More allocator work

Former-commit-id: fc2d2455dc
This commit is contained in:
2022-09-21 23:03:38 -07:00
parent 7698af1f45
commit befc3f4ce7
4 changed files with 66 additions and 17 deletions

View File

@@ -68,7 +68,8 @@ void CGameAllocator::Shutdown() {
x54_ = 0;
}
void* CGameAllocator::Alloc(size_t size, EHint hint, EScope scope, EType type, const CCallStack& callstack) {
void* CGameAllocator::Alloc(size_t size, EHint hint, EScope scope, EType type,
const CCallStack& callstack) {
OSTick startTick = OSGetTick();
if (hint & kHI_RoundUpLen) {
@@ -113,7 +114,8 @@ void* CGameAllocator::Alloc(size_t size, EHint hint, EScope scope, EType type, c
buf = x74_mediumPool->Alloc(size);
if (buf == nullptr) {
buf = Alloc(0x21000, kHI_None, kSC_Unk1, kTP_Unk0, CCallStack(-1, "MediumAllocMainData ", " - Ignore"));
buf = Alloc(0x21000, kHI_None, kSC_Unk1, kTP_Unk0,
CCallStack(-1, "MediumAllocMainData ", " - Ignore"));
x74_mediumPool->AddPuddle(0x1000, buf, 1);
buf = x74_mediumPool->Alloc(size);
}
@@ -267,7 +269,8 @@ void CGameAllocator::ReleaseAll() {
x10_last = nullptr;
};
void* CGameAllocator::AllocSecondary(size_t size, EHint hint, EScope scope, EType type, const CCallStack& callstack) {
void* CGameAllocator::AllocSecondary(size_t size, EHint hint, EScope scope, EType type,
const CCallStack& callstack) {
Alloc(size, hint, scope, type, callstack);
};
@@ -280,25 +283,58 @@ void CGameAllocator::SetOutOfMemoryCallback(FOutOfMemoryCb cb, const void* targe
x5c_oomTarget = target;
};
IAllocator::SAllocInfo CGameAllocator::GetAllocInfo(const void* ptr) const {};
IAllocator::SAllocInfo CGameAllocator::GetAllocInfo(const void* ptr) const {
SGameMemInfo* info = GetMemInfoFromBlockPtr(ptr);
return SAllocInfo((const void*)info, info->GetLength(), info->IsAllocated(), false,
info->x8_fileAndLine, info->xc_type);
};
IAllocator::SMetrics CGameAllocator::GetMetrics() const {
u32 mediumAllocTotalAllocated = x74_mediumPool != nullptr ? x74_mediumPool->GetTotalEntries() * 32 : 0;
u32 mediumAllocBlocksAvailable = x74_mediumPool != nullptr ? x74_mediumPool->GetNumBlocksAvailable() : 0;
u32 mediumAllocTotalAllocated =
x74_mediumPool != nullptr ? x74_mediumPool->GetTotalEntries() * 32 : 0;
u32 mediumAllocBlocksAvailable =
x74_mediumPool != nullptr ? x74_mediumPool->GetNumBlocksAvailable() : 0;
u32 mediumAllocAllocatedSize =
x74_mediumPool != nullptr ? x74_mediumPool->GetTotalEntries() - x74_mediumPool->GetNumBlocksAvailable() : 0;
x74_mediumPool != nullptr
? x74_mediumPool->GetTotalEntries() - x74_mediumPool->GetNumBlocksAvailable()
: 0;
u32 mediumAllocNumAllocs = x74_mediumPool != nullptr ? x74_mediumPool->GetNumAllocs() : 0;
SMetrics ret(x8_heapSize, x80_, x84_, x88_, x8c_, x90_heapSize2, x94_, x98_, x9c_, xa0_, xa4_,
x60_smallAllocPool != nullptr ? x60_smallAllocPool->GetNumAllocs() : 0,
x60_smallAllocPool != nullptr ? x60_smallAllocPool->GetAllocatedSize() : 0,
x60_smallAllocPool != nullptr ? x60_smallAllocPool->GetNumBlocksAvailable() : 0, mediumAllocNumAllocs,
mediumAllocAllocatedSize, mediumAllocBlocksAvailable, x80_ - xb0_, (uint)xb4_physicalAddr, xbc_, mediumAllocTotalAllocated,
x60_smallAllocPool != nullptr ? x60_smallAllocPool->GetNumBlocksAvailable() : 0,
mediumAllocNumAllocs, mediumAllocAllocatedSize, mediumAllocBlocksAvailable,
x80_ - xb0_, (uint)xb4_physicalAddr, xbc_, mediumAllocTotalAllocated,
xb8_fakeStatics);
xb0_ = x80_;
return ret;
};
void CGameAllocator::EnumAllocations(FEnumAllocationsCb func, const void* ptr, bool b) const {};
int CGameAllocator::EnumAllocations(FEnumAllocationsCb func, const void* ptr, bool b) const {
int i = 0;
SGameMemInfo* iter = xc_first;
while (iter != nullptr) {
if (!iter->IsPostGuardIntact()) {
return -1;
}
if (!iter->IsPriorGuardIntact()) {
return -1;
}
SGameMemInfo* next = iter->GetNext();
SAllocInfo alloc((const void*)iter, iter->GetLength(), iter->IsAllocated(), false,
iter->x8_fileAndLine, iter->xc_type);
func(alloc, ptr);
++i;
iter = next;
}
return i;
};
uint CGameAllocator::GetFreeBinEntryForSize(uint size) {
uint maxLen = 0x20;
@@ -371,4 +407,4 @@ size_t CGameAllocator::GetLargestFreeChunk() const {
return ret;
}
void CGameAllocator::OffsetFakeStatics(int offset) { xb8_fakeStatics += offset; };
void CGameAllocator::OffsetFakeStatics(int offset) { xb8_fakeStatics += offset; }