mirror of https://github.com/PrimeDecomp/prime.git
Match CGSFreeLook::Update
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@ -191,14 +191,14 @@ private:
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int x214_passedParticleCount;
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int x218_passedSoundCount;
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int x21c_particleLightIdx;
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bool x220_24_animating : 1;
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bool x220_25_loop : 1;
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bool x220_26_aligningPos : 1;
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bool x220_27_ : 1;
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bool x220_28_ : 1;
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bool x220_29_animationJustStarted : 1;
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bool x220_30_poseBuilt : 1;
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bool x220_31_poseCached : 1;
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u8 x220_24_animating : 1;
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u8 x220_25_loop : 1;
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u8 x220_26_aligningPos : 1;
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u8 x220_27_ : 1;
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u8 x220_28_ : 1;
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u8 x220_29_animationJustStarted : 1;
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u8 x220_30_poseBuilt : 1;
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u8 x220_31_poseCached : 1;
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CPoseAsTransforms x224_pose;
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CHierarchyPoseBuilder x2fc_poseBuilder;
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CAnimPlaybackParms x40c_playbackParms;
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@ -19,7 +19,7 @@ bool CGSFreeLook::Update(CAnimData& data, float dt, CStateManager& mgr) {
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x0_delay = 0.f;
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x4_cueAnimId = -1;
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}
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} else if (!data.IsAnimTimeRemaining(0.001f, "Whole Body")) {
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} else if (!data.IsAnimTimeRemaining(0.001f, rstl::string_l("Whole Body"))) {
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switch (x8_loopState) {
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case 0:
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SetAnim(data, xc_gunId, x10_setId, 1, mgr, 0.f);
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