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Start CPlayer
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@@ -129,13 +129,14 @@ public:
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void SetAngularImpulseWR(const CAxisAngle& angularImpulse) {
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x180_angularImpulse = angularImpulse;
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}
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void SetLastNonCollidingState(const CMotionState& state) { x1f4_lastNonCollidingState = state; }
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float GetCoefficientOfRestitutionModifier() const;
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void SetCoefficientOfRestitutionModifier(float modifier);
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float GetCollisionAccuracyModifier() const;
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void SetCollisionAccuracyModifier(float modifier);
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float GetMaximumCollisionVelocity() const;
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void SetMaximumCollisionVelocity(float velocity);
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void SetMaxVelocityAfterCollision(float velocity);
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CPhysicsState GetPhysicsState() const;
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void SetPhysicsState(const CPhysicsState& state);
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@@ -155,7 +156,7 @@ public:
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CVector3f GetMoveToORImpulseWR(const CVector3f& impulse, float d) const;
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CVector3f GetRotateToORAngularMomentumWR(const CQuaternion& q, float d) const;
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void RotateToWR(const CQuaternion&, float);
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void MoveInOneFrameOR(const CVector3f& trans, float d);
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void RotateInOneFrameOR(const CQuaternion&, float);
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