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25
include/WorldFormat/COBBTree.hpp
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25
include/WorldFormat/COBBTree.hpp
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#ifndef _COBBTREE
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#define _COBBTREE
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#include "Kyoto/Math/CVector3f.hpp"
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#include "WorldFormat/CCollisionEdge.hpp"
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#include "rstl/vector.hpp"
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class COBBTree {
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struct SIndexData {
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rstl::vector<u32> x0_materials;
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rstl::vector<u8> x10_vertMaterials;
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rstl::vector<u8> x20_edgeMaterials;
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rstl::vector<u8> x30_surfaceMaterials;
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rstl::vector<CCollisionEdge> x40_edges;
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rstl::vector<u16> x50_surfaceIndices;
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rstl::vector<CVector3f> x60_vertices;
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SIndexData(CInputStream& in);
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};
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};
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#endif // _COBBTREE
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