Add several particle classes; link CParticleGlobals

Adds CModVectorElement, CParticleDataFactory, CParticleGlobals, CRealElement
CRealElement & CModVectorElement are very close to matching
This commit is contained in:
Luke Street 2022-10-17 22:05:27 -04:00
parent 629a014207
commit bb99d88d3b
25 changed files with 2285 additions and 541 deletions

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@ -30,8 +30,8 @@ __dl__8IElementFPvUl:
/* 8036CA7C 003699DC 38 21 00 10 */ addi r1, r1, 0x10
/* 8036CA80 003699E0 4E 80 00 20 */ blr
.global __nw__8IElementFUl
__nw__8IElementFUl:
.global __nw__8IElementFUlPCcPCc
__nw__8IElementFUlPCcPCc:
/* 8036CA84 003699E4 94 21 FF F0 */ stwu r1, -0x10(r1)
/* 8036CA88 003699E8 7C 08 02 A6 */ mflr r0
/* 8036CA8C 003699EC 90 01 00 14 */ stw r0, 0x14(r1)

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@ -187,7 +187,7 @@ lbl_80316420:
.global GetValue__16CCEParticleColor
GetValue__16CCEParticleColor:
/* 80316438 00313398 80 8D A8 EC */ lwz r4, lbl_805A94AC@sda21(r13)
/* 80316438 00313398 80 8D A8 EC */ lwz r4, mCurrentParticle__16CParticleGlobals@sda21(r13)
/* 8031643C 0031339C 38 60 00 00 */ li r3, 0
/* 80316440 003133A0 80 04 00 34 */ lwz r0, 0x34(r4)
/* 80316444 003133A4 90 05 00 00 */ stw r0, 0(r5)

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@ -146,8 +146,8 @@ IsIndirectTextured__11CElementGenCFv:
/* 80317664 003145C4 38 60 00 01 */ li r3, 1
/* 80317668 003145C8 4E 80 00 20 */ blr
.global GetCEXTValue__11CElementGenCFi
GetCEXTValue__11CElementGenCFi:
.global GetExternalVar__11CElementGenCFi
GetExternalVar__11CElementGenCFi:
/* 8031766C 003145CC 54 80 10 3A */ slwi r0, r4, 2
/* 80317670 003145D0 7C 63 02 14 */ add r3, r3, r0
/* 80317674 003145D4 C0 23 00 9C */ lfs f1, 0x9c(r3)
@ -797,7 +797,7 @@ RenderModels__11CElementGenFv:
/* 80317F18 00314E78 BE 81 04 E0 */ stmw r20, 0x4e0(r1)
/* 80317F1C 00314E7C 38 00 00 00 */ li r0, 0
/* 80317F20 00314E80 7C 7E 1B 78 */ mr r30, r3
/* 80317F24 00314E84 90 0D A8 F0 */ stw r0, lbl_805A94B0@sda21(r13)
/* 80317F24 00314E84 90 0D A8 F0 */ stw r0, mParticleAccessParameters__16CParticleGlobals@sda21(r13)
/* 80317F28 00314E88 88 03 02 6D */ lbz r0, 0x26d(r3)
/* 80317F2C 00314E8C 54 00 DF FF */ rlwinm. r0, r0, 0x1b, 0x1f, 0x1f
/* 80317F30 00314E90 41 82 00 10 */ beq lbl_80317F40
@ -1122,13 +1122,13 @@ lbl_803183CC:
/* 803183F4 00315354 48 01 23 85 */ bl SetParticleLifetime__16CParticleGlobalsFi
/* 803183F8 00315358 7E 83 A3 78 */ mr r3, r20
/* 803183FC 0031535C 48 01 22 81 */ bl UpdateParticleLifetimeTweenValues__16CParticleGlobalsFi
/* 80318400 00315360 93 8D A8 EC */ stw r28, lbl_805A94AC@sda21(r13)
/* 80318400 00315360 93 8D A8 EC */ stw r28, mCurrentParticle__16CParticleGlobals@sda21(r13)
/* 80318404 00315364 88 1E 02 6D */ lbz r0, 0x26d(r30)
/* 80318408 00315368 54 00 EF FF */ rlwinm. r0, r0, 0x1d, 0x1f, 0x1f
/* 8031840C 0031536C 41 82 00 10 */ beq lbl_8031841C
/* 80318410 00315370 80 1E 00 6C */ lwz r0, 0x6c(r30)
/* 80318414 00315374 7C 00 D2 14 */ add r0, r0, r26
/* 80318418 00315378 90 0D A8 F0 */ stw r0, lbl_805A94B0@sda21(r13)
/* 80318418 00315378 90 0D A8 F0 */ stw r0, mParticleAccessParameters__16CParticleGlobals@sda21(r13)
lbl_8031841C:
/* 8031841C 0031537C 80 7E 00 28 */ lwz r3, 0x28(r30)
/* 80318420 00315380 80 63 00 58 */ lwz r3, 0x58(r3)
@ -6849,7 +6849,7 @@ lbl_8031D880:
lbl_8031D890:
/* 8031D890 0031A7F0 38 00 00 00 */ li r0, 0
/* 8031D894 0031A7F4 3C 60 80 5A */ lis r3, sZeroVector__9CVector3f@ha
/* 8031D898 0031A7F8 90 0D A8 F0 */ stw r0, lbl_805A94B0@sda21(r13)
/* 8031D898 0031A7F8 90 0D A8 F0 */ stw r0, mParticleAccessParameters__16CParticleGlobals@sda21(r13)
/* 8031D89C 0031A7FC 3B E3 66 A0 */ addi r31, r3, sZeroVector__9CVector3f@l
/* 8031D8A0 0031A800 3B 80 00 00 */ li r28, 0
/* 8031D8A4 0031A804 48 00 03 B8 */ b lbl_8031DC5C
@ -6922,7 +6922,7 @@ lbl_8031D9A0:
/* 8031D9A4 0031A904 48 00 CD D5 */ bl SetParticleLifetime__16CParticleGlobalsFi
/* 8031D9A8 0031A908 38 60 00 00 */ li r3, 0
/* 8031D9AC 0031A90C 48 00 CC D1 */ bl UpdateParticleLifetimeTweenValues__16CParticleGlobalsFi
/* 8031D9B0 0031A910 93 CD A8 EC */ stw r30, lbl_805A94AC@sda21(r13)
/* 8031D9B0 0031A910 93 CD A8 EC */ stw r30, mCurrentParticle__16CParticleGlobals@sda21(r13)
/* 8031D9B4 0031A914 88 1A 02 6D */ lbz r0, 0x26d(r26)
/* 8031D9B8 0031A918 54 00 EF FF */ rlwinm. r0, r0, 0x1d, 0x1f, 0x1f
/* 8031D9BC 0031A91C 41 82 00 14 */ beq lbl_8031D9D0
@ -7198,7 +7198,7 @@ UpdateExistingParticles__11CElementGenFv:
/* 8031DD94 0031ACF4 80 63 00 74 */ lwz r3, 0x74(r3)
/* 8031DD98 0031ACF8 48 00 C9 B1 */ bl SetEmitterTime__16CParticleGlobalsFi
/* 8031DD9C 0031ACFC 38 00 00 00 */ li r0, 0
/* 8031DDA0 0031AD00 90 0D A8 F0 */ stw r0, lbl_805A94B0@sda21(r13)
/* 8031DDA0 0031AD00 90 0D A8 F0 */ stw r0, mParticleAccessParameters__16CParticleGlobals@sda21(r13)
/* 8031DDA4 0031AD04 48 00 03 98 */ b lbl_8031E13C
lbl_8031DDA8:
/* 8031DDA8 0031AD08 80 7F 00 00 */ lwz r3, 0(r31)
@ -7325,7 +7325,7 @@ lbl_8031DF38:
/* 8031DF7C 0031AEDC D0 1F 00 0C */ stfs f0, 0xc(r31)
/* 8031DF80 0031AEE0 80 7F 00 28 */ lwz r3, 0x28(r31)
/* 8031DF84 0031AEE4 80 1D 00 74 */ lwz r0, 0x74(r29)
/* 8031DF88 0031AEE8 93 ED A8 EC */ stw r31, lbl_805A94AC@sda21(r13)
/* 8031DF88 0031AEE8 93 ED A8 EC */ stw r31, mCurrentParticle__16CParticleGlobals@sda21(r13)
/* 8031DF8C 0031AEEC 7F C3 00 50 */ subf r30, r3, r0
/* 8031DF90 0031AEF0 80 7F 00 28 */ lwz r3, 0x28(r31)
/* 8031DF94 0031AEF4 80 1F 00 00 */ lwz r0, 0(r31)
@ -7625,7 +7625,7 @@ UpdateAdvanceAccessParameters__11CElementGenFii:
/* 8031E3D0 0031B330 7C 7D 1B 78 */ mr r29, r3
/* 8031E3D4 0031B334 80 63 00 6C */ lwz r3, 0x6c(r3)
/* 8031E3D8 0031B338 7F E3 02 14 */ add r31, r3, r0
/* 8031E3DC 0031B33C 93 ED A8 F0 */ stw r31, lbl_805A94B0@sda21(r13)
/* 8031E3DC 0031B33C 93 ED A8 F0 */ stw r31, mParticleAccessParameters__16CParticleGlobals@sda21(r13)
/* 8031E3E0 0031B340 80 7D 00 28 */ lwz r3, 0x28(r29)
/* 8031E3E4 0031B344 80 63 01 0C */ lwz r3, 0x10c(r3)
/* 8031E3E8 0031B348 28 03 00 00 */ cmplwi r3, 0

File diff suppressed because it is too large Load Diff

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@ -24,15 +24,12 @@ mParticleLifetimePercentageReal__16CParticleGlobals:
.global mParticleLifetimePercentageRemainder__16CParticleGlobals
mParticleLifetimePercentageRemainder__16CParticleGlobals:
.skip 0x4
# mCurrentParticle
.global lbl_805A94AC
lbl_805A94AC:
.global mCurrentParticle__16CParticleGlobals
mCurrentParticle__16CParticleGlobals:
.skip 0x4
# mParticleAccessParameters
.global lbl_805A94B0
lbl_805A94B0:
.global mParticleAccessParameters__16CParticleGlobals
mParticleAccessParameters__16CParticleGlobals:
.skip 0x4
# mCurrentParticleSystem
.global mCurrentParticleSystem__16CParticleGlobals
mCurrentParticleSystem__16CParticleGlobals:
.skip 0x4

File diff suppressed because it is too large Load Diff

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@ -536,7 +536,7 @@ GetValue__33CVEParticleSystemOrientationFrontCFiR9CVector3f:
.global GetValue__19CVEParticleVelocityCFiR9CVector3f
GetValue__19CVEParticleVelocityCFiR9CVector3f:
/* 80334D0C 00331C6C 80 8D A8 EC */ lwz r4, lbl_805A94AC@sda21(r13)
/* 80334D0C 00331C6C 80 8D A8 EC */ lwz r4, mCurrentParticle__16CParticleGlobals@sda21(r13)
/* 80334D10 00331C70 38 60 00 00 */ li r3, 0
/* 80334D14 00331C74 C0 04 00 1C */ lfs f0, 0x1c(r4)
/* 80334D18 00331C78 D0 05 00 00 */ stfs f0, 0(r5)
@ -548,7 +548,7 @@ GetValue__19CVEParticleVelocityCFiR9CVector3f:
.global GetValue__16CVEParticleColorCFiR9CVector3f
GetValue__16CVEParticleColorCFiR9CVector3f:
/* 80334D30 00331C90 80 8D A8 EC */ lwz r4, lbl_805A94AC@sda21(r13)
/* 80334D30 00331C90 80 8D A8 EC */ lwz r4, mCurrentParticle__16CParticleGlobals@sda21(r13)
/* 80334D34 00331C94 38 60 00 00 */ li r3, 0
/* 80334D38 00331C98 C0 04 00 10 */ lfs f0, 0x10(r4)
/* 80334D3C 00331C9C D0 05 00 00 */ stfs f0, 0(r5)
@ -560,7 +560,7 @@ GetValue__16CVEParticleColorCFiR9CVector3f:
.global GetValue__19CVEParticleLocationCFiR9CVector3f
GetValue__19CVEParticleLocationCFiR9CVector3f:
/* 80334D54 00331CB4 80 8D A8 EC */ lwz r4, lbl_805A94AC@sda21(r13)
/* 80334D54 00331CB4 80 8D A8 EC */ lwz r4, mCurrentParticle__16CParticleGlobals@sda21(r13)
/* 80334D58 00331CB8 38 60 00 00 */ li r3, 0
/* 80334D5C 00331CBC C0 04 00 04 */ lfs f0, 4(r4)
/* 80334D60 00331CC0 D0 05 00 00 */ stfs f0, 0(r5)

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@ -597,13 +597,13 @@ LIBS = [
"Kyoto/Particles/CColorElement",
"Kyoto/Particles/CElementGen",
["Kyoto/Particles/CIntElement", True],
"Kyoto/Particles/CModVectorElement",
"Kyoto/Particles/CParticleDataFactory",
["Kyoto/Particles/CModVectorElement", False],
["Kyoto/Particles/CParticleDataFactory", False],
"Kyoto/Particles/CParticleGen",
"Kyoto/Particles/CParticleGlobals",
["Kyoto/Particles/CParticleGlobals", True],
"Kyoto/Particles/CParticleSwoosh",
"Kyoto/Particles/CParticleSwooshDataFactory",
"Kyoto/Particles/CRealElement",
["Kyoto/Particles/CRealElement", False],
"Kyoto/Particles/CSpawnSystemKeyframeData",
"Kyoto/Particles/CUVElement",
"Kyoto/Particles/CVectorElement",

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@ -6,12 +6,23 @@
namespace CBasics {
void Init();
char* Stringize(const char* fmt, ...);
inline void SwapBytes(uchar* v) {}
inline float SwapBytes(float f) {
u8* tmp = reinterpret_cast<u8*>(&f);
SwapBytes(tmp);
return *reinterpret_cast<float*>(tmp);
}
inline uint SwapBytes(uint x) {
#if 0
x = ((x << 24) | ((x << 8) & 0x00FF0000) | ((x >> 8) & 0x0000FF00) | (x >> 24));
#endif
return x;
}
inline float SwapBytes(float x) {
union {
float f;
uint u;
};
f = x;
#if 0
u = SwapBytes(u);
#endif
return f;
}
}; // namespace CBasics
#endif // _CBASICS

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@ -32,10 +32,10 @@ public:
static uint Lerp(uint a, uint b, float t);
static CColor Modulate(const CColor& a, const CColor& b);
static CColor Add(const CColor& a, const CColor& b);
float GetRed() const { return CCast::ToReal32(mR) * (1 / 255.f); }
float GetGreen() const { return CCast::ToReal32(mG) * (1 / 255.f); }
float GetBlue() const { return CCast::ToReal32(mB) * (1 / 255.f); }
float GetAlpha() const { return CCast::ToReal32(mA) * (1 / 255.f); }
float GetRed() const { return CCast::ToReal32(mR) * (1.f / 255.f); }
float GetGreen() const { return CCast::ToReal32(mG) * (1.f / 255.f); }
float GetBlue() const { return CCast::ToReal32(mB) * (1.f / 255.f); }
float GetAlpha() const { return CCast::ToReal32(mA) * (1.f / 255.f); }
uchar GetRedu8() const { return mR; }
uchar GetGreenu8() const { return mG; }
uchar GetBlueu8() const { return mB; }

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@ -75,13 +75,13 @@ public:
mZ -= other.mZ;
return *this;
}
CVector3f& operator*=(float v) {
CVector3f& operator*=(const float v) {
mX *= v;
mY *= v;
mZ *= v;
return *this;
}
CVector3f& operator/=(float v) {
CVector3f& operator/=(const float v) {
mX /= v;
mY /= v;
mZ /= v;
@ -137,21 +137,21 @@ inline CVector3f operator+(const CVector3f& lhs, const CVector3f& rhs) {
float z = lhs.GetZ() + rhs.GetZ();
return CVector3f(x, y, z);
}
inline CVector3f operator*(const CVector3f& vec, float f) {
inline CVector3f operator*(const CVector3f& vec, const float f) {
float x = vec.GetX() * f;
float y = vec.GetY() * f;
float z = vec.GetZ() * f;
return CVector3f(x, y, z);
}
inline CVector3f operator*(float f, const CVector3f& vec) {
inline CVector3f operator*(const float f, const CVector3f& vec) {
float x = f * vec.GetX();
float y = f * vec.GetY();
float z = f * vec.GetZ();
return CVector3f(x, y, z);
}
inline CVector3f operator/(const CVector3f& vec, float f) {
inline CVector3f operator/(const CVector3f& vec, const float f) {
float x = vec.GetX() / f;
float y = vec.GetY() / f;
float z = vec.GetZ() / f;

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@ -3,16 +3,15 @@
#include "types.h"
#include "Kyoto/CRandom16.hpp"
#include "Kyoto/Math/CMatrix3f.hpp"
#include "Kyoto/Math/CTransform4f.hpp"
#include "Kyoto/Math/CVector3f.hpp"
#include "Kyoto/Particles/CParticleGen.hpp"
#include "Kyoto/TToken.hpp"
#include "Kyoto/CRandom16.hpp"
class CGenDescription;
class CModVectorElement;
class CParticle;
class CElementGen : public CParticleGen {
public:
@ -31,6 +30,16 @@ public:
kLT_Directional = 2,
kLT_Spot = 3,
};
struct CParticle {
int x0_endFrame;
CVector3f x4_pos;
CVector3f x10_prevPos;
CVector3f x1c_vel;
int x28_startFrame;
float x2c_lineLengthOrSize;
float x30_lineWidthOrRota;
CColor x34_color;
};
CElementGen(TToken< CGenDescription >, EModelOrientationType = kMOT_Normal,
EOptionalSystemFlags = kOSF_One);
@ -66,6 +75,7 @@ public:
int GetEmitterTime() const;
int GetCumulativeParticleCount() const { return x260_cumulativeParticles; }
float GetExternalVar(int index) const;
static void Initialize();
static void ShutDown();

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@ -5,7 +5,6 @@
#include "Kyoto/Particles/IElement.hpp"
#include "rstl/single_ptr.hpp"
#include "rstl/vector.hpp"
class CInputStream;

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@ -0,0 +1,159 @@
#ifndef _CMODVECTORELEMENT
#define _CMODVECTORELEMENT
#include "types.h"
#include "Kyoto/Math/CVector3f.hpp"
#include "Kyoto/Particles/IElement.hpp"
class CMVEConstant : public CModVectorElement {
CRealElement* x4_x;
CRealElement* x8_y;
CRealElement* xc_z;
public:
CMVEConstant(CRealElement* a, CRealElement* b, CRealElement* c);
~CMVEConstant() override;
bool GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const override;
};
class CMVEFastConstant : public CModVectorElement {
CVector3f x4_val;
public:
CMVEFastConstant(float a, float b, float c);
~CMVEFastConstant() override;
bool GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const override;
};
class CMVEGravity : public CModVectorElement {
CVectorElement* x4_a;
public:
CMVEGravity(CVectorElement* a);
~CMVEGravity() override;
bool GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const override;
};
class CMVEWind : public CModVectorElement {
CVectorElement* x4_velocity;
CRealElement* x8_factor;
public:
CMVEWind(CVectorElement* velocity, CRealElement* factor);
~CMVEWind() override;
bool GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const override;
};
class CMVEExplode : public CModVectorElement {
CRealElement* x4_a;
CRealElement* x8_b;
public:
CMVEExplode(CRealElement* a, CRealElement* b);
~CMVEExplode() override;
bool GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const override;
};
class CMVETimeChain : public CModVectorElement {
CModVectorElement* x4_a;
CModVectorElement* x8_b;
CIntElement* xc_swFrame;
public:
CMVETimeChain(CModVectorElement* a, CModVectorElement* b, CIntElement* c);
~CMVETimeChain() override;
bool GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const override;
};
class CMVEPulse : public CModVectorElement {
CIntElement* x4_aDuration;
CIntElement* x8_bDuration;
CModVectorElement* xc_aVal;
CModVectorElement* x10_bVal;
public:
CMVEPulse(CIntElement* a, CIntElement* b, CModVectorElement* c, CModVectorElement* d);
~CMVEPulse() override;
bool GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const override;
};
class CMVEImplosion : public CModVectorElement {
CVectorElement* x4_implPoint;
CRealElement* x8_magScale;
CRealElement* xc_maxMag;
CRealElement* x10_minMag;
bool x14_enableMinMag;
public:
CMVEImplosion(CVectorElement* a, CRealElement* b, CRealElement* c, CRealElement* d, bool e);
~CMVEImplosion() override;
bool GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const override;
};
class CMVELinearImplosion : public CModVectorElement {
CVectorElement* x4_implPoint;
CRealElement* x8_magScale;
CRealElement* xc_maxMag;
CRealElement* x10_minMag;
bool x14_enableMinMag;
public:
CMVELinearImplosion(CVectorElement* a, CRealElement* b, CRealElement* c, CRealElement* d, bool e);
~CMVELinearImplosion() override;
bool GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const override;
};
class CMVEExponentialImplosion : public CModVectorElement {
CVectorElement* x4_implPoint;
CRealElement* x8_magScale;
CRealElement* xc_maxMag;
CRealElement* x10_minMag;
bool x14_enableMinMag;
public:
CMVEExponentialImplosion(CVectorElement* a, CRealElement* b, CRealElement* c, CRealElement* d,
bool e);
~CMVEExponentialImplosion() override;
bool GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const override;
};
class CMVESwirl : public CModVectorElement {
CVectorElement* x4_helixPoint;
CVectorElement* x8_curveBinormal;
CRealElement* xc_filterGain;
CRealElement* x10_tangentialVelocity;
public:
CMVESwirl(CVectorElement* a, CVectorElement* b, CRealElement* c, CRealElement* d);
~CMVESwirl() override;
bool GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const override;
};
class CMVEBounce : public CModVectorElement {
CVectorElement* x4_planePoint;
CVectorElement* x8_planeNormal;
CRealElement* xc_friction;
CRealElement* x10_restitution;
bool x14_planePrecomputed;
bool x15_dieOnPenetrate;
mutable CVector3f x18_planeValidatedNormal;
mutable float x24_planeD;
public:
CMVEBounce(CVectorElement* planePoint, CVectorElement* planeNormal, CRealElement* friction,
CRealElement* restitution, bool e);
~CMVEBounce() override;
bool GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const override;
};
class CMVESetPosition : public CModVectorElement {
CVectorElement* x4_a;
public:
CMVESetPosition(CVectorElement* a);
~CMVESetPosition() override;
bool GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const override;
};
#endif // _CMODVECTORELEMENT

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@ -0,0 +1,24 @@
#ifndef _CPARTICLEDATAFACTORY
#define _CPARTICLEDATAFACTORY
#include "Kyoto/Particles/IElement.hpp"
#include "Kyoto/SObjectTag.hpp"
class CInputStream;
class CParticleDataFactory {
static CUVElement* GetTextureElement(CInputStream& in, CSimplePool* resPool);
static CColorElement* GetColorElement(CInputStream& in);
static CModVectorElement* GetModVectorElement(CInputStream& in);
static CEmitterElement* GetEmitterElement(CInputStream& in);
static CVectorElement* GetVectorElement(CInputStream& in);
static CRealElement* GetRealElement(CInputStream& in);
static CIntElement* GetIntElement(CInputStream& in);
static float GetReal(CInputStream& in);
static int GetInt(CInputStream& in);
static bool GetBool(CInputStream& in);
static FourCC GetClassID(CInputStream& in);
};
#endif // _CPARTICLEDATAFACTORY

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@ -4,8 +4,7 @@
#include "types.h"
#include "Kyoto/SObjectTag.hpp"
class CElementGen;
#include "Kyoto/Particles/CElementGen.hpp"
class CParticleGlobals {
public:
@ -27,6 +26,8 @@ public:
static float GetParticleLifetimePercentageRemainder() {
return mParticleLifetimePercentageRemainder;
}
static CElementGen::CParticle* GetCurrentParticle() { return mCurrentParticle; }
static float* GetParticleAccessParameters() { return mParticleAccessParameters; }
static SParticleSystem* GetCurrentParticleSystem() { return mCurrentParticleSystem; }
private:
@ -37,6 +38,8 @@ private:
static int mParticleLifetimePercentage;
static float mParticleLifetimePercentageReal;
static float mParticleLifetimePercentageRemainder;
static CElementGen::CParticle* mCurrentParticle;
static float* mParticleAccessParameters;
static SParticleSystem* mCurrentParticleSystem;
};

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@ -0,0 +1,368 @@
#ifndef _CREALELEMENT
#define _CREALELEMENT
#include "types.h"
#include "Kyoto/Particles/IElement.hpp"
#include "rstl/vector.hpp"
class CREConstant : public CRealElement {
float x4_val;
public:
CREConstant(float val);
~CREConstant() override;
bool GetValue(int frame, float& valOut) const override;
bool IsConstant() const override { return true; }
};
class CRESineWave : public CRealElement {
CRealElement* x4_frequency;
CRealElement* x8_amplitude;
CRealElement* xc_phase;
public:
CRESineWave(CRealElement* a, CRealElement* b, CRealElement* c);
~CRESineWave() override;
bool GetValue(int frame, float& valOut) const override;
};
class CRETimeScale : public CRealElement {
CRealElement* x4_a;
public:
CRETimeScale(CRealElement* a);
~CRETimeScale() override;
bool GetValue(int frame, float& valOut) const override;
};
class CREAdd : public CRealElement {
CRealElement* x4_a;
CRealElement* x8_b;
public:
CREAdd(CRealElement* a, CRealElement* b);
~CREAdd() override;
bool GetValue(int frame, float& valOut) const override;
};
class CREMultiply : public CRealElement {
CRealElement* x4_a;
CRealElement* x8_b;
public:
CREMultiply(CRealElement* a, CRealElement* b);
~CREMultiply() override;
bool GetValue(int frame, float& valOut) const override;
};
class CREDotProduct : public CRealElement {
CVectorElement* x4_a;
CVectorElement* x8_b;
public:
CREDotProduct(CVectorElement* a, CVectorElement* b);
~CREDotProduct() override;
bool GetValue(int frame, float& valOut) const override;
};
class CRERandom : public CRealElement {
CRealElement* x4_min;
CRealElement* x8_max;
public:
CRERandom(CRealElement* min, CRealElement* max);
~CRERandom() override;
bool GetValue(int frame, float& valOut) const override;
};
class CREInitialRandom : public CRealElement {
CRealElement* x4_min;
CRealElement* x8_max;
public:
CREInitialRandom(CRealElement* min, CRealElement* max);
~CREInitialRandom() override;
bool GetValue(int frame, float& valOut) const override;
bool IsConstant() const override { return true; }
};
class CRETimeChain : public CRealElement {
CRealElement* x4_a;
CRealElement* x8_b;
CIntElement* xc_swFrame;
public:
CRETimeChain(CRealElement* a, CRealElement* b, CIntElement* c);
~CRETimeChain() override;
bool GetValue(int frame, float& valOut) const override;
};
class CREClamp : public CRealElement {
CRealElement* x4_min;
CRealElement* x8_max;
CRealElement* xc_val;
public:
CREClamp(CRealElement* a, CRealElement* b, CRealElement* c);
~CREClamp() override;
bool GetValue(int frame, float& valOut) const override;
};
class CREPulse : public CRealElement {
CIntElement* x4_aDuration;
CIntElement* x8_bDuration;
CRealElement* xc_valA;
CRealElement* x10_valB;
public:
CREPulse(CIntElement* a, CIntElement* b, CRealElement* c, CRealElement* d);
~CREPulse() override;
bool GetValue(int frame, float& valOut) const override;
};
class CRELifetimePercent : public CRealElement {
CRealElement* x4_percentVal;
public:
CRELifetimePercent(CRealElement* a); // : x4_percentVal(a) {}
~CRELifetimePercent() override;
bool GetValue(int frame, float& valOut) const override;
};
class CRELifetimeTween : public CRealElement {
CRealElement* x4_a;
CRealElement* x8_b;
public:
CRELifetimeTween(CRealElement* a, CRealElement* b);
~CRELifetimeTween() override;
bool GetValue(int frame, float& valOut) const override;
};
class CREKeyframeEmitter : public CRealElement {
int x4_percent;
int x8_unk1;
bool xc_loop;
bool xd_unk2;
int x10_loopEnd;
int x14_loopStart;
rstl::vector< float > x18_keys;
public:
CREKeyframeEmitter(CInputStream& in);
~CREKeyframeEmitter() override;
bool GetValue(int frame, float& valOut) const override;
};
class CREParticleAccessParameter1 : public CRealElement {
public:
~CREParticleAccessParameter1() override {}
bool GetValue(int frame, float& valOut) const override;
};
class CREParticleAccessParameter2 : public CRealElement {
public:
~CREParticleAccessParameter2() override {}
bool GetValue(int frame, float& valOut) const override;
};
class CREParticleAccessParameter3 : public CRealElement {
public:
~CREParticleAccessParameter3() override {}
bool GetValue(int frame, float& valOut) const override;
};
class CREParticleAccessParameter4 : public CRealElement {
public:
~CREParticleAccessParameter4() override {}
bool GetValue(int frame, float& valOut) const override;
};
class CREParticleAccessParameter5 : public CRealElement {
public:
~CREParticleAccessParameter5() override {}
bool GetValue(int frame, float& valOut) const override;
};
class CREParticleAccessParameter6 : public CRealElement {
public:
~CREParticleAccessParameter6() override {}
bool GetValue(int frame, float& valOut) const override;
};
class CREParticleAccessParameter7 : public CRealElement {
public:
~CREParticleAccessParameter7() override {}
bool GetValue(int frame, float& valOut) const override;
};
class CREParticleAccessParameter8 : public CRealElement {
public:
~CREParticleAccessParameter8() override {}
bool GetValue(int frame, float& valOut) const override;
};
class CREParticleSizeOrLineLength : public CRealElement {
public:
~CREParticleSizeOrLineLength() override {}
bool GetValue(int frame, float& valOut) const override;
};
class CREParticleRotationOrLineWidth : public CRealElement {
public:
~CREParticleRotationOrLineWidth() override {}
bool GetValue(int frame, float& valOut) const override;
};
class CREVectorXToReal : public CRealElement {
CVectorElement* x4_a;
public:
CREVectorXToReal(CVectorElement* a);
~CREVectorXToReal() override;
bool GetValue(int frame, float& valOut) const override;
};
class CREVectorYToReal : public CRealElement {
CVectorElement* x4_a;
public:
CREVectorYToReal(CVectorElement* a);
~CREVectorYToReal() override;
bool GetValue(int frame, float& valOut) const override;
};
class CREVectorZToReal : public CRealElement {
CVectorElement* x4_a;
public:
CREVectorZToReal(CVectorElement* a);
~CREVectorZToReal() override;
bool GetValue(int frame, float& valOut) const override;
};
class CREVectorMagnitude : public CRealElement {
CVectorElement* x4_a;
public:
CREVectorMagnitude(CVectorElement* a);
~CREVectorMagnitude() override;
bool GetValue(int frame, float& valOut) const override;
};
class CREInitialSwitch : public CRealElement {
CRealElement* x4_a;
CRealElement* x8_b;
public:
CREInitialSwitch(CRealElement* a, CRealElement* b);
~CREInitialSwitch() override;
bool GetValue(int frame, float& valOut) const override;
};
class CRECompareLessThan : public CRealElement {
CRealElement* x4_a;
CRealElement* x8_b;
CRealElement* xc_c;
CRealElement* x10_d;
public:
CRECompareLessThan(CRealElement* a, CRealElement* b, CRealElement* c, CRealElement* d);
~CRECompareLessThan() override;
bool GetValue(int frame, float& valOut) const override;
};
class CRECompareEqual : public CRealElement {
CRealElement* x4_a;
CRealElement* x8_b;
CRealElement* xc_c;
CRealElement* x10_d;
public:
CRECompareEqual(CRealElement* a, CRealElement* b, CRealElement* c, CRealElement* d);
~CRECompareEqual() override;
bool GetValue(int frame, float& valOut) const override;
};
class CREConstantRange : public CRealElement {
CRealElement* x4_val;
CRealElement* x8_min;
CRealElement* xc_max;
CRealElement* x10_inRange;
CRealElement* x14_outOfRange;
public:
CREConstantRange(CRealElement* a, CRealElement* b, CRealElement* c, CRealElement* d,
CRealElement* e);
~CREConstantRange() override;
bool GetValue(int frame, float& valOut) const override;
};
class CREExternalVar : public CRealElement {
CIntElement* x4_a;
public:
CREExternalVar(CIntElement* a);
~CREExternalVar() override;
bool GetValue(int frame, float& valOut) const override;
};
class CRESubtract : public CRealElement {
CRealElement* x4_a;
CRealElement* x8_b;
public:
CRESubtract(CRealElement* a, CRealElement* b);
~CRESubtract() override;
bool GetValue(int frame, float& valOut) const override;
};
class CREGetComponentRed : public CRealElement {
CColorElement* x4_a;
public:
CREGetComponentRed(CColorElement* a);
~CREGetComponentRed() override;
bool GetValue(int frame, float& valOut) const override;
};
class CREGetComponentGreen : public CRealElement {
CColorElement* x4_a;
public:
CREGetComponentGreen(CColorElement* a);
~CREGetComponentGreen() override;
bool GetValue(int frame, float& valOut) const override;
};
class CREGetComponentBlue : public CRealElement {
CColorElement* x4_a;
public:
CREGetComponentBlue(CColorElement* a);
~CREGetComponentBlue() override;
bool GetValue(int frame, float& valOut) const override;
};
class CREGetComponentAlpha : public CRealElement {
CColorElement* x4_a;
public:
CREGetComponentAlpha(CColorElement* a);
~CREGetComponentAlpha() override;
bool GetValue(int frame, float& valOut) const override;
};
class CREIntTimesReal : public CRealElement {
CIntElement* x4_a;
CRealElement* x8_b;
public:
CREIntTimesReal(CIntElement* a, CRealElement* b);
~CREIntTimesReal() override;
bool GetValue(int frame, float& valOut) const override;
};
#endif // _CREALELEMENT

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@ -14,7 +14,8 @@ public:
virtual ~IElement(){};
// -> CFrameDelayedKiller
void* operator new(unsigned long sz);
void* operator new(unsigned long sz, const char*, const char*);
void* operator new(unsigned long sz) { return operator new(sz, "??(??)", nullptr); }
void operator delete(void* ptr, size_t sz);
};

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@ -539,7 +539,7 @@ KYOTO_1 :=\
$(BUILD_DIR)/asm/Kyoto/Particles/CModVectorElement.o\
$(BUILD_DIR)/asm/Kyoto/Particles/CParticleDataFactory.o\
$(BUILD_DIR)/asm/Kyoto/Particles/CParticleGen.o\
$(BUILD_DIR)/asm/Kyoto/Particles/CParticleGlobals.o\
$(BUILD_DIR)/src/Kyoto/Particles/CParticleGlobals.o\
$(BUILD_DIR)/asm/Kyoto/Particles/CParticleSwoosh.o\
$(BUILD_DIR)/asm/Kyoto/Particles/CParticleSwooshDataFactory.o\
$(BUILD_DIR)/asm/Kyoto/Particles/CRealElement.o\

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@ -0,0 +1,371 @@
#include "Kyoto/Particles/CModVectorElement.hpp"
#include "Kyoto/CRandom16.hpp"
CMVEConstant::CMVEConstant(CRealElement* a, CRealElement* b, CRealElement* c)
: x4_x(a), x8_y(b), xc_z(c) {}
CMVEConstant::~CMVEConstant() {
delete x4_x;
delete x8_y;
delete xc_z;
}
bool CMVEConstant::GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const {
float x, y, z;
x4_x->GetValue(frame, x);
x8_y->GetValue(frame, y);
xc_z->GetValue(frame, z);
pVel = CVector3f(x, y, z);
return false;
}
CMVEFastConstant::CMVEFastConstant(float a, float b, float c) : x4_val(a, b, c) {}
CMVEFastConstant::~CMVEFastConstant() {}
bool CMVEFastConstant::GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const {
pVel = x4_val;
return false;
}
CMVEGravity::CMVEGravity(CVectorElement* a) : x4_a(a) {}
CMVEGravity::~CMVEGravity() { delete x4_a; }
bool CMVEGravity::GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const {
CVector3f grav(0.f, 0.f, 0.f);
x4_a->GetValue(frame, grav);
pVel += grav;
return false;
}
CMVEWind::CMVEWind(CVectorElement* velocity, CRealElement* factor)
: x4_velocity(velocity), x8_factor(factor) {}
CMVEWind::~CMVEWind() {
delete x4_velocity;
delete x8_factor;
}
bool CMVEWind::GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const {
CVector3f wVel(0.f, 0.f, 0.f);
x4_velocity->GetValue(frame, wVel);
CVector3f diff = wVel - pVel;
float factor;
x8_factor->GetValue(frame, factor);
diff *= factor;
pVel += diff;
return false;
}
CMVEExplode::CMVEExplode(CRealElement* a, CRealElement* b) : x4_a(a), x8_b(b) {}
CMVEExplode::~CMVEExplode() {
delete x4_a;
delete x8_b;
}
bool CMVEExplode::GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const {
if (frame == 0) {
float x, y, z;
do {
x = CRandom16::GetRandomNumber()->Float() - 0.5f;
y = CRandom16::GetRandomNumber()->Float() - 0.5f;
z = CRandom16::GetRandomNumber()->Float() - 0.5f;
} while (x * x + y * y + z * z > 1.f);
float a;
x4_a->GetValue(frame, a);
CVector3f vec(x, y, z);
vec.Normalize();
vec *= a;
pVel = vec;
} else {
float b;
x8_b->GetValue(frame, b);
pVel *= b;
}
return false;
}
CMVETimeChain::CMVETimeChain(CModVectorElement* a, CModVectorElement* b, CIntElement* c)
: x4_a(a), x8_b(b), xc_swFrame(c) {}
CMVETimeChain::~CMVETimeChain() {
delete x4_a;
delete x8_b;
delete xc_swFrame;
}
bool CMVETimeChain::GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const {
int v;
xc_swFrame->GetValue(frame, v);
if (frame < v) {
return x4_a->GetValue(frame, pVel, pPos);
} else {
return x8_b->GetValue(frame - v, pVel, pPos);
}
}
CMVEPulse::CMVEPulse(CIntElement* a, CIntElement* b, CModVectorElement* c, CModVectorElement* d)
: x4_aDuration(a), x8_bDuration(b), xc_aVal(c), x10_bVal(d) {}
CMVEPulse::~CMVEPulse() {
delete x4_aDuration;
delete x8_bDuration;
delete xc_aVal;
delete x10_bVal;
}
bool CMVEPulse::GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const {
int a, b;
x4_aDuration->GetValue(frame, a);
x8_bDuration->GetValue(frame, b);
int cv = a + b + 1;
if (cv < 0) {
cv = 1;
}
if (b >= 1) {
if (frame % cv > a) {
x10_bVal->GetValue(frame, pVel, pPos);
} else {
xc_aVal->GetValue(frame, pVel, pPos);
}
} else {
xc_aVal->GetValue(frame, pVel, pPos);
}
return false;
}
CMVEImplosion::CMVEImplosion(CVectorElement* a, CRealElement* b, CRealElement* c, CRealElement* d,
bool e)
: x4_implPoint(a), x8_magScale(b), xc_maxMag(c), x10_minMag(d), x14_enableMinMag(e) {}
CMVEImplosion::~CMVEImplosion() {
delete x4_implPoint;
delete x8_magScale;
delete xc_maxMag;
delete x10_minMag;
}
bool CMVEImplosion::GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const {
CVector3f av(0.f, 0.f, 0.f);
x4_implPoint->GetValue(frame, av);
CVector3f dv = av - pPos;
float dvm = dv.Magnitude();
float c;
xc_maxMag->GetValue(frame, c);
if (dvm > c) {
return false;
}
float d;
x10_minMag->GetValue(frame, d);
if (x14_enableMinMag && dvm < d) {
return true;
}
if (dvm == 0.f) {
return false;
}
CVector3f dvs = (1.f / dvm) * dv;
float b;
x8_magScale->GetValue(frame, b);
pVel += b * dvs;
return false;
}
CMVELinearImplosion::CMVELinearImplosion(CVectorElement* a, CRealElement* b, CRealElement* c,
CRealElement* d, bool e)
: x4_implPoint(a), x8_magScale(b), xc_maxMag(c), x10_minMag(d), x14_enableMinMag(e) {}
CMVELinearImplosion::~CMVELinearImplosion() {
delete x4_implPoint;
delete x8_magScale;
delete xc_maxMag;
delete x10_minMag;
}
bool CMVELinearImplosion::GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const {
CVector3f av(0.f, 0.f, 0.f);
x4_implPoint->GetValue(frame, av);
CVector3f dv = av - pPos;
float dvm = dv.Magnitude();
float c;
xc_maxMag->GetValue(frame, c);
if (dvm > c) {
return false;
}
float d;
x10_minMag->GetValue(frame, d);
if (x14_enableMinMag && dvm < d) {
return true;
}
if (dvm == 0.f) {
return false;
}
CVector3f dvs = (1.f / dvm) * dv;
float b;
x8_magScale->GetValue(frame, b);
pVel = b * dvs;
return false;
}
CMVEExponentialImplosion::CMVEExponentialImplosion(CVectorElement* a, CRealElement* b,
CRealElement* c, CRealElement* d, bool e)
: x4_implPoint(a), x8_magScale(b), xc_maxMag(c), x10_minMag(d), x14_enableMinMag(e) {}
CMVEExponentialImplosion::~CMVEExponentialImplosion() {
delete x4_implPoint;
delete x8_magScale;
delete xc_maxMag;
delete x10_minMag;
}
bool CMVEExponentialImplosion::GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const {
CVector3f av(0.f, 0.f, 0.f);
x4_implPoint->GetValue(frame, av);
CVector3f dv = av - pPos;
float dvm = dv.Magnitude();
float c;
xc_maxMag->GetValue(frame, c);
if (dvm > c) {
return false;
}
float d;
x10_minMag->GetValue(frame, d);
if (x14_enableMinMag && dvm < d) {
return true;
}
if (dvm == 0.f) {
return false;
}
CVector3f dvs = (1.f / dvm) * dv;
float b;
x8_magScale->GetValue(frame, b);
pVel += dvm * (b * dvs);
return false;
}
CMVESwirl::CMVESwirl(CVectorElement* a, CVectorElement* b, CRealElement* c, CRealElement* d)
: x4_helixPoint(a), x8_curveBinormal(b), xc_filterGain(c), x10_tangentialVelocity(d) {}
CMVESwirl::~CMVESwirl() {
delete x4_helixPoint;
delete x8_curveBinormal;
delete xc_filterGain;
delete x10_tangentialVelocity;
}
bool CMVESwirl::GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const {
CVector3f a(0.f, 0.f, 0.f);
CVector3f b(0.f, 0.f, 0.f);
x4_helixPoint->GetValue(frame, a);
x8_curveBinormal->GetValue(frame, b);
CVector3f posToOrigin = a - pPos;
CVector3f posToHelix = posToOrigin - CVector3f::Dot(posToOrigin, b) * b;
float c = 0.f;
float d = 0.f;
xc_filterGain->GetValue(frame, c);
x10_tangentialVelocity->GetValue(frame, d);
CVector3f cross = CVector3f::Cross(b, posToHelix);
pVel = c * (
b * CVector3f::Dot(b, pVel) +
d * cross
) + (1.f - c) * pVel;
return false;
}
CMVEBounce::CMVEBounce(CVectorElement* planePoint, CVectorElement* planeNormal,
CRealElement* friction, CRealElement* restitution, bool e)
: x4_planePoint(planePoint)
, x8_planeNormal(planeNormal)
, xc_friction(friction)
, x10_restitution(restitution)
, x14_planePrecomputed(false)
, x15_dieOnPenetrate(e)
, x18_planeValidatedNormal(0.f, 0.f, 0.f)
, x24_planeD(0.f) {
if (planePoint && planeNormal && planePoint->IsFastConstant() && planeNormal->IsFastConstant()) {
// Precompute Hesse normal form of plane (for penetration testing)
// https://en.wikipedia.org/wiki/Hesse_normal_form
x14_planePrecomputed = true;
planeNormal->GetValue(0, x18_planeValidatedNormal);
if (x18_planeValidatedNormal.MagSquared() > 0.f) {
x18_planeValidatedNormal.Normalize();
}
CVector3f a(0.f, 0.f, 0.f);
planePoint->GetValue(0, a);
x24_planeD = CVector3f::Dot(x18_planeValidatedNormal, a);
}
}
CMVEBounce::~CMVEBounce() {
delete x4_planePoint;
delete x8_planeNormal;
delete xc_friction;
delete x10_restitution;
}
bool CMVEBounce::GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const {
if (!x14_planePrecomputed) {
// Compute Hesse normal form of plane (for penetration testing)
x8_planeNormal->GetValue(frame, x18_planeValidatedNormal);
x18_planeValidatedNormal.Normalize();
CVector3f a(0.f, 0.f, 0.f);
x4_planePoint->GetValue(frame, a);
x24_planeD = CVector3f::Dot(x18_planeValidatedNormal, a);
}
float dot = CVector3f::Dot(x18_planeValidatedNormal, pPos);
if (dot - x24_planeD > 0.f) {
return false;
} else if (x15_dieOnPenetrate) {
return true;
}
// Deflection event
if (CVector3f::Dot(x18_planeValidatedNormal, pVel) < 0.f) {
float pd = CVector3f::Dot(pPos - pVel, x18_planeValidatedNormal) - x24_planeD;
float pn = CVector3f::Dot(pVel, x18_planeValidatedNormal);
pPos = pPos + pVel * (-pd / pn - 1.f);
float d = 0.f;
x10_restitution->GetValue(frame, d);
pVel -= d * pVel;
float c = 0.f;
xc_friction->GetValue(frame, c);
pVel -= (c + 1.f) * CVector3f::Dot(x18_planeValidatedNormal, pVel) * x18_planeValidatedNormal;
}
return false;
}
CMVESetPosition::CMVESetPosition(CVectorElement* a) : x4_a(a) {}
CMVESetPosition::~CMVESetPosition() { delete x4_a; }
bool CMVESetPosition::GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const {
x4_a->GetValue(frame, pPos);
return false;
}

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@ -0,0 +1,221 @@
#include "Kyoto/Particles/CParticleDataFactory.hpp"
#include "Kyoto/Particles/CIntElement.hpp"
#include "Kyoto/Particles/CModVectorElement.hpp"
#include "Kyoto/Streams/CInputStream.hpp"
#define SBIG(v) v
FourCC CParticleDataFactory::GetClassID(CInputStream& in) { return in.ReadLong(); }
bool CParticleDataFactory::GetBool(CInputStream& in) {
GetClassID(in);
return in.ReadBool();
}
int CParticleDataFactory::GetInt(CInputStream& in) { return in.ReadInt32(); }
float CParticleDataFactory::GetReal(CInputStream& in) { return in.ReadFloat(); }
CIntElement* CParticleDataFactory::GetIntElement(CInputStream& in) {
FourCC clsId = GetClassID(in);
switch (clsId) {
case SBIG('CNST'): {
return new CIEConstant(GetInt(in));
}
case SBIG('KEYE'):
case SBIG('KEYP'): {
return new CIEKeyframeEmitter(in);
}
case SBIG('TSCL'): {
return new CIETimescale(GetRealElement(in));
}
case SBIG('DETH'): {
CIntElement* a = GetIntElement(in);
CIntElement* b = GetIntElement(in);
return new CIEDeath(a, b);
}
case SBIG('CHAN'): {
CIntElement* a = GetIntElement(in);
CIntElement* b = GetIntElement(in);
CIntElement* c = GetIntElement(in);
return new CIETimeChain(a, b, c);
}
case SBIG('ADD_'): {
CIntElement* a = GetIntElement(in);
CIntElement* b = GetIntElement(in);
return new CIEAdd(a, b);
}
case SBIG('MULT'): {
CIntElement* a = GetIntElement(in);
CIntElement* b = GetIntElement(in);
return new CIEMultiply(a, b);
}
case SBIG('MODU'): {
CIntElement* a = GetIntElement(in);
CIntElement* b = GetIntElement(in);
return new CIEModulo(a, b);
}
case SBIG('RAND'): {
CIntElement* a = GetIntElement(in);
CIntElement* b = GetIntElement(in);
return new CIERandom(a, b);
}
case SBIG('IMPL'): {
return new CIEImpulse(GetIntElement(in));
}
case SBIG('ILPT'): {
return new CIELifetimePercent(GetIntElement(in));
}
case SBIG('SPAH'): {
CIntElement* a = GetIntElement(in);
CIntElement* b = GetIntElement(in);
CIntElement* c = GetIntElement(in);
return new CIESampleAndHold(c, a, b);
}
case SBIG('IRND'): {
CIntElement* a = GetIntElement(in);
CIntElement* b = GetIntElement(in);
return new CIEInitialRandom(a, b);
}
case SBIG('CLMP'): {
CIntElement* a = GetIntElement(in);
CIntElement* b = GetIntElement(in);
CIntElement* c = GetIntElement(in);
return new CIEClamp(a, b, c);
}
case SBIG('PULS'): {
CIntElement* a = GetIntElement(in);
CIntElement* b = GetIntElement(in);
CIntElement* c = GetIntElement(in);
CIntElement* d = GetIntElement(in);
return new CIEPulse(a, b, c, d);
}
case SBIG('NONE'): {
return nullptr;
}
case SBIG('RTOI'): {
CRealElement* a = GetRealElement(in);
CRealElement* b = GetRealElement(in);
return new CIERealToInt(a, b);
}
case SBIG('SUB_'): {
CIntElement* a = GetIntElement(in);
CIntElement* b = GetIntElement(in);
return new CIESubtract(a, b);
}
case SBIG('GTCP'): {
return new CIEGetCumulativeParticleCount();
}
case SBIG('GAPC'): {
return new CIEGetActiveParticleCount();
}
case SBIG('GEMT'): {
return new CIEGetEmitterTime();
}
}
return nullptr;
}
CModVectorElement* CParticleDataFactory::GetModVectorElement(CInputStream& in) {
FourCC clsId = GetClassID(in);
switch (clsId) {
case SBIG('NONE'): {
return nullptr;
}
case SBIG('CNST'): {
CRealElement* a = GetRealElement(in);
CRealElement* b = GetRealElement(in);
CRealElement* c = GetRealElement(in);
if (a && b && c && a->IsConstant() && b->IsConstant() && c->IsConstant()) {
float af, bf, cf;
#if NONMATCHING
a->GetValue(0, af);
b->GetValue(0, bf);
c->GetValue(0, cf);
#else
// BUG: Fetching from the same element for each
a->GetValue(0, af);
a->GetValue(0, bf);
a->GetValue(0, cf);
#endif
CModVectorElement* result = new CMVEFastConstant(af, bf, cf);
delete a;
delete b;
delete c;
return result;
} else {
return new CMVEConstant(a, b, c);
}
}
case SBIG('GRAV'): {
return new CMVEGravity(GetVectorElement(in));
}
case SBIG('WIND'): {
CVectorElement* a = GetVectorElement(in);
CRealElement* b = GetRealElement(in);
return new CMVEWind(a, b);
}
case SBIG('EXPL'): {
CRealElement* a = GetRealElement(in);
CRealElement* b = GetRealElement(in);
return new CMVEExplode(a, b);
}
case SBIG('CHAN'): {
CModVectorElement* a = GetModVectorElement(in);
CModVectorElement* b = GetModVectorElement(in);
CIntElement* c = GetIntElement(in);
return new CMVETimeChain(a, b, c);
}
case SBIG('PULS'): {
CIntElement* a = GetIntElement(in);
CIntElement* b = GetIntElement(in);
CModVectorElement* c = GetModVectorElement(in);
CModVectorElement* d = GetModVectorElement(in);
return new CMVEPulse(a, b, c, d);
}
case SBIG('IMPL'): {
CVectorElement* a = GetVectorElement(in);
CRealElement* b = GetRealElement(in);
CRealElement* c = GetRealElement(in);
CRealElement* d = GetRealElement(in);
bool e = GetBool(in);
return new CMVEImplosion(a, b, c, d, e);
}
case SBIG('LMPL'): {
CVectorElement* a = GetVectorElement(in);
CRealElement* b = GetRealElement(in);
CRealElement* c = GetRealElement(in);
CRealElement* d = GetRealElement(in);
bool e = GetBool(in);
return new CMVELinearImplosion(a, b, c, d, e);
}
case SBIG('EMPL'): {
CVectorElement* a = GetVectorElement(in);
CRealElement* b = GetRealElement(in);
CRealElement* c = GetRealElement(in);
CRealElement* d = GetRealElement(in);
bool e = GetBool(in);
return new CMVEExponentialImplosion(a, b, c, d, e);
}
case SBIG('SWRL'): {
CVectorElement* a = GetVectorElement(in);
CVectorElement* b = GetVectorElement(in);
CRealElement* c = GetRealElement(in);
CRealElement* d = GetRealElement(in);
return new CMVESwirl(a, b, c, d);
}
case SBIG('BNCE'): {
CVectorElement* a = GetVectorElement(in);
CVectorElement* b = GetVectorElement(in);
CRealElement* c = GetRealElement(in);
CRealElement* d = GetRealElement(in);
bool e = GetBool(in);
return new CMVEBounce(a, b, c, d, e);
}
case SBIG('SPOS'): {
return new CMVESetPosition(GetVectorElement(in));
}
}
return nullptr;
}

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#include "Kyoto/Particles/CParticleGlobals.hpp"
int CParticleGlobals::mParticleLifetime;
float CParticleGlobals::mParticleLifetimeReal;
int CParticleGlobals::mEmitterTime;
float CParticleGlobals::mEmitterTimeReal;
int CParticleGlobals::mParticleLifetimePercentage;
float CParticleGlobals::mParticleLifetimePercentageReal;
float CParticleGlobals::mParticleLifetimePercentageRemainder;
CElementGen::CParticle* CParticleGlobals::mCurrentParticle;
float* CParticleGlobals::mParticleAccessParameters;
CParticleGlobals::SParticleSystem* CParticleGlobals::mCurrentParticleSystem;
void CParticleGlobals::SetParticleLifetime(int lifetime) {
mParticleLifetime = lifetime;
mParticleLifetimeReal = static_cast< float >(lifetime);
}
void CParticleGlobals::SetEmitterTime(int time) {
mEmitterTime = time;
mEmitterTimeReal = static_cast< float >(time);
}
void CParticleGlobals::UpdateParticleLifetimeTweenValues(int time) {
float d = mParticleLifetime != 0.f ? mParticleLifetime : 1.f;
mParticleLifetimePercentageReal = time * 100.f / d;
mParticleLifetimePercentage = mParticleLifetimePercentageReal;
mParticleLifetimePercentageRemainder =
mParticleLifetimePercentageReal - mParticleLifetimePercentage;
if (mParticleLifetimePercentage < 0) {
mParticleLifetimePercentage = 0;
} else if (mParticleLifetimePercentage > 100) {
mParticleLifetimePercentage = 100;
}
}

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#include "Kyoto/Particles/CRealElement.hpp"
#include "Kyoto/CRandom16.hpp"
#include "Kyoto/Math/CRelAngle.hpp"
#include "Kyoto/Math/CVector3f.hpp"
#include "Kyoto/Math/CloseEnough.hpp"
#include "Kyoto/Particles/CParticleGlobals.hpp"
#include "Kyoto/Streams/CInputStream.hpp"
#include "rstl/math.hpp"
CREConstant::CREConstant(float val) : x4_val(val) {}
CREConstant::~CREConstant() {}
bool CREConstant::GetValue(int frame, float& valOut) const override {
valOut = x4_val;
return false;
}
CRESineWave::CRESineWave(CRealElement* a, CRealElement* b, CRealElement* c)
: x4_frequency(b), x8_amplitude(c), xc_phase(a) {}
CRESineWave::~CRESineWave() {
delete x4_frequency;
delete x8_amplitude;
delete xc_phase;
}
bool CRESineWave::GetValue(int frame, float& valOut) const {
float amp, freq, phase;
x8_amplitude->GetValue(frame, amp);
x4_frequency->GetValue(frame, freq);
xc_phase->GetValue(frame, phase);
valOut = sine(CRelAngle::FromDegrees(frame * freq + phase)) * amp;
return false;
}
CRETimeScale::CRETimeScale(CRealElement* a) : x4_a(a) {}
CRETimeScale::~CRETimeScale() { delete x4_a; }
bool CRETimeScale::GetValue(int frame, float& valOut) const {
float a;
x4_a->GetValue(frame, a);
valOut = static_cast< float >(frame) * a;
return false;
}
CREAdd::CREAdd(CRealElement* a, CRealElement* b) : x4_a(a), x8_b(b) {}
CREAdd::~CREAdd() {
delete x4_a;
delete x8_b;
}
bool CREAdd::GetValue(int frame, float& valOut) const {
float a, b;
x4_a->GetValue(frame, a);
x8_b->GetValue(frame, b);
valOut = a + b;
return false;
}
CREMultiply::CREMultiply(CRealElement* a, CRealElement* b) : x4_a(a), x8_b(b) {}
CREMultiply::~CREMultiply() {
delete x4_a;
delete x8_b;
}
bool CREMultiply::GetValue(int frame, float& valOut) const {
float a, b;
x4_a->GetValue(frame, a);
x8_b->GetValue(frame, b);
valOut = a * b;
return false;
}
CREDotProduct::CREDotProduct(CVectorElement* a, CVectorElement* b) : x4_a(a), x8_b(b) {}
CREDotProduct::~CREDotProduct() {
delete x4_a;
delete x8_b;
}
bool CREDotProduct::GetValue(int frame, float& valOut) const {
CVector3f a = CVector3f::Zero();
CVector3f b = CVector3f::Zero();
x4_a->GetValue(frame, a);
x8_b->GetValue(frame, b);
valOut = CVector3f::Dot(a, b);
return false;
}
CRERandom::CRERandom(CRealElement* min, CRealElement* max) : x4_min(min), x8_max(max) {}
CRERandom::~CRERandom() {
delete x4_min;
delete x8_max;
}
bool CRERandom::GetValue(int frame, float& valOut) const {
float min, max;
x4_min->GetValue(frame, min);
x8_max->GetValue(frame, max);
valOut = (max - min) * CRandom16::GetRandomNumber()->Float() + min;
return false;
}
CREInitialRandom::CREInitialRandom(CRealElement* min, CRealElement* max)
: x4_min(min), x8_max(max) {}
CREInitialRandom::~CREInitialRandom() {
delete x4_min;
delete x8_max;
}
bool CREInitialRandom::GetValue(int frame, float& valOut) const {
if (frame == 0) {
float min, max;
x4_min->GetValue(frame, min);
x8_max->GetValue(frame, max);
valOut = (max - min) * CRandom16::GetRandomNumber()->Float() + min;
}
return false;
}
CRETimeChain::CRETimeChain(CRealElement* a, CRealElement* b, CIntElement* c)
: x4_a(a), x8_b(b), xc_swFrame(c) {}
CRETimeChain::~CRETimeChain() {
delete x4_a;
delete x8_b;
delete xc_swFrame;
}
bool CRETimeChain::GetValue(int frame, float& valOut) const {
int v;
xc_swFrame->GetValue(frame, v);
if (frame < v) {
return x4_a->GetValue(frame, valOut);
} else {
return x8_b->GetValue(frame - v, valOut);
}
}
CREClamp::CREClamp(CRealElement* a, CRealElement* b, CRealElement* c)
: x4_min(a), x8_max(b), xc_val(c) {}
CREClamp::~CREClamp() {
delete x4_min;
delete x8_max;
delete xc_val;
}
bool CREClamp::GetValue(int frame, float& valOut) const {
float a, b;
x4_min->GetValue(frame, a);
x8_max->GetValue(frame, b);
xc_val->GetValue(frame, valOut);
if (valOut > b) {
valOut = b;
}
if (valOut < a) {
valOut = a;
}
return false;
}
CREPulse::CREPulse(CIntElement* a, CIntElement* b, CRealElement* c, CRealElement* d)
: x4_aDuration(a), x8_bDuration(b), xc_valA(c), x10_valB(d) {}
CREPulse::~CREPulse() {
delete x4_aDuration;
delete x8_bDuration;
delete xc_valA;
delete x10_valB;
}
bool CREPulse::GetValue(int frame, float& valOut) const {
int a, b;
x4_aDuration->GetValue(frame, a);
x8_bDuration->GetValue(frame, b);
int cv = a + b + 1;
if (cv < 0) {
cv = 1;
}
if (b >= 1) {
// CREPulse is an outlier here, the other
// IElement classes use > instead of >=.
if (frame % cv >= a) {
x10_valB->GetValue(frame, valOut);
} else {
xc_valA->GetValue(frame, valOut);
}
} else {
xc_valA->GetValue(frame, valOut);
}
return false;
}
CRELifetimePercent::CRELifetimePercent(CRealElement* a) : x4_percentVal(a) {}
CRELifetimePercent::~CRELifetimePercent() { delete x4_percentVal; }
bool CRELifetimePercent::GetValue(int frame, float& valOut) const {
float a = 0.f;
x4_percentVal->GetValue(frame, a);
if (a < 0.f) {
a = 0.f;
}
valOut = (a / 100.f) * CParticleGlobals::GetParticleLifetimeReal();
return false;
}
CRELifetimeTween::CRELifetimeTween(CRealElement* a, CRealElement* b) : x4_a(a), x8_b(b) {}
CRELifetimeTween::~CRELifetimeTween() {
delete x4_a;
delete x8_b;
}
// fake but using it to test
static inline float Lerp(float a, float b, float c) {
return b * c + a * (1.f - c);
}
bool CRELifetimeTween::GetValue(int frame, float& valOut) const {
float ltFac = frame / CParticleGlobals::GetParticleLifetimeReal();
float a, b;
x4_a->GetValue(frame, a);
x8_b->GetValue(frame, b);
valOut = Lerp(a, b, ltFac);
return false;
}
CREKeyframeEmitter::CREKeyframeEmitter(CInputStream& in)
: x4_percent(in.ReadLong())
, x8_unk1(in.ReadLong())
, xc_loop(in.ReadBool())
, xd_unk2(in.ReadBool())
, x10_loopEnd(in.ReadLong())
, x14_loopStart(in.ReadLong())
, x18_keys(in) {}
CREKeyframeEmitter::~CREKeyframeEmitter() {}
bool CREKeyframeEmitter::GetValue(int frame, float& valOut) const {
if (x4_percent == 0) {
int emitterTime = CParticleGlobals::GetEmitterTime();
if (xc_loop) {
if (emitterTime >= x10_loopEnd) {
emitterTime -= x14_loopStart;
emitterTime = emitterTime % (x10_loopEnd - x14_loopStart);
emitterTime += x14_loopStart;
}
valOut = x18_keys[emitterTime];
} else {
emitterTime = rstl::min_val(emitterTime, x10_loopEnd - 1);
valOut = x18_keys[emitterTime];
}
return false;
}
int ltPerc = CParticleGlobals::GetParticleLifetimePercentage();
if (ltPerc == 100) {
valOut = x18_keys[ltPerc];
} else {
float ltPercRem = CParticleGlobals::GetParticleLifetimePercentageRemainder();
float key1 = x18_keys[ltPerc];
float key2 = x18_keys[ltPerc + 1];
valOut = (1.f - ltPercRem) * key1 + ltPercRem * key2;
// valOut = Lerp(key1, key2, ltPercRem);
}
return false;
}
bool CREParticleAccessParameter1::GetValue(int, float& valOut) const {
valOut = CParticleGlobals::GetParticleAccessParameters()[0];
return false;
}
bool CREParticleAccessParameter2::GetValue(int, float& valOut) const {
valOut = CParticleGlobals::GetParticleAccessParameters()[1];
return false;
}
bool CREParticleAccessParameter3::GetValue(int, float& valOut) const {
valOut = CParticleGlobals::GetParticleAccessParameters()[2];
return false;
}
bool CREParticleAccessParameter4::GetValue(int, float& valOut) const {
valOut = CParticleGlobals::GetParticleAccessParameters()[3];
return false;
}
bool CREParticleAccessParameter5::GetValue(int, float& valOut) const {
valOut = CParticleGlobals::GetParticleAccessParameters()[4];
return false;
}
bool CREParticleAccessParameter6::GetValue(int, float& valOut) const {
valOut = CParticleGlobals::GetParticleAccessParameters()[5];
return false;
}
bool CREParticleAccessParameter7::GetValue(int, float& valOut) const {
valOut = CParticleGlobals::GetParticleAccessParameters()[6];
return false;
}
bool CREParticleAccessParameter8::GetValue(int, float& valOut) const {
valOut = CParticleGlobals::GetParticleAccessParameters()[7];
return false;
}
bool CREParticleSizeOrLineLength::GetValue(int, float& valOut) const {
valOut = CParticleGlobals::GetCurrentParticle()->x2c_lineLengthOrSize;
return false;
}
bool CREParticleRotationOrLineWidth::GetValue(int, float& valOut) const {
valOut = CParticleGlobals::GetCurrentParticle()->x30_lineWidthOrRota;
return false;
}
CREVectorXToReal::CREVectorXToReal(CVectorElement* a) : x4_a(a) {}
CREVectorXToReal::~CREVectorXToReal() { delete x4_a; }
bool CREVectorXToReal::GetValue(int frame, float& valOut) const {
CVector3f a = CVector3f::Zero();
x4_a->GetValue(frame, a);
valOut = a[0];
return false;
}
CREVectorYToReal::CREVectorYToReal(CVectorElement* a) : x4_a(a) {}
CREVectorYToReal::~CREVectorYToReal() { delete x4_a; }
bool CREVectorYToReal::GetValue(int frame, float& valOut) const {
CVector3f a = CVector3f::Zero();
x4_a->GetValue(frame, a);
valOut = a[1];
return false;
}
CREVectorZToReal::CREVectorZToReal(CVectorElement* a) : x4_a(a) {}
CREVectorZToReal::~CREVectorZToReal() { delete x4_a; }
bool CREVectorZToReal::GetValue(int frame, float& valOut) const {
CVector3f a = CVector3f::Zero();
x4_a->GetValue(frame, a);
valOut = a[2];
return false;
}
CREVectorMagnitude::CREVectorMagnitude(CVectorElement* a) : x4_a(a) {}
CREVectorMagnitude::~CREVectorMagnitude() { delete x4_a; }
bool CREVectorMagnitude::GetValue(int frame, float& valOut) const {
CVector3f a = CVector3f::Zero();
x4_a->GetValue(frame, a);
valOut = a.Magnitude();
return false;
}
CREInitialSwitch::CREInitialSwitch(CRealElement* a, CRealElement* b) : x4_a(a), x8_b(b) {}
CREInitialSwitch::~CREInitialSwitch() {
delete x4_a;
delete x8_b;
}
bool CREInitialSwitch::GetValue(int frame, float& valOut) const {
if (frame == 0) {
x4_a->GetValue(0, valOut);
} else {
x8_b->GetValue(frame - 1, valOut);
}
return false;
}
CRECompareLessThan::CRECompareLessThan(CRealElement* a, CRealElement* b, CRealElement* c,
CRealElement* d)
: x4_a(a), x8_b(b), xc_c(c), x10_d(d) {}
CRECompareLessThan::~CRECompareLessThan() {
delete x4_a;
delete x8_b;
delete xc_c;
delete x10_d;
}
bool CRECompareLessThan::GetValue(int frame, float& valOut) const {
float a, b;
x4_a->GetValue(frame, a);
x8_b->GetValue(frame, b);
if (a < b) {
xc_c->GetValue(frame, valOut);
} else {
x10_d->GetValue(frame, valOut);
}
return false;
}
CRECompareEqual::CRECompareEqual(CRealElement* a, CRealElement* b, CRealElement* c, CRealElement* d)
: x4_a(a), x8_b(b), xc_c(c), x10_d(d) {}
CRECompareEqual::~CRECompareEqual() {
delete x4_a;
delete x8_b;
delete xc_c;
delete x10_d;
}
bool CRECompareEqual::GetValue(int frame, float& valOut) const {
float a, b;
x4_a->GetValue(frame, a);
x8_b->GetValue(frame, b);
if (close_enough(a, b)) {
xc_c->GetValue(frame, valOut);
} else {
x10_d->GetValue(frame, valOut);
}
return false;
}
CREConstantRange::CREConstantRange(CRealElement* a, CRealElement* b, CRealElement* c,
CRealElement* d, CRealElement* e)
: x4_val(a), x8_min(b), xc_max(c), x10_inRange(d), x14_outOfRange(e) {}
CREConstantRange::~CREConstantRange() {
delete x4_val;
delete x8_min;
delete xc_max;
delete x10_inRange;
delete x14_outOfRange;
}
bool CREConstantRange::GetValue(int frame, float& valOut) const {
float val, min, max;
x4_val->GetValue(frame, val);
x8_min->GetValue(frame, min);
xc_max->GetValue(frame, max);
if (val > min && val < max) {
x10_inRange->GetValue(frame, valOut);
} else {
x14_outOfRange->GetValue(frame, valOut);
}
return false;
}
CREExternalVar::CREExternalVar(CIntElement* a) : x4_a(a) {}
CREExternalVar::~CREExternalVar() { delete x4_a; }
bool CREExternalVar::GetValue(int frame, float& valOut) const {
int a = 0;
x4_a->GetValue(frame, a);
a = rstl::max_val(0, a);
a %= 16;
valOut = CParticleGlobals::GetCurrentParticleSystem()->x4_system->GetExternalVar(a);
return false;
}
CRESubtract::CRESubtract(CRealElement* a, CRealElement* b) : x4_a(a), x8_b(b) {}
CRESubtract::~CRESubtract() {
delete x4_a;
delete x8_b;
}
bool CRESubtract::GetValue(int frame, float& valOut) const {
float a = 0.f, b = 0.f;
x4_a->GetValue(frame, a);
x8_b->GetValue(frame, b);
valOut = a - b;
return false;
}
CREGetComponentRed::CREGetComponentRed(CColorElement* a) : x4_a(a) {}
CREGetComponentRed::~CREGetComponentRed() { delete x4_a; }
bool CREGetComponentRed::GetValue(int frame, float& valOut) const {
CColor color = CColor::Black();
x4_a->GetValue(frame, color);
valOut = color.GetRed();
return false;
}
CREGetComponentGreen::CREGetComponentGreen(CColorElement* a) : x4_a(a) {}
CREGetComponentGreen::~CREGetComponentGreen() { delete x4_a; }
bool CREGetComponentGreen::GetValue(int frame, float& valOut) const {
CColor color = CColor::Black();
x4_a->GetValue(frame, color);
valOut = color.GetGreen();
return false;
}
CREGetComponentBlue::CREGetComponentBlue(CColorElement* a) : x4_a(a) {}
CREGetComponentBlue::~CREGetComponentBlue() { delete x4_a; }
bool CREGetComponentBlue::GetValue(int frame, float& valOut) const {
CColor color = CColor::Black();
x4_a->GetValue(frame, color);
valOut = color.GetBlue();
return false;
}
CREGetComponentAlpha::CREGetComponentAlpha(CColorElement* a) : x4_a(a) {}
CREGetComponentAlpha::~CREGetComponentAlpha() { delete x4_a; }
bool CREGetComponentAlpha::GetValue(int frame, float& valOut) const {
CColor color = CColor::Black();
x4_a->GetValue(frame, color);
valOut = color.GetAlpha();
return false;
}
CREIntTimesReal::CREIntTimesReal(CIntElement* a, CRealElement* b) : x4_a(a), x8_b(b) {}
CREIntTimesReal::~CREIntTimesReal() {
delete x4_a;
delete x8_b;
}
bool CREIntTimesReal::GetValue(int frame, float& valOut) const {
int a = 0;
float b = 0.f;
x8_b->GetValue(frame, b);
x4_a->GetValue(frame, a);
valOut = b * static_cast< float >(a);
return false;
}

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@ -2,19 +2,20 @@
#include "Kyoto/Basics/CBasics.hpp"
const CTransform4f& TransformFromData(const void* ptr) {
static const CTransform4f& TransformFromData(const void* ptr) {
return *static_cast< const CTransform4f* >(ptr);
}
CAABox BoundingBoxFromData(const void* ptr) {
const CAABox* tmp = static_cast< const CAABox* >(ptr);
float minX = CBasics::SwapBytes(tmp->GetMinPoint().GetX());
float minY = CBasics::SwapBytes(tmp->GetMinPoint().GetY());
float minZ = CBasics::SwapBytes(tmp->GetMinPoint().GetZ());
float maxX = CBasics::SwapBytes(tmp->GetMaxPoint().GetX());
float maxY = CBasics::SwapBytes(tmp->GetMaxPoint().GetY());
float maxZ = CBasics::SwapBytes(tmp->GetMaxPoint().GetZ());
return CAABox(minX, minY, minZ, maxX, maxY, maxZ);
static CAABox BoundingBoxFromData(const void* ptr) {
float out[6];
const float* tmp = reinterpret_cast< const float* >(ptr);
out[0] = CBasics::SwapBytes(tmp[0]);
out[1] = CBasics::SwapBytes(tmp[1]);
out[2] = CBasics::SwapBytes(tmp[2]);
out[3] = CBasics::SwapBytes(tmp[3]);
out[4] = CBasics::SwapBytes(tmp[4]);
out[5] = CBasics::SwapBytes(tmp[5]);
return *reinterpret_cast< const CAABox* >(out);
}
CMetroidModelInstance::CMetroidModelInstance(const void* header, const void* firstGeom,

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@ -1,11 +1,9 @@
#include "WorldFormat/CWorldLight.hpp"
#include "Kyoto/Streams/CInputStream.hpp"
// #include <hacks.h>
#include <rstl/math.hpp>
const CVector3f CWorldLight::kDefaultPosition = CVector3f(0.f, 0.f, 0.f);
// FORCEPADDING(sizeof(CVector3f)) kPadding;
const CVector3f CWorldLight::kDefaultDirection = CVector3f(0.f, 1.f, 0.f);
CWorldLight::CWorldLight(CInputStream& in)