mirror of
https://github.com/PrimeDecomp/prime.git
synced 2025-12-18 22:05:23 +00:00
@@ -1,4 +1,6 @@
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#pragma once
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// #pragma once
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#ifndef _CGUNWEAPON_HPP_
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#define _CGUNWEAPON_HPP_
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#include "types.h"
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@@ -41,6 +43,7 @@ private:
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class CGunWeapon {
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public:
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// TODO ctor
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CGunWeapon();
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virtual ~CGunWeapon();
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// TODO other virtual methods
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@@ -57,6 +60,7 @@ public:
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};
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private:
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// x0 is vtable
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CVector3f x4_scale;
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rstl::optional_object< CModelData > x10_solidModelData;
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rstl::optional_object< CModelData > x60_holoModelData;
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@@ -64,6 +68,7 @@ private:
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rstl::single_ptr< CGunController > x100_gunController;
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TToken< CAnimCharacterSet > x104_gunCharacter;
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rstl::vector< CToken > x10c_anims;
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rstl::vector< int > x11c_unk;
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rstl::vector< CToken > x12c_deps;
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TToken< CAnimCharacterSet > x13c_armCharacter;
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rstl::reserved_vector< TCachedToken< CWeaponDescription >, 2 > x144_weapons;
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@@ -71,6 +76,7 @@ private:
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rstl::reserved_vector< TCachedToken< CGenDescription >, 2 > x16c_muzzleEffects;
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rstl::reserved_vector< TCachedToken< CGenDescription >, 2 > x188_frozenEffects;
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rstl::reserved_vector< rstl::single_ptr< CElementGen >, 2 > x1a4_muzzleGenerators;
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u8 x1b0_pad[8];
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rstl::single_ptr< CElementGen > x1b8_frozenGenerator;
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CRainSplashGenerator* x1bc_rainSplashGenerator;
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EWeaponType x1c0_weaponType;
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@@ -95,4 +101,6 @@ private:
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static const int skShootAnim[32];
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};
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CHECK_SIZEOF(CGunWeapon, 0x218)
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CHECK_SIZEOF(CGunWeapon, 0x21c)
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#endif
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