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19
include/MetroidPrime/BodyState/CAdditiveBodyState.hpp
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19
include/MetroidPrime/BodyState/CAdditiveBodyState.hpp
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#ifndef _CADDITIVEBODYSTATE
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#define _CADDITIVEBODYSTATE
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#include "Kyoto/Animation/CPASAnimState.hpp"
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class CBodyController;
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class CStateManager;
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class CAdditiveBodyState {
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public:
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virtual ~CAdditiveBodyState() {};
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virtual bool ApplyHeadTracking() const { return true; }
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virtual bool CanShoot() const { return true; }
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virtual void Start(CBodyController& bc, CStateManager& mgr) = 0;
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virtual pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) = 0;
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virtual void Shutdown(CBodyController& bc) = 0;
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};
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#endif // _CADDITIVEBODYSTATE
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