Quick reformat

Former-commit-id: 85aad63173
This commit is contained in:
Luke Street 2022-04-11 18:45:06 -04:00
parent 61ffa2b5ab
commit b96bbbad88
2 changed files with 10 additions and 22 deletions

View File

@ -7,8 +7,7 @@
static FourCC mCurrentLanguage = 'ENGL';
CStringTable::CStringTable(CInputStream& in)
: x0_stringCount(0), x4_data(NULL) {
CStringTable::CStringTable(CInputStream& in) : x0_stringCount(0), x4_data(NULL) {
in.ReadLong();
in.ReadLong();
size_t langCount = in.Get< size_t >();

View File

@ -82,8 +82,7 @@ void CMain::ResetGameState() {
gpGameState->SystemOptions() = persistentOptions;
gpGameState->GameOptions() = gameOptions;
gpGameState->GameOptions().EnsureOptions();
gpGameState->PlayerState()->SetIsFusionEnabled(
gpGameState->SystemOptions().GetHasFusion());
gpGameState->PlayerState()->SetIsFusionEnabled(gpGameState->SystemOptions().GetHasFusion());
}
// 800044A4
@ -92,8 +91,7 @@ void CMain::StreamNewGameState(CInputStream& in, int saveIdx) {
x128_gameGlobalObjects->SetGameState(nullptr);
x128_gameGlobalObjects->SetGameState(new CGameState(in, saveIdx));
gpGameState->SystemOptions().SetHasFusion(hasFusion);
gpGameState->PlayerState()->SetIsFusionEnabled(
gpGameState->SystemOptions().GetHasFusion());
gpGameState->PlayerState()->SetIsFusionEnabled(gpGameState->SystemOptions().GetHasFusion());
gpGameState->HintOptions().SetHintNextTime();
}
@ -106,8 +104,7 @@ void CMain::RefreshGameState() {
CGameOptions gameOptions = gpGameState->GameOptions();
x128_gameGlobalObjects->SetGameState(nullptr);
{
CMemoryInStream stream(backupBuf.data(), backupBuf.size(),
CMemoryInStream::Owned);
CMemoryInStream stream(backupBuf.data(), backupBuf.size(), CMemoryInStream::Owned);
x128_gameGlobalObjects->SetGameState(new CGameState(stream, saveIdx));
}
// gpGameState = x128_gameGlobalObjects->x134_gameState.get();
@ -115,8 +112,7 @@ void CMain::RefreshGameState() {
gpGameState->GameOptions() = gameOptions;
gpGameState->GameOptions().EnsureOptions();
gpGameState->CardSerial() = cardSerial;
gpGameState->PlayerState()->SetIsFusionEnabled(
gpGameState->SystemOptions().GetHasFusion());
gpGameState->PlayerState()->SetIsFusionEnabled(gpGameState->SystemOptions().GetHasFusion());
}
// 8000487C
@ -135,10 +131,7 @@ void CMain::AddWorldPaks() {
rstl::rmemory_allocator allocator;
rstl::string basePath = gpTweakGame->GetWorldPrefix();
for (int i = 0; i < 9; ++i) {
rstl::string pak =
basePath +
(i == 0 ? rstl::string_l("")
: rstl::string(CBasics::Stringize("%d", i), -1, allocator));
rstl::string pak = basePath + (i == 0 ? rstl::string_l("") : rstl::string(CBasics::Stringize("%d", i), -1, allocator));
if (CDvdFile::FileExists((pak + rstl::string_l(".pak")).data())) {
gpResourceFactory->GetResLoader().AddPakFileAsync(pak, false, true);
}
@ -174,8 +167,7 @@ int CMain::RsMain(int argc, char** argv) {
CStopwatch timer;
LCEnable();
rstl::single_ptr< CGameGlobalObjects > gameGlobalObjects(
new CGameGlobalObjects(x0_osContext, x6d_memorySys));
rstl::single_ptr< CGameGlobalObjects > gameGlobalObjects(new CGameGlobalObjects(x0_osContext, x6d_memorySys));
x128_gameGlobalObjects = gameGlobalObjects.get();
for (int i = 0; i < 4; ++i) {
@ -203,8 +195,7 @@ int CMain::RsMain(int argc, char** argv) {
FillInAssetIDs();
rstl::single_ptr< CGameArchitectureSupport > archSupport(
new CGameArchitectureSupport(x0_osContext));
rstl::single_ptr< CGameArchitectureSupport > archSupport(new CGameArchitectureSupport(x0_osContext));
x164_ = archSupport.get();
archSupport->PreloadAudio();
@ -222,8 +213,7 @@ int CMain::RsMain(int argc, char** argv) {
while (!x160_24_finished) {
archSupport->GetStopwatch2().Reset();
gpResourceFactory->GetResLoader().AsyncIdlePakLoading();
if (gpMemoryCard == nullptr &&
gpResourceFactory->GetResLoader().AreAllPaksLoaded()) {
if (gpMemoryCard == nullptr && gpResourceFactory->GetResLoader().AreAllPaksLoaded()) {
MemoryCardInitializePump();
}
CARAMManager::CollectGarbage();
@ -291,8 +281,7 @@ int CMain::RsMain(int argc, char** argv) {
sub_8036ccfc();
archSupport = nullptr;
CGameArchitectureSupport* tmp =
new CGameArchitectureSupport(x0_osContext);
CGameArchitectureSupport* tmp = new CGameArchitectureSupport(x0_osContext);
archSupport = tmp;
x164_ = archSupport.get();
tmp->PreloadAudio();