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Renaming & more CActor progress
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@@ -31,6 +31,7 @@ public:
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kAD_Backward,
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};
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void PreRender();
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void SetParticleEffectState(const rstl::string& name, bool active, CStateManager& mgr) {
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x120_particleDB.SetParticleEffectState(name, active, mgr);
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}
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