mirror of https://github.com/PrimeDecomp/prime.git
Use SFX defines for UpdateWeaponFire
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add7471317
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c906dd6d23
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@ -19,6 +19,7 @@
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#include "MetroidPrime/Weapons/CWaveBeam.hpp"
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#include "MetroidPrime/Weapons/GunController/CGunMotion.hpp"
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#include "MetroidPrime/Weapons/WeaponTypes.hpp"
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#include "MetroidPrime/SFX/Weapons.h"
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#include "Kyoto/Audio/CSfxManager.hpp"
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#include "Kyoto/Graphics/CModelFlags.hpp"
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@ -748,7 +749,7 @@ void CPlayerGun::UpdateWeaponFire(float dt, CPlayerState& playerState, CStateMan
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FireSecondary(dt, mgr);
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} else {
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if (!CSfxManager::IsPlaying(x2e4_invalidSfx)) {
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x2e4_invalidSfx = NWeaponTypes::play_sfx(1781, x834_27_underwater, false, 0x4a);
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x2e4_invalidSfx = NWeaponTypes::play_sfx(SFXwpn_invalid_action, x834_27_underwater, false, 0x4a);
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} else {
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x2e4_invalidSfx.Clear();
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}
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