mirror of https://github.com/PrimeDecomp/prime.git
Match CPlayerState::CalculateItemCollectionRate
Thanks Roeming for the help
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@ -417,46 +417,22 @@ void CPlayerState::SetIsFusionEnabled(bool val) { x0_26_fusion = val; }
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int CPlayerState::GetTotalPickupCount() const { return 99; }
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int CPlayerState::CalculateItemCollectionRate() const {
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int total = 0;
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int pbCount = GetItemCapacity(kIT_PowerBombs);
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if (pbCount >= 4)
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pbCount = pbCount - 3;
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total += GetItemCapacity(kIT_WaveBeam);
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int iceBeam = GetItemCapacity(kIT_IceBeam);
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total += GetItemCapacity(kIT_PlasmaBeam);
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total += GetItemCapacity(kIT_Missiles) / 5;
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int aux = total + GetItemCapacity(kIT_MorphBallBombs);
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total = aux + pbCount;
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total += GetItemCapacity(kIT_Flamethrower);
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total += GetItemCapacity(kIT_ThermalVisor);
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total += GetItemCapacity(kIT_ChargeBeam);
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total += GetItemCapacity(kIT_SuperMissile);
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total += GetItemCapacity(kIT_GrappleBeam);
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total += GetItemCapacity(kIT_XRayVisor);
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total += GetItemCapacity(kIT_IceSpreader);
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total += GetItemCapacity(kIT_SpaceJumpBoots);
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total += GetItemCapacity(kIT_MorphBall);
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total += GetItemCapacity(kIT_BoostBall);
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total += GetItemCapacity(kIT_SpiderBall);
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total += GetItemCapacity(kIT_GravitySuit);
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total += GetItemCapacity(kIT_VariaSuit);
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total += GetItemCapacity(kIT_EnergyTanks);
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total += GetItemCapacity(kIT_Truth);
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total += GetItemCapacity(kIT_Strength);
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total += GetItemCapacity(kIT_Elder);
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total += GetItemCapacity(kIT_Wild);
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total += GetItemCapacity(kIT_Lifegiver);
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total += GetItemCapacity(kIT_Warrior);
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total += GetItemCapacity(kIT_Chozo);
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total += GetItemCapacity(kIT_Nature);
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total += GetItemCapacity(kIT_Sun);
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total += GetItemCapacity(kIT_World);
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total += GetItemCapacity(kIT_Spirit);
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total += GetItemCapacity(kIT_Newborn);
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return iceBeam + total + GetItemCapacity(kIT_Wavebuster);
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return GetItemCapacity(kIT_IceBeam) + GetItemCapacity(kIT_WaveBeam) +
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GetItemCapacity(kIT_PlasmaBeam) + GetItemCapacity(kIT_Missiles) / 5 +
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GetItemCapacity(kIT_MorphBallBombs) + (pbCount >= 4 ? pbCount - 3 : pbCount) +
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GetItemCapacity(kIT_Flamethrower) + GetItemCapacity(kIT_ThermalVisor) +
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GetItemCapacity(kIT_ChargeBeam) + GetItemCapacity(kIT_SuperMissile) +
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GetItemCapacity(kIT_GrappleBeam) + GetItemCapacity(kIT_XRayVisor) +
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GetItemCapacity(kIT_IceSpreader) + GetItemCapacity(kIT_SpaceJumpBoots) +
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GetItemCapacity(kIT_MorphBall) + GetItemCapacity(kIT_BoostBall) +
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GetItemCapacity(kIT_SpiderBall) + GetItemCapacity(kIT_GravitySuit) +
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GetItemCapacity(kIT_VariaSuit) + GetItemCapacity(kIT_EnergyTanks) +
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GetItemCapacity(kIT_Truth) + GetItemCapacity(kIT_Strength) + GetItemCapacity(kIT_Elder) +
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GetItemCapacity(kIT_Wild) + GetItemCapacity(kIT_Lifegiver) + GetItemCapacity(kIT_Warrior) +
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GetItemCapacity(kIT_Chozo) + GetItemCapacity(kIT_Nature) + GetItemCapacity(kIT_Sun) +
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GetItemCapacity(kIT_World) + GetItemCapacity(kIT_Spirit) + GetItemCapacity(kIT_Newborn) +
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GetItemCapacity(kIT_Wavebuster);
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}
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int CPlayerState::GetMissileCostForAltAttack() const {
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