // type:function size:
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__ct__Q211CObjectList16SObjectListEntryFv = .text:0x8001012C; // type:function size:0x18 scope:weak
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__dt__7CPlayerFv = .text:0x80010144; // type:function size:0x730 scope:global
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fn_80010874 = .text:0x80010874; // type:function size:0x58
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__dt__Q27CPlayer12CInputFilterFv = .text:0x800108CC; // type:function size:0x1CC scope:global
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__dt__Q27CPlayer19CPlayerStuckTrackerFv = .text:0x800108CC; // type:function size:0x1CC scope:global
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IsTransparent__7CPlayerCFv = .text:0x80010A98; // type:function size:0x18 scope:global
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IsEnergyLow__7CPlayerCFRC13CStateManager = .text:0x80010AB0; // type:function size:0x7C scope:global
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FinishNewScan__7CPlayerFR13CStateManager = .text:0x80010B2C; // type:function size:0x12C scope:global
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@ -352,7 +352,7 @@ UpdateGunAlpha__7CPlayerFRC13CStateManager = .text:0x8001454C; // type:function
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ComputeFreeLook__7CPlayerFRC11CFinalInput = .text:0x80014618; // type:function size:0x208 scope:global
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UpdateFreeLook__7CPlayerFf = .text:0x80014820; // type:function size:0x184 scope:global
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DetachActorFromPlayer__7CPlayerFv = .text:0x800149A4; // type:function size:0x2C scope:global
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AttachActorToPlayer__7CPlayerF9TUniqueId = .text:0x800149D0; // type:function size:0x70 scope:global
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AttachActorToPlayer__7CPlayerF9TUniqueIdb = .text:0x800149D0; // type:function size:0x70 scope:global
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CalculateLeftStickEdgePosition__7CPlayerCFff = .text:0x80014A40; // type:function size:0x100 scope:global
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GetMaximumPlayerPositiveVerticalVelocity__7CPlayerCFRC13CStateManager = .text:0x80014B40; // type:function size:0x40 scope:global
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UpdateMorphBallState__7CPlayerFfRC11CFinalInputR13CStateManager = .text:0x80014B80; // type:function size:0x1DC scope:global
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@ -6226,7 +6226,7 @@ ComputeBoostBallMovement__10CMorphBallFRC11CFinalInputRC13CStateManagerf = .text
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UpdateEffects__10CMorphBallFfR13CStateManager = .text:0x800F4868; // type:function size:0xC30 scope:global
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fn_800F5498 = .text:0x800F5498; // type:function size:0x30
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fn_800F54C8 = .text:0x800F54C8; // type:function size:0xE4
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StopEffects__10CMorphBallFv = .text:0x800F55AC; // type:function size:0x90 scope:global
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StopParticleWakes__10CMorphBallFv = .text:0x800F55AC; // type:function size:0x90 scope:global
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LeaveMorphBallState__10CMorphBallFR13CStateManager = .text:0x800F563C; // type:function size:0x4C scope:global
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EnterMorphBallState__10CMorphBallFR13CStateManager = .text:0x800F5688; // type:function size:0xB8 scope:global
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SetBallLightActive__10CMorphBallFR13CStateManagerb = .text:0x800F5740; // type:function size:0x78 scope:global
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@ -8024,7 +8024,7 @@ BuildNearListBox__FbRC12CTransform4ffff = .text:0x8017F970; // type:function siz
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__sinit_CPlayerOrbit_cpp = .text:0x8017F9D8; // type:function size:0x1AC scope:local
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fn_8017FB84 = .text:0x8017FB84; // type:function size:0x788
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GetActorRelativeVelocities__14CGameCollisionFPC13CPhysicsActorPC13CPhysicsActor = .text:0x8018030C; // type:function size:0xE0 scope:global
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FindNonIntersectingVector__14CGameCollisionFR13CStateManagerRC19CAreaCollisionCacheRC13CPhysicsActorRC19CCollisionPrimitiveRCQ24rstl32reserved_vector<9TUniqueId,1024> = .text:0x801803EC; // type:function size:0x4A0 scope:global
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FindNonIntersectingVector__14CGameCollisionFRC13CStateManagerR19CAreaCollisionCacheR13CPhysicsActorRC19CCollisionPrimitiveRCQ24rstl32reserved_vector<9TUniqueId,1024> = .text:0x801803EC; // type:function size:0x4A0 scope:global
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CollisionFailsafe__14CGameCollisionFRC13CStateManagerR19CAreaCollisionCacheR13CPhysicsActorRC19CCollisionPrimitiveRCQ24rstl32reserved_vector<9TUniqueId,1024>fUi = .text:0x8018088C; // type:function size:0x668 scope:global
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MoveAndCollide__14CGameCollisionFR13CStateManagerR13CPhysicsActorfRC16ICollisionFilterPCQ24rstl32reserved_vector<9TUniqueId,1024> = .text:0x80180EF4; // type:function size:0xCE8 scope:global
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MovePlayer__14CGameCollisionFR13CStateManagerR13CPhysicsActorfPCQ24rstl32reserved_vector<9TUniqueId,1024> = .text:0x80181BDC; // type:function size:0x15C scope:global
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@ -11475,13 +11475,13 @@ fn_80296C3C = .text:0x80296C3C; // type:function size:0x7C
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fn_80296CB8 = .text:0x80296CB8; // type:function size:0x78
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fn_80296D30 = .text:0x80296D30; // type:function size:0x7C
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fn_80296DAC = .text:0x80296DAC; // type:function size:0x78
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Reset__Q27CPlayer12CInputFilterFv = .text:0x80296E24; // type:function size:0x148 scope:global
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Passes__Q27CPlayer12CInputFilterFv = .text:0x80296F6C; // type:function size:0x480 scope:global
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ResetStats__Q27CPlayer19CPlayerStuckTrackerFv = .text:0x80296E24; // type:function size:0x148 scope:global
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IsPlayerStuck__Q27CPlayer19CPlayerStuckTrackerFv = .text:0x80296F6C; // type:function size:0x480 scope:global
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_getElementBoundsCheck<i,20>__FRCQ24rstl21reserved_vector<i,20>i = .text:0x802973EC; // type:function size:0x3C scope:global
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_getElementBoundsCheck<9CVector2f,20>__FRCQ24rstl30reserved_vector<9CVector2f,20>i = .text:0x80297428; // type:function size:0x44 scope:global
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_getElementBoundsCheck<9CVector3f,20>__FRCQ24rstl30reserved_vector<9CVector3f,20>i = .text:0x8029746C; // type:function size:0x4C scope:global
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AddSample__Q27CPlayer12CInputFilterFiRC9CVector3fRC9CVector3fRC9CVector2f = .text:0x802974B8; // type:function size:0x514 scope:global
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__ct__Q27CPlayer12CInputFilterFv = .text:0x802979CC; // type:function size:0x18 scope:global
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AddState__Q27CPlayer19CPlayerStuckTrackerFQ37CPlayer19CPlayerStuckTracker12EPlayerStateRC9CVector3fRC9CVector3fRC9CVector2f = .text:0x802974B8; // type:function size:0x514 scope:global
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__ct__Q27CPlayer19CPlayerStuckTrackerFv = .text:0x802979CC; // type:function size:0x18 scope:global
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GetIsContinueDraw__10CSlideShowFv = .text:0x802979E4; // type:function size:0x8 scope:global
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fn_802979EC = .text:0x802979EC; // type:function size:0x130
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fn_80297B1C = .text:0x80297B1C; // type:function size:0xF8
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@ -26575,7 +26575,7 @@ lbl_805AE768 = .sdata2:0x805AE768; // type:object size:0x8 data:float
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@771 = .sdata2:0x805AE784; // type:object size:0x4 scope:local data:float
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lbl_805AE788 = .sdata2:0x805AE788; // type:object size:0x4 data:float
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lbl_805AE78C = .sdata2:0x805AE78C; // type:object size:0x4 data:float
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lbl_805AE790 = .sdata2:0x805AE790; // type:object size:0x8 data:float
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lbl_805AE790 = .sdata2:0x805AE790; // type:object size:0x4 data:float
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@181 = .sdata2:0x805AE798; // type:object size:0x4 scope:local data:float
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@182 = .sdata2:0x805AE79C; // type:object size:0x4 scope:local data:float
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@183 = .sdata2:0x805AE7A0; // type:object size:0x4 scope:local data:float
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@ -2147,7 +2147,7 @@ MetroidPrime/Player/CMorphBallShadow.cpp:
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.sdata2 start:0x805ADE98 end:0x805ADEB0
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.sbss2 start:0x805AF650 end:0x805AF658
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MetroidPrime/Player/CPlayerInputFilter.cpp:
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MetroidPrime/Player/CPlayerStuckTracker.cpp:
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.text start:0x80296ED0 end:0x80297A90
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.sdata2 start:0x805ADEB0 end:0x805ADEC8
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@ -289,7 +289,7 @@ __ct__11CObjectListF15EGameObjectList = .text:0x800100B4; // type:function size:
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__ct__Q211CObjectList16SObjectListEntryFv = .text:0x800101A8; // type:function size:0x18 scope:weak
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__dt__7CPlayerFv = .text:0x800101C0; // type:function size:0x730 scope:global
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fn_80010874 = .text:0x800108F0; // type:function size:0x58 scope:global
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__dt__Q27CPlayer12CInputFilterFv = .text:0x80010948; // type:function size:0x1CC scope:global
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__dt__Q27CPlayer19CPlayerStuckTrackerFv = .text:0x80010948; // type:function size:0x1CC scope:global
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IsTransparent__7CPlayerCFv = .text:0x80010B14; // type:function size:0x18 scope:global
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IsEnergyLow__7CPlayerCFRC13CStateManager = .text:0x80010B2C; // type:function size:0x7C scope:global
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FinishNewScan__7CPlayerFR13CStateManager = .text:0x80010BA8; // type:function size:0x12C scope:global
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@ -352,7 +352,7 @@ UpdateGunAlpha__7CPlayerFRC13CStateManager = .text:0x800145C8; // type:function
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ComputeFreeLook__7CPlayerFRC11CFinalInput = .text:0x80014694; // type:function size:0x208 scope:global
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UpdateFreeLook__7CPlayerFf = .text:0x8001489C; // type:function size:0x184 scope:global
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DetachActorFromPlayer__7CPlayerFv = .text:0x80014A20; // type:function size:0x2C scope:global
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AttachActorToPlayer__7CPlayerF9TUniqueId = .text:0x80014A4C; // type:function size:0x70 scope:global
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AttachActorToPlayer__7CPlayerF9TUniqueIdb = .text:0x80014A4C; // type:function size:0x70 scope:global
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CalculateLeftStickEdgePosition__7CPlayerCFff = .text:0x80014ABC; // type:function size:0x100 scope:global
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GetMaximumPlayerPositiveVerticalVelocity__7CPlayerCFRC13CStateManager = .text:0x80014BBC; // type:function size:0x40 scope:global
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UpdateMorphBallState__7CPlayerFfRC11CFinalInputR13CStateManager = .text:0x80014BFC; // type:function size:0x1DC scope:global
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@ -6228,7 +6228,7 @@ ComputeBoostBallMovement__10CMorphBallFRC11CFinalInputRC13CStateManagerf = .text
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UpdateEffects__10CMorphBallFfR13CStateManager = .text:0x800F48E4; // type:function size:0xC30 scope:global
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fn_800F5498 = .text:0x800F5514; // type:function size:0x30 scope:global
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fn_800F54C8 = .text:0x800F5544; // type:function size:0xE4 scope:global
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StopEffects__10CMorphBallFv = .text:0x800F5628; // type:function size:0x90 scope:global
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StopParticleWakes__10CMorphBallFv = .text:0x800F5628; // type:function size:0x90 scope:global
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LeaveMorphBallState__10CMorphBallFR13CStateManager = .text:0x800F56B8; // type:function size:0x4C scope:global
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EnterMorphBallState__10CMorphBallFR13CStateManager = .text:0x800F5704; // type:function size:0xB8 scope:global
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SetBallLightActive__10CMorphBallFR13CStateManagerb = .text:0x800F57BC; // type:function size:0x78 scope:global
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@ -8029,7 +8029,7 @@ BuildNearListBox__FbRC12CTransform4ffff = .text:0x8017F9EC; // type:function siz
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__sinit_CPlayerOrbit_cpp = .text:0x8017FA54; // type:function size:0x1AC scope:global
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fn_8017FB84 = .text:0x8017FC00; // type:function size:0x788 scope:global
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GetActorRelativeVelocities__14CGameCollisionFPC13CPhysicsActorPC13CPhysicsActor = .text:0x80180388; // type:function size:0xE0 scope:global
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FindNonIntersectingVector__14CGameCollisionFR13CStateManagerRC19CAreaCollisionCacheRC13CPhysicsActorRC19CCollisionPrimitiveRCQ24rstl32reserved_vector<9TUniqueId,1024> = .text:0x80180468; // type:function size:0x4A0 scope:global
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FindNonIntersectingVector__14CGameCollisionFRC13CStateManagerR19CAreaCollisionCacheR13CPhysicsActorRC19CCollisionPrimitiveRCQ24rstl32reserved_vector<9TUniqueId,1024> = .text:0x80180468; // type:function size:0x4A0 scope:global
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CollisionFailsafe__14CGameCollisionFRC13CStateManagerR19CAreaCollisionCacheR13CPhysicsActorRC19CCollisionPrimitiveRCQ24rstl32reserved_vector<9TUniqueId,1024>fUi = .text:0x80180908; // type:function size:0x668 scope:global
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MoveAndCollide__14CGameCollisionFR13CStateManagerR13CPhysicsActorfRC16ICollisionFilterPCQ24rstl32reserved_vector<9TUniqueId,1024> = .text:0x80180F70; // type:function size:0xCE8 scope:global
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MovePlayer__14CGameCollisionFR13CStateManagerR13CPhysicsActorfPCQ24rstl32reserved_vector<9TUniqueId,1024> = .text:0x80181C58; // type:function size:0x15C scope:global
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@ -11488,13 +11488,13 @@ fn_80296C3C = .text:0x80296CE8; // type:function size:0x7C scope:global
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fn_80296CB8 = .text:0x80296D64; // type:function size:0x78 scope:global
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fn_80296D30 = .text:0x80296DDC; // type:function size:0x7C scope:global
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fn_80296DAC = .text:0x80296E58; // type:function size:0x78 scope:global
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Reset__Q27CPlayer12CInputFilterFv = .text:0x80296ED0; // type:function size:0x148 scope:global
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Passes__Q27CPlayer12CInputFilterFv = .text:0x80297018; // type:function size:0x480 scope:global
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ResetStats__Q27CPlayer19CPlayerStuckTrackerFv = .text:0x80296ED0; // type:function size:0x148 scope:global
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IsPlayerStuck__Q27CPlayer19CPlayerStuckTrackerFv = .text:0x80297018; // type:function size:0x480 scope:global
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_getElementBoundsCheck<i,20>__FRCQ24rstl21reserved_vector<i,20>i = .text:0x80297498; // type:function size:0x3C scope:global
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_getElementBoundsCheck<9CVector2f,20>__FRCQ24rstl30reserved_vector<9CVector2f,20>i = .text:0x802974D4; // type:function size:0x44 scope:global
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_getElementBoundsCheck<9CVector2f,20>__FRCQ24rstl30reserved_vector<9CVector2f,20>i = .text:0x80297518; // type:function size:0x4C scope:global
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AddSample__Q27CPlayer12CInputFilterFiRC9CVector3fRC9CVector3fRC9CVector2f = .text:0x80297564; // type:function size:0x514 scope:global
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__ct__Q27CPlayer12CInputFilterFv = .text:0x80297A78; // type:function size:0x18 scope:global
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AddState__Q27CPlayer19CPlayerStuckTrackerFQ37CPlayer19CPlayerStuckTracker12EPlayerStateRC9CVector3fRC9CVector3fRC9CVector2f = .text:0x80297564; // type:function size:0x514 scope:global
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__ct__Q27CPlayer19CPlayerStuckTrackerFv = .text:0x80297A78; // type:function size:0x18 scope:global
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GetIsContinueDraw__10CSlideShowFv = .text:0x80297A90; // type:function size:0x8 scope:global
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fn_802979EC = .text:0x80297A98; // type:function size:0x130 scope:global
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fn_80297B1C = .text:0x80297BC8; // type:function size:0xF8 scope:global
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@ -713,7 +713,7 @@ config.libs = [
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Object(NonMatching, "MetroidPrime/CNESEmulator.cpp"),
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Object(NonMatching, "MetroidPrime/Enemies/CPhazonHealingNodule.cpp"),
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Object(NonMatching, "MetroidPrime/Player/CMorphBallShadow.cpp"),
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Object(NonMatching, "MetroidPrime/Player/CPlayerInputFilter.cpp"),
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Object(NonMatching, "MetroidPrime/Player/CPlayerStuckTracker.cpp"),
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Object(NonMatching, "MetroidPrime/CSlideShow.cpp"),
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Object(Matching, "MetroidPrime/Tweaks/CTweakSlideShow.cpp"),
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Object(NonMatching, "MetroidPrime/CArtifactDoll.cpp"),
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FourCC GetPrimType() const;
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CRayCastResult CastRayInternal(const CInternalRayCastStructure&) const;
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const CAABox& GetBox() const { return x10_aabb; }
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static void SetStaticTableIndex(uint idx);
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static CCollisionPrimitive::Type GetType();
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static void SetDuration(CSfxHandle handle, float duration);
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static ushort GetReverbAmount();
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static CSfxHandle SfxStart(ushort id, const short vol = 127, const short pan = 64,
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static CSfxHandle SfxStart(const ushort id, const short vol = 127, const short pan = 64,
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const bool useAcoustics = false, const short prio = kMedPriority,
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const bool looped = false, const int areaId = kAllAreas);
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static void SfxStop(CSfxHandle handle);
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float AStart() const { return x2d_b27_Start ? 1.f : 0.f; }
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float ALeftX() const { return x8_anaLeftX; }
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float ALeftY() const { return xc_anaLeftY; }
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bool DLAUp() const { return kInput_AnalogOnThreshhold < xc_anaLeftY ? true : false; }
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bool DLADown() const { return -kInput_AnalogOnThreshhold > xc_anaLeftY ? true : false; }
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};
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CHECK_SIZEOF(CRelAngle, 0x4)
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// __mi__FRC9CRelAngleRC9CRelAngle
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// __pl__FRC9CRelAngleRC9CRelAngle
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// __dv__FRC9CRelAnglef
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// static inline CRelAngle operator/(const CRelAngle& ang, float f) {
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// return CRelAngle::FromRadians(ang.AsRadians() / f);
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// }
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static inline float sine(const CRelAngle& angle) { return sin(angle.AsRadians()); }
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static inline float cosine(const CRelAngle& angle) { return cos(angle.AsRadians()); }
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inline CRelAngle operator-(const CRelAngle& a, const CRelAngle& b) {
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CRelAngle out(a);
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out -= b;
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return out;
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}
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inline CRelAngle operator+(const CRelAngle& a, const CRelAngle& b) {
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CRelAngle out(a);
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out += b;
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return out;
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}
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inline CRelAngle operator/(const CRelAngle& a, float b) {
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CRelAngle out(a);
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out /= b;
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return out;
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}
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inline float sine(const CRelAngle& angle) { return sin(angle.AsRadians()); }
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inline float cosine(const CRelAngle& angle) { return cos(angle.AsRadians()); }
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#endif // _CRELANGLE
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TUniqueId&, CCollisionInfo&, double&);
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static CRayCastResult RayStaticIntersection(const CStateManager&, const CVector3f&,
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const CVector3f&, float, const CMaterialFilter&);
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static CRayCastResult RayDynamicIntersection(const CStateManager& mgr, TUniqueId& idOut, const CVector3f& pos,
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const CVector3f& dir, float mag, const CMaterialFilter& filter,
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static CRayCastResult RayDynamicIntersection(const CStateManager& mgr, TUniqueId& idOut,
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const CVector3f& pos, const CVector3f& dir,
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float mag, const CMaterialFilter& filter,
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const TEntityList& nearList);
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static rstl::optional_object< CVector3f >
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FindNonIntersectingVector(const CStateManager& mgr, CAreaCollisionCache& cache,
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CPhysicsActor& actor, const CCollisionPrimitive& prim,
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const TEntityList& nearList); // name?
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static void Move(CStateManager& mgr, CPhysicsActor& actor, float dt, const TEntityList*);
|
||||
};
|
||||
|
|
|
@ -127,6 +127,7 @@ public:
|
|||
// ApplyGravity__10CMorphBallFR13CStateManager global
|
||||
void Land();
|
||||
void ResetMorphBallIceBreak();
|
||||
void StopParticleWakes();
|
||||
|
||||
private:
|
||||
struct CSpiderBallElectricityManager {
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
#include "MetroidPrime/Player/CPlayerState.hpp"
|
||||
|
||||
#include "Kyoto/TReservedAverage.hpp"
|
||||
#include "Kyoto/Math/CRelAngle.hpp"
|
||||
|
||||
#include "rstl/auto_ptr.hpp"
|
||||
#include "rstl/vector.hpp"
|
||||
|
@ -57,15 +58,21 @@ class CPlayer : public CPhysicsActor, public TOneStatic< CPlayer > {
|
|||
bool AffectsThermal() const { return x28_affectsThermal; }
|
||||
};
|
||||
|
||||
class CInputFilter {
|
||||
class CPlayerStuckTracker {
|
||||
public:
|
||||
CInputFilter();
|
||||
void AddSample(int, const CVector3f&, const CVector3f&, const CVector2f&);
|
||||
bool Passes();
|
||||
void Reset();
|
||||
enum EPlayerState {
|
||||
kPS_Jump,
|
||||
kPS_StartingJump,
|
||||
kPS_Moving,
|
||||
};
|
||||
|
||||
CPlayerStuckTracker();
|
||||
void AddState(EPlayerState, const CVector3f&, const CVector3f&, const CVector2f&);
|
||||
bool IsPlayerStuck();
|
||||
void ResetStats();
|
||||
|
||||
private:
|
||||
rstl::reserved_vector< int, 20 > x0_;
|
||||
rstl::reserved_vector< EPlayerState, 20 > x0_;
|
||||
rstl::reserved_vector< CVector3f, 20 > x54_;
|
||||
rstl::reserved_vector< CVector3f, 20 > x148_;
|
||||
rstl::reserved_vector< CVector2f, 20 > x23c_;
|
||||
|
@ -263,6 +270,7 @@ public:
|
|||
float GetActualFirstPersonMaxVelocity(float dt) const;
|
||||
const CScriptWater* GetVisorRunoffEffect(const CStateManager& mgr) const;
|
||||
void SetMorphBallState(EPlayerMorphBallState state, CStateManager& mgr);
|
||||
bool CanEnterMorphBallState(CStateManager& mgr, float dt) const;
|
||||
bool CanLeaveMorphBallState(CStateManager& mgr, CVector3f& pos) const;
|
||||
void LeaveMorphBallState(CStateManager& mgr);
|
||||
void EnterMorphBallState(CStateManager& mgr);
|
||||
|
@ -292,6 +300,20 @@ public:
|
|||
void ComputeMovement(const CFinalInput& input, CStateManager& mgr, float dt);
|
||||
void ProcessInput(const CFinalInput& input, CStateManager& mgr);
|
||||
void UpdateScanningState(const CFinalInput& input, CStateManager& mgr, float dt);
|
||||
bool IsUnderBetaMetroidAttack(CStateManager& mgr) const;
|
||||
void UpdateGrappleState(const CFinalInput& input, CStateManager& mgr);
|
||||
void ApplyGrappleForces(const CFinalInput& input, CStateManager& mgr, float dt);
|
||||
void ComputeFreeLook(const CFinalInput& input);
|
||||
void UpdateOrbitInput(const CFinalInput& input, CStateManager& mgr);
|
||||
void UpdateOrbitZone(CStateManager& mgr);
|
||||
void UpdateMorphBallState(float dt, const CFinalInput& input, CStateManager& mgr);
|
||||
void CalculateLeaveMorphBallDirection(const CFinalInput& input);
|
||||
void TransitionToMorphBallState(float dt, CStateManager& mgr);
|
||||
void TransitionFromMorphBallState(float dt, CStateManager& mgr);
|
||||
float GetMaximumPlayerPositiveVerticalVelocity(const CStateManager& mgr) const;
|
||||
CVector3f CalculateLeftStickEdgePosition(float strafeInput, float forwardInput) const;
|
||||
bool AttachActorToPlayer(TUniqueId id, bool disableGun);
|
||||
void DetachActorFromPlayer();
|
||||
|
||||
CPlayerGun* PlayerGun() { return x490_gun.get(); }
|
||||
const CPlayerGun* GetPlayerGun() const { return x490_gun.get(); }
|
||||
|
@ -334,6 +356,9 @@ public:
|
|||
float GetAverageSpeed() const;
|
||||
float GetGravity() const;
|
||||
|
||||
float GetAttachedActorStruggle() const { return xa28_attachedActorStruggle; }
|
||||
void SetAttachedActorStruggle(float struggle) { xa28_attachedActorStruggle = struggle; }
|
||||
|
||||
// PlayerHint
|
||||
// bool SetAreaPlayerHint(const CScriptPlayerHint& hint, CStateManager& mgr);
|
||||
void AddToPlayerHintRemoveList(TUniqueId id, CStateManager& mgr);
|
||||
|
@ -427,7 +452,7 @@ private:
|
|||
float x494_gunAlpha;
|
||||
EGunHolsterState x498_gunHolsterState;
|
||||
float x49c_gunHolsterRemTime;
|
||||
rstl::single_ptr< CInputFilter > x4a0_inputFilter;
|
||||
rstl::single_ptr< CPlayerStuckTracker > x4a0_playerStuckTracker;
|
||||
TReservedAverage< float, 20 > x4a4_moveSpeedAvg;
|
||||
float x4f8_moveSpeed;
|
||||
float x4fc_flatMoveSpeed;
|
||||
|
|
|
@ -186,6 +186,8 @@ public:
|
|||
CGrappleArm& GetGrappleArm() const { return *x740_grappleArm.get(); }
|
||||
bool IsFidgeting() const { return x833_24_notFidgeting; }
|
||||
|
||||
void SetActorAttached(bool attached) { x835_31_actorAttached = attached; } // name?
|
||||
|
||||
private:
|
||||
class CGunMorph {
|
||||
public:
|
||||
|
|
|
@ -43,8 +43,9 @@ public:
|
|||
return *this;
|
||||
}
|
||||
void clear() {
|
||||
T* ptr = data();
|
||||
for (int i = 0; i < x0_count; ++i) {
|
||||
destroy(&data()[i]);
|
||||
destroy(&ptr[i]);
|
||||
}
|
||||
x0_count = 0;
|
||||
}
|
||||
|
|
|
@ -1,5 +1,14 @@
|
|||
#include "Kyoto/Math/CQuaternion.hpp"
|
||||
|
||||
#include "Kyoto/Math/CRelAngle.hpp"
|
||||
#include "Kyoto/Math/CUnitVector3f.hpp"
|
||||
|
||||
CQuaternion CQuaternion::AxisAngle(const CUnitVector3f& axis, const CRelAngle& angle) {
|
||||
float w = cosine(angle / 2.f);
|
||||
CVector3f vec = axis * sine(angle / 2.f);
|
||||
return CQuaternion(w, vec);
|
||||
}
|
||||
|
||||
CQuaternion CQuaternion::operator*(const CQuaternion& rhs) const {
|
||||
float w = this->w * rhs.w - CVector3f::Dot(imaginary, rhs.imaginary);
|
||||
CVector3f imag =
|
||||
|
|
|
@ -19,8 +19,10 @@
|
|||
#include "MetroidPrime/SFX/IceCrack.h"
|
||||
#include "MetroidPrime/SFX/LavaWorld.h"
|
||||
#include "MetroidPrime/SFX/MiscSamus.h"
|
||||
#include "MetroidPrime/SFX/Weapons.h"
|
||||
#include "MetroidPrime/ScriptObjects/CHUDBillboardEffect.hpp"
|
||||
#include "MetroidPrime/ScriptObjects/CScriptWater.hpp"
|
||||
#include "MetroidPrime/Tweaks/CTweakBall.hpp"
|
||||
#include "MetroidPrime/Tweaks/CTweakPlayer.hpp"
|
||||
#include "MetroidPrime/Tweaks/CTweakPlayerGun.hpp"
|
||||
#include "MetroidPrime/Tweaks/CTweakPlayerRes.hpp"
|
||||
|
@ -259,7 +261,7 @@ CPlayer::CPlayer(TUniqueId uid, const CTransform4f& xf, const CAABox& aabb, CAss
|
|||
, x494_gunAlpha(1.f)
|
||||
, x498_gunHolsterState(kGH_Drawn)
|
||||
, x49c_gunHolsterRemTime(gpTweakPlayerGun->x40_gunNotFiringTime)
|
||||
, x4a0_inputFilter(rs_new CInputFilter())
|
||||
, x4a0_playerStuckTracker(rs_new CPlayerStuckTracker())
|
||||
, x4a4_moveSpeedAvg()
|
||||
, x4f8_moveSpeed(0.f)
|
||||
, x4fc_flatMoveSpeed(0.f)
|
||||
|
@ -1763,3 +1765,254 @@ void CPlayer::StartLandingControlFreeze() {
|
|||
x760_controlsFrozen = true;
|
||||
x764_controlsFrozenTimeout = 0.75f;
|
||||
}
|
||||
|
||||
void CPlayer::ProcessInput(const CFinalInput& input, CStateManager& mgr) {
|
||||
if (input.ControllerNumber() != 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
float dt = input.Time();
|
||||
if (x2f8_morphBallState != kMS_Morphed) {
|
||||
UpdateScanningState(input, mgr, dt);
|
||||
}
|
||||
|
||||
if (mgr.GetGameState() != CStateManager::kGS_Running || !mgr.GetPlayerState()->IsAlive()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (GetFrozenState()) {
|
||||
UpdateFrozenState(input, mgr);
|
||||
|
||||
if (GetFrozenState()) {
|
||||
if (x258_movementState != NPlayer::kMS_OnGround &&
|
||||
x258_movementState != NPlayer::kMS_FallingMorphed) {
|
||||
const CFinalInput dummyInput;
|
||||
if (x2f8_morphBallState == kMS_Morphed) {
|
||||
x768_morphball->ComputeBallMovement(dummyInput, mgr, dt);
|
||||
x768_morphball->UpdateBallDynamics(mgr, dt);
|
||||
} else {
|
||||
ComputeMovement(dummyInput, mgr, dt);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (x760_controlsFrozen) {
|
||||
UpdateControlLostState(dt, mgr);
|
||||
return;
|
||||
}
|
||||
|
||||
if (x2f8_morphBallState == kMS_Unmorphed && x4a0_playerStuckTracker->IsPlayerStuck()) {
|
||||
const CCollidableAABox* prim = static_cast< const CCollidableAABox* >(GetCollisionPrimitive());
|
||||
const CAABox& bounds = prim->GetBox();
|
||||
const CCollidableAABox tmpBox(CAABox(bounds.GetMinPoint() - CVector3f(0.2f, 0.2f, 0.2f),
|
||||
bounds.GetMaxPoint() + CVector3f(0.2f, 0.2f, 0.2f)),
|
||||
GetCollisionPrimitive()->GetMaterial());
|
||||
CPhysicsActor::Stop();
|
||||
const CAABox testBounds = bounds.GetTransformedAABox(GetTransform());
|
||||
const CAABox expandedBounds = CAABox(testBounds.GetMinPoint() - CVector3f(3.f, 3.f, 3.f),
|
||||
testBounds.GetMaxPoint() + CVector3f(3.f, 3.f, 3.f));
|
||||
CAreaCollisionCache cache(expandedBounds);
|
||||
CGameCollision::BuildAreaCollisionCache(mgr, cache);
|
||||
TEntityList nearList;
|
||||
mgr.BuildColliderList(nearList, *this, expandedBounds);
|
||||
const rstl::optional_object< CVector3f > nonIntVec =
|
||||
CGameCollision::FindNonIntersectingVector(mgr, cache, *this, tmpBox, nearList);
|
||||
if (nonIntVec) {
|
||||
x4a0_playerStuckTracker->ResetStats();
|
||||
SetTranslation(GetTranslation() + *nonIntVec);
|
||||
}
|
||||
}
|
||||
|
||||
UpdateGrappleState(input, mgr);
|
||||
if (x2f8_morphBallState == kMS_Morphed) {
|
||||
float leftDiv = gpTweakBall->GetLeftStickDivisor();
|
||||
const float rightDiv = gpTweakBall->GetRightStickDivisor();
|
||||
if (x26c_attachedActor != kInvalidUniqueId || IsUnderBetaMetroidAttack(mgr)) {
|
||||
leftDiv = 2.f;
|
||||
}
|
||||
const CFinalInput scaledInput = input.ScaleAnalogueSticks(leftDiv, rightDiv);
|
||||
x768_morphball->ComputeBallMovement(scaledInput, mgr, dt);
|
||||
x768_morphball->UpdateBallDynamics(mgr, dt);
|
||||
x4a0_playerStuckTracker->ResetStats();
|
||||
} else {
|
||||
if (x304_orbitState == CPlayer::kOS_Grapple) {
|
||||
ApplyGrappleForces(input, mgr, dt);
|
||||
} else {
|
||||
const CFinalInput scaledInput =
|
||||
input.ScaleAnalogueSticks(IsUnderBetaMetroidAttack(mgr) ? 3.f : 1.f, 1.f);
|
||||
ComputeMovement(scaledInput, mgr, dt);
|
||||
}
|
||||
|
||||
if (ShouldSampleFailsafe(mgr)) {
|
||||
CPlayerStuckTracker::EPlayerState playerState = CPlayerStuckTracker::kPS_Moving;
|
||||
if (x258_movementState == NPlayer::kMS_ApplyJump) {
|
||||
playerState = CPlayerStuckTracker::kPS_StartingJump;
|
||||
} else if (x258_movementState == NPlayer::kMS_Jump) {
|
||||
playerState = CPlayerStuckTracker::kPS_Jump;
|
||||
}
|
||||
x4a0_playerStuckTracker->AddState(playerState, GetTranslation(), GetVelocityWR(),
|
||||
CVector2f(input.ALeftX(), input.ALeftY()));
|
||||
}
|
||||
}
|
||||
|
||||
ComputeFreeLook(input);
|
||||
UpdateFreeLookState(input, dt, mgr);
|
||||
UpdateOrbitInput(input, mgr);
|
||||
UpdateOrbitZone(mgr);
|
||||
UpdateGunState(input, mgr);
|
||||
UpdateVisorState(input, dt, mgr);
|
||||
|
||||
if (x2f8_morphBallState == kMS_Morphed ||
|
||||
(x2f8_morphBallState == kMS_Unmorphed && x498_gunHolsterState == kGH_Drawn)) {
|
||||
x490_gun->ProcessInput(input, mgr);
|
||||
if (x2f8_morphBallState == kMS_Morphed && x26c_attachedActor != kInvalidUniqueId) {
|
||||
bool turnLeft = ControlMapper::GetPressInput(ControlMapper::kC_TurnLeft, input);
|
||||
bool turnRight = ControlMapper::GetPressInput(ControlMapper::kC_TurnRight, input);
|
||||
bool forward = ControlMapper::GetPressInput(ControlMapper::kC_Forward, input);
|
||||
bool backward = ControlMapper::GetPressInput(ControlMapper::kC_Backward, input);
|
||||
bool jump = ControlMapper::GetPressInput(ControlMapper::kC_JumpOrBoost, input);
|
||||
if (turnLeft || turnRight || forward || backward || jump) {
|
||||
float tmp = 600.0f * dt;
|
||||
xa28_attachedActorStruggle += dt * tmp;
|
||||
if (xa28_attachedActorStruggle > 1.f) {
|
||||
xa28_attachedActorStruggle = 1.f;
|
||||
}
|
||||
} else {
|
||||
float tmp = 7.5f * dt;
|
||||
tmp = rstl::min_val(xa28_attachedActorStruggle * tmp + tmp, 1.f);
|
||||
xa28_attachedActorStruggle -= dt * tmp;
|
||||
if (xa28_attachedActorStruggle < 0.f) {
|
||||
xa28_attachedActorStruggle = 0.f;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
UpdateCameraState(mgr);
|
||||
UpdateMorphBallState(dt, input, mgr);
|
||||
UpdateCameraTimers(dt, input);
|
||||
UpdateFootstepSounds(input, mgr, dt);
|
||||
x2a8_timeSinceJump += dt;
|
||||
|
||||
if (CheckSubmerged()) {
|
||||
SetSoundEventPitchBend(0);
|
||||
} else {
|
||||
SetSoundEventPitchBend(8192);
|
||||
}
|
||||
|
||||
CalculateLeaveMorphBallDirection(input);
|
||||
}
|
||||
|
||||
void CPlayer::UpdateMorphBallState(float dt, const CFinalInput& input, CStateManager& mgr) {
|
||||
if (!ControlMapper::GetPressInput(ControlMapper::kC_Morph, input)) {
|
||||
return;
|
||||
}
|
||||
|
||||
switch (x2f8_morphBallState) {
|
||||
case kMS_Unmorphed:
|
||||
if (mgr.GetPlayerState()->HasPowerUp(CPlayerState::kIT_MorphBall) == true &&
|
||||
CanEnterMorphBallState(mgr, 0.f)) {
|
||||
x574_morphTime = 0.f;
|
||||
x578_morphDuration = 1.f;
|
||||
TransitionToMorphBallState(dt, mgr);
|
||||
} else {
|
||||
DoSfxEffects(CSfxManager::SfxStart(SFXwpn_invalid_action, 127, 64, true));
|
||||
}
|
||||
break;
|
||||
case kMS_Morphing:
|
||||
break;
|
||||
case kMS_Morphed: {
|
||||
CVector3f posDelta = CVector3f::Zero();
|
||||
if (CanLeaveMorphBallState(mgr, posDelta)) {
|
||||
SetTranslation(GetTranslation() + posDelta);
|
||||
x574_morphTime = 0.f;
|
||||
x578_morphDuration = 1.f;
|
||||
TransitionFromMorphBallState(dt, mgr);
|
||||
} else {
|
||||
DoSfxEffects(CSfxManager::SfxStart(SFXwpn_invalid_action, 127, 64, true));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case kMS_Unmorphing:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
float CPlayer::GetMaximumPlayerPositiveVerticalVelocity(const CStateManager& mgr) const {
|
||||
return mgr.GetPlayerState()->GetItemAmount(CPlayerState::kIT_SpaceJumpBoots) ? 14.f : 11.666666f;
|
||||
}
|
||||
|
||||
CVector3f CPlayer::CalculateLeftStickEdgePosition(float strafeInput, float forwardInput) const {
|
||||
float f31 = -1.f;
|
||||
float f30 = -0.555f;
|
||||
float f29 = 0.555f;
|
||||
|
||||
if (strafeInput >= 0.f) {
|
||||
f31 = -f31;
|
||||
f30 = -f30;
|
||||
}
|
||||
|
||||
if (forwardInput < 0.f) {
|
||||
f29 = -f29;
|
||||
}
|
||||
|
||||
float f1 = CMath::ArcTangentR(fabsf(forwardInput) / fabsf(strafeInput));
|
||||
float f4 = CMath::Limit(f1 / (M_PIF / 4.f), 1.f);
|
||||
return CVector3f(f31, 0.f, 0.f) +
|
||||
CVector3f(f4, f4, f4) * (CVector3f(f30, f29, 0.f) - CVector3f(f31, 0.f, 0.f));
|
||||
}
|
||||
|
||||
bool CPlayer::AttachActorToPlayer(TUniqueId id, bool disableGun) {
|
||||
if (x26c_attachedActor == kInvalidUniqueId) {
|
||||
if (disableGun) {
|
||||
x490_gun->SetActorAttached(true);
|
||||
}
|
||||
x26c_attachedActor = id;
|
||||
x270_attachedActorTime = 0.f;
|
||||
xa28_attachedActorStruggle = 0.f;
|
||||
x768_morphball->StopParticleWakes();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void CPlayer::DetachActorFromPlayer() {
|
||||
x26c_attachedActor = kInvalidUniqueId;
|
||||
x270_attachedActorTime = 0.f;
|
||||
xa28_attachedActorStruggle = 0.f;
|
||||
x490_gun->SetActorAttached(false);
|
||||
}
|
||||
|
||||
void CPlayer::UpdateFreeLook(float dt) {
|
||||
if (GetFrozenState()) {
|
||||
return;
|
||||
}
|
||||
|
||||
float lookDeltaAngle = dt * gpTweakPlayer->GetFreeLookSpeed();
|
||||
if (!x3de_lookAnalogHeld) {
|
||||
lookDeltaAngle = dt * gpTweakPlayer->GetFreeLookSnapSpeed();
|
||||
}
|
||||
|
||||
float angleVelP = x3f0_vertFreeLookAngleVel - x3ec_freeLookPitchAngle;
|
||||
float vertLookDamp = CMath::Clamp(0.f, fabsf(angleVelP / 1.0471976f), 1.f);
|
||||
float dx = lookDeltaAngle * (2.f * vertLookDamp - sinf((M_PIF / 2.f) * vertLookDamp));
|
||||
if (0.f <= angleVelP) {
|
||||
x3ec_freeLookPitchAngle += dx;
|
||||
} else {
|
||||
x3ec_freeLookPitchAngle -= dx;
|
||||
}
|
||||
|
||||
angleVelP = x3e8_horizFreeLookAngleVel - x3e4_freeLookYawAngle;
|
||||
dx = lookDeltaAngle * CMath::Clamp(0.f, fabsf(angleVelP / gpTweakPlayer->GetHorizontalFreeLookAngleVel()), 1.f);
|
||||
if (0.f <= angleVelP) {
|
||||
x3e4_freeLookYawAngle += dx;
|
||||
} else {
|
||||
x3e4_freeLookYawAngle -= dx;
|
||||
}
|
||||
|
||||
if (gpTweakPlayer->GetFreeLookTurnsPlayer()) {
|
||||
x3e4_freeLookYawAngle = 0.f;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,12 +1,13 @@
|
|||
#include "Kyoto/Math/CVector3f.hpp"
|
||||
#include "MetroidPrime/Player/CPlayer.hpp"
|
||||
#include "dolphin/hw_regs.h"
|
||||
|
||||
#include "Kyoto/Math/CVector3f.hpp"
|
||||
|
||||
#include "rstl/optional_object.hpp"
|
||||
#include "rstl/reserved_vector.hpp"
|
||||
|
||||
CPlayer::CInputFilter::CInputFilter() {}
|
||||
CPlayer::CPlayerStuckTracker::CPlayerStuckTracker() {}
|
||||
|
||||
void CPlayer::CInputFilter::AddSample(int a, const CVector3f& b, const CVector3f& c,
|
||||
void CPlayer::CPlayerStuckTracker::AddState(EPlayerState a, const CVector3f& b, const CVector3f& c,
|
||||
const CVector2f& d) {
|
||||
x0_.push_back(a);
|
||||
x54_.push_back(b);
|
||||
|
@ -46,7 +47,7 @@ rstl::optional_object< int > _getElementBoundsCheck(const rstl::reserved_vector<
|
|||
return v[idx];
|
||||
}
|
||||
|
||||
bool CPlayer::CInputFilter::Passes() {
|
||||
bool CPlayer::CPlayerStuckTracker::IsPlayerStuck() {
|
||||
if (x0_.size() != 14) {
|
||||
return false;
|
||||
}
|
||||
|
@ -56,7 +57,8 @@ bool CPlayer::CInputFilter::Passes() {
|
|||
CAABox box1(min1, max1);
|
||||
CAABox box(*_getElementBoundsCheck(x148_, 0), *_getElementBoundsCheck(x148_, 0));
|
||||
}
|
||||
void CPlayer::CInputFilter::Reset() {
|
||||
|
||||
void CPlayer::CPlayerStuckTracker::ResetStats() {
|
||||
x0_.clear();
|
||||
x54_.clear();
|
||||
x148_.clear();
|
Loading…
Reference in New Issue