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Mostly add CPhysicsActor::GetRotateToORAngularMomentumWR
Former-commit-id: fe02b80545
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@@ -141,7 +141,7 @@ public:
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void MoveToWR(const CVector3f&, float);
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void MoveToInOneFrameWR(const CVector3f&, float);
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CVector3f GetMoveToORImpulseWR(const CVector3f& impulse, float d) const;
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CAxisAngle GetRotateToORAngularMomentumWR(const CQuaternion& q, float d) const;
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CVector3f GetRotateToORAngularMomentumWR(const CQuaternion& q, float d) const;
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void RotateToWR(const CQuaternion&, float);
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void MoveToOR(const CVector3f&, float);
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