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A few more CCubeRenderer functions
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@@ -71,7 +71,7 @@ public:
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void Load(GXTexMapID texMapId, EClampMode clampMode) const;
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bool HasPalette() const { return IsCITextureFormat(mTexelFormat); }
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const void* GetConstBitMapData(const int mip) const;
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void* GetBitMapData(int);
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void* GetBitMapData(int);
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ETexelFormat GetTexelFormat() const { return mTexelFormat; }
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const short GetWidth() const { return mWidth; }
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const short GetHeight() const { return mHeight; }
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@@ -96,6 +96,8 @@ public:
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void InitBitmapBuffers(const ETexelFormat fmt, const short w, const short h, const int mips);
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void InitTextureObjects();
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void UnLock();
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CGraphicsPalette* GetPalette() { return mGraphicsPalette.get(); }
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const CGraphicsPalette* GetPalette() const { return mGraphicsPalette.get(); }
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static void InvalidateTexmap(GXTexMapID id);
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static bool IsCITextureFormat(ETexelFormat fmt) {
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