mirror of
https://github.com/PrimeDecomp/prime.git
synced 2025-12-20 20:19:10 +00:00
@@ -4,6 +4,8 @@
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#include "types.h"
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#include "MetroidPrime/Weapons/GunController/CGSFreeLook.hpp"
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#include "MetroidPrime/Weapons/GunController/CGSComboFire.hpp"
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#include "MetroidPrime/Weapons/GunController/CGSFidget.hpp"
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class CModelData;
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@@ -23,9 +25,9 @@ class CStateManager;
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class CGunController {
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CModelData& x0_modelData;
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CGSFreeLook x4_freeLook;
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// CGSComboFire x1c_comboFire;
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// CGSFidget x30_fidget;
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uchar x1c_pad[0x34];
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CGSComboFire x1c_comboFire;
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CGSFidget x30_fidget;
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char x48_pad[0x4];
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EGunState x50_gunState;
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int x54_curAnimId;
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bool x58_24_animDone : 1;
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@@ -33,7 +35,7 @@ class CGunController {
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public:
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explicit CGunController(CModelData& modelData);
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~CGunController();
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~CGunController();
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void EnterFreeLook(CStateManager&, int, int);
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void EnterComboFire(CStateManager&, int);
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@@ -42,9 +44,12 @@ public:
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void LoadFidgetAnimAsync(CStateManager&, int, int, int);
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int Update(float, CStateManager&);
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void EnterIdle(CStateManager&);
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void ReturnToDefault(CStateManager&, float);
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void ReturnToDefault(CStateManager&, float, bool);
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void Reset();
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void ReturnToBasePosition(CStateManager&);
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bool IsComboOver() const { return x1c_comboFire.IsComboOver(); }
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void UnLoadFidget() { x30_fidget.UnLoadAnim(); }
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bool IsFidgetLoaded() const { return x30_fidget.IsAnimLoaded(); }
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int GetFreeLookSetId() const { return x4_freeLook.GetSetId(); }
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};
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