mirror of https://github.com/PrimeDecomp/prime.git
parent
0ec68fb53e
commit
c3d9289fe5
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@ -1957,7 +1957,7 @@ lbl_80108464:
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/* 80108470 001053D0 7F A4 EB 78 */ mr r4, r29
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/* 80108474 001053D4 7C 00 00 34 */ cntlzw r0, r0
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/* 80108478 001053D8 54 05 D9 7E */ srwi r5, r0, 5
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/* 8010847C 001053DC 48 15 53 F9 */ bl Update__16CPauseScreenBlurfRC13CStateManagerb
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/* 8010847C 001053DC 48 15 53 F9 */ bl Update__16CPauseScreenBlurFfRC13CStateManagerb
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/* 80108480 001053E0 80 7C 00 4C */ lwz r3, 0x4c(r28)
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/* 80108484 001053E4 28 03 00 00 */ cmplwi r3, 0
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/* 80108488 001053E8 41 82 00 3C */ beq lbl_801084C4
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@ -3,8 +3,8 @@
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.section .data
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.balign 8
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.global lbl_803E9A00
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lbl_803E9A00:
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.global __vt__16CPauseScreenBlur
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__vt__16CPauseScreenBlur:
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# ROM: 0x3E6A00
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.4byte 0
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.4byte 0
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@ -135,8 +135,8 @@ lbl_8025D710:
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/* 8025D724 0025A684 38 21 00 20 */ addi r1, r1, 0x20
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/* 8025D728 0025A688 4E 80 00 20 */ blr
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.global sub_8025d72c
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sub_8025d72c:
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.global OnBlurComplete__16CPauseScreenBlurFb
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OnBlurComplete__16CPauseScreenBlurFb:
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/* 8025D72C 0025A68C 80 03 00 14 */ lwz r0, 0x14(r3)
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/* 8025D730 0025A690 2C 00 00 00 */ cmpwi r0, 0
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/* 8025D734 0025A694 40 82 00 0C */ bne lbl_8025D740
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@ -226,8 +226,8 @@ lbl_8025D858:
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/* 8025D86C 0025A7CC 38 21 00 30 */ addi r1, r1, 0x30
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/* 8025D870 0025A7D0 4E 80 00 20 */ blr
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.global Update__16CPauseScreenBlurfRC13CStateManagerb
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Update__16CPauseScreenBlurfRC13CStateManagerb:
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.global Update__16CPauseScreenBlurFfRC13CStateManagerb
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Update__16CPauseScreenBlurFfRC13CStateManagerb:
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/* 8025D874 0025A7D4 94 21 FF E0 */ stwu r1, -0x20(r1)
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/* 8025D878 0025A7D8 7C 08 02 A6 */ mflr r0
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/* 8025D87C 0025A7DC 90 01 00 24 */ stw r0, 0x24(r1)
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@ -283,7 +283,7 @@ lbl_8025D910:
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lbl_8025D92C:
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/* 8025D92C 0025A88C 7F C3 F3 78 */ mr r3, r30
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/* 8025D930 0025A890 7F E4 FB 78 */ mr r4, r31
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/* 8025D934 0025A894 4B FF FD F9 */ bl sub_8025d72c
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/* 8025D934 0025A894 4B FF FD F9 */ bl OnBlurComplete__16CPauseScreenBlurFb
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lbl_8025D938:
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/* 8025D938 0025A898 C0 22 BA 18 */ lfs f1, lbl_805AD738@sda21(r2)
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/* 8025D93C 0025A89C C0 1E 00 18 */ lfs f0, 0x18(r30)
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@ -377,9 +377,9 @@ __dt__16CPauseScreenBlurFv:
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/* 8025DA5C 0025A9BC 93 C1 00 08 */ stw r30, 8(r1)
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/* 8025DA60 0025A9C0 7C 7E 1B 79 */ or. r30, r3, r3
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/* 8025DA64 0025A9C4 41 82 00 78 */ beq lbl_8025DADC
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/* 8025DA68 0025A9C8 3C 60 80 3F */ lis r3, lbl_803E9A00@ha
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/* 8025DA68 0025A9C8 3C 60 80 3F */ lis r3, __vt__16CPauseScreenBlur@ha
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/* 8025DA6C 0025A9CC 34 1E 00 1C */ addic. r0, r30, 0x1c
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/* 8025DA70 0025A9D0 38 03 9A 00 */ addi r0, r3, lbl_803E9A00@l
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/* 8025DA70 0025A9D0 38 03 9A 00 */ addi r0, r3, __vt__16CPauseScreenBlur@l
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/* 8025DA74 0025A9D4 90 1E 00 00 */ stw r0, 0(r30)
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/* 8025DA78 0025A9D8 41 82 00 38 */ beq lbl_8025DAB0
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/* 8025DA7C 0025A9DC 34 1E 00 1C */ addic. r0, r30, 0x1c
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@ -422,9 +422,9 @@ lbl_8025DADC:
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__ct__16CPauseScreenBlurFv:
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/* 8025DAF8 0025AA58 94 21 FF E0 */ stwu r1, -0x20(r1)
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/* 8025DAFC 0025AA5C 7C 08 02 A6 */ mflr r0
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/* 8025DB00 0025AA60 3C 80 80 3F */ lis r4, lbl_803E9A00@ha
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/* 8025DB00 0025AA60 3C 80 80 3F */ lis r4, __vt__16CPauseScreenBlur@ha
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/* 8025DB04 0025AA64 90 01 00 24 */ stw r0, 0x24(r1)
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/* 8025DB08 0025AA68 38 04 9A 00 */ addi r0, r4, lbl_803E9A00@l
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/* 8025DB08 0025AA68 38 04 9A 00 */ addi r0, r4, __vt__16CPauseScreenBlur@l
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/* 8025DB0C 0025AA6C 93 E1 00 1C */ stw r31, 0x1c(r1)
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/* 8025DB10 0025AA70 93 C1 00 18 */ stw r30, 0x18(r1)
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/* 8025DB14 0025AA74 7C 7E 1B 78 */ mr r30, r3
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@ -356,7 +356,7 @@ LIBS = [
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"MetroidPrime/Enemies/CRidley",
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["MetroidPrime/Enemies/CPuffer", False],
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["MetroidPrime/ScriptObjects/CFire", False],
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"MetroidPrime/CPauseScreenBlur",
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["MetroidPrime/CPauseScreenBlur", True],
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"MetroidPrime/Enemies/CTryclops",
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"MetroidPrime/Weapons/CNewFlameThrower",
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"MetroidPrime/Cameras/CInterpolationCamera",
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@ -151,6 +151,8 @@ public:
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static void SetExternalTimeProvider(CTimeProvider* provider);
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static void DisableAllLights();
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static void SetAmbientColor(const CColor&);
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static void SetModelMatrix(const CTransform4f& xf);
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static void SetAlphaCompare(ERglAlphaFunc comp0, u8 ref0, ERglAlphaOp op, ERglAlphaFunc comp1,
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u8 ref1);
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@ -0,0 +1,51 @@
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#ifndef _CPAUSESCREENBLUR
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#define _CPAUSESCREENBLUR
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#include "MetroidPrime/Cameras/CCameraBlurPass.hpp"
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#include "Kyoto/TToken.hpp"
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class CTexture;
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class CStateManager;
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// TODO: move elsewhere?
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enum EInGameGuiState {
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kIGS_Zero,
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kIGS_InGame,
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kIGS_MapScreen,
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kIGS_PauseGame,
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kIGS_PauseLogBook,
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kIGS_PauseSaveGame,
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kIGS_PauseHUDMessage
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};
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class CPauseScreenBlur {
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public:
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enum EState { kS_InGame, kS_MapScreen, kS_SaveGame, kS_HUDMessage, kS_Pause };
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CPauseScreenBlur();
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virtual ~CPauseScreenBlur();
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void OnNewInGameGuiState(EInGameGuiState state, CStateManager& stateMgr);
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bool IsGameDraw() const { return x50_25_gameDraw; }
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void Update(float dt, const CStateManager& stateMgr, bool);
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void Draw(const CStateManager& stateMgr);
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float GetBlurAmt() const;
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bool IsNotTransitioning() const { return x10_prevState == x14_nextState; }
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private:
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TLockedToken< CTexture > x4_mapLightQuarter;
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EState x10_prevState;
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EState x14_nextState;
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float x18_blurAmt;
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CCameraBlurPass x1c_camBlur;
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bool x50_24_blurring : 1;
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bool x50_25_gameDraw : 1;
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void OnBlurComplete(bool);
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void SetState(EState state);
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float GetBlurAmtInline() const { return fabs(x18_blurAmt); }
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};
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#endif // _CPAUSESCREENBLUR
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kBT_HiBlur,
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kBT_XRay,
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};
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CCameraBlurPass();
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void SetBlur(EBlurType type, float amount, float duration, bool usePersistentFb);
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void DisableBlur(float duration);
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void Draw() const;
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static void DrawWideScreen(const CColor& color, const CTexture* tex, float v);
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EBlurType GetCurrType() const { return x10_curType; }
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bool GetNoPersistentCopy() const { return x2d_noPersistentCopy; }
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private:
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rstl::optional_object< TLockedToken< CTexture > > x0_paletteTex;
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EBlurType x10_curType;
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@ -0,0 +1,148 @@
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#include "MetroidPrime/CPauseScreenBlur.hpp"
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#include "MetroidPrime/Cameras/CCameraFilterPass.hpp"
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#include "MetroidPrime/SFX/UI.h"
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#include "MetroidPrime/Tweaks/CTweakGui.hpp"
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#include "MetroidPrime/Tweaks/CTweakGuiColors.hpp"
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#include "Kyoto/Audio/CSfxManager.hpp"
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#include "Kyoto/Graphics/CGraphics.hpp"
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#include "float.h"
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#include "rstl/math.hpp"
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CPauseScreenBlur::CPauseScreenBlur()
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: x4_mapLightQuarter(gpSimplePool->GetObj("TXTR_MapLightQuarter"))
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, x10_prevState(kS_InGame)
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, x14_nextState(kS_InGame)
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, x18_blurAmt(0.f)
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, x50_24_blurring(false)
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, x50_25_gameDraw(true) {}
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CPauseScreenBlur::~CPauseScreenBlur() {}
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void CPauseScreenBlur::OnNewInGameGuiState(EInGameGuiState state, CStateManager& stateMgr) {
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bool valid = false;
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if (state >= 0 && state <= 1) {
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valid = true;
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}
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if (valid) {
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SetState(kS_InGame);
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return;
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}
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switch (state) {
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case kIGS_MapScreen:
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SetState(kS_MapScreen);
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break;
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case kIGS_PauseSaveGame:
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SetState(kS_SaveGame);
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break;
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case kIGS_PauseHUDMessage:
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SetState(kS_HUDMessage);
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break;
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case kIGS_PauseGame:
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case kIGS_PauseLogBook:
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SetState(kS_Pause);
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break;
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}
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}
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void CPauseScreenBlur::Update(float dt, const CStateManager& stateMgr, bool b) {
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if (x10_prevState == x14_nextState)
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return;
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if (x18_blurAmt < 0.f)
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x18_blurAmt = rstl::min_val(0.f, 2.f * dt + x18_blurAmt);
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else if (x18_blurAmt > 0.f)
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x18_blurAmt = rstl::min_val(1.f, 2.f * dt + x18_blurAmt);
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if (x18_blurAmt == 0.f || x18_blurAmt == 1.f)
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OnBlurComplete(b);
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if (x18_blurAmt == 0.f && b) {
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x1c_camBlur.DisableBlur(0.f);
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} else {
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x1c_camBlur.SetBlur(CCameraBlurPass::kBT_HiBlur, gpTweakGui->GetPauseBlurFactor() * GetBlurAmtInline(), 0.f, true);
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x50_24_blurring = true;
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}
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}
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void CPauseScreenBlur::Draw(const CStateManager&) {
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x1c_camBlur.Draw();
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CGraphics::DisableAllLights();
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CGraphics::SetAmbientColor(CColor(0xffffffff));
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const float t = fabs(x18_blurAmt);
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if (x1c_camBlur.GetCurrType() != CCameraBlurPass::kBT_NoBlur) {
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const CColor& white = CColor::White();
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CCameraFilterPass::DrawFilter(
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CCameraFilterPass::kFT_Multiply, CCameraFilterPass::kFS_FullscreenQuarters,
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CColor::Lerp(white, gpTweakGuiColors->GetPauseBlurFilterColor(), t),
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*x4_mapLightQuarter, t);
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CCameraFilterPass::DrawFilter(CCameraFilterPass::kFT_Multiply,
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CCameraFilterPass::kFS_ScanLinesEven,
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CColor::Lerp(CColor::White(), CColor(0xc0c0c0ff), t), nullptr, t);
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}
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if (x50_24_blurring && x1c_camBlur.GetNoPersistentCopy()) {
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x50_24_blurring = false;
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x50_25_gameDraw = false;
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}
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}
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void CPauseScreenBlur::OnBlurComplete(bool b) {
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if (x14_nextState == kS_InGame && !b)
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return;
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x10_prevState = x14_nextState;
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if (x10_prevState == kS_InGame)
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x50_25_gameDraw = true;
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}
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void CPauseScreenBlur::SetState(EState state) {
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switch (x10_prevState) {
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case kS_InGame:
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if (state != kS_InGame) {
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CSfxManager::SetChannel(CSfxManager::kSC_PauseScreen);
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if (state == kS_HUDMessage)
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CSfxManager::SfxStart(SFXui_into_hud_message, 0x7f, 0x40, false, CSfxManager::kMedPriority);
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else if (state == kS_MapScreen)
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CSfxManager::SfxStart(SFXui_into_map_screen, 0x7f, 0x40, false, CSfxManager::kMedPriority);
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x18_blurAmt = FLT_EPSILON;
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}
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break;
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case kS_MapScreen:
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case kS_SaveGame:
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case kS_HUDMessage:
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case kS_Pause:
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break;
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}
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switch (state) {
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case kS_InGame:
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bool valid = true;
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if (x10_prevState == kS_InGame && x14_nextState == kS_InGame) {
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valid = false;
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}
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if (valid) {
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CSfxManager::SetChannel(CSfxManager::kSC_Game);
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if (x10_prevState == kS_HUDMessage)
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CSfxManager::SfxStart(SFXui_outof_hud_message, 0x7f, 0x40, false,
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CSfxManager::kMedPriority);
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else if (x10_prevState == kS_MapScreen)
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CSfxManager::SfxStart(SFXui_outof_map_screen, 0x7f, 0x40, false, CSfxManager::kMedPriority);
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x18_blurAmt = -1.f;
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}
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break;
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case kS_MapScreen:
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case kS_SaveGame:
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case kS_HUDMessage:
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case kS_Pause:
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break;
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}
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x14_nextState = state;
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}
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float CPauseScreenBlur::GetBlurAmt() const { return GetBlurAmtInline(); }
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Loading…
Reference in New Issue