mirror of https://github.com/PrimeDecomp/prime.git
Revert override removal
This commit is contained in:
parent
d43dc0ead2
commit
b6ddfcfc35
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@ -12,11 +12,11 @@ public:
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CCollidableSphere(const CSphere& sphere, const CMaterialList& material)
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: CCollisionPrimitive(material), x10_sphere(sphere) {}
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uint GetTableIndex() const;
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CAABox CalculateAABox(const CTransform4f&) const;
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CAABox CalculateLocalAABox() const;
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FourCC GetPrimType() const;
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~CCollidableSphere() {}
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uint GetTableIndex() const override;
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CAABox CalculateAABox(const CTransform4f&) const override;
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CAABox CalculateLocalAABox() const override;
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FourCC GetPrimType() const override;
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~CCollidableSphere() override {}
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CRayCastResult CastRayInternal(const CInternalRayCastStructure&) const;
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private:
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@ -5,10 +5,10 @@
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class CGuiCompoundWidget : public CGuiWidget {
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public:
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FourCC GetWidgetTypeID() const { return -1; }
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FourCC GetWidgetTypeID() const override { return -1; }
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void OnVisible();
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void OnActivate();
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void OnVisible() override;
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void OnActivate() override;
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virtual CGuiWidget* GetWorkerWidget(int id) const;
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private:
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};
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@ -5,13 +5,13 @@
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class CGuiGroup : public CGuiCompoundWidget {
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public:
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FourCC GetWidgetTypeID() const { return 'GRUP'; }
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FourCC GetWidgetTypeID() const override { return 'GRUP'; }
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void SelectWorkerWidget(int workerId, bool setActive, bool setVisible);
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CGuiWidget* GetSelectedWidget();
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const CGuiWidget* GetSelectedWidget() const;
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bool AddWorkerWidget(CGuiWidget* worker);
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void OnActivate();
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bool AddWorkerWidget(CGuiWidget* worker) override;
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void OnActivate() override;
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private:
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uint xb8_workerCount;
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@ -14,10 +14,10 @@ public:
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bool flag);
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const TLockedToken< CModel >& GetModel() const { return xb8_model; }
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bool GetIsFinishedLoadingWidgetSpecific() const;
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void Touch() const;
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void Draw(const CGuiWidgetDrawParms& parms) const;
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// bool TestCursorHit(const CMatrix4f& vp, const CVector2f& point) const;
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bool GetIsFinishedLoadingWidgetSpecific() const override;
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void Touch() const override;
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void Draw(const CGuiWidgetDrawParms& parms) const override;
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// bool TestCursorHit(const CMatrix4f& vp, const CVector2f& point) const override;
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private:
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TLockedToken< CModel > xb8_model;
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@ -7,7 +7,7 @@ class CGuiPane : public CGuiWidget {
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public:
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CGuiPane(const CGuiWidgetParms& parms, const CVector2f& dim, const CVector3f& scaleCenter);
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void Draw(const CGuiWidgetDrawParms& parms) const;
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void Draw(const CGuiWidgetDrawParms& parms) const override;
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virtual void ScaleDimensions(const CVector3f& scale);
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virtual void SetDimensions(const CVector2f& dim, bool initVBO);
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virtual CVector2f GetDimensions() const;
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@ -19,12 +19,12 @@ public:
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CGuiTextSupport& TextSupport() { return xd4_textSupport; }
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const CGuiTextSupport& GetTextSupport() const { return xd4_textSupport; }
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void Update(float dt);
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bool GetIsFinishedLoadingWidgetSpecific() const;
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void SetDimensions(const CVector2f& dim, bool initVBO);
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void ScaleDimensions(const CVector3f& scale);
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void Draw(const CGuiWidgetDrawParms& parms) const;
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// bool TestCursorHit(const CMatrix4f& vp, const CVector2f& point) const;
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void Update(float dt) override;
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bool GetIsFinishedLoadingWidgetSpecific() const override;
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void SetDimensions(const CVector2f& dim, bool initVBO) override;
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void ScaleDimensions(const CVector3f& scale) override;
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void Draw(const CGuiWidgetDrawParms& parms) const override;
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// bool TestCursorHit(const CMatrix4f& vp, const CVector2f& point) const override;
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private:
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CGuiTextSupport xd4_textSupport;
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@ -70,23 +70,23 @@ public:
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bool Initialize(COsContext& ctx);
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void Shutdown();
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void* Alloc(size_t size, EHint hint, EScope scope, EType type, const CCallStack& cs);
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void* Alloc(size_t size, EHint hint, EScope scope, EType type, const CCallStack& cs) override;
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SGameMemInfo* FindFreeBlock(uint);
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SGameMemInfo* FindFreeBlockFromTopOfHeap(uint);
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uint FixupAllocPtrs(SGameMemInfo*, uint, uint, EHint, const CCallStack&);
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void UpdateAllocDebugStats(unsigned int, unsigned int, unsigned int);
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bool Free(const void* ptr);
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bool Free(const void* ptr) override;
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bool FreeNormalAllocation(const void* ptr);
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void ReleaseAll();
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void ReleaseAll() override;
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void* AllocSecondary(size_t size, EHint hint, EScope scope, EType type,
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const CCallStack& cs);
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bool FreeSecondary(const void* ptr);
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void ReleaseAllSecondary();
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void SetOutOfMemoryCallback(FOutOfMemoryCb cb, const void* target);
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int EnumAllocations(FEnumAllocationsCb func, const void* ptr, bool b) const;
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SAllocInfo GetAllocInfo(const void* ptr) const;
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SMetrics GetMetrics() const;
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void OffsetFakeStatics(int offset);
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const CCallStack& cs) override;
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bool FreeSecondary(const void* ptr) override;
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void ReleaseAllSecondary() override;
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void SetOutOfMemoryCallback(FOutOfMemoryCb cb, const void* target) override;
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int EnumAllocations(FEnumAllocationsCb func, const void* ptr, bool b) const override;
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SAllocInfo GetAllocInfo(const void* ptr) const override;
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SMetrics GetMetrics() const override;
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void OffsetFakeStatics(int offset) override;
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static uint GetFreeBinEntryForSize(uint);
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void AddFreeEntryToFreeList(SGameMemInfo*);
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@ -11,12 +11,12 @@ class CDolphinController : public IController {
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public:
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CDolphinController();
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~CDolphinController();
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void Poll();
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uint GetDeviceCount() const;
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CControllerGamepadData& GetGamepadData(int controller);
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uint GetControllerType(int) const;
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void SetMotorState(EIOPort port, EMotorState state);
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~CDolphinController() override;
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void Poll() override;
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uint GetDeviceCount() const override;
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CControllerGamepadData& GetGamepadData(int controller) override;
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uint GetControllerType(int) const override;
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void SetMotorState(EIOPort port, EMotorState state) override;
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bool Initialize();
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float GetAnalogStickMaxValue(EJoyAxis axis) const;
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@ -14,8 +14,8 @@ class CCEConstant : public CColorElement {
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public:
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CCEConstant(CRealElement* r, CRealElement* g, CRealElement* b, CRealElement* a);
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~CCEConstant();
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bool GetValue(int frame, CColor& colorOut) const;
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~CCEConstant() override;
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bool GetValue(int frame, CColor& colorOut) const override;
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};
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class CCEFastConstant : public CColorElement {
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@ -23,8 +23,8 @@ class CCEFastConstant : public CColorElement {
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public:
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CCEFastConstant(float r, float g, float b, float a);
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~CCEFastConstant();
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bool GetValue(int frame, CColor& colorOut) const;
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~CCEFastConstant() override;
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bool GetValue(int frame, CColor& colorOut) const override;
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};
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class CCEFade : public CColorElement {
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@ -34,8 +34,8 @@ class CCEFade : public CColorElement {
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public:
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CCEFade(CColorElement* a, CColorElement* b, CRealElement* end);
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~CCEFade();
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bool GetValue(int frame, CColor& colorOut) const;
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~CCEFade() override;
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bool GetValue(int frame, CColor& colorOut) const override;
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};
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class CCEFadeEnd : public CColorElement {
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@ -46,8 +46,8 @@ class CCEFadeEnd : public CColorElement {
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public:
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CCEFadeEnd(CColorElement* a, CColorElement* b, CRealElement* start, CRealElement* end);
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~CCEFadeEnd();
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bool GetValue(int frame, CColor& colorOut) const;
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~CCEFadeEnd() override;
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bool GetValue(int frame, CColor& colorOut) const override;
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};
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class CCETimeChain : public CColorElement {
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@ -57,8 +57,8 @@ class CCETimeChain : public CColorElement {
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public:
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CCETimeChain(CColorElement* a, CColorElement* b, CIntElement* c);
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~CCETimeChain();
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bool GetValue(int frame, CColor& colorOut) const;
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~CCETimeChain() override;
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bool GetValue(int frame, CColor& colorOut) const override;
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};
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class CCEPulse : public CColorElement {
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@ -69,8 +69,8 @@ class CCEPulse : public CColorElement {
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public:
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CCEPulse(CIntElement* a, CIntElement* b, CColorElement* c, CColorElement* d);
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~CCEPulse();
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bool GetValue(int frame, CColor& colorOut) const;
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~CCEPulse() override;
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bool GetValue(int frame, CColor& colorOut) const override;
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};
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class CCEKeyframeEmitter : public CColorElement {
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@ -84,14 +84,14 @@ class CCEKeyframeEmitter : public CColorElement {
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public:
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CCEKeyframeEmitter(CInputStream& in);
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~CCEKeyframeEmitter();
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bool GetValue(int frame, CColor& valOut) const;
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~CCEKeyframeEmitter() override;
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bool GetValue(int frame, CColor& valOut) const override;
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};
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class CCEParticleColor : public CColorElement {
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public:
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~CCEParticleColor() {}
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bool GetValue(int frame, CColor& colorOut) const;
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~CCEParticleColor() override {}
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bool GetValue(int frame, CColor& colorOut) const override;
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};
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#endif // _CCOLORELEMENT
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@ -43,34 +43,34 @@ public:
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CElementGen(TToken< CGenDescription >, EModelOrientationType = kMOT_Normal,
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EOptionalSystemFlags = kOSF_One);
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~CElementGen();
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~CElementGen() override;
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virtual void Update(double);
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virtual void Render() const;
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virtual void SetOrientation(const CTransform4f& orientation);
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virtual void SetTranslation(const CVector3f& translation);
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virtual void SetGlobalOrientation(const CTransform4f& orientation);
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virtual void SetGlobalTranslation(const CVector3f& translation);
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virtual void SetGlobalScale(const CVector3f& scale);
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virtual void SetLocalScale(const CVector3f& scale);
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virtual void SetParticleEmission(bool emission);
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virtual void SetModulationColor(const CColor& col);
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virtual void SetGeneratorRate(float rate) {}
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virtual const CTransform4f& GetOrientation() const;
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virtual const CVector3f& GetTranslation() const;
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virtual CTransform4f GetGlobalOrientation() const;
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virtual CVector3f GetGlobalTranslation() const;
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virtual CVector3f GetGlobalScale() const;
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virtual bool GetParticleEmission() const;
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virtual CColor GetModulationColor() const;
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virtual bool IsSystemDeletable() const;
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virtual rstl::optional_object<CAABox> GetBounds() const;
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virtual int GetParticleCount() const;
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virtual bool SystemHasLight() const;
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virtual CLight GetLight();
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virtual void DestroyParticles();
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virtual void AddModifier(CWarp*);
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virtual uint Get4CharId() const;
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virtual void Update(double) override;
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virtual void Render() const override;
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virtual void SetOrientation(const CTransform4f& orientation) override;
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virtual void SetTranslation(const CVector3f& translation) override;
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virtual void SetGlobalOrientation(const CTransform4f& orientation) override;
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virtual void SetGlobalTranslation(const CVector3f& translation) override;
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virtual void SetGlobalScale(const CVector3f& scale) override;
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virtual void SetLocalScale(const CVector3f& scale) override;
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virtual void SetParticleEmission(bool emission) override;
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virtual void SetModulationColor(const CColor& col) override;
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virtual void SetGeneratorRate(float rate) override {}
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virtual const CTransform4f& GetOrientation() const override;
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virtual const CVector3f& GetTranslation() const override;
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virtual CTransform4f GetGlobalOrientation() const override;
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virtual CVector3f GetGlobalTranslation() const override;
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virtual CVector3f GetGlobalScale() const override;
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virtual bool GetParticleEmission() const override;
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virtual CColor GetModulationColor() const override;
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virtual bool IsSystemDeletable() const override;
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virtual rstl::optional_object<CAABox> GetBounds() const override;
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virtual int GetParticleCount() const override;
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virtual bool SystemHasLight() const override;
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virtual CLight GetLight() override;
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virtual void DestroyParticles() override;
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virtual void AddModifier(CWarp*) override;
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virtual uint Get4CharId() const override;
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int GetEmitterTime() const;
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int GetSystemCount();
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@ -14,8 +14,8 @@ class CIEConstant : public CIntElement {
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public:
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CIEConstant(int val);
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~CIEConstant();
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bool GetValue(int frame, int& valOut) const;
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~CIEConstant() override;
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bool GetValue(int frame, int& valOut) const override;
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};
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class CIEDeath : public CIntElement {
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@ -24,8 +24,8 @@ class CIEDeath : public CIntElement {
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public:
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CIEDeath(CIntElement* a, CIntElement* b);
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~CIEDeath();
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bool GetValue(int frame, int& valOut) const;
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~CIEDeath() override;
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bool GetValue(int frame, int& valOut) const override;
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};
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class CIEAdd : public CIntElement {
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@ -34,8 +34,8 @@ class CIEAdd : public CIntElement {
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public:
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CIEAdd(CIntElement* a, CIntElement* b);
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~CIEAdd();
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bool GetValue(int frame, int& valOut) const;
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~CIEAdd() override;
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bool GetValue(int frame, int& valOut) const override;
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};
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class CIEMultiply : public CIntElement {
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@ -44,8 +44,8 @@ class CIEMultiply : public CIntElement {
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public:
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CIEMultiply(CIntElement* a, CIntElement* b);
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~CIEMultiply();
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bool GetValue(int frame, int& valOut) const;
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~CIEMultiply() override;
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bool GetValue(int frame, int& valOut) const override;
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};
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class CIEModulo : public CIntElement {
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@ -54,8 +54,8 @@ class CIEModulo : public CIntElement {
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public:
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CIEModulo(CIntElement* a, CIntElement* b);
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~CIEModulo();
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bool GetValue(int frame, int& valOut) const;
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~CIEModulo() override;
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bool GetValue(int frame, int& valOut) const override;
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};
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class CIERandom : public CIntElement {
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@ -64,8 +64,8 @@ class CIERandom : public CIntElement {
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public:
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CIERandom(CIntElement* a, CIntElement* b);
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~CIERandom();
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bool GetValue(int frame, int& valOut) const;
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~CIERandom() override;
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bool GetValue(int frame, int& valOut) const override;
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};
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class CIESampleAndHold : public CIntElement {
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@ -77,8 +77,8 @@ class CIESampleAndHold : public CIntElement {
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public:
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CIESampleAndHold(CIntElement* a, CIntElement* b, CIntElement* c);
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~CIESampleAndHold();
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bool GetValue(int frame, int& valOut) const;
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~CIESampleAndHold() override;
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bool GetValue(int frame, int& valOut) const override;
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};
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class CIEImpulse : public CIntElement {
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@ -86,8 +86,8 @@ class CIEImpulse : public CIntElement {
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public:
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CIEImpulse(CIntElement* a);
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~CIEImpulse();
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bool GetValue(int frame, int& valOut) const;
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~CIEImpulse() override;
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bool GetValue(int frame, int& valOut) const override;
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};
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class CIETimescale : public CIntElement {
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@ -96,7 +96,7 @@ class CIETimescale : public CIntElement {
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public:
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CIETimescale(CRealElement* a);
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~CIETimescale();
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bool GetValue(int frame, int& valOut) const;
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bool GetValue(int frame, int& valOut) const override;
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};
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class CIEInitialRandom : public CIntElement {
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@ -105,8 +105,8 @@ class CIEInitialRandom : public CIntElement {
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public:
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CIEInitialRandom(CIntElement* a, CIntElement* b);
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~CIEInitialRandom();
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bool GetValue(int frame, int& valOut) const;
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~CIEInitialRandom() override;
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bool GetValue(int frame, int& valOut) const override;
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};
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class CIETimeChain : public CIntElement {
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@ -116,8 +116,8 @@ class CIETimeChain : public CIntElement {
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public:
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CIETimeChain(CIntElement* a, CIntElement* b, CIntElement* c);
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~CIETimeChain();
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bool GetValue(int frame, int& valOut) const;
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~CIETimeChain() override;
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bool GetValue(int frame, int& valOut) const override;
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};
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class CIEClamp : public CIntElement {
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@ -127,8 +127,8 @@ class CIEClamp : public CIntElement {
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public:
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CIEClamp(CIntElement* a, CIntElement* b, CIntElement* c);
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~CIEClamp();
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bool GetValue(int frame, int& valOut) const;
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~CIEClamp() override;
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bool GetValue(int frame, int& valOut) const override;
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};
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class CIEPulse : public CIntElement {
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@ -139,8 +139,8 @@ class CIEPulse : public CIntElement {
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public:
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CIEPulse(CIntElement* a, CIntElement* b, CIntElement* c, CIntElement* d);
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~CIEPulse();
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bool GetValue(int frame, int& valOut) const;
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~CIEPulse() override;
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bool GetValue(int frame, int& valOut) const override;
|
||||
};
|
||||
|
||||
class CIELifetimePercent : public CIntElement {
|
||||
|
@ -148,8 +148,8 @@ class CIELifetimePercent : public CIntElement {
|
|||
|
||||
public:
|
||||
CIELifetimePercent(CIntElement* a);
|
||||
~CIELifetimePercent();
|
||||
bool GetValue(int frame, int& valOut) const;
|
||||
~CIELifetimePercent() override;
|
||||
bool GetValue(int frame, int& valOut) const override;
|
||||
};
|
||||
|
||||
class CIEKeyframeEmitter : public CIntElement {
|
||||
|
@ -163,8 +163,8 @@ class CIEKeyframeEmitter : public CIntElement {
|
|||
|
||||
public:
|
||||
CIEKeyframeEmitter(CInputStream& in);
|
||||
~CIEKeyframeEmitter();
|
||||
bool GetValue(int frame, int& valOut) const;
|
||||
~CIEKeyframeEmitter() override;
|
||||
bool GetValue(int frame, int& valOut) const override;
|
||||
};
|
||||
|
||||
class CIESubtract : public CIntElement {
|
||||
|
@ -173,8 +173,8 @@ class CIESubtract : public CIntElement {
|
|||
|
||||
public:
|
||||
CIESubtract(CIntElement* a, CIntElement* b);
|
||||
~CIESubtract();
|
||||
bool GetValue(int frame, int& valOut) const;
|
||||
~CIESubtract() override;
|
||||
bool GetValue(int frame, int& valOut) const override;
|
||||
};
|
||||
|
||||
class CIERealToInt : public CIntElement {
|
||||
|
@ -183,26 +183,26 @@ class CIERealToInt : public CIntElement {
|
|||
|
||||
public:
|
||||
CIERealToInt(CRealElement* a, CRealElement* b);
|
||||
~CIERealToInt();
|
||||
bool GetValue(int frame, int& valOut) const;
|
||||
~CIERealToInt() override;
|
||||
bool GetValue(int frame, int& valOut) const override;
|
||||
};
|
||||
|
||||
class CIEGetCumulativeParticleCount : public CIntElement {
|
||||
public:
|
||||
~CIEGetCumulativeParticleCount() {}
|
||||
bool GetValue(int frame, int& valOut) const;
|
||||
~CIEGetCumulativeParticleCount() override {}
|
||||
bool GetValue(int frame, int& valOut) const override;
|
||||
};
|
||||
|
||||
class CIEGetActiveParticleCount : public CIntElement {
|
||||
public:
|
||||
~CIEGetActiveParticleCount() {}
|
||||
bool GetValue(int frame, int& valOut) const;
|
||||
~CIEGetActiveParticleCount() override {}
|
||||
bool GetValue(int frame, int& valOut) const override;
|
||||
};
|
||||
|
||||
class CIEGetEmitterTime : public CIntElement {
|
||||
public:
|
||||
~CIEGetEmitterTime();
|
||||
bool GetValue(int frame, int& valOut) const;
|
||||
~CIEGetEmitterTime() override;
|
||||
bool GetValue(int frame, int& valOut) const override;
|
||||
};
|
||||
|
||||
#endif // _CINTELEMENT
|
||||
|
|
|
@ -13,8 +13,8 @@ class CMVEConstant : public CModVectorElement {
|
|||
|
||||
public:
|
||||
CMVEConstant(CRealElement* a, CRealElement* b, CRealElement* c);
|
||||
~CMVEConstant();
|
||||
bool GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const;
|
||||
~CMVEConstant() override;
|
||||
bool GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const override;
|
||||
};
|
||||
|
||||
class CMVEFastConstant : public CModVectorElement {
|
||||
|
@ -22,8 +22,8 @@ class CMVEFastConstant : public CModVectorElement {
|
|||
|
||||
public:
|
||||
CMVEFastConstant(float a, float b, float c);
|
||||
~CMVEFastConstant();
|
||||
bool GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const;
|
||||
~CMVEFastConstant() override;
|
||||
bool GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const override;
|
||||
};
|
||||
|
||||
class CMVEGravity : public CModVectorElement {
|
||||
|
@ -31,8 +31,8 @@ class CMVEGravity : public CModVectorElement {
|
|||
|
||||
public:
|
||||
CMVEGravity(CVectorElement* a);
|
||||
~CMVEGravity();
|
||||
bool GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const;
|
||||
~CMVEGravity() override;
|
||||
bool GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const override;
|
||||
};
|
||||
|
||||
class CMVEWind : public CModVectorElement {
|
||||
|
@ -41,8 +41,8 @@ class CMVEWind : public CModVectorElement {
|
|||
|
||||
public:
|
||||
CMVEWind(CVectorElement* velocity, CRealElement* factor);
|
||||
~CMVEWind();
|
||||
bool GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const;
|
||||
~CMVEWind() override;
|
||||
bool GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const override;
|
||||
};
|
||||
|
||||
class CMVEExplode : public CModVectorElement {
|
||||
|
@ -51,8 +51,8 @@ class CMVEExplode : public CModVectorElement {
|
|||
|
||||
public:
|
||||
CMVEExplode(CRealElement* a, CRealElement* b);
|
||||
~CMVEExplode();
|
||||
bool GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const;
|
||||
~CMVEExplode() override;
|
||||
bool GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const override;
|
||||
};
|
||||
|
||||
class CMVETimeChain : public CModVectorElement {
|
||||
|
@ -62,8 +62,8 @@ class CMVETimeChain : public CModVectorElement {
|
|||
|
||||
public:
|
||||
CMVETimeChain(CModVectorElement* a, CModVectorElement* b, CIntElement* c);
|
||||
~CMVETimeChain();
|
||||
bool GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const;
|
||||
~CMVETimeChain() override;
|
||||
bool GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const override;
|
||||
};
|
||||
|
||||
class CMVEPulse : public CModVectorElement {
|
||||
|
@ -74,8 +74,8 @@ class CMVEPulse : public CModVectorElement {
|
|||
|
||||
public:
|
||||
CMVEPulse(CIntElement* a, CIntElement* b, CModVectorElement* c, CModVectorElement* d);
|
||||
~CMVEPulse();
|
||||
bool GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const;
|
||||
~CMVEPulse() override;
|
||||
bool GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const override;
|
||||
};
|
||||
|
||||
class CMVEImplosion : public CModVectorElement {
|
||||
|
@ -87,8 +87,8 @@ class CMVEImplosion : public CModVectorElement {
|
|||
|
||||
public:
|
||||
CMVEImplosion(CVectorElement* a, CRealElement* b, CRealElement* c, CRealElement* d, bool e);
|
||||
~CMVEImplosion();
|
||||
bool GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const;
|
||||
~CMVEImplosion() override;
|
||||
bool GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const override;
|
||||
};
|
||||
|
||||
class CMVELinearImplosion : public CModVectorElement {
|
||||
|
@ -100,8 +100,8 @@ class CMVELinearImplosion : public CModVectorElement {
|
|||
|
||||
public:
|
||||
CMVELinearImplosion(CVectorElement* a, CRealElement* b, CRealElement* c, CRealElement* d, bool e);
|
||||
~CMVELinearImplosion();
|
||||
bool GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const;
|
||||
~CMVELinearImplosion() override;
|
||||
bool GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const override;
|
||||
};
|
||||
|
||||
class CMVEExponentialImplosion : public CModVectorElement {
|
||||
|
@ -114,8 +114,8 @@ class CMVEExponentialImplosion : public CModVectorElement {
|
|||
public:
|
||||
CMVEExponentialImplosion(CVectorElement* a, CRealElement* b, CRealElement* c, CRealElement* d,
|
||||
bool e);
|
||||
~CMVEExponentialImplosion();
|
||||
bool GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const;
|
||||
~CMVEExponentialImplosion() override;
|
||||
bool GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const override;
|
||||
};
|
||||
|
||||
class CMVESwirl : public CModVectorElement {
|
||||
|
@ -126,8 +126,8 @@ class CMVESwirl : public CModVectorElement {
|
|||
|
||||
public:
|
||||
CMVESwirl(CVectorElement* a, CVectorElement* b, CRealElement* c, CRealElement* d);
|
||||
~CMVESwirl();
|
||||
bool GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const;
|
||||
~CMVESwirl() override;
|
||||
bool GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const override;
|
||||
};
|
||||
|
||||
class CMVEBounce : public CModVectorElement {
|
||||
|
@ -143,8 +143,8 @@ class CMVEBounce : public CModVectorElement {
|
|||
public:
|
||||
CMVEBounce(CVectorElement* planePoint, CVectorElement* planeNormal, CRealElement* friction,
|
||||
CRealElement* restitution, bool e);
|
||||
~CMVEBounce();
|
||||
bool GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const;
|
||||
~CMVEBounce() override;
|
||||
bool GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const override;
|
||||
};
|
||||
|
||||
class CMVESetPosition : public CModVectorElement {
|
||||
|
@ -152,8 +152,8 @@ class CMVESetPosition : public CModVectorElement {
|
|||
|
||||
public:
|
||||
CMVESetPosition(CVectorElement* a);
|
||||
~CMVESetPosition();
|
||||
bool GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const;
|
||||
~CMVESetPosition() override;
|
||||
bool GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const override;
|
||||
};
|
||||
|
||||
#endif // _CMODVECTORELEMENT
|
||||
|
|
|
@ -11,33 +11,33 @@ class CParticleElectric : public CParticleGen {
|
|||
public:
|
||||
explicit CParticleElectric(TToken<CElectricDescription> desc);
|
||||
|
||||
~CParticleElectric();
|
||||
void Update(double);
|
||||
void Render() const;
|
||||
void SetOrientation(const CTransform4f& orientation);
|
||||
void SetTranslation(const CVector3f& translation);
|
||||
void SetGlobalOrientation(const CTransform4f& orientation);
|
||||
void SetGlobalTranslation(const CVector3f& translation);
|
||||
void SetGlobalScale(const CVector3f& scale);
|
||||
void SetLocalScale(const CVector3f& scale);
|
||||
void SetParticleEmission(bool emission);
|
||||
void SetModulationColor(const CColor& col);
|
||||
~CParticleElectric() override;
|
||||
void Update(double) override;
|
||||
void Render() const override;
|
||||
void SetOrientation(const CTransform4f& orientation) override;
|
||||
void SetTranslation(const CVector3f& translation) override;
|
||||
void SetGlobalOrientation(const CTransform4f& orientation) override;
|
||||
void SetGlobalTranslation(const CVector3f& translation) override;
|
||||
void SetGlobalScale(const CVector3f& scale) override;
|
||||
void SetLocalScale(const CVector3f& scale) override;
|
||||
void SetParticleEmission(bool emission) override;
|
||||
void SetModulationColor(const CColor& col) override;
|
||||
void SetGeneratorRate(float rate) {}
|
||||
const CTransform4f& GetOrientation() const;
|
||||
const CVector3f& GetTranslation() const;
|
||||
CTransform4f GetGlobalOrientation() const;
|
||||
CVector3f GetGlobalTranslation() const;
|
||||
CVector3f GetGlobalScale() const;
|
||||
bool GetParticleEmission() const;
|
||||
CColor GetModulationColor() const;
|
||||
bool IsSystemDeletable() const;
|
||||
rstl::optional_object<CAABox> GetBounds() const;
|
||||
int GetParticleCount() const;
|
||||
bool SystemHasLight() const;
|
||||
CLight GetLight();
|
||||
void DestroyParticles();
|
||||
void AddModifier(CWarp*);
|
||||
uint Get4CharId() const;
|
||||
const CTransform4f& GetOrientation() const override;
|
||||
const CVector3f& GetTranslation() const override;
|
||||
CTransform4f GetGlobalOrientation() const override;
|
||||
CVector3f GetGlobalTranslation() const override;
|
||||
CVector3f GetGlobalScale() const override;
|
||||
bool GetParticleEmission() const override;
|
||||
CColor GetModulationColor() const override;
|
||||
bool IsSystemDeletable() const override;
|
||||
rstl::optional_object<CAABox> GetBounds() const override;
|
||||
int GetParticleCount() const override;
|
||||
bool SystemHasLight() const override;
|
||||
CLight GetLight() override;
|
||||
void DestroyParticles() override;
|
||||
void AddModifier(CWarp*) override;
|
||||
uint Get4CharId() const override;
|
||||
|
||||
|
||||
void SetOverrideIPos(const CVector3f& vec) { x178_overrideIPos = vec; }
|
||||
|
|
|
@ -12,9 +12,9 @@ class CREConstant : public CRealElement {
|
|||
|
||||
public:
|
||||
CREConstant(float val);
|
||||
~CREConstant();
|
||||
bool GetValue(int frame, float& valOut) const;
|
||||
bool IsConstant() const { return true; }
|
||||
~CREConstant() override;
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
bool IsConstant() const override { return true; }
|
||||
};
|
||||
|
||||
class CRESineWave : public CRealElement {
|
||||
|
@ -24,8 +24,8 @@ class CRESineWave : public CRealElement {
|
|||
|
||||
public:
|
||||
CRESineWave(CRealElement* a, CRealElement* b, CRealElement* c);
|
||||
~CRESineWave();
|
||||
bool GetValue(int frame, float& valOut) const;
|
||||
~CRESineWave() override;
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
};
|
||||
|
||||
class CRETimeScale : public CRealElement {
|
||||
|
@ -33,8 +33,8 @@ class CRETimeScale : public CRealElement {
|
|||
|
||||
public:
|
||||
CRETimeScale(CRealElement* a);
|
||||
~CRETimeScale();
|
||||
bool GetValue(int frame, float& valOut) const;
|
||||
~CRETimeScale() override;
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
};
|
||||
|
||||
class CREAdd : public CRealElement {
|
||||
|
@ -43,8 +43,8 @@ class CREAdd : public CRealElement {
|
|||
|
||||
public:
|
||||
CREAdd(CRealElement* a, CRealElement* b);
|
||||
~CREAdd();
|
||||
bool GetValue(int frame, float& valOut) const;
|
||||
~CREAdd() override;
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
};
|
||||
|
||||
class CREMultiply : public CRealElement {
|
||||
|
@ -53,8 +53,8 @@ class CREMultiply : public CRealElement {
|
|||
|
||||
public:
|
||||
CREMultiply(CRealElement* a, CRealElement* b);
|
||||
~CREMultiply();
|
||||
bool GetValue(int frame, float& valOut) const;
|
||||
~CREMultiply() override;
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
};
|
||||
|
||||
class CREDotProduct : public CRealElement {
|
||||
|
@ -63,8 +63,8 @@ class CREDotProduct : public CRealElement {
|
|||
|
||||
public:
|
||||
CREDotProduct(CVectorElement* a, CVectorElement* b);
|
||||
~CREDotProduct();
|
||||
bool GetValue(int frame, float& valOut) const;
|
||||
~CREDotProduct() override;
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
};
|
||||
|
||||
class CRERandom : public CRealElement {
|
||||
|
@ -73,8 +73,8 @@ class CRERandom : public CRealElement {
|
|||
|
||||
public:
|
||||
CRERandom(CRealElement* min, CRealElement* max);
|
||||
~CRERandom();
|
||||
bool GetValue(int frame, float& valOut) const;
|
||||
~CRERandom() override;
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
};
|
||||
|
||||
class CREInitialRandom : public CRealElement {
|
||||
|
@ -83,9 +83,9 @@ class CREInitialRandom : public CRealElement {
|
|||
|
||||
public:
|
||||
CREInitialRandom(CRealElement* min, CRealElement* max);
|
||||
~CREInitialRandom();
|
||||
bool GetValue(int frame, float& valOut) const;
|
||||
bool IsConstant() const { return true; }
|
||||
~CREInitialRandom() override;
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
bool IsConstant() const override { return true; }
|
||||
};
|
||||
|
||||
class CRETimeChain : public CRealElement {
|
||||
|
@ -95,8 +95,8 @@ class CRETimeChain : public CRealElement {
|
|||
|
||||
public:
|
||||
CRETimeChain(CRealElement* a, CRealElement* b, CIntElement* c);
|
||||
~CRETimeChain();
|
||||
bool GetValue(int frame, float& valOut) const;
|
||||
~CRETimeChain() override;
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
};
|
||||
|
||||
class CREClamp : public CRealElement {
|
||||
|
@ -106,8 +106,8 @@ class CREClamp : public CRealElement {
|
|||
|
||||
public:
|
||||
CREClamp(CRealElement* a, CRealElement* b, CRealElement* c);
|
||||
~CREClamp();
|
||||
bool GetValue(int frame, float& valOut) const;
|
||||
~CREClamp() override;
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
};
|
||||
|
||||
class CREPulse : public CRealElement {
|
||||
|
@ -118,8 +118,8 @@ class CREPulse : public CRealElement {
|
|||
|
||||
public:
|
||||
CREPulse(CIntElement* a, CIntElement* b, CRealElement* c, CRealElement* d);
|
||||
~CREPulse();
|
||||
bool GetValue(int frame, float& valOut) const;
|
||||
~CREPulse() override;
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
};
|
||||
|
||||
class CRELifetimePercent : public CRealElement {
|
||||
|
@ -127,8 +127,8 @@ class CRELifetimePercent : public CRealElement {
|
|||
|
||||
public:
|
||||
CRELifetimePercent(CRealElement* a); // : x4_percentVal(a) {}
|
||||
~CRELifetimePercent();
|
||||
bool GetValue(int frame, float& valOut) const;
|
||||
~CRELifetimePercent() override;
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
};
|
||||
|
||||
class CRELifetimeTween : public CRealElement {
|
||||
|
@ -137,8 +137,8 @@ class CRELifetimeTween : public CRealElement {
|
|||
|
||||
public:
|
||||
CRELifetimeTween(CRealElement* a, CRealElement* b);
|
||||
~CRELifetimeTween();
|
||||
bool GetValue(int frame, float& valOut) const;
|
||||
~CRELifetimeTween() override;
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
};
|
||||
|
||||
class CREKeyframeEmitter : public CRealElement {
|
||||
|
@ -152,68 +152,68 @@ class CREKeyframeEmitter : public CRealElement {
|
|||
|
||||
public:
|
||||
CREKeyframeEmitter(CInputStream& in);
|
||||
~CREKeyframeEmitter();
|
||||
bool GetValue(int frame, float& valOut) const;
|
||||
~CREKeyframeEmitter() override;
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
};
|
||||
|
||||
class CREParticleAccessParameter1 : public CRealElement {
|
||||
public:
|
||||
~CREParticleAccessParameter1() {}
|
||||
bool GetValue(int frame, float& valOut) const;
|
||||
~CREParticleAccessParameter1() override {}
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
};
|
||||
|
||||
class CREParticleAccessParameter2 : public CRealElement {
|
||||
public:
|
||||
~CREParticleAccessParameter2() {}
|
||||
bool GetValue(int frame, float& valOut) const;
|
||||
~CREParticleAccessParameter2() override {}
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
};
|
||||
|
||||
class CREParticleAccessParameter3 : public CRealElement {
|
||||
public:
|
||||
~CREParticleAccessParameter3() {}
|
||||
bool GetValue(int frame, float& valOut) const;
|
||||
~CREParticleAccessParameter3() override {}
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
};
|
||||
|
||||
class CREParticleAccessParameter4 : public CRealElement {
|
||||
public:
|
||||
~CREParticleAccessParameter4() {}
|
||||
bool GetValue(int frame, float& valOut) const;
|
||||
~CREParticleAccessParameter4() override {}
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
};
|
||||
|
||||
class CREParticleAccessParameter5 : public CRealElement {
|
||||
public:
|
||||
~CREParticleAccessParameter5() {}
|
||||
bool GetValue(int frame, float& valOut) const;
|
||||
~CREParticleAccessParameter5() override {}
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
};
|
||||
|
||||
class CREParticleAccessParameter6 : public CRealElement {
|
||||
public:
|
||||
~CREParticleAccessParameter6() {}
|
||||
bool GetValue(int frame, float& valOut) const;
|
||||
~CREParticleAccessParameter6() override {}
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
};
|
||||
|
||||
class CREParticleAccessParameter7 : public CRealElement {
|
||||
public:
|
||||
~CREParticleAccessParameter7() {}
|
||||
bool GetValue(int frame, float& valOut) const;
|
||||
~CREParticleAccessParameter7() override {}
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
};
|
||||
|
||||
class CREParticleAccessParameter8 : public CRealElement {
|
||||
public:
|
||||
~CREParticleAccessParameter8() {}
|
||||
bool GetValue(int frame, float& valOut) const;
|
||||
~CREParticleAccessParameter8() override {}
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
};
|
||||
|
||||
class CREParticleSizeOrLineLength : public CRealElement {
|
||||
public:
|
||||
~CREParticleSizeOrLineLength() {}
|
||||
bool GetValue(int frame, float& valOut) const;
|
||||
~CREParticleSizeOrLineLength() override {}
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
};
|
||||
|
||||
class CREParticleRotationOrLineWidth : public CRealElement {
|
||||
public:
|
||||
~CREParticleRotationOrLineWidth() {}
|
||||
bool GetValue(int frame, float& valOut) const;
|
||||
~CREParticleRotationOrLineWidth() override {}
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
};
|
||||
|
||||
class CREVectorXToReal : public CRealElement {
|
||||
|
@ -221,8 +221,8 @@ class CREVectorXToReal : public CRealElement {
|
|||
|
||||
public:
|
||||
CREVectorXToReal(CVectorElement* a);
|
||||
~CREVectorXToReal();
|
||||
bool GetValue(int frame, float& valOut) const;
|
||||
~CREVectorXToReal() override;
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
};
|
||||
|
||||
class CREVectorYToReal : public CRealElement {
|
||||
|
@ -230,8 +230,8 @@ class CREVectorYToReal : public CRealElement {
|
|||
|
||||
public:
|
||||
CREVectorYToReal(CVectorElement* a);
|
||||
~CREVectorYToReal();
|
||||
bool GetValue(int frame, float& valOut) const;
|
||||
~CREVectorYToReal() override;
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
};
|
||||
|
||||
class CREVectorZToReal : public CRealElement {
|
||||
|
@ -239,8 +239,8 @@ class CREVectorZToReal : public CRealElement {
|
|||
|
||||
public:
|
||||
CREVectorZToReal(CVectorElement* a);
|
||||
~CREVectorZToReal();
|
||||
bool GetValue(int frame, float& valOut) const;
|
||||
~CREVectorZToReal() override;
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
};
|
||||
|
||||
class CREVectorMagnitude : public CRealElement {
|
||||
|
@ -248,8 +248,8 @@ class CREVectorMagnitude : public CRealElement {
|
|||
|
||||
public:
|
||||
CREVectorMagnitude(CVectorElement* a);
|
||||
~CREVectorMagnitude();
|
||||
bool GetValue(int frame, float& valOut) const;
|
||||
~CREVectorMagnitude() override;
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
};
|
||||
|
||||
class CREInitialSwitch : public CRealElement {
|
||||
|
@ -258,8 +258,8 @@ class CREInitialSwitch : public CRealElement {
|
|||
|
||||
public:
|
||||
CREInitialSwitch(CRealElement* a, CRealElement* b);
|
||||
~CREInitialSwitch();
|
||||
bool GetValue(int frame, float& valOut) const;
|
||||
~CREInitialSwitch() override;
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
};
|
||||
|
||||
class CRECompareLessThan : public CRealElement {
|
||||
|
@ -270,8 +270,8 @@ class CRECompareLessThan : public CRealElement {
|
|||
|
||||
public:
|
||||
CRECompareLessThan(CRealElement* a, CRealElement* b, CRealElement* c, CRealElement* d);
|
||||
~CRECompareLessThan();
|
||||
bool GetValue(int frame, float& valOut) const;
|
||||
~CRECompareLessThan() override;
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
};
|
||||
|
||||
class CRECompareEqual : public CRealElement {
|
||||
|
@ -282,8 +282,8 @@ class CRECompareEqual : public CRealElement {
|
|||
|
||||
public:
|
||||
CRECompareEqual(CRealElement* a, CRealElement* b, CRealElement* c, CRealElement* d);
|
||||
~CRECompareEqual();
|
||||
bool GetValue(int frame, float& valOut) const;
|
||||
~CRECompareEqual() override;
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
};
|
||||
|
||||
class CREConstantRange : public CRealElement {
|
||||
|
@ -296,8 +296,8 @@ class CREConstantRange : public CRealElement {
|
|||
public:
|
||||
CREConstantRange(CRealElement* a, CRealElement* b, CRealElement* c, CRealElement* d,
|
||||
CRealElement* e);
|
||||
~CREConstantRange();
|
||||
bool GetValue(int frame, float& valOut) const;
|
||||
~CREConstantRange() override;
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
};
|
||||
|
||||
class CREExternalVar : public CRealElement {
|
||||
|
@ -305,8 +305,8 @@ class CREExternalVar : public CRealElement {
|
|||
|
||||
public:
|
||||
CREExternalVar(CIntElement* a);
|
||||
~CREExternalVar();
|
||||
bool GetValue(int frame, float& valOut) const;
|
||||
~CREExternalVar() override;
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
};
|
||||
|
||||
class CRESubtract : public CRealElement {
|
||||
|
@ -315,8 +315,8 @@ class CRESubtract : public CRealElement {
|
|||
|
||||
public:
|
||||
CRESubtract(CRealElement* a, CRealElement* b);
|
||||
~CRESubtract();
|
||||
bool GetValue(int frame, float& valOut) const;
|
||||
~CRESubtract() override;
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
};
|
||||
|
||||
class CREGetComponentRed : public CRealElement {
|
||||
|
@ -324,8 +324,8 @@ class CREGetComponentRed : public CRealElement {
|
|||
|
||||
public:
|
||||
CREGetComponentRed(CColorElement* a);
|
||||
~CREGetComponentRed();
|
||||
bool GetValue(int frame, float& valOut) const;
|
||||
~CREGetComponentRed() override;
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
};
|
||||
|
||||
class CREGetComponentGreen : public CRealElement {
|
||||
|
@ -333,8 +333,8 @@ class CREGetComponentGreen : public CRealElement {
|
|||
|
||||
public:
|
||||
CREGetComponentGreen(CColorElement* a);
|
||||
~CREGetComponentGreen();
|
||||
bool GetValue(int frame, float& valOut) const;
|
||||
~CREGetComponentGreen() override;
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
};
|
||||
|
||||
class CREGetComponentBlue : public CRealElement {
|
||||
|
@ -342,8 +342,8 @@ class CREGetComponentBlue : public CRealElement {
|
|||
|
||||
public:
|
||||
CREGetComponentBlue(CColorElement* a);
|
||||
~CREGetComponentBlue();
|
||||
bool GetValue(int frame, float& valOut) const;
|
||||
~CREGetComponentBlue() override;
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
};
|
||||
|
||||
class CREGetComponentAlpha : public CRealElement {
|
||||
|
@ -351,8 +351,8 @@ class CREGetComponentAlpha : public CRealElement {
|
|||
|
||||
public:
|
||||
CREGetComponentAlpha(CColorElement* a);
|
||||
~CREGetComponentAlpha();
|
||||
bool GetValue(int frame, float& valOut) const;
|
||||
~CREGetComponentAlpha() override;
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
};
|
||||
|
||||
class CREIntTimesReal : public CRealElement {
|
||||
|
@ -361,8 +361,8 @@ class CREIntTimesReal : public CRealElement {
|
|||
|
||||
public:
|
||||
CREIntTimesReal(CIntElement* a, CRealElement* b);
|
||||
~CREIntTimesReal();
|
||||
bool GetValue(int frame, float& valOut) const;
|
||||
~CREIntTimesReal() override;
|
||||
bool GetValue(int frame, float& valOut) const override;
|
||||
};
|
||||
|
||||
#endif // _CREALELEMENT
|
||||
|
|
|
@ -13,11 +13,11 @@ class CUVEConstant : public CUVElement {
|
|||
|
||||
public:
|
||||
CUVEConstant(TToken< CTexture > tex);
|
||||
~CUVEConstant();
|
||||
TLockedToken< CTexture > GetValueTexture(int frame) const;
|
||||
void GetValueUV(int frame, SUVElementSet& valOut) const;
|
||||
bool HasConstantTexture() const { return true; }
|
||||
bool HasConstantUV() const { return true; }
|
||||
~CUVEConstant() override;
|
||||
TLockedToken< CTexture > GetValueTexture(int frame) const override;
|
||||
void GetValueUV(int frame, SUVElementSet& valOut) const override;
|
||||
bool HasConstantTexture() const override { return true; }
|
||||
bool HasConstantUV() const override { return true; }
|
||||
};
|
||||
|
||||
class CUVEAnimTexture : public CUVElement {
|
||||
|
@ -34,11 +34,11 @@ class CUVEAnimTexture : public CUVElement {
|
|||
public:
|
||||
CUVEAnimTexture(TToken< CTexture > tex, CIntElement* tileW, CIntElement* tileH,
|
||||
CIntElement* strideW, CIntElement* strideH, CIntElement* cycleFrames, bool loop);
|
||||
~CUVEAnimTexture();
|
||||
TLockedToken< CTexture > GetValueTexture(int frame) const;
|
||||
void GetValueUV(int frame, SUVElementSet& valOut) const;
|
||||
bool HasConstantTexture() const { return true; }
|
||||
bool HasConstantUV() const { return false; }
|
||||
~CUVEAnimTexture() override;
|
||||
TLockedToken< CTexture > GetValueTexture(int frame) const override;
|
||||
void GetValueUV(int frame, SUVElementSet& valOut) const override;
|
||||
bool HasConstantTexture() const override { return true; }
|
||||
bool HasConstantUV() const override { return false; }
|
||||
};
|
||||
|
||||
#endif // _CUVELEMENT
|
||||
|
|
|
@ -11,9 +11,9 @@
|
|||
class CVEFastConstant : public CVectorElement {
|
||||
public:
|
||||
CVEFastConstant(float x, float y, float z);
|
||||
~CVEFastConstant();
|
||||
bool GetValue(int frame, CVector3f& valOut) const;
|
||||
bool IsFastConstant() const { return true; }
|
||||
~CVEFastConstant() override;
|
||||
bool GetValue(int frame, CVector3f& valOut) const override;
|
||||
bool IsFastConstant() const override { return true; }
|
||||
|
||||
private:
|
||||
CVector3f x4_val;
|
||||
|
@ -21,51 +21,51 @@ private:
|
|||
|
||||
class CVEParticleLocation : public CVectorElement {
|
||||
public:
|
||||
~CVEParticleLocation() {}
|
||||
bool GetValue(int frame, CVector3f& valOut) const;
|
||||
~CVEParticleLocation() override {}
|
||||
bool GetValue(int frame, CVector3f& valOut) const override;
|
||||
};
|
||||
|
||||
class CVEParticleColor : public CVectorElement {
|
||||
public:
|
||||
~CVEParticleColor() {}
|
||||
bool GetValue(int frame, CVector3f& valOut) const;
|
||||
~CVEParticleColor() override {}
|
||||
bool GetValue(int frame, CVector3f& valOut) const override;
|
||||
};
|
||||
|
||||
class CVEParticleVelocity : public CVectorElement {
|
||||
public:
|
||||
~CVEParticleVelocity() {}
|
||||
bool GetValue(int frame, CVector3f& valOut) const;
|
||||
~CVEParticleVelocity() override {}
|
||||
bool GetValue(int frame, CVector3f& valOut) const override;
|
||||
};
|
||||
|
||||
class CVEParticleSystemOrientationFront : public CVectorElement {
|
||||
public:
|
||||
~CVEParticleSystemOrientationFront() {}
|
||||
bool GetValue(int frame, CVector3f& valOut) const;
|
||||
~CVEParticleSystemOrientationFront() override {}
|
||||
bool GetValue(int frame, CVector3f& valOut) const override;
|
||||
};
|
||||
|
||||
class CVEParticleSystemOrientationUp : public CVectorElement {
|
||||
public:
|
||||
~CVEParticleSystemOrientationUp() {}
|
||||
bool GetValue(int frame, CVector3f& valOut) const;
|
||||
~CVEParticleSystemOrientationUp() override {}
|
||||
bool GetValue(int frame, CVector3f& valOut) const override;
|
||||
};
|
||||
|
||||
class CVEParticleSystemOrientationRight : public CVectorElement {
|
||||
public:
|
||||
~CVEParticleSystemOrientationRight() {}
|
||||
bool GetValue(int frame, CVector3f& valOut) const;
|
||||
~CVEParticleSystemOrientationRight() override {}
|
||||
bool GetValue(int frame, CVector3f& valOut) const override;
|
||||
};
|
||||
|
||||
class CVEParticleSystemTranslation : public CVectorElement {
|
||||
public:
|
||||
~CVEParticleSystemTranslation() {}
|
||||
bool GetValue(int frame, CVector3f& valOut) const;
|
||||
~CVEParticleSystemTranslation() override {}
|
||||
bool GetValue(int frame, CVector3f& valOut) const override;
|
||||
};
|
||||
|
||||
class CVEConstant : public CVectorElement {
|
||||
public:
|
||||
CVEConstant(CRealElement* x, CRealElement* y, CRealElement* z);
|
||||
~CVEConstant();
|
||||
bool GetValue(int frame, CVector3f& valOut) const;
|
||||
bool GetValue(int frame, CVector3f& valOut) const override;
|
||||
|
||||
public:
|
||||
CRealElement* x4_x;
|
||||
|
@ -82,7 +82,7 @@ class CVECone : public CVectorElement {
|
|||
public:
|
||||
CVECone(CVectorElement* direction, CRealElement* magnitude);
|
||||
~CVECone();
|
||||
bool GetValue(int frame, CVector3f& valOut) const;
|
||||
bool GetValue(int frame, CVector3f& valOut) const override;
|
||||
};
|
||||
|
||||
class CVEAngleCone : public CVectorElement {
|
||||
|
@ -96,7 +96,7 @@ public:
|
|||
CVEAngleCone(CRealElement* angleXConstant, CRealElement* angleYConstant,
|
||||
CRealElement* angleXRange, CRealElement* angleYRange, CRealElement* magnitude);
|
||||
~CVEAngleCone();
|
||||
bool GetValue(int frame, CVector3f& valOut) const;
|
||||
bool GetValue(int frame, CVector3f& valOut) const override;
|
||||
};
|
||||
|
||||
#endif // _CVECTORELEMENT
|
||||
|
|
|
@ -27,7 +27,7 @@ public:
|
|||
|
||||
class CIntElement : public IElement {
|
||||
public:
|
||||
~CIntElement() {};
|
||||
~CIntElement() override{};
|
||||
virtual bool GetValue(int frame, int& valOut) const = 0;
|
||||
};
|
||||
|
||||
|
|
|
@ -12,8 +12,8 @@ public:
|
|||
|
||||
CMemoryInStream(const void* ptr, unsigned long len);
|
||||
CMemoryInStream(const void* ptr, unsigned long len, EOwnerShip ownership);
|
||||
virtual ~CMemoryInStream() {}
|
||||
virtual size_t Read(void* dest, size_t len);
|
||||
virtual ~CMemoryInStream() override {}
|
||||
virtual size_t Read(void* dest, size_t len) override;
|
||||
};
|
||||
|
||||
#endif // _CMEMORYINSTREAM
|
||||
|
|
|
@ -13,8 +13,8 @@
|
|||
class CZipInputStream : public CInputStream {
|
||||
public:
|
||||
CZipInputStream(rstl::auto_ptr< CInputStream > in);
|
||||
~CZipInputStream();
|
||||
size_t Read(void* dest, size_t len);
|
||||
~CZipInputStream() override;
|
||||
size_t Read(void* dest, size_t len) override;
|
||||
|
||||
private:
|
||||
rstl::single_ptr<uchar> mCompBuf;
|
||||
|
|
|
@ -22,75 +22,75 @@ class CModel;
|
|||
|
||||
class CCubeRenderer : public IRenderer, public IWeaponRenderer {
|
||||
public:
|
||||
~CCubeRenderer();
|
||||
~CCubeRenderer() override;
|
||||
// TODO types
|
||||
void AddStaticGeometry();
|
||||
void EnablePVS(const CPVSVisSet& set, int areaIdx);
|
||||
void DisablePVS();
|
||||
void RemoveStaticGeometry();
|
||||
void DrawUnsortedGeometry(int areaIdx, int mask, int targetMask);
|
||||
void DrawSortedGeometry(int areaIdx, int mask, int targetMask);
|
||||
void DrawStaticGeometry(int areaIdx, int mask, int targetMask);
|
||||
void DrawAreaGeometry(int areaIdx, int mask, int targetMask);
|
||||
void PostRenderFogs();
|
||||
void SetModelMatrix(const CTransform4f& xf);
|
||||
void AddParticleGen(const CParticleGen& gen);
|
||||
void AddParticleGen2();
|
||||
void AddPlaneObject();
|
||||
void AddStaticGeometry() override;
|
||||
void EnablePVS(const CPVSVisSet& set, int areaIdx) override;
|
||||
void DisablePVS() override;
|
||||
void RemoveStaticGeometry() override;
|
||||
void DrawUnsortedGeometry(int areaIdx, int mask, int targetMask) override;
|
||||
void DrawSortedGeometry(int areaIdx, int mask, int targetMask) override;
|
||||
void DrawStaticGeometry(int areaIdx, int mask, int targetMask) override;
|
||||
void DrawAreaGeometry(int areaIdx, int mask, int targetMask) override;
|
||||
void PostRenderFogs() override;
|
||||
void SetModelMatrix(const CTransform4f& xf) override;
|
||||
void AddParticleGen(const CParticleGen& gen) override;
|
||||
void AddParticleGen2() override;
|
||||
void AddPlaneObject() override;
|
||||
void AddDrawable(const void* obj, const CVector3f& pos, const CAABox& bounds, int mode,
|
||||
IRenderer::EDrawableSorting sorting);
|
||||
void SetDrawableCallback(TDrawableCallback cb, void* ctx);
|
||||
void SetWorldViewpoint();
|
||||
void SetPerspective1(float, float, float, float, float);
|
||||
void SetPerspective2();
|
||||
IRenderer::EDrawableSorting sorting) override;
|
||||
void SetDrawableCallback(TDrawableCallback cb, void* ctx) override;
|
||||
void SetWorldViewpoint() override;
|
||||
void SetPerspective1(float, float, float, float, float) override;
|
||||
void SetPerspective2() override;
|
||||
rstl::pair< CVector2f, CVector2f > SetViewportOrtho(bool centered, float znear,
|
||||
float zfar);
|
||||
void SetClippingPlanes(const CFrustumPlanes&);
|
||||
void SetViewport(int left, int right, int width, int height);
|
||||
void SetDepthReadWrite(bool read, bool update);
|
||||
void SetBlendMode_AdditiveAlpha();
|
||||
void SetBlendMode_AlphaBlended();
|
||||
void SetBlendMode_NoColorWrite();
|
||||
void SetBlendMode_ColorMultiply();
|
||||
void SetBlendMode_InvertDst();
|
||||
void SetBlendMode_InvertSrc();
|
||||
void SetBlendMode_Replace();
|
||||
void SetBlendMode_AdditiveDestColor();
|
||||
void SetDebugOption();
|
||||
void BeginScene();
|
||||
void EndScene();
|
||||
void BeginPrimitive(GXPrimitive prim, int count);
|
||||
void BeginLines(int nverts);
|
||||
void BeginLineStrip(int nverts);
|
||||
void BeginTriangles(int nverts);
|
||||
void BeginTriangleStrip(int nverts);
|
||||
void BeginTriangleFan(int nverts);
|
||||
void PrimVertex(const CVector3f& vtx);
|
||||
void PrimNormal(const CVector3f& nrm);
|
||||
void PrimColor(float r, float g, float b, float a);
|
||||
void PrimColor(const CColor& color);
|
||||
void EndPrimitive();
|
||||
void SetAmbientColor(const CColor& color);
|
||||
void DrawString();
|
||||
void GetFPS();
|
||||
void CacheReflection();
|
||||
void DrawSpaceWarp();
|
||||
void DrawThermalModel();
|
||||
void DrawModelDisintegrate();
|
||||
void DrawModelFlat();
|
||||
void SetWireframeFlags();
|
||||
void SetWorldFog();
|
||||
float zfar) override;
|
||||
void SetClippingPlanes(const CFrustumPlanes&) override;
|
||||
void SetViewport(int left, int right, int width, int height) override;
|
||||
void SetDepthReadWrite(bool read, bool update) override;
|
||||
void SetBlendMode_AdditiveAlpha() override;
|
||||
void SetBlendMode_AlphaBlended() override;
|
||||
void SetBlendMode_NoColorWrite() override;
|
||||
void SetBlendMode_ColorMultiply() override;
|
||||
void SetBlendMode_InvertDst() override;
|
||||
void SetBlendMode_InvertSrc() override;
|
||||
void SetBlendMode_Replace() override;
|
||||
void SetBlendMode_AdditiveDestColor() override;
|
||||
void SetDebugOption() override;
|
||||
void BeginScene() override;
|
||||
void EndScene() override;
|
||||
void BeginPrimitive(GXPrimitive prim, int count) override;
|
||||
void BeginLines(int nverts) override;
|
||||
void BeginLineStrip(int nverts) override;
|
||||
void BeginTriangles(int nverts) override;
|
||||
void BeginTriangleStrip(int nverts) override;
|
||||
void BeginTriangleFan(int nverts) override;
|
||||
void PrimVertex(const CVector3f& vtx) override;
|
||||
void PrimNormal(const CVector3f& nrm) override;
|
||||
void PrimColor(float r, float g, float b, float a) override;
|
||||
void PrimColor(const CColor& color) override;
|
||||
void EndPrimitive() override;
|
||||
void SetAmbientColor(const CColor& color) override;
|
||||
void DrawString() override;
|
||||
void GetFPS() override;
|
||||
void CacheReflection() override;
|
||||
void DrawSpaceWarp() override;
|
||||
void DrawThermalModel() override;
|
||||
void DrawModelDisintegrate() override;
|
||||
void DrawModelFlat() override;
|
||||
void SetWireframeFlags() override;
|
||||
void SetWorldFog() override;
|
||||
void RenderFogVolume(const CColor&, const CAABox&, const TLockedToken< CModel >*,
|
||||
const CSkinnedModel*);
|
||||
void SetThermal();
|
||||
void SetThermalColdScale();
|
||||
void DoThermalBlendCold();
|
||||
void DoThermalBlendHot();
|
||||
void GetStaticWorldDataSize();
|
||||
void SetGXRegister1Color();
|
||||
void SetWorldLightFadeLevel();
|
||||
void Something();
|
||||
void PrepareDynamicLights(const rstl::vector<CLight>& lights);
|
||||
const CSkinnedModel*) override;
|
||||
void SetThermal() override;
|
||||
void SetThermalColdScale() override;
|
||||
void DoThermalBlendCold() override;
|
||||
void DoThermalBlendHot() override;
|
||||
void GetStaticWorldDataSize() override;
|
||||
void SetGXRegister1Color() override;
|
||||
void SetWorldLightFadeLevel() override;
|
||||
void Something() override;
|
||||
void PrepareDynamicLights(const rstl::vector<CLight>& lights) override;
|
||||
|
||||
void AllocatePhazonSuitMaskTexture();
|
||||
|
||||
|
|
|
@ -6,9 +6,9 @@
|
|||
class CABSAim : public CAdditiveBodyState {
|
||||
public:
|
||||
CABSAim();
|
||||
void Start(CBodyController& bc, CStateManager& mgr);
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr);
|
||||
void Shutdown(CBodyController& bc);
|
||||
void Start(CBodyController& bc, CStateManager& mgr) override;
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
|
||||
void Shutdown(CBodyController& bc) override;
|
||||
|
||||
private:
|
||||
bool x4_needsIdle;
|
||||
|
|
|
@ -10,9 +10,9 @@ class CABSFlinch : public CAdditiveBodyState {
|
|||
|
||||
public:
|
||||
CABSFlinch();
|
||||
void Start(CBodyController& bc, CStateManager& mgr);
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr);
|
||||
void Shutdown(CBodyController& bc);
|
||||
void Start(CBodyController& bc, CStateManager& mgr) override;
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
|
||||
void Shutdown(CBodyController& bc) override;
|
||||
~CABSFlinch();
|
||||
};
|
||||
|
||||
|
|
|
@ -7,9 +7,9 @@ class CABSIdle : public CAdditiveBodyState {
|
|||
pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc) const;
|
||||
|
||||
public:
|
||||
void Start(CBodyController& bc, CStateManager& mgr) {}
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr);
|
||||
void Shutdown(CBodyController& bc) {}
|
||||
void Start(CBodyController& bc, CStateManager& mgr) override {}
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
|
||||
void Shutdown(CBodyController& bc) override {}
|
||||
};
|
||||
|
||||
#endif // _CABSIDLE
|
||||
|
|
|
@ -8,9 +8,9 @@ public:
|
|||
CABSReaction();
|
||||
~CABSReaction();
|
||||
|
||||
void Start(CBodyController& bc, CStateManager& mgr);
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr);
|
||||
void Shutdown(CBodyController& bc);
|
||||
void Start(CBodyController& bc, CStateManager& mgr) override;
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
|
||||
void Shutdown(CBodyController& bc) override;
|
||||
|
||||
float GetWeight() const { return x4_weight; }
|
||||
bool IsActive() const { return x10_active; }
|
||||
|
|
|
@ -11,10 +11,10 @@ class CBSAttack : public CBodyState {
|
|||
public:
|
||||
CBSAttack();
|
||||
|
||||
bool CanShoot() const { return false; }
|
||||
void Start(CBodyController& bc, CStateManager& mgr);
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr);
|
||||
void Shutdown(CBodyController&);
|
||||
bool CanShoot() const override { return false; }
|
||||
void Start(CBodyController& bc, CStateManager& mgr) override;
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
|
||||
void Shutdown(CBodyController&) override;
|
||||
|
||||
private:
|
||||
pas::EAnimationState x4_nextState; // = pas::kAS_Invalid;
|
||||
|
|
|
@ -6,12 +6,12 @@
|
|||
class CBSCover : public CBodyState {
|
||||
public:
|
||||
CBSCover();
|
||||
bool IsMoving() const { return true; }
|
||||
bool ApplyHeadTracking() const { return false; }
|
||||
bool CanShoot() const;
|
||||
void Start(CBodyController& bc, CStateManager& mgr);
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr);
|
||||
void Shutdown(CBodyController&);
|
||||
bool IsMoving() const override { return true; }
|
||||
bool ApplyHeadTracking() const override { return false; }
|
||||
bool CanShoot() const override;
|
||||
void Start(CBodyController& bc, CStateManager& mgr) override;
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
|
||||
void Shutdown(CBodyController&) override;
|
||||
|
||||
pas::ECoverDirection GetCoverDirection() const { return x8_coverDirection; }
|
||||
bool GetNeedsExit() const { return xc_needsExit; }
|
||||
|
|
|
@ -8,11 +8,11 @@ public:
|
|||
CBSDie();
|
||||
~CBSDie();
|
||||
|
||||
bool IsDead() const;
|
||||
bool IsDying() const;
|
||||
void Start(CBodyController& bc, CStateManager& mgr);
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr);
|
||||
void Shutdown(CBodyController&);
|
||||
bool IsDead() const override;
|
||||
bool IsDying() const override;
|
||||
void Start(CBodyController& bc, CStateManager& mgr) override;
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
|
||||
void Shutdown(CBodyController&) override;
|
||||
|
||||
private:
|
||||
float x4_remTime;
|
||||
|
|
|
@ -8,9 +8,9 @@ public:
|
|||
CBSFall();
|
||||
~CBSFall();
|
||||
|
||||
void Start(CBodyController& bc, CStateManager& mgr);
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr);
|
||||
void Shutdown(CBodyController& bc);
|
||||
void Start(CBodyController& bc, CStateManager& mgr) override;
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
|
||||
void Shutdown(CBodyController& bc) override;
|
||||
|
||||
private:
|
||||
float x4_rotateSpeed;
|
||||
|
|
|
@ -8,9 +8,9 @@ public:
|
|||
CBSGenerate();
|
||||
~CBSGenerate();
|
||||
|
||||
void Start(CBodyController& bc, CStateManager& mgr);
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr);
|
||||
void Shutdown(CBodyController&);
|
||||
void Start(CBodyController& bc, CStateManager& mgr) override;
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
|
||||
void Shutdown(CBodyController&) override;
|
||||
|
||||
private:
|
||||
pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc);
|
||||
|
|
|
@ -8,9 +8,9 @@ public:
|
|||
CBSGetup();
|
||||
~CBSGetup();
|
||||
|
||||
void Start(CBodyController& bc, CStateManager& mgr);
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr);
|
||||
void Shutdown(CBodyController& bc);
|
||||
void Start(CBodyController& bc, CStateManager& mgr) override;
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
|
||||
void Shutdown(CBodyController& bc) override;
|
||||
|
||||
private:
|
||||
pas::EFallState x4_fallState;
|
||||
|
|
|
@ -8,9 +8,9 @@ public:
|
|||
CBSGroundHit();
|
||||
~CBSGroundHit();
|
||||
|
||||
void Start(CBodyController& bc, CStateManager& mgr);
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr);
|
||||
void Shutdown(CBodyController& bc);
|
||||
void Start(CBodyController& bc, CStateManager& mgr) override;
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
|
||||
void Shutdown(CBodyController& bc) override;
|
||||
|
||||
private:
|
||||
float x4_rotateSpeed;
|
||||
|
|
|
@ -8,10 +8,10 @@ public:
|
|||
CBSKnockBack();
|
||||
~CBSKnockBack();
|
||||
|
||||
void Start(CBodyController& bc, CStateManager& mgr);
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr);
|
||||
void Shutdown(CBodyController&);
|
||||
bool IsMoving() const;
|
||||
void Start(CBodyController& bc, CStateManager& mgr) override;
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
|
||||
void Shutdown(CBodyController&) override;
|
||||
bool IsMoving() const override;
|
||||
|
||||
private:
|
||||
float x4_curTime;
|
||||
|
|
|
@ -10,9 +10,9 @@ public:
|
|||
explicit CBSLieOnGround(const CActor& actor);
|
||||
~CBSLieOnGround();
|
||||
|
||||
void Start(CBodyController& bc, CStateManager& mgr);
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr);
|
||||
void Shutdown(CBodyController& bc);
|
||||
void Start(CBodyController& bc, CStateManager& mgr) override;
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
|
||||
void Shutdown(CBodyController& bc) override;
|
||||
|
||||
private:
|
||||
uint x4_24_hasGroundHit : 1;
|
||||
|
|
|
@ -14,10 +14,10 @@ protected:
|
|||
|
||||
public:
|
||||
bool IsMoving() const override = 0;
|
||||
bool CanShoot() const { return true; }
|
||||
void Start(CBodyController& bc, CStateManager& mgr);
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr);
|
||||
void Shutdown(CBodyController& bc);
|
||||
bool CanShoot() const override { return true; }
|
||||
void Start(CBodyController& bc, CStateManager& mgr) override;
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
|
||||
void Shutdown(CBodyController& bc) override;
|
||||
virtual bool IsPitchable() const { return false; }
|
||||
virtual float GetLocomotionSpeed(pas::ELocomotionType type, pas::ELocomotionAnim anim) const = 0;
|
||||
virtual float ApplyLocomotionPhysics(float dt, CBodyController& bc);
|
||||
|
|
|
@ -7,10 +7,10 @@ class CBSLoopAttack : public CBodyState {
|
|||
public:
|
||||
CBSLoopAttack();
|
||||
|
||||
bool CanShoot() const { return true; }
|
||||
void Start(CBodyController& bc, CStateManager& mgr);
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr);
|
||||
void Shutdown(CBodyController&);
|
||||
bool CanShoot() const override { return true; }
|
||||
void Start(CBodyController& bc, CStateManager& mgr) override;
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
|
||||
void Shutdown(CBodyController&) override;
|
||||
|
||||
pas::ELoopState GetState() const { return x4_state; }
|
||||
pas::ELoopAttackType GetAttackType() const { return x8_loopAttackType; }
|
||||
|
|
|
@ -7,9 +7,9 @@ class CBSLoopReaction : public CBodyState {
|
|||
public:
|
||||
CBSLoopReaction();
|
||||
|
||||
void Start(CBodyController& bc, CStateManager& mgr);
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr);
|
||||
void Shutdown(CBodyController&) {}
|
||||
void Start(CBodyController& bc, CStateManager& mgr) override;
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
|
||||
void Shutdown(CBodyController&) override {}
|
||||
|
||||
private:
|
||||
pas::ELoopState x4_state;
|
||||
|
|
|
@ -8,10 +8,10 @@ public:
|
|||
CBSProjectileAttack();
|
||||
~CBSProjectileAttack();
|
||||
|
||||
bool CanShoot() const;
|
||||
void Start(CBodyController& bc, CStateManager& mgr);
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr);
|
||||
void Shutdown(CBodyController&);
|
||||
bool CanShoot() const override;
|
||||
void Start(CBodyController& bc, CStateManager& mgr) override;
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
|
||||
void Shutdown(CBodyController&) override;
|
||||
|
||||
private:
|
||||
pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc);
|
||||
|
|
|
@ -8,10 +8,10 @@ public:
|
|||
CBSScripted();
|
||||
~CBSScripted();
|
||||
|
||||
bool ApplyHeadTracking() const;
|
||||
void Start(CBodyController& bc, CStateManager& mgr);
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr);
|
||||
void Shutdown(CBodyController&);
|
||||
bool ApplyHeadTracking() const override;
|
||||
void Start(CBodyController& bc, CStateManager& mgr) override;
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
|
||||
void Shutdown(CBodyController&) override;
|
||||
|
||||
private:
|
||||
bool x4_24_loopAnim : 1;
|
||||
|
|
|
@ -10,11 +10,11 @@ public:
|
|||
CBSSlide();
|
||||
~CBSSlide();
|
||||
|
||||
bool ApplyHeadTracking() const;
|
||||
bool IsMoving() const;
|
||||
void Start(CBodyController& bc, CStateManager& mgr);
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr);
|
||||
void Shutdown(CBodyController&);
|
||||
bool ApplyHeadTracking() const override;
|
||||
bool IsMoving() const override;
|
||||
void Start(CBodyController& bc, CStateManager& mgr) override;
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
|
||||
void Shutdown(CBodyController&) override;
|
||||
|
||||
private:
|
||||
float x4_rotateSpeed;
|
||||
|
|
|
@ -8,11 +8,11 @@ public:
|
|||
CBSStep();
|
||||
~CBSStep();
|
||||
|
||||
void Start(CBodyController& bc, CStateManager& mgr);
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr);
|
||||
void Shutdown(CBodyController&);
|
||||
bool IsMoving() const;
|
||||
bool CanShoot() const;
|
||||
void Start(CBodyController& bc, CStateManager& mgr) override;
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
|
||||
void Shutdown(CBodyController&) override;
|
||||
bool IsMoving() const override;
|
||||
bool CanShoot() const override;
|
||||
|
||||
private:
|
||||
pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc);
|
||||
|
|
|
@ -8,9 +8,9 @@ public:
|
|||
CBSTaunt();
|
||||
~CBSTaunt();
|
||||
|
||||
void Start(CBodyController& bc, CStateManager& mgr);
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr);
|
||||
void Shutdown(CBodyController&);
|
||||
void Start(CBodyController& bc, CStateManager& mgr) override;
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
|
||||
void Shutdown(CBodyController&) override;
|
||||
|
||||
private:
|
||||
pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc);
|
||||
|
|
|
@ -8,12 +8,12 @@
|
|||
class CBSTurn : public CBodyState {
|
||||
public:
|
||||
CBSTurn();
|
||||
~CBSTurn() {}
|
||||
~CBSTurn() override {}
|
||||
|
||||
bool CanShoot() const { return true; }
|
||||
void Start(CBodyController& bc, CStateManager& mgr);
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr);
|
||||
void Shutdown(CBodyController&);
|
||||
bool CanShoot() const override { return true; }
|
||||
void Start(CBodyController& bc, CStateManager& mgr) override;
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
|
||||
void Shutdown(CBodyController&) override;
|
||||
|
||||
protected:
|
||||
float x4_rotateSpeed;
|
||||
|
@ -28,8 +28,8 @@ protected:
|
|||
class CBSFlyerTurn : public CBSTurn {
|
||||
public:
|
||||
CBSFlyerTurn();
|
||||
void Start(CBodyController& bc, CStateManager& mgr);
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr);
|
||||
void Start(CBodyController& bc, CStateManager& mgr) override;
|
||||
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
|
||||
};
|
||||
|
||||
#endif // _CBSTURN
|
||||
|
|
|
@ -156,7 +156,7 @@ public:
|
|||
CBCSlideCmd(pas::ESlideType type, const CVector3f& dir)
|
||||
: CBodyStateCmd(kBSC_Slide), x8_type(type), xc_dir(dir) {}
|
||||
|
||||
~CBCSlideCmd() {}
|
||||
~CBCSlideCmd() override {}
|
||||
|
||||
pas::ESlideType GetSlideType() const { return x8_type; }
|
||||
const CVector3f& GetSlideDirection() const { return xc_dir; }
|
||||
|
|
|
@ -56,7 +56,7 @@ public:
|
|||
CActor(TUniqueId uid, bool active, const rstl::string& name, const CEntityInfo& info,
|
||||
const CTransform4f& xf, const CModelData& mData, const CMaterialList& list,
|
||||
const CActorParameters& params, TUniqueId nextDrawNode);
|
||||
~CActor();
|
||||
~CActor() override;
|
||||
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr);
|
||||
void SetActive(const bool active);
|
||||
|
|
|
@ -34,12 +34,12 @@ class CAnimationDatabaseGame : public CAnimationDatabase {
|
|||
public:
|
||||
explicit CAnimationDatabaseGame(const rstl::vector< CAnimation >& anims);
|
||||
|
||||
const rstl::rc_ptr< IMetaAnim >& GetMetaAnim(uint idx) const;
|
||||
uint GetNumMetaAnims() const;
|
||||
rstl::string GetMetaAnimName(uint idx) const;
|
||||
void GetAllUniquePrimitives(rstl::vector< CPrimitive >& primsOut) const;
|
||||
const rstl::rc_ptr< IMetaAnim >& GetMetaAnim(uint idx) const override;
|
||||
uint GetNumMetaAnims() const override;
|
||||
rstl::string GetMetaAnimName(uint idx) const override;
|
||||
void GetAllUniquePrimitives(rstl::vector< CPrimitive >& primsOut) const override;
|
||||
void GetUniquePrimitivesFromMetaAnim(rstl::set< CPrimitive >& primsOut,
|
||||
const rstl::string& name) const;
|
||||
const rstl::string& name) const override;
|
||||
|
||||
private:
|
||||
rstl::vector< rstl::rc_ptr< IMetaAnim > > x10_anims;
|
||||
|
|
|
@ -9,8 +9,8 @@ class CAudioStateWin : public CIOWin {
|
|||
public:
|
||||
CAudioStateWin();
|
||||
|
||||
~CAudioStateWin();
|
||||
EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&);
|
||||
~CAudioStateWin() override;
|
||||
EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&) override;
|
||||
};
|
||||
|
||||
#endif // _CAUDIOSTATEWIN
|
||||
|
|
|
@ -30,26 +30,26 @@ public:
|
|||
float mass);
|
||||
|
||||
// CEntity
|
||||
~CCollisionActor();
|
||||
void Accept(IVisitor& visitor);
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr);
|
||||
~CCollisionActor() override;
|
||||
void Accept(IVisitor& visitor) override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
|
||||
|
||||
// CActor
|
||||
CHealthInfo* HealthInfo(CStateManager&);
|
||||
const CDamageVulnerability* GetDamageVulnerability() const;
|
||||
CHealthInfo* HealthInfo(CStateManager&) override;
|
||||
const CDamageVulnerability* GetDamageVulnerability() const override;
|
||||
const CDamageVulnerability* GetDamageVulnerability(const CVector3f&, const CVector3f&,
|
||||
const CDamageInfo&) const;
|
||||
rstl::optional_object< CAABox > GetTouchBounds() const;
|
||||
void Touch(CActor&, CStateManager&);
|
||||
CVector3f GetOrbitPosition(const CStateManager&) const;
|
||||
CVector3f GetScanObjectIndicatorPosition(const CStateManager&) const;
|
||||
const CDamageInfo&) const override;
|
||||
rstl::optional_object< CAABox > GetTouchBounds() const override;
|
||||
void Touch(CActor&, CStateManager&) override;
|
||||
CVector3f GetOrbitPosition(const CStateManager&) const override;
|
||||
CVector3f GetScanObjectIndicatorPosition(const CStateManager&) const override;
|
||||
EWeaponCollisionResponseTypes GetCollisionResponseType(const CVector3f&, const CVector3f&,
|
||||
const CWeaponMode&,
|
||||
int /*EProjectileAttrib?*/) const;
|
||||
void OnScanStateChange(EScanState, CStateManager&);
|
||||
int /*EProjectileAttrib?*/) const override;
|
||||
void OnScanStateChange(EScanState, CStateManager&) override;
|
||||
|
||||
// CPhysicsActor
|
||||
CTransform4f GetPrimitiveTransform() const;
|
||||
CTransform4f GetPrimitiveTransform() const override;
|
||||
|
||||
private:
|
||||
EPrimitiveType x258_primitiveType;
|
||||
|
|
|
@ -12,8 +12,8 @@ class CConsoleOutputWindow : public CIOWin {
|
|||
public:
|
||||
CConsoleOutputWindow(int, float, float);
|
||||
|
||||
~CConsoleOutputWindow();
|
||||
EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&);
|
||||
~CConsoleOutputWindow() override;
|
||||
EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&) override;
|
||||
void Update(float);
|
||||
void Draw() const;
|
||||
private:
|
||||
|
|
|
@ -19,11 +19,11 @@ class CVector3f;
|
|||
class CCredits : public CIOWin {
|
||||
public:
|
||||
CCredits();
|
||||
~CCredits();
|
||||
~CCredits() override;
|
||||
|
||||
EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&);
|
||||
bool GetIsContinueDraw() const;
|
||||
void Draw() const;
|
||||
EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&) override;
|
||||
bool GetIsContinueDraw() const override;
|
||||
void Draw() const override;
|
||||
|
||||
EMessageReturn Update(float, CArchitectureQueue& queue);
|
||||
EMessageReturn ProcessUserInput(const CFinalInput& input);
|
||||
|
|
|
@ -11,11 +11,11 @@ public:
|
|||
const CTransform4f& xf);
|
||||
|
||||
// CEntity
|
||||
~CEffect() {}
|
||||
~CEffect() override {}
|
||||
|
||||
// CActor
|
||||
void AddToRenderer(const CFrustumPlanes&, const CStateManager&) const;
|
||||
void Render(const CStateManager&) const;
|
||||
void AddToRenderer(const CFrustumPlanes&, const CStateManager&) const override;
|
||||
void Render(const CStateManager&) const override;
|
||||
};
|
||||
CHECK_SIZEOF(CEffect, 0xe8)
|
||||
|
||||
|
|
|
@ -8,11 +8,11 @@
|
|||
class CErrorOutputWindow : public CIOWin {
|
||||
public:
|
||||
CErrorOutputWindow(bool);
|
||||
~CErrorOutputWindow();
|
||||
~CErrorOutputWindow() override;
|
||||
|
||||
EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&);
|
||||
bool GetIsContinueDraw() const;
|
||||
void Draw() const;
|
||||
EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&) override;
|
||||
bool GetIsContinueDraw() const override;
|
||||
void Draw() const override;
|
||||
|
||||
void UpdateWindow();
|
||||
|
||||
|
|
|
@ -22,16 +22,16 @@ public:
|
|||
const CVector3f& scale, const CColor& color);
|
||||
|
||||
// CEntity
|
||||
~CExplosion();
|
||||
void Accept(IVisitor& visitor);
|
||||
void Think(float dt, CStateManager& mgr);
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr);
|
||||
~CExplosion() override;
|
||||
void Accept(IVisitor& visitor) override;
|
||||
void Think(float dt, CStateManager& mgr) override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
|
||||
|
||||
// CActor
|
||||
void PreRender(CStateManager&, const CFrustumPlanes&);
|
||||
void AddToRenderer(const CFrustumPlanes&, const CStateManager&) const;
|
||||
void Render(const CStateManager&) const;
|
||||
void CalculateRenderBounds();
|
||||
void PreRender(CStateManager&, const CFrustumPlanes&) override;
|
||||
void AddToRenderer(const CFrustumPlanes&, const CStateManager&) const override;
|
||||
void Render(const CStateManager&) const override;
|
||||
void CalculateRenderBounds() override;
|
||||
|
||||
public:
|
||||
rstl::single_ptr< CParticleGen > xe8_particleGen;
|
||||
|
|
|
@ -14,7 +14,7 @@ class CColor;
|
|||
class CFlameWarp : public CWarp {
|
||||
public:
|
||||
CFlameWarp(float maxInfluenceDist, const CVector3f& warpPoint, bool collisionWarp);
|
||||
~CFlameWarp();
|
||||
~CFlameWarp() override;
|
||||
|
||||
const rstl::reserved_vector< CVector3f, 9 >& GetCollisionPoints() const {
|
||||
return x4_collisionPoints;
|
||||
|
@ -26,14 +26,14 @@ public:
|
|||
const CVector3f& GetFloatingPoint() const { return x80_floatingPoint; }
|
||||
void SetMaxDistSq(float d) { x8c_maxDistSq = d; }
|
||||
void SetStateManager(CStateManager& mgr) { x9c_stateMgr = &mgr; }
|
||||
bool UpdateWarp();
|
||||
bool UpdateWarp() override;
|
||||
void ModifyParticles(int particleCount, int stripe, int*, CVector3f* particlePos,
|
||||
CVector3f* particlePrevPos, CVector3f* particleVelocity,
|
||||
CColor* color, float* lineLengthOrSize, float* lineWidthOrRota);
|
||||
void Activate(bool val) { xa0_24_activated = val; }
|
||||
bool IsActivated();
|
||||
CColor* color, float* lineLengthOrSize, float* lineWidthOrRota) override;
|
||||
void Activate(bool val) override { xa0_24_activated = val; }
|
||||
bool IsActivated() override;
|
||||
bool IsProcessed() const { return xa0_26_processed; }
|
||||
FourCC Get4CharID();
|
||||
FourCC Get4CharID() override;
|
||||
void ResetPosition(const CVector3f& pos);
|
||||
CAABox CalculateBounds() const;
|
||||
|
||||
|
|
|
@ -94,14 +94,14 @@ public:
|
|||
};
|
||||
|
||||
~CGameArea();
|
||||
const CTransform4f& IGetTM() const;
|
||||
CAssetId IGetStringTableAssetId() const;
|
||||
uint IGetNumAttachedAreas() const;
|
||||
TAreaId IGetAttachedAreaId(int) const;
|
||||
bool IIsActive() const;
|
||||
CAssetId IGetAreaAssetId() const;
|
||||
int IGetAreaSaveId() const;
|
||||
rstl::pair< rstl::auto_ptr< uchar >, int > IGetScriptingMemoryAlways() const;
|
||||
const CTransform4f& IGetTM() const override;
|
||||
CAssetId IGetStringTableAssetId() const override;
|
||||
uint IGetNumAttachedAreas() const override;
|
||||
TAreaId IGetAttachedAreaId(int) const override;
|
||||
bool IIsActive() const override;
|
||||
CAssetId IGetAreaAssetId() const override;
|
||||
int IGetAreaSaveId() const override;
|
||||
rstl::pair< rstl::auto_ptr< uchar >, int > IGetScriptingMemoryAlways() const override;
|
||||
|
||||
TAreaId GetId() const { return x4_selfIdx; }
|
||||
const CTransform4f& GetTM() const { return xc_transform; }
|
||||
|
|
|
@ -14,8 +14,8 @@ public:
|
|||
|
||||
void SetLight(const CLight& light);
|
||||
CLight GetLight() const;
|
||||
void Think(float dt, CStateManager& mgr);
|
||||
void Accept(IVisitor& visitor);
|
||||
void Think(float dt, CStateManager& mgr) override;
|
||||
void Accept(IVisitor& visitor) override;
|
||||
void SetLightPriorityAndId();
|
||||
|
||||
private:
|
||||
|
|
|
@ -24,10 +24,10 @@ class CMainFlow : public CIOWin {
|
|||
public:
|
||||
CMainFlow();
|
||||
|
||||
~CMainFlow();
|
||||
EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&);
|
||||
bool GetIsContinueDraw() const;
|
||||
void Draw() const;
|
||||
~CMainFlow() override;
|
||||
EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&) override;
|
||||
bool GetIsContinueDraw() const override;
|
||||
void Draw() const override;
|
||||
|
||||
void AdvanceGameState(CArchitectureQueue& queue);
|
||||
void SetGameState(EClientFlowStates state, CArchitectureQueue& queue);
|
||||
|
|
|
@ -14,23 +14,23 @@ public:
|
|||
EParticleGenType state);
|
||||
~CParticleGenInfoGeneric();
|
||||
|
||||
virtual void AddToRenderer();
|
||||
virtual void Render();
|
||||
virtual void Update(float dt, CStateManager& stateMgr);
|
||||
virtual void SetOrientation(const CTransform4f& xf, CStateManager& stateMgr);
|
||||
virtual void SetTranslation(const CVector3f& trans, CStateManager& stateMgr);
|
||||
virtual void SetGlobalOrientation(const CTransform4f& xf, CStateManager& stateMgr);
|
||||
virtual void SetGlobalTranslation(const CVector3f& trans, CStateManager& stateMgr);
|
||||
virtual void SetGlobalScale(const CVector3f& scale);
|
||||
virtual void SetParticleEmission(bool isActive, CStateManager& stateMgr);
|
||||
virtual bool IsSystemDeletable() const;
|
||||
virtual rstl::optional_object<CAABox> GetBounds() const;
|
||||
virtual bool HasActiveParticles() const;
|
||||
virtual void DestroyParticles();
|
||||
virtual bool HasLight() const;
|
||||
virtual TUniqueId GetLightId() const;
|
||||
virtual void DeleteLight(CStateManager& stateMgr);
|
||||
virtual void SetModulationColor(const CColor& color);
|
||||
virtual void AddToRenderer() override;
|
||||
virtual void Render() override;
|
||||
virtual void Update(float dt, CStateManager& stateMgr) override;
|
||||
virtual void SetOrientation(const CTransform4f& xf, CStateManager& stateMgr) override;
|
||||
virtual void SetTranslation(const CVector3f& trans, CStateManager& stateMgr) override;
|
||||
virtual void SetGlobalOrientation(const CTransform4f& xf, CStateManager& stateMgr) override;
|
||||
virtual void SetGlobalTranslation(const CVector3f& trans, CStateManager& stateMgr) override;
|
||||
virtual void SetGlobalScale(const CVector3f& scale) override;
|
||||
virtual void SetParticleEmission(bool isActive, CStateManager& stateMgr) override;
|
||||
virtual bool IsSystemDeletable() const override;
|
||||
virtual rstl::optional_object<CAABox> GetBounds() const override;
|
||||
virtual bool HasActiveParticles() const override;
|
||||
virtual void DestroyParticles() override;
|
||||
virtual bool HasLight() const override;
|
||||
virtual TUniqueId GetLightId() const override;
|
||||
virtual void DeleteLight(CStateManager& stateMgr) override;
|
||||
virtual void SetModulationColor(const CColor& color) override;
|
||||
|
||||
const rstl::rc_ptr< CParticleGen >& GetParticleSystem() const { return x84_system; }
|
||||
|
||||
|
|
|
@ -68,10 +68,10 @@ public:
|
|||
float stepUp, float stepDown);
|
||||
|
||||
// CActor
|
||||
~CPhysicsActor();
|
||||
void Render(const CStateManager&) const;
|
||||
CVector3f GetOrbitPosition(const CStateManager& mgr) const;
|
||||
CVector3f GetAimPosition(const CStateManager& mgr, float val) const;
|
||||
~CPhysicsActor() override;
|
||||
void Render(const CStateManager&) const override;
|
||||
CVector3f GetOrbitPosition(const CStateManager& mgr) const override;
|
||||
CVector3f GetAimPosition(const CStateManager& mgr, float val) const override;
|
||||
|
||||
// CPhysicsActor
|
||||
virtual const CCollisionPrimitive* GetCollisionPrimitive() const;
|
||||
|
|
|
@ -15,9 +15,9 @@ public:
|
|||
|
||||
CSplashScreen(ESplashScreen);
|
||||
|
||||
~CSplashScreen();
|
||||
EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&);
|
||||
void Draw() const;
|
||||
~CSplashScreen() override;
|
||||
EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&) override;
|
||||
void Draw() const override;
|
||||
};
|
||||
|
||||
#endif // _CSPLASHSCREEN
|
||||
|
|
|
@ -64,17 +64,17 @@ enum EEnvFxType {
|
|||
class CWorld : public IWorld {
|
||||
public:
|
||||
~CWorld();
|
||||
CAssetId IGetWorldAssetId() const;
|
||||
CAssetId IGetStringTableAssetId() const;
|
||||
CAssetId IGetSaveWorldAssetId() const;
|
||||
const CMapWorld* IGetMapWorld() const;
|
||||
CMapWorld* IMapWorld();
|
||||
const IGameArea* IGetAreaAlways(TAreaId id) const;
|
||||
TAreaId IGetCurrentAreaId() const;
|
||||
TAreaId IGetAreaId(CAssetId id) const;
|
||||
bool ICheckWorldComplete();
|
||||
rstl::string IGetDefaultAudioTrack() const;
|
||||
int IGetAreaCount() const;
|
||||
CAssetId IGetWorldAssetId() const override;
|
||||
CAssetId IGetStringTableAssetId() const override;
|
||||
CAssetId IGetSaveWorldAssetId() const override;
|
||||
const CMapWorld* IGetMapWorld() const override;
|
||||
CMapWorld* IMapWorld() override;
|
||||
const IGameArea* IGetAreaAlways(TAreaId id) const override;
|
||||
TAreaId IGetCurrentAreaId() const override;
|
||||
TAreaId IGetAreaId(CAssetId id) const override;
|
||||
bool ICheckWorldComplete() override;
|
||||
rstl::string IGetDefaultAudioTrack() const override;
|
||||
int IGetAreaCount() const override;
|
||||
|
||||
void SetLoadPauseState(bool);
|
||||
void TouchSky() const;
|
||||
|
|
|
@ -99,17 +99,17 @@ public:
|
|||
float farZ, float aspect);
|
||||
|
||||
// CEntity
|
||||
~CBallCamera();
|
||||
void Accept(IVisitor& visitor);
|
||||
void Think(float dt, CStateManager& mgr);
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr);
|
||||
~CBallCamera() override;
|
||||
void Accept(IVisitor& visitor) override;
|
||||
void Think(float dt, CStateManager& mgr) override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
|
||||
|
||||
// CActor
|
||||
void Render(const CStateManager&) const;
|
||||
void Render(const CStateManager&) const override;
|
||||
|
||||
// CGameCamera
|
||||
void ProcessInput(const CFinalInput&, CStateManager& mgr);
|
||||
void Reset(const CTransform4f&, CStateManager& mgr);
|
||||
void ProcessInput(const CFinalInput&, CStateManager& mgr) override;
|
||||
void Reset(const CTransform4f&, CStateManager& mgr) override;
|
||||
|
||||
// CBallCamera
|
||||
void SetupColliders(rstl::vector< CCameraCollider >& out, float xMag, float zMag, float radius,
|
||||
|
|
|
@ -12,14 +12,14 @@ public:
|
|||
float zfar, float aspect, uint flags);
|
||||
~CCinematicCamera();
|
||||
// CActor
|
||||
void Accept(IVisitor& visitor);
|
||||
void Think(float dt, CStateManager& mgr);
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr);
|
||||
void Accept(IVisitor& visitor) override;
|
||||
void Think(float dt, CStateManager& mgr) override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
|
||||
|
||||
// CGameCamera
|
||||
|
||||
void ProcessInput(const CFinalInput&, CStateManager& mgr);
|
||||
void Reset(const CTransform4f&, CStateManager& mgr);
|
||||
void ProcessInput(const CFinalInput&, CStateManager& mgr) override;
|
||||
void Reset(const CTransform4f&, CStateManager& mgr) override;
|
||||
|
||||
// CCinematicCamera
|
||||
u32 GetFlags() const { return x21c_flags; }
|
||||
|
|
|
@ -17,10 +17,10 @@ public:
|
|||
TUniqueId watchedId, bool disableInput, int controllerIdx);
|
||||
|
||||
// CEntity
|
||||
~CGameCamera();
|
||||
void Accept(IVisitor& visitor);
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr);
|
||||
void SetActive(const bool active);
|
||||
~CGameCamera() override;
|
||||
void Accept(IVisitor& visitor) override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
|
||||
void SetActive(uchar active) override;
|
||||
|
||||
// CGameCamera
|
||||
virtual void ProcessInput(const CFinalInput&, CStateManager& mgr) = 0;
|
||||
|
|
|
@ -7,8 +7,8 @@ class CInterpolationCamera : public CGameCamera {
|
|||
public:
|
||||
CInterpolationCamera(TUniqueId uid, const CTransform4f& xf);
|
||||
// CGameCamera
|
||||
void ProcessInput(const CFinalInput&, CStateManager& mgr);
|
||||
void Reset(const CTransform4f&, CStateManager& mgr);
|
||||
void ProcessInput(const CFinalInput&, CStateManager& mgr) override;
|
||||
void Reset(const CTransform4f&, CStateManager& mgr) override;
|
||||
private:
|
||||
TUniqueId x188_targetId;
|
||||
float x18c_time;
|
||||
|
|
|
@ -20,13 +20,13 @@ public:
|
|||
|
||||
// const CStateMachine* GetStateMachine() const;
|
||||
~CAi();
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
||||
CHealthInfo* HealthInfo(CStateManager&);
|
||||
const CDamageVulnerability* GetDamageVulnerability() const { return nullptr; }
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||
CHealthInfo* HealthInfo(CStateManager&) override;
|
||||
const CDamageVulnerability* GetDamageVulnerability() const override { return nullptr; }
|
||||
EWeaponCollisionResponseTypes GetCollisionResponseType(const CVector3f&, const CVector3f&,
|
||||
const CWeaponMode&,
|
||||
int) const;
|
||||
void FluidFXThink(EFluidState, CScriptWater&, CStateManager&);
|
||||
int) const override;
|
||||
void FluidFXThink(EFluidState, CScriptWater&, CStateManager&) override;
|
||||
;
|
||||
|
||||
virtual void Death(CStateManager& mgr, const CVector3f& direction, EScriptObjectState state) = 0;
|
||||
|
|
|
@ -16,15 +16,15 @@ public:
|
|||
TUniqueId, const CTransform4f&, const CDamageInfo&, const CVector3f&);
|
||||
|
||||
// CEntity
|
||||
~CFlaahgraPlants();
|
||||
void Accept(IVisitor& visitor);
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr);
|
||||
void Think(float dt, CStateManager& mgr);
|
||||
~CFlaahgraPlants() override;
|
||||
void Accept(IVisitor& visitor) override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) override;
|
||||
void Think(float dt, CStateManager& mgr) override;
|
||||
|
||||
// CActor
|
||||
void AddToRenderer(const CFrustumPlanes& frustum, const CStateManager& mgr) const;
|
||||
rstl::optional_object< CAABox > GetTouchBounds() const;
|
||||
void Touch(CActor& actor, CStateManager& mgr);
|
||||
void AddToRenderer(const CFrustumPlanes& frustum, const CStateManager& mgr) const override;
|
||||
rstl::optional_object< CAABox > GetTouchBounds() const override;
|
||||
void Touch(CActor& actor, CStateManager& mgr) override;
|
||||
|
||||
private:
|
||||
rstl::auto_ptr< CElementGen > xe8_elementGen;
|
||||
|
|
|
@ -17,31 +17,31 @@ public:
|
|||
float f3, float f4, const CActorParameters& aParms);
|
||||
|
||||
// CEntity
|
||||
void Accept(IVisitor& visitor);
|
||||
void Think(float dt, CStateManager& mgr);
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr);
|
||||
void Accept(IVisitor& visitor) override;
|
||||
void Think(float dt, CStateManager& mgr) override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
|
||||
|
||||
// CActor
|
||||
void Touch(CActor&, CStateManager&);
|
||||
void Touch(CActor&, CStateManager&) override;
|
||||
|
||||
// CPhysicsActor
|
||||
void CollidedWith(const TUniqueId& id, const CCollisionInfoList& list,
|
||||
CStateManager& mgr);
|
||||
CStateManager& mgr) override;
|
||||
|
||||
// CAi
|
||||
void Dead(CStateManager&, EStateMsg, float);
|
||||
void Halt(CStateManager&, EStateMsg, float);
|
||||
void Attack(CStateManager&, EStateMsg, float);
|
||||
void Active(CStateManager&, EStateMsg, float);
|
||||
void InActive(CStateManager&, EStateMsg, float);
|
||||
void Flee(CStateManager&, EStateMsg, float);
|
||||
void Explode(CStateManager&, EStateMsg, float);
|
||||
bool InRange(CStateManager&, float);
|
||||
bool Delay(CStateManager&, float);
|
||||
bool ShouldAttack(CStateManager&, float);
|
||||
void Dead(CStateManager&, EStateMsg, float) override;
|
||||
void Halt(CStateManager&, EStateMsg, float) override;
|
||||
void Attack(CStateManager&, EStateMsg, float) override;
|
||||
void Active(CStateManager&, EStateMsg, float) override;
|
||||
void InActive(CStateManager&, EStateMsg, float) override;
|
||||
void Flee(CStateManager&, EStateMsg, float) override;
|
||||
void Explode(CStateManager&, EStateMsg, float) override;
|
||||
bool InRange(CStateManager&, float) override;
|
||||
bool Delay(CStateManager&, float) override;
|
||||
bool ShouldAttack(CStateManager&, float) override;
|
||||
|
||||
// CPatterned
|
||||
void ThinkAboutMove(float);
|
||||
void ThinkAboutMove(float) override;
|
||||
|
||||
private:
|
||||
float x568_delay;
|
||||
|
|
|
@ -42,12 +42,12 @@ public:
|
|||
bool sendCollideMsg);
|
||||
|
||||
// CEntity
|
||||
~CMetroidPrimeProjectile();
|
||||
void Accept(IVisitor& visitor);
|
||||
~CMetroidPrimeProjectile() override;
|
||||
void Accept(IVisitor& visitor) override;
|
||||
|
||||
// CEnergyProjectile
|
||||
bool Explode(const CVector3f& pos, const CVector3f& normal, EWeaponCollisionResponseTypes type,
|
||||
CStateManager& mgr, const CDamageVulnerability& dVuln, TUniqueId hitActor);
|
||||
CStateManager& mgr, const CDamageVulnerability& dVuln, TUniqueId hitActor) override;
|
||||
};
|
||||
|
||||
#endif // _CMETROIDPRIMEPROJECTILE
|
||||
|
|
|
@ -19,30 +19,30 @@ public:
|
|||
CAssetId beamTextureId, CAssetId beamGlowTextureId);
|
||||
|
||||
// CEntity
|
||||
void Accept(IVisitor& visitor);
|
||||
void Think(float dt, CStateManager& mgr);
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr);
|
||||
void Accept(IVisitor& visitor) override;
|
||||
void Think(float dt, CStateManager& mgr) override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
|
||||
|
||||
// CActor
|
||||
void AddToRenderer(const CFrustumPlanes&, const CStateManager&) const;
|
||||
rstl::optional_object< CAABox > GetTouchBounds() const;
|
||||
void OnScanStateChange(EScanState, CStateManager&);
|
||||
CAABox GetSortingBounds(const CStateManager&) const;
|
||||
void AddToRenderer(const CFrustumPlanes&, const CStateManager&) const override;
|
||||
rstl::optional_object< CAABox > GetTouchBounds() const override;
|
||||
void OnScanStateChange(EScanState, CStateManager&) override;
|
||||
CAABox GetSortingBounds(const CStateManager&) const override;
|
||||
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type,
|
||||
float dt);
|
||||
float dt) override;
|
||||
|
||||
// CAi
|
||||
void Patrol(CStateManager&, EStateMsg, float);
|
||||
void Generate(CStateManager& mgr, EStateMsg msg, float arg);
|
||||
void Attack(CStateManager&, EStateMsg, float);
|
||||
bool InAttackPosition(CStateManager&, float);
|
||||
bool AnimOver(CStateManager&, float);
|
||||
bool ShouldAttack(CStateManager&, float);
|
||||
bool ShouldTurn(CStateManager&, float);
|
||||
bool AIStage(CStateManager&, float);
|
||||
void Patrol(CStateManager&, EStateMsg, float) override;
|
||||
void Generate(CStateManager& mgr, EStateMsg msg, float arg) override;
|
||||
void Attack(CStateManager&, EStateMsg, float) override;
|
||||
bool InAttackPosition(CStateManager&, float) override;
|
||||
bool AnimOver(CStateManager&, float) override;
|
||||
bool ShouldAttack(CStateManager&, float) override;
|
||||
bool ShouldTurn(CStateManager&, float) override;
|
||||
bool AIStage(CStateManager&, float) override;
|
||||
|
||||
// CPatterned
|
||||
CProjectileInfo* ProjectileInfo();
|
||||
CProjectileInfo* ProjectileInfo() override;
|
||||
|
||||
pas::ELocomotionType GetLocoForHealth(const CStateManager& mgr) const;
|
||||
pas::EGenerateType GetGenerateForHealth(const CStateManager& mgr) const;
|
||||
|
|
|
@ -151,73 +151,73 @@ public:
|
|||
EBodyType body, const CActorParameters& params, EKnockBackVariant kbVariant);
|
||||
|
||||
// CEntity
|
||||
~CPatterned();
|
||||
void Accept(IVisitor& visitor);
|
||||
void PreThink(float dt, CStateManager& mgr);
|
||||
void Think(float dt, CStateManager& mgr);
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
||||
~CPatterned() override;
|
||||
void Accept(IVisitor& visitor) override;
|
||||
void PreThink(float dt, CStateManager& mgr) override;
|
||||
void Think(float dt, CStateManager& mgr) override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||
|
||||
// CActor
|
||||
void PreRender(CStateManager&, const CFrustumPlanes&);
|
||||
void AddToRenderer(const CFrustumPlanes&, const CStateManager&) const;
|
||||
void Render(const CStateManager&) const;
|
||||
bool CanRenderUnsorted(const CStateManager&) const;
|
||||
rstl::optional_object< CAABox > GetTouchBounds() const;
|
||||
void Touch(CActor&, CStateManager&);
|
||||
CVector3f GetOrbitPosition(const CStateManager&) const;
|
||||
CVector3f GetAimPosition(const CStateManager&, float) const;
|
||||
void PreRender(CStateManager&, const CFrustumPlanes&) override;
|
||||
void AddToRenderer(const CFrustumPlanes&, const CStateManager&) const override;
|
||||
void Render(const CStateManager&) const override;
|
||||
bool CanRenderUnsorted(const CStateManager&) const override;
|
||||
rstl::optional_object< CAABox > GetTouchBounds() const override;
|
||||
void Touch(CActor&, CStateManager&) override;
|
||||
CVector3f GetOrbitPosition(const CStateManager&) const override;
|
||||
CVector3f GetAimPosition(const CStateManager&, float) const override;
|
||||
EWeaponCollisionResponseTypes GetCollisionResponseType(const CVector3f&, const CVector3f&,
|
||||
const CWeaponMode&,
|
||||
int /*EProjectileAttrib?*/) const;
|
||||
int /*EProjectileAttrib?*/) const override;
|
||||
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type,
|
||||
float dt);
|
||||
float dt) override;
|
||||
|
||||
// CPhysicsActor
|
||||
void CollidedWith(const TUniqueId& id, const CCollisionInfoList& list,
|
||||
CStateManager& mgr);
|
||||
CStateManager& mgr) override;
|
||||
|
||||
// CAi
|
||||
void Death(CStateManager& mgr, const CVector3f& direction, EScriptObjectState state);
|
||||
void Death(CStateManager& mgr, const CVector3f& direction, EScriptObjectState state) override;
|
||||
void KnockBack(const CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType type,
|
||||
bool inDeferred, float magnitude);
|
||||
void TakeDamage(const CVector3f& direction, float magnitude);
|
||||
void Patrol(CStateManager&, EStateMsg, float);
|
||||
void FollowPattern(CStateManager&, EStateMsg, float);
|
||||
void Dead(CStateManager&, EStateMsg, float);
|
||||
void PathFind(CStateManager&, EStateMsg, float);
|
||||
void Start(CStateManager&, EStateMsg, float);
|
||||
void TargetPatrol(CStateManager&, EStateMsg, float);
|
||||
void TargetPlayer(CStateManager&, EStateMsg, float);
|
||||
bool Leash(CStateManager&, float);
|
||||
bool OffLine(CStateManager&, float);
|
||||
bool Attacked(CStateManager&, float);
|
||||
bool PathShagged(CStateManager&, float);
|
||||
bool PathOver(CStateManager&, float);
|
||||
bool PathFound(CStateManager&, float);
|
||||
bool TooClose(CStateManager&, float);
|
||||
bool InRange(CStateManager&, float);
|
||||
bool InMaxRange(CStateManager&, float);
|
||||
bool InDetectionRange(CStateManager&, float);
|
||||
bool SpotPlayer(CStateManager&, float);
|
||||
bool PlayerSpot(CStateManager&, float);
|
||||
bool PatternOver(CStateManager&, float);
|
||||
bool PatternShagged(CStateManager&, float);
|
||||
bool HasAttackPattern(CStateManager&, float);
|
||||
bool HasPatrolPath(CStateManager&, float);
|
||||
bool HasRetreatPattern(CStateManager&, float);
|
||||
bool Delay(CStateManager&, float);
|
||||
bool RandomDelay(CStateManager&, float);
|
||||
bool FixedDelay(CStateManager&, float);
|
||||
bool Default(CStateManager&, float);
|
||||
bool AnimOver(CStateManager&, float);
|
||||
bool InPosition(CStateManager&, float);
|
||||
bool Stuck(CStateManager&, float);
|
||||
bool NoPathNodes(CStateManager&, float);
|
||||
bool Landed(CStateManager&, float);
|
||||
bool PatrolPathOver(CStateManager&, float);
|
||||
bool CodeTrigger(CStateManager&, float);
|
||||
bool Random(CStateManager&, float);
|
||||
bool FixedRandom(CStateManager&, float);
|
||||
bool inDeferred, float magnitude) override;
|
||||
void TakeDamage(const CVector3f& direction, float magnitude) override;
|
||||
void Patrol(CStateManager&, EStateMsg, float) override;
|
||||
void FollowPattern(CStateManager&, EStateMsg, float) override;
|
||||
void Dead(CStateManager&, EStateMsg, float) override;
|
||||
void PathFind(CStateManager&, EStateMsg, float) override;
|
||||
void Start(CStateManager&, EStateMsg, float) override;
|
||||
void TargetPatrol(CStateManager&, EStateMsg, float) override;
|
||||
void TargetPlayer(CStateManager&, EStateMsg, float) override;
|
||||
bool Leash(CStateManager&, float) override;
|
||||
bool OffLine(CStateManager&, float) override;
|
||||
bool Attacked(CStateManager&, float) override;
|
||||
bool PathShagged(CStateManager&, float) override;
|
||||
bool PathOver(CStateManager&, float) override;
|
||||
bool PathFound(CStateManager&, float) override;
|
||||
bool TooClose(CStateManager&, float) override;
|
||||
bool InRange(CStateManager&, float) override;
|
||||
bool InMaxRange(CStateManager&, float) override;
|
||||
bool InDetectionRange(CStateManager&, float) override;
|
||||
bool SpotPlayer(CStateManager&, float) override;
|
||||
bool PlayerSpot(CStateManager&, float) override;
|
||||
bool PatternOver(CStateManager&, float) override;
|
||||
bool PatternShagged(CStateManager&, float) override;
|
||||
bool HasAttackPattern(CStateManager&, float) override;
|
||||
bool HasPatrolPath(CStateManager&, float) override;
|
||||
bool HasRetreatPattern(CStateManager&, float) override;
|
||||
bool Delay(CStateManager&, float) override;
|
||||
bool RandomDelay(CStateManager&, float) override;
|
||||
bool FixedDelay(CStateManager&, float) override;
|
||||
bool Default(CStateManager&, float) override;
|
||||
bool AnimOver(CStateManager&, float) override;
|
||||
bool InPosition(CStateManager&, float) override;
|
||||
bool Stuck(CStateManager&, float) override;
|
||||
bool NoPathNodes(CStateManager&, float) override;
|
||||
bool Landed(CStateManager&, float) override;
|
||||
bool PatrolPathOver(CStateManager&, float) override;
|
||||
bool CodeTrigger(CStateManager&, float) override;
|
||||
bool Random(CStateManager&, float) override;
|
||||
bool FixedRandom(CStateManager&, float) override;
|
||||
|
||||
// CPatterned
|
||||
virtual void Freeze(CStateManager& mgr, const CVector3f& pos, const CUnitVector3f& dir,
|
||||
|
|
|
@ -17,13 +17,13 @@ public:
|
|||
const CDamageInfo& cloudDamage, CAssetId cloudSteam, float f2, bool b1, bool b2, bool b3,
|
||||
const CDamageInfo& explosionDamage, ushort sfxId);
|
||||
|
||||
~CPuffer();
|
||||
void Accept(IVisitor&);
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
||||
void Think(float, CStateManager&);
|
||||
rstl::optional_object< CAABox > GetTouchBounds() const;
|
||||
void Touch(CActor&, CStateManager&);
|
||||
void Death(CStateManager&, const CVector3f&, EScriptObjectState);
|
||||
~CPuffer() override;
|
||||
void Accept(IVisitor&) override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||
void Think(float, CStateManager&) override;
|
||||
rstl::optional_object< CAABox > GetTouchBounds() const override;
|
||||
void Touch(CActor&, CStateManager&) override;
|
||||
void Death(CStateManager&, const CVector3f&, EScriptObjectState) override;
|
||||
|
||||
private:
|
||||
CVector3f x568_face;
|
||||
|
|
|
@ -11,7 +11,7 @@ public:
|
|||
const CAABox&, bool, const rstl::optional_object< TLockedToken< CCollidableOBBTreeGroupContainer > >&);
|
||||
~CRipperControlledPlatform();
|
||||
|
||||
CQuaternion Move(float, CStateManager&);
|
||||
CQuaternion Move(float, CStateManager&) override;
|
||||
|
||||
private:
|
||||
TUniqueId x358_owner;
|
||||
|
|
|
@ -6,37 +6,37 @@
|
|||
class CActorList : public CObjectList {
|
||||
public:
|
||||
CActorList();
|
||||
uchar IsQualified(const CEntity& ent);
|
||||
uchar IsQualified(const CEntity& ent) override;
|
||||
};
|
||||
|
||||
class CPhysicsActorList : public CObjectList {
|
||||
public:
|
||||
CPhysicsActorList();
|
||||
uchar IsQualified(const CEntity& ent);
|
||||
uchar IsQualified(const CEntity& ent) override;
|
||||
};
|
||||
|
||||
class CGameCameraList : public CObjectList {
|
||||
public:
|
||||
CGameCameraList();
|
||||
uchar IsQualified(const CEntity& ent);
|
||||
uchar IsQualified(const CEntity& ent) override;
|
||||
};
|
||||
|
||||
class CListeningAiList : public CObjectList {
|
||||
public:
|
||||
CListeningAiList();
|
||||
uchar IsQualified(const CEntity& ent);
|
||||
uchar IsQualified(const CEntity& ent) override;
|
||||
};
|
||||
|
||||
class CAiWaypointList : public CObjectList {
|
||||
public:
|
||||
CAiWaypointList();
|
||||
uchar IsQualified(const CEntity& ent);
|
||||
uchar IsQualified(const CEntity& ent) override;
|
||||
};
|
||||
|
||||
class CPlatformAndDoorList : public CObjectList {
|
||||
public:
|
||||
CPlatformAndDoorList();
|
||||
uchar IsQualified(const CEntity& ent);
|
||||
uchar IsQualified(const CEntity& ent) override;
|
||||
static uchar IsPlatform(const CEntity* ent);
|
||||
static uchar IsDoor(const CEntity*);
|
||||
};
|
||||
|
@ -44,7 +44,7 @@ public:
|
|||
class CGameLightList : public CObjectList {
|
||||
public:
|
||||
CGameLightList();
|
||||
uchar IsQualified(const CEntity& ent);
|
||||
uchar IsQualified(const CEntity& ent) override;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -143,36 +143,36 @@ public:
|
|||
};
|
||||
|
||||
// CEntity
|
||||
~CPlayer();
|
||||
void Accept(IVisitor& visitor);
|
||||
void PreThink(float dt, CStateManager& mgr);
|
||||
void Think(float dt, CStateManager& mgr);
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr);
|
||||
~CPlayer() override;
|
||||
void Accept(IVisitor& visitor) override;
|
||||
void PreThink(float dt, CStateManager& mgr) override;
|
||||
void Think(float dt, CStateManager& mgr) override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
|
||||
|
||||
// CActor
|
||||
void PreRender(CStateManager&, const CFrustumPlanes&);
|
||||
void AddToRenderer(const CFrustumPlanes&, const CStateManager&) const;
|
||||
void Render(const CStateManager&) const;
|
||||
bool CanRenderUnsorted(const CStateManager&) const;
|
||||
void CalculateRenderBounds();
|
||||
CHealthInfo* HealthInfo(CStateManager&);
|
||||
const CDamageVulnerability* GetDamageVulnerability() const;
|
||||
void PreRender(CStateManager&, const CFrustumPlanes&) override;
|
||||
void AddToRenderer(const CFrustumPlanes&, const CStateManager&) const override;
|
||||
void Render(const CStateManager&) const override;
|
||||
bool CanRenderUnsorted(const CStateManager&) const override;
|
||||
void CalculateRenderBounds() override;
|
||||
CHealthInfo* HealthInfo(CStateManager&) override;
|
||||
const CDamageVulnerability* GetDamageVulnerability() const override;
|
||||
const CDamageVulnerability* GetDamageVulnerability(const CVector3f&, const CVector3f&,
|
||||
const CDamageInfo&) const;
|
||||
rstl::optional_object< CAABox > GetTouchBounds() const;
|
||||
void Touch(CActor&, CStateManager&);
|
||||
CVector3f GetAimPosition(const CStateManager&, float) const;
|
||||
CVector3f GetHomingPosition(const CStateManager&, float) const;
|
||||
void FluidFXThink(EFluidState, CScriptWater&, CStateManager&);
|
||||
const CDamageInfo&) const override;
|
||||
rstl::optional_object< CAABox > GetTouchBounds() const override;
|
||||
void Touch(CActor&, CStateManager&) override;
|
||||
CVector3f GetAimPosition(const CStateManager&, float) const override;
|
||||
CVector3f GetHomingPosition(const CStateManager&, float) const override;
|
||||
void FluidFXThink(EFluidState, CScriptWater&, CStateManager&) override;
|
||||
|
||||
// CPhysicsActor
|
||||
const CCollisionPrimitive* GetCollisionPrimitive() const;
|
||||
CTransform4f GetPrimitiveTransform() const;
|
||||
const CCollisionPrimitive* GetCollisionPrimitive() const override;
|
||||
CTransform4f GetPrimitiveTransform() const override;
|
||||
void CollidedWith(const TUniqueId& id, const CCollisionInfoList& list,
|
||||
CStateManager& mgr);
|
||||
float GetStepDownHeight() const;
|
||||
float GetStepUpHeight() const;
|
||||
float GetWeight() const;
|
||||
CStateManager& mgr) override;
|
||||
float GetStepDownHeight() const override;
|
||||
float GetStepUpHeight() const override;
|
||||
float GetWeight() const override;
|
||||
|
||||
// CPlayer
|
||||
virtual bool IsTransparent();
|
||||
|
|
|
@ -18,15 +18,15 @@ public:
|
|||
float f2, float f3, float f4);
|
||||
|
||||
// CEntity
|
||||
~CFire();
|
||||
void Accept(IVisitor& visitor);
|
||||
void Think(float dt, CStateManager& mgr);
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr);
|
||||
~CFire() override;
|
||||
void Accept(IVisitor& visitor) override;
|
||||
void Think(float dt, CStateManager& mgr) override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
|
||||
|
||||
// CActor
|
||||
void Render(const CStateManager&) const;
|
||||
rstl::optional_object< CAABox > GetTouchBounds() const;
|
||||
void Touch(CActor&, CStateManager&);
|
||||
void Render(const CStateManager&) const override;
|
||||
rstl::optional_object< CAABox > GetTouchBounds() const override;
|
||||
void Touch(CActor&, CStateManager&) override;
|
||||
|
||||
private:
|
||||
rstl::single_ptr< CElementGen > xe8_;
|
||||
|
|
|
@ -14,13 +14,13 @@ public:
|
|||
TUniqueId uid, bool active, const rstl::string& name, float dist,
|
||||
const CVector3f& scale0, const CColor& color, const CVector3f& scale1,
|
||||
const CVector3f& translation);
|
||||
~CHUDBillboardEffect();
|
||||
~CHUDBillboardEffect() override;
|
||||
|
||||
void Accept(IVisitor& visitor);
|
||||
void Think(float dt, CStateManager& mgr);
|
||||
void PreRender(CStateManager& mgr, const CFrustumPlanes& frustum);
|
||||
void AddToRenderer(const CFrustumPlanes& frustum, const CStateManager& mgr) const;
|
||||
void Render(const CStateManager& mgr) const;
|
||||
void Accept(IVisitor& visitor) override;
|
||||
void Think(float dt, CStateManager& mgr) override;
|
||||
void PreRender(CStateManager& mgr, const CFrustumPlanes& frustum) override;
|
||||
void AddToRenderer(const CFrustumPlanes& frustum, const CStateManager& mgr) const override;
|
||||
void Render(const CStateManager& mgr) const override;
|
||||
bool IsElementGen() const { return x104_26_isElementGen; }
|
||||
void SetRunIndefinitely(bool b) { x104_27_runIndefinitely = b; }
|
||||
CParticleGen* GetParticleGen() const { return xe8_generator.get(); }
|
||||
|
|
|
@ -9,8 +9,8 @@ class CRepulsor : public CActor {
|
|||
public:
|
||||
CRepulsor(TUniqueId, bool, const rstl::string&, const CEntityInfo&, const CVector3f&, float);
|
||||
|
||||
void Accept(IVisitor& visitor);
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
||||
void Accept(IVisitor& visitor) override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||
|
||||
float GetAffectRadius() const { return xe8_affectRadius; }
|
||||
};
|
||||
|
|
|
@ -19,23 +19,23 @@ public:
|
|||
bool scaleAdvancementDelta, bool materialFlag54);
|
||||
|
||||
// CEntity
|
||||
~CScriptActor();
|
||||
void Accept(IVisitor& visitor);
|
||||
void Think(float dt, CStateManager& mgr);
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr);
|
||||
~CScriptActor() override;
|
||||
void Accept(IVisitor& visitor) override;
|
||||
void Think(float dt, CStateManager& mgr) override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
|
||||
|
||||
// CActor
|
||||
void PreRender(CStateManager&, const CFrustumPlanes&);
|
||||
CHealthInfo* HealthInfo(CStateManager&);
|
||||
const CDamageVulnerability* GetDamageVulnerability() const;
|
||||
rstl::optional_object< CAABox > GetTouchBounds() const;
|
||||
void Touch(CActor&, CStateManager&);
|
||||
void PreRender(CStateManager&, const CFrustumPlanes&) override;
|
||||
CHealthInfo* HealthInfo(CStateManager&) override;
|
||||
const CDamageVulnerability* GetDamageVulnerability() const override;
|
||||
rstl::optional_object< CAABox > GetTouchBounds() const override;
|
||||
void Touch(CActor&, CStateManager&) override;
|
||||
|
||||
// CPhysicsActor
|
||||
EWeaponCollisionResponseTypes GetCollisionResponseType(const CVector3f&, const CVector3f&,
|
||||
const CWeaponMode&,
|
||||
int) const;
|
||||
CAABox GetSortingBounds(const CStateManager&) const;
|
||||
int) const override;
|
||||
CAABox GetSortingBounds(const CStateManager&) const override;
|
||||
|
||||
bool IsPlayerActor() const { return x2e3_24_isPlayerActor; }
|
||||
|
||||
|
|
|
@ -10,9 +10,9 @@ public:
|
|||
bool looping, float lifetime, bool isPassive, int fadeOut, bool active,
|
||||
float totalPlayback);
|
||||
|
||||
void Accept(IVisitor& visitor);
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
|
||||
void Think(float, CStateManager&);
|
||||
void Accept(IVisitor& visitor) override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
|
||||
void Think(float, CStateManager&) override;
|
||||
void UpdateEntity(TUniqueId, CStateManager&);
|
||||
bool IsPassive() const { return x44_25_isPassive; }
|
||||
void SetIsPassive(bool b) { x44_25_isPassive = b; }
|
||||
|
|
|
@ -14,9 +14,9 @@ public:
|
|||
bool, bool, bool);
|
||||
~CScriptActorRotate();
|
||||
|
||||
void Accept(IVisitor& visitor);
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
||||
void Think(float, CStateManager&);
|
||||
void Accept(IVisitor& visitor) override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||
void Think(float, CStateManager&) override;
|
||||
|
||||
private:
|
||||
CVector3f x34_rotation;
|
||||
|
|
|
@ -18,12 +18,12 @@ public:
|
|||
float);
|
||||
~CScriptAiJumpPoint();
|
||||
|
||||
void Accept(IVisitor& visitor);
|
||||
void Think(float, CStateManager&);
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
||||
void AddToRenderer(const CFrustumPlanes&, const CStateManager&) const;
|
||||
void Render(const CStateManager&) const;
|
||||
rstl::optional_object< CAABox > GetTouchBounds() const;
|
||||
void Accept(IVisitor& visitor) override;
|
||||
void Think(float, CStateManager&) override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||
void AddToRenderer(const CFrustumPlanes&, const CStateManager&) const override;
|
||||
void Render(const CStateManager&) const override;
|
||||
rstl::optional_object< CAABox > GetTouchBounds() const override;
|
||||
bool GetInUse(TUniqueId uid) const;
|
||||
TUniqueId GetJumpPoint() const { return x10c_currentWaypoint; }
|
||||
TUniqueId GetJumpTarget() const { return x10e_nextWaypoint; }
|
||||
|
|
|
@ -20,8 +20,8 @@ public:
|
|||
float thermalHeat, float xrayFogDistance, float worldLightingLevel, CAssetId skybox,
|
||||
EPhazonType phazonType);
|
||||
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
|
||||
void Accept(IVisitor& visitor);
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
|
||||
void Accept(IVisitor& visitor) override;
|
||||
~CScriptAreaAttributes();
|
||||
|
||||
bool GetNeedsSky() const { return x34_24_showSkybox; }
|
||||
|
|
|
@ -9,11 +9,11 @@ public:
|
|||
const CVector3f&, bool, float, float, float, const CVector3f&, bool);
|
||||
~CScriptBallTrigger();
|
||||
|
||||
void Accept(IVisitor&);
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
||||
void Think(float, CStateManager& mgr);
|
||||
void InhabitantAdded(CActor&, CStateManager&);
|
||||
void InhabitantExited(CActor&, CStateManager&);
|
||||
void Accept(IVisitor&) override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||
void Think(float, CStateManager& mgr) override;
|
||||
void InhabitantAdded(CActor&, CStateManager&) override;
|
||||
void InhabitantExited(CActor&, CStateManager&) override;
|
||||
|
||||
private:
|
||||
float x150_force;
|
||||
|
|
|
@ -18,9 +18,9 @@ public:
|
|||
const TToken< CWeaponDescription >&, const CBeamInfo&, const CDamageInfo&);
|
||||
~CScriptBeam();
|
||||
|
||||
void Accept(IVisitor& visitor);
|
||||
void Think(float, CStateManager&);
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
||||
void Accept(IVisitor& visitor) override;
|
||||
void Think(float, CStateManager&) override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||
};
|
||||
|
||||
#endif // _CSCRIPTBEAM
|
||||
|
|
|
@ -18,8 +18,8 @@ public:
|
|||
float timeOut, bool active);
|
||||
~CScriptCameraBlurKeyframe();
|
||||
|
||||
void Accept(IVisitor& visitor);
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
|
||||
void Accept(IVisitor& visitor) override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
|
||||
};
|
||||
|
||||
#endif // _CSCRIPTCAMERABLURKEYFRAME
|
||||
|
|
|
@ -26,8 +26,8 @@ public:
|
|||
float timeOut, CAssetId txtr, bool active);
|
||||
~CScriptCameraFilterKeyframe();
|
||||
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
|
||||
void Accept(IVisitor& visitor);
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
|
||||
void Accept(IVisitor& visitor) override;
|
||||
};
|
||||
|
||||
#endif // _CSCRIPTCAMERAFILTERKEYFRAME
|
||||
|
|
|
@ -19,10 +19,10 @@ public:
|
|||
bool deactivateOnEnter, bool deactivateOnExit);
|
||||
~CScriptCameraHintTrigger();
|
||||
|
||||
void Accept(IVisitor& visitor);
|
||||
void Think(float dt, CStateManager& mgr);
|
||||
void Touch(CActor& other, CStateManager& mgr);
|
||||
rstl::optional_object< CAABox > GetTouchBounds() const;
|
||||
void Accept(IVisitor& visitor) override;
|
||||
void Think(float dt, CStateManager& mgr) override;
|
||||
void Touch(CActor& other, CStateManager& mgr) override;
|
||||
rstl::optional_object< CAABox > GetTouchBounds() const override;
|
||||
};
|
||||
|
||||
#endif // _CSCRIPTCAMERAHINTTRIGGER
|
||||
|
|
|
@ -13,10 +13,10 @@ public:
|
|||
const CRelAngle&, float);
|
||||
~CScriptCameraPitchVolume();
|
||||
|
||||
void Accept(IVisitor& visitor);
|
||||
void Think(float, CStateManager&);
|
||||
rstl::optional_object< CAABox > GetTouchBounds() const;
|
||||
void Touch(CActor&, CStateManager&);
|
||||
void Accept(IVisitor& visitor) override;
|
||||
void Think(float, CStateManager&) override;
|
||||
rstl::optional_object< CAABox > GetTouchBounds() const override;
|
||||
void Touch(CActor&, CStateManager&) override;
|
||||
// float GetUpPitch() const { return x124_upPitch; }
|
||||
// float GetDownPitch() const { return x128_downPitch; }
|
||||
// const CVector3f& GetScale() const { return x12c_scale; }
|
||||
|
|
|
@ -13,8 +13,8 @@ public:
|
|||
const CCameraShakeData& shakeData);
|
||||
~CScriptCameraShaker();
|
||||
|
||||
void Accept(IVisitor& visitor);
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
|
||||
void Accept(IVisitor& visitor) override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
|
||||
};
|
||||
|
||||
#endif // _CSCRIPTCAMERASHAKER
|
||||
|
|
|
@ -12,10 +12,10 @@ public:
|
|||
const CTransform4f& xf, bool active, float hfov, uint);
|
||||
~CScriptCameraWaypoint();
|
||||
|
||||
void Accept(IVisitor& visitor);
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
||||
void AddToRenderer(const CFrustumPlanes&, const CStateManager&) const;
|
||||
void Render(const CStateManager&) const;
|
||||
void Accept(IVisitor& visitor) override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||
void AddToRenderer(const CFrustumPlanes&, const CStateManager&) const override;
|
||||
void Render(const CStateManager&) const override;
|
||||
|
||||
TUniqueId GetRandomNextWaypointId(const CStateManager& mgr) const;
|
||||
float GetHFov() const { return xe8_hfov; }
|
||||
|
|
|
@ -84,8 +84,8 @@ public:
|
|||
CScriptControllerAction(TUniqueId uid, const rstl::string& name, const CEntityInfo& info,
|
||||
bool active, ECommands command, bool b1, uint w1, bool b2);
|
||||
|
||||
void Accept(IVisitor& visitor);
|
||||
void Think(float, CStateManager&);
|
||||
void Accept(IVisitor& visitor) override;
|
||||
void Think(float, CStateManager&) override;
|
||||
|
||||
static ControlMapper::ECommands GetCommand(ECommands cmd);
|
||||
};
|
||||
|
|
|
@ -13,8 +13,8 @@ public:
|
|||
CScriptCounter(TUniqueId, const rstl::string& name, const CEntityInfo& info, int, int, bool, bool);
|
||||
~CScriptCounter();
|
||||
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
|
||||
void Accept(IVisitor& visitor);
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
|
||||
void Accept(IVisitor& visitor) override;
|
||||
};
|
||||
|
||||
#endif // _CSCRIPTCOUNTER
|
||||
|
|
|
@ -11,12 +11,12 @@ public:
|
|||
const CTransform4f& xf, bool active, uint flags, bool crouch, float horizontalAngle,
|
||||
float verticalAngle, float coverTime);
|
||||
|
||||
void Accept(IVisitor& visitor);
|
||||
void Think(float, CStateManager&);
|
||||
void AddToRenderer(const CFrustumPlanes&, const CStateManager&) const;
|
||||
void Render(const CStateManager&) const;
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
||||
rstl::optional_object< CAABox > GetTouchBounds() const;
|
||||
void Accept(IVisitor& visitor) override;
|
||||
void Think(float, CStateManager&) override;
|
||||
void AddToRenderer(const CFrustumPlanes&, const CStateManager&) const override;
|
||||
void Render(const CStateManager&) const override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||
rstl::optional_object< CAABox > GetTouchBounds() const override;
|
||||
|
||||
bool ShouldCrouch() const;
|
||||
bool ShouldStay() const;
|
||||
|
|
|
@ -24,18 +24,18 @@ public:
|
|||
CAssetId colorTex, ECanOrbit canOrbit, bool active,
|
||||
const CVisorParameters& vParams);
|
||||
|
||||
void Accept(IVisitor& visitor);
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
||||
void Accept(IVisitor& visitor) override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||
EWeaponCollisionResponseTypes GetCollisionResponseType(const CVector3f&, const CVector3f&,
|
||||
const CWeaponMode&,
|
||||
int /*EProjectileAttrib?*/) const;
|
||||
void Render(const CStateManager& mgr) const;
|
||||
void AddToRenderer(const CFrustumPlanes& frustum, const CStateManager& mgr) const;
|
||||
void PreRender(CStateManager& mgr, const CFrustumPlanes& frustum);
|
||||
const CDamageVulnerability* GetDamageVulnerability() const { return &x174_dVuln; }
|
||||
CHealthInfo* HealthInfo(CStateManager&) { return &x16c_hInfo; }
|
||||
void Think(float, CStateManager&);
|
||||
rstl::optional_object< CAABox > GetTouchBounds() const;
|
||||
int /*EProjectileAttrib?*/) const override;
|
||||
void Render(const CStateManager& mgr) const override;
|
||||
void AddToRenderer(const CFrustumPlanes& frustum, const CStateManager& mgr) const override;
|
||||
void PreRender(CStateManager& mgr, const CFrustumPlanes& frustum) override;
|
||||
const CDamageVulnerability* GetDamageVulnerability() const override { return &x174_dVuln; }
|
||||
CHealthInfo* HealthInfo(CStateManager&) override { return &x16c_hInfo; }
|
||||
void Think(float, CStateManager&) override;
|
||||
rstl::optional_object< CAABox > GetTouchBounds() const override;
|
||||
|
||||
private:
|
||||
CFrustumPlanes xe8_frustum;
|
||||
|
|
|
@ -9,9 +9,9 @@ class CScriptDebugCameraWaypoint : public CActor {
|
|||
public:
|
||||
CScriptDebugCameraWaypoint(TUniqueId uid, const rstl::string& name, const CEntityInfo& info,
|
||||
const CTransform4f& xf, uint value);
|
||||
~CScriptDebugCameraWaypoint();
|
||||
~CScriptDebugCameraWaypoint() override;
|
||||
|
||||
void Accept(IVisitor& visitor);
|
||||
void Accept(IVisitor& visitor) override;
|
||||
|
||||
private:
|
||||
uint xe8_value;
|
||||
|
|
|
@ -25,8 +25,8 @@ public:
|
|||
float);
|
||||
~CScriptDistanceFog();
|
||||
|
||||
void Accept(IVisitor& visitor);
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
|
||||
void Accept(IVisitor& visitor) override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
|
||||
};
|
||||
|
||||
#endif // _CSCRIPTDISTANCEFOG
|
||||
|
|
|
@ -11,11 +11,11 @@ public:
|
|||
|
||||
void SetDockReference(CStateManager& mgr, int);
|
||||
|
||||
void Accept(IVisitor& visitor);
|
||||
void Think(float, CStateManager&);
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
||||
rstl::optional_object< CAABox > GetTouchBounds() const;
|
||||
void Touch(CActor&, CStateManager&);
|
||||
void Accept(IVisitor& visitor) override;
|
||||
void Think(float, CStateManager&) override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||
rstl::optional_object< CAABox > GetTouchBounds() const override;
|
||||
void Touch(CActor&, CStateManager&) override;
|
||||
void CleanUp() {}
|
||||
CPlane GetPlane(const CStateManager&) const;
|
||||
TAreaId GetAreaId() const { return x260_area; }
|
||||
|
|
|
@ -9,8 +9,8 @@ class CScriptDockAreaChange : public CEntity {
|
|||
public:
|
||||
CScriptDockAreaChange(TUniqueId, const rstl::string&, const CEntityInfo&, int, bool);
|
||||
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
|
||||
void Accept(IVisitor& visitor);
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
|
||||
void Accept(IVisitor& visitor) override;
|
||||
|
||||
~CScriptDockAreaChange();
|
||||
};
|
||||
|
|
|
@ -11,13 +11,13 @@ public:
|
|||
CScriptEMPulse(TUniqueId, const rstl::string&, const CEntityInfo&, const CTransform4f&, bool,
|
||||
float, float, float, float, float, float, float, CAssetId);
|
||||
|
||||
void Accept(IVisitor&);
|
||||
void Think(float, CStateManager&);
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
||||
void AddToRenderer(const CFrustumPlanes&, const CStateManager&) const;
|
||||
void CalculateRenderBounds();
|
||||
rstl::optional_object< CAABox > GetTouchBounds() const;
|
||||
void Touch(CActor&, CStateManager&);
|
||||
void Accept(IVisitor&) override;
|
||||
void Think(float, CStateManager&) override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||
void AddToRenderer(const CFrustumPlanes&, const CStateManager&) const override;
|
||||
void CalculateRenderBounds() override;
|
||||
rstl::optional_object< CAABox > GetTouchBounds() const override;
|
||||
void Touch(CActor&, CStateManager&) override;
|
||||
|
||||
private:
|
||||
float xe8_duration;
|
||||
|
|
|
@ -10,8 +10,8 @@ public:
|
|||
bool active, float minScale, float maxScale);
|
||||
~CScriptGenerator();
|
||||
|
||||
void Accept(IVisitor& visitor);
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
|
||||
void Accept(IVisitor& visitor) override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
|
||||
|
||||
private:
|
||||
int x34_spawnCount;
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue