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CEntity const meme fixes
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@@ -10,8 +10,8 @@ class CScriptPlatform;
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class CScriptActorRotate : public CEntity {
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public:
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CScriptActorRotate(TUniqueId, const rstl::string&, const CEntityInfo&, const CVector3f&, float,
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bool, bool, bool);
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CScriptActorRotate(TUniqueId, const rstl::string&, const CEntityInfo&, const CVector3f&,
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const float, const bool, const bool, const bool);
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~CScriptActorRotate();
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void Accept(IVisitor& visitor) override;
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@@ -23,9 +23,9 @@ private:
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float x40_maxTime;
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float x44_currentTime; // = 0.f;
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// rstl::map< TUniqueId, CTransform4f > x48_actors;
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rstl::vector< rstl::pair<TUniqueId, CTransform4f> > x48_actors;
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rstl::vector< rstl::pair< TUniqueId, CTransform4f > > x48_actors;
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bool x58_24_updateRotation : 1; // = false;
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bool x58_24_updateRotation : 1; // = false;
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bool x58_25_updateSpiderBallWaypoints : 1; // = false;
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bool x58_26_updateActors : 1;
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bool x58_27_updateOnCreation : 1;
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