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Add CStateManager::MemoryAllocatorAllocationFailedCallback and RayStaticIntersection
Former-commit-id: c29af5f67d
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@@ -132,6 +132,7 @@ public:
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void AddObject(CEntity*);
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TUniqueId AllocateUniqueId();
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const rstl::string& HashInstanceName(CInputStream& in);
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bool SwapOutAllPossibleMemory();
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void BuildNearList(TEntityList& nearList, const CVector3f& pos, const CVector3f& dir, float mag,
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const CMaterialFilter&, const CActor*) const;
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