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A few more CCubeRenderer functions
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@@ -10,6 +10,9 @@ extern CVector3f sPlayerPosition;
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class CCubeMaterial {
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public:
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static void ResetCachedMaterials();
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static void EnsureTevsDirect();
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private:
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static void SetupBlendMode(uint blendFactors, const CModelFlags& flags, bool alphaTest);
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